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Dinesh Manocha

Publications and source records attributed to Dinesh Manocha.

At least 199 records · Page 11Linked to original sources

TOPGN: Real-time Transparent Obstacle Detection using Lidar Point Cloud Intensity for Autonomous Robot Navigation

We present TOPGN, a novel method for real-time transparent obstacle detection for robot navigation in unknown environments. We use a multi-layer 2D grid map representation obtained by summing the intensities of lidar point clouds that lie in multiple non-overlapping height intervals. We isolate a neighborhood of points reflected from transparent obstacles by comparing the intensities in the different 2D grid map layers. Using the neighborhood, we linearly extrapolate the transparent obstacle by computing a tangential line segment and use it to perform safe, real-time collision avoidance. Finally, we also demonstrate our transparent object isolation's applicability to mapping an environment. We demonstrate that our approach detects transparent objects made of various materials (glass, acrylic, PVC), arbitrary shapes, colors, and textures in a variety of real-world indoor and outdoor scenarios with varying lighting conditions. We compare our method with other glass/transparent object detection methods that use RGB images, 2D laser scans, etc. in these benchmark scenarios. We demonstrate superior detection accuracy in terms of F-score improvement at least by 12.74% and 38.46% decrease in mean absolute error (MAE), improved navigation success rates (at least two times better than the second-best), and a real-time inference rate (~50Hz on a mobile CPU). We will release our code and challenging benchmarks for future evaluations upon publication.

cs.RO↗

Synthetic-to-Real Domain Adaptation for Action Recognition: A Dataset and Baseline Performances

Human action recognition is a challenging problem, particularly when there is high variability in factors such as subject appearance, backgrounds and viewpoint. While deep neural networks (DNNs) have been shown to perform well on action recognition tasks, they typically require large amounts of high-quality labeled data to achieve robust performance across a variety of conditions. Synthetic data has shown promise as a way to avoid the substantial costs and potential ethical concerns associated with collecting and labeling enormous amounts of data in the real-world. However, synthetic data may differ from real data in important ways. This phenomenon, known as \textit{domain shift}, can limit the utility of synthetic data in robotics applications. To mitigate the effects of domain shift, substantial effort is being dedicated to the development of domain adaptation (DA) techniques. Yet, much remains to be understood about how best to develop these techniques. In this paper, we introduce a new dataset called Robot Control Gestures (RoCoG-v2). The dataset is composed of both real and synthetic videos from seven gesture classes, and is intended to support the study of synthetic-to-real domain shift for video-based action recognition. Our work expands upon existing datasets by focusing the action classes on gestures for human-robot teaming, as well as by enabling investigation of domain shift in both ground and aerial views. We present baseline results using state-of-the-art action recognition and domain adaptation algorithms and offer initial insight on tackling the synthetic-to-real and ground-to-air domain shifts.

cs.CV↗

CompA: Addressing the Gap in Compositional Reasoning in Audio-Language Models

A fundamental characteristic of audio is its compositional nature. Audio-language models (ALMs) trained using a contrastive approach (e.g., CLAP) that learns a shared representation between audio and language modalities have improved performance in many downstream applications, including zero-shot audio classification, audio retrieval, etc. However, the ability of these models to effectively perform compositional reasoning remains largely unexplored and necessitates additional research. In this paper, we propose CompA, a collection of two expert-annotated benchmarks with a majority of real-world audio samples, to evaluate compositional reasoning in ALMs. Our proposed CompA-order evaluates how well an ALM understands the order or occurrence of acoustic events in audio, and CompA-attribute evaluates attribute-binding of acoustic events. An instance from either benchmark consists of two audio-caption pairs, where both audios have the same acoustic events but with different compositions. An ALM is evaluated on how well it matches the right audio to the right caption. Using this benchmark, we first show that current ALMs perform only marginally better than random chance, thereby struggling with compositional reasoning. Next, we propose CompA-CLAP, where we fine-tune CLAP using a novel learning method to improve its compositional reasoning abilities. To train CompA-CLAP, we first propose improvements to contrastive training with composition-aware hard negatives, allowing for more focused training. Next, we propose a novel modular contrastive loss that helps the model learn fine-grained compositional understanding and overcomes the acute scarcity of openly available compositional audios. CompA-CLAP significantly improves over all our baseline models on the CompA benchmark, indicating its superior compositional reasoning capabilities.

cs.SD↗

A Closer Look at the Limitations of Instruction Tuning

Instruction Tuning (IT), the process of training large language models (LLMs) using instruction-response pairs, has emerged as the predominant method for transforming base pre-trained LLMs into open-domain conversational agents. While IT has achieved notable success and widespread adoption, its limitations and shortcomings remain underexplored. In this paper, through rigorous experiments and an in-depth analysis of the changes LLMs undergo through IT, we reveal various limitations of IT. In particular, we show that (1) IT fails to enhance knowledge or skills in LLMs. LoRA fine-tuning is limited to learning response initiation and style tokens, and full-parameter fine-tuning leads to knowledge degradation. (2) Copying response patterns from IT datasets derived from knowledgeable sources leads to a decline in response quality. (3) Full-parameter fine-tuning increases hallucination by inaccurately borrowing tokens from conceptually similar instances in the IT dataset for generating responses. (4) Popular methods to improve IT do not lead to performance improvements over a simple LoRA fine-tuned model. Our findings reveal that responses generated solely from pre-trained knowledge consistently outperform responses by models that learn any form of new knowledge from IT on open-source datasets. We hope the insights and challenges revealed in this paper inspire future work in related directions.

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Meerkat: Audio-Visual Large Language Model for Grounding in Space and Time

Leveraging Large Language Models' remarkable proficiency in text-based tasks, recent works on Multi-modal LLMs (MLLMs) extend them to other modalities like vision and audio. However, the progress in these directions has been mostly focused on tasks that only require a coarse-grained understanding of the audio-visual semantics. We present Meerkat, an audio-visual LLM equipped with a fine-grained understanding of image and audio both spatially and temporally. With a new modality alignment module based on optimal transport and a cross-attention module that enforces audio-visual consistency, Meerkat can tackle challenging tasks such as audio referred image grounding, image guided audio temporal localization, and audio-visual fact-checking. Moreover, we carefully curate a large dataset AVFIT that comprises 3M instruction tuning samples collected from open-source datasets, and introduce MeerkatBench that unifies five challenging audio-visual tasks. We achieve state-of-the-art performance on all these downstream tasks with a relative improvement of up to 37.12%.

cs.CV↗

DMCA: Dense Multi-agent Navigation using Attention and Communication

In decentralized multi-robot navigation, ensuring safe and efficient movement with limited environmental awareness remains a challenge. While robots traditionally navigate based on local observations, this approach falters in complex environments. A possible solution is to enhance understanding of the world through inter-agent communication, but mere information broadcasting falls short in efficiency. In this work, we address this problem by simultaneously learning decentralized multi-robot collision avoidance and selective inter-agent communication. We use a multi-head self-attention mechanism that encodes observable information from neighboring robots into a concise and fixed-length observation vector, thereby handling varying numbers of neighbors. Our method focuses on improving navigation performance through selective communication. We cast the communication selection as a link prediction problem, where the network determines the necessity of establishing a communication link with a specific neighbor based on the observable state information. The communicated information enhances the neighbor's observation and aids in selecting an appropriate navigation plan. By training the network end-to-end, we concurrently learn the optimal weights for the observation encoder, communication selection, and navigation components. We showcase the benefits of our approach by achieving safe and efficient navigation among multiple robots, even in dense and challenging environments. Comparative evaluations against various learning-based and model-based baselines demonstrate our superior navigation performance, resulting in an impressive improvement of up to 24% in success rate within complex evaluation scenarios.

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Towards Global Optimality for Practical Average Reward Reinforcement Learning without Mixing Time Oracles

In the context of average-reward reinforcement learning, the requirement for oracle knowledge of the mixing time, a measure of the duration a Markov chain under a fixed policy needs to achieve its stationary distribution, poses a significant challenge for the global convergence of policy gradient methods. This requirement is particularly problematic due to the difficulty and expense of estimating mixing time in environments with large state spaces, leading to the necessity of impractically long trajectories for effective gradient estimation in practical applications. To address this limitation, we consider the Multi-level Actor-Critic (MAC) framework, which incorporates a Multi-level Monte-Carlo (MLMC) gradient estimator. With our approach, we effectively alleviate the dependency on mixing time knowledge, a first for average-reward MDPs global convergence. Furthermore, our approach exhibits the tightest available dependence of $\mathcal{O}\left( \sqrt{τ_{mix}} \right)$known from prior work. With a 2D grid world goal-reaching navigation experiment, we demonstrate that MAC outperforms the existing state-of-the-art policy gradient-based method for average reward settings.

cs.LG↗

IntCoOp: Interpretability-Aware Vision-Language Prompt Tuning

Image-text contrastive models such as CLIP learn transferable and robust representations for zero-shot transfer to a variety of downstream tasks. However, to obtain strong downstream performances, prompts need to be carefully curated, which can be a tedious engineering task. To address the issue of manual prompt engineering, prompt-tuning is used where a set of contextual vectors are learned by leveraging information from the training data. Despite their effectiveness, existing prompt-tuning frameworks often lack interpretability, thus limiting their ability to understand the compositional nature of images. In this work, we first identify that incorporating compositional attributes (e.g., a "green" tree frog) in the design of manual prompts can significantly enhance image-text alignment scores. Building upon this observation, we propose a novel and interpretable prompt-tuning method named IntCoOp, which learns to jointly align attribute-level inductive biases and class embeddings during prompt-tuning. To assess the effectiveness of our approach, we evaluate IntCoOp across two representative tasks in a few-shot learning setup: generalization to novel classes, and unseen domain shifts. Through extensive experiments across 10 downstream datasets on CLIP, we find that introducing attribute-level inductive biases leads to superior performance against state-of-the-art prompt tuning frameworks. Notably, in a 16-shot setup, IntCoOp improves CoOp by 7.35% in average performance across 10 diverse datasets.

cs.CV↗

GAMA: A Large Audio-Language Model with Advanced Audio Understanding and Complex Reasoning Abilities

Perceiving and understanding non-speech sounds and non-verbal speech is essential to making decisions that help us interact with our surroundings. In this paper, we propose GAMA, a novel General-purpose Large Audio-Language Model (LALM) with Advanced Audio Understanding and Complex Reasoning Abilities. We build GAMA by integrating an LLM with multiple types of audio representations, including features from a custom Audio Q-Former, a multi-layer aggregator that aggregates features from multiple layers of an audio encoder. We fine-tune GAMA on a large-scale audio-language dataset, which augments it with audio understanding capabilities. Next, we propose CompA-R (Instruction-Tuning for Complex Audio Reasoning), a synthetically generated instruction-tuning (IT) dataset with instructions that require the model to perform complex reasoning on the input audio. We instruction-tune GAMA with CompA-R to endow it with complex reasoning abilities, where we further add a soft prompt as input with high-level semantic evidence by leveraging event tags of the input audio. Finally, we also propose CompA-R-test, a human-labeled evaluation dataset for evaluating the capabilities of LALMs on open-ended audio question-answering that requires complex reasoning. Through automated and expert human evaluations, we show that GAMA outperforms all other LALMs in literature on diverse audio understanding tasks by margins of 1%-84%. Further, GAMA IT-ed on CompA-R proves to be superior in its complex reasoning and instruction following capabilities.

cs.SD↗

ASPIRE: Language-Guided Data Augmentation for Improving Robustness Against Spurious Correlations

Neural image classifiers can often learn to make predictions by overly relying on non-predictive features that are spuriously correlated with the class labels in the training data. This leads to poor performance in real-world atypical scenarios where such features are absent. This paper presents ASPIRE (Language-guided Data Augmentation for SPurIous correlation REmoval), a simple yet effective solution for supplementing the training dataset with images without spurious features, for robust learning against spurious correlations via better generalization. ASPIRE, guided by language at various steps, can generate non-spurious images without requiring any group labeling or existing non-spurious images in the training set. Precisely, we employ LLMs to first extract foreground and background features from textual descriptions of an image, followed by advanced language-guided image editing to discover the features that are spuriously correlated with the class label. Finally, we personalize a text-to-image generation model using the edited images to generate diverse in-domain images without spurious features. ASPIRE is complementary to all prior robust training methods in literature, and we demonstrate its effectiveness across 4 datasets and 9 baselines and show that ASPIRE improves the worst-group classification accuracy of prior methods by 1% - 38%. We also contribute a novel test set for the challenging Hard ImageNet dataset.

cs.CV↗

MeLFusion: Synthesizing Music from Image and Language Cues using Diffusion Models

Music is a universal language that can communicate emotions and feelings. It forms an essential part of the whole spectrum of creative media, ranging from movies to social media posts. Machine learning models that can synthesize music are predominantly conditioned on textual descriptions of it. Inspired by how musicians compose music not just from a movie script, but also through visualizations, we propose MeLFusion, a model that can effectively use cues from a textual description and the corresponding image to synthesize music. MeLFusion is a text-to-music diffusion model with a novel "visual synapse", which effectively infuses the semantics from the visual modality into the generated music. To facilitate research in this area, we introduce a new dataset MeLBench, and propose a new evaluation metric IMSM. Our exhaustive experimental evaluation suggests that adding visual information to the music synthesis pipeline significantly improves the quality of generated music, measured both objectively and subjectively, with a relative gain of up to 67.98% on the FAD score. We hope that our work will gather attention to this pragmatic, yet relatively under-explored research area.

cs.CV↗

RECAP: Retrieval-Augmented Audio Captioning

We present RECAP (REtrieval-Augmented Audio CAPtioning), a novel and effective audio captioning system that generates captions conditioned on an input audio and other captions similar to the audio retrieved from a datastore. Additionally, our proposed method can transfer to any domain without the need for any additional fine-tuning. To generate a caption for an audio sample, we leverage an audio-text model CLAP to retrieve captions similar to it from a replaceable datastore, which are then used to construct a prompt. Next, we feed this prompt to a GPT-2 decoder and introduce cross-attention layers between the CLAP encoder and GPT-2 to condition the audio for caption generation. Experiments on two benchmark datasets, Clotho and AudioCaps, show that RECAP achieves competitive performance in in-domain settings and significant improvements in out-of-domain settings. Additionally, due to its capability to exploit a large text-captions-only datastore in a training-free fashion, RECAP shows unique capabilities of captioning novel audio events never seen during training and compositional audios with multiple events. To promote research in this space, we also release 150,000+ new weakly labeled captions for AudioSet, AudioCaps, and Clotho.

eess.AS↗

ABEX: Data Augmentation for Low-Resource NLU via Expanding Abstract Descriptions

We present ABEX, a novel and effective generative data augmentation methodology for low-resource Natural Language Understanding (NLU) tasks. ABEX is based on ABstract-and-EXpand, a novel paradigm for generating diverse forms of an input document -- we first convert a document into its concise, abstract description and then generate new documents based on expanding the resultant abstraction. To learn the task of expanding abstract descriptions, we first train BART on a large-scale synthetic dataset with abstract-document pairs. Next, to generate abstract descriptions for a document, we propose a simple, controllable, and training-free method based on editing AMR graphs. ABEX brings the best of both worlds: by expanding from abstract representations, it preserves the original semantic properties of the documents, like style and meaning, thereby maintaining alignment with the original label and data distribution. At the same time, the fundamental process of elaborating on abstract descriptions facilitates diverse generations. We demonstrate the effectiveness of ABEX on 4 NLU tasks spanning 12 datasets and 4 low-resource settings. ABEX outperforms all our baselines qualitatively with improvements of 0.04% - 38.8%. Qualitatively, ABEX outperforms all prior methods from literature in terms of context and length diversity.

cs.CL↗

LipGER: Visually-Conditioned Generative Error Correction for Robust Automatic Speech Recognition

Visual cues, like lip motion, have been shown to improve the performance of Automatic Speech Recognition (ASR) systems in noisy environments. We propose LipGER (Lip Motion aided Generative Error Correction), a novel framework for leveraging visual cues for noise-robust ASR. Instead of learning the cross-modal correlation between the audio and visual modalities, we make an LLM learn the task of visually-conditioned (generative) ASR error correction. Specifically, we instruct an LLM to predict the transcription from the N-best hypotheses generated using ASR beam-search. This is further conditioned on lip motions. This approach addresses key challenges in traditional AVSR learning, such as the lack of large-scale paired datasets and difficulties in adapting to new domains. We experiment on 4 datasets in various settings and show that LipGER improves the Word Error Rate in the range of 1.1%-49.2%. We also release LipHyp, a large-scale dataset with hypothesis-transcription pairs that is additionally equipped with lip motion cues to promote further research in this space

eess.AS↗

Transfer Q Star: Principled Decoding for LLM Alignment

Aligning foundation models is essential for their safe and trustworthy deployment. However, traditional fine-tuning methods are computationally intensive and require updating billions of model parameters. A promising alternative, alignment via decoding, adjusts the response distribution directly without model updates to maximize a target reward $r$, thus providing a lightweight and adaptable framework for alignment. However, principled decoding methods rely on oracle access to an optimal Q-function ($Q^*$), which is often unavailable in practice. Hence, prior SoTA methods either approximate this $Q^*$ using $Q^{π_{\texttt{sft}}}$ (derived from the reference $\texttt{SFT}$ model) or rely on short-term rewards, resulting in sub-optimal decoding performance. In this work, we propose Transfer $Q^*$, which implicitly estimates the optimal value function for a target reward $r$ through a baseline model $ρ_{\texttt{BL}}$ aligned with a baseline reward $ρ_{\texttt{BL}}$ (which can be different from the target reward $r$). Theoretical analyses of Transfer $Q^*$ provide a rigorous characterization of its optimality, deriving an upper bound on the sub-optimality gap and identifying a hyperparameter to control the deviation from the pre-trained reference $\texttt{SFT}$ model based on user needs. Our approach significantly reduces the sub-optimality gap observed in prior SoTA methods and demonstrates superior empirical performance across key metrics such as coherence, diversity, and quality in extensive tests on several synthetic and real datasets.

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GAMEOPT+: Improving Fuel Efficiency in Unregulated Heterogeneous Traffic Intersections via Optimal Multi-agent Cooperative Control

Better fuel efficiency leads to better financial security as well as a cleaner environment. We propose a novel approach for improving fuel efficiency in unstructured and unregulated traffic environments. Existing intelligent transportation solutions for improving fuel efficiency, however, apply only to traffic intersections with sparse traffic or traffic where drivers obey the regulations, or both. We propose GameOpt+, a novel hybrid approach for cooperative intersection control in dynamic, multi-lane, unsignalized intersections. GameOpt+ is a hybrid solution that combines an auction mechanism and an optimization-based trajectory planner. It generates a priority entrance sequence for each agent and computes velocity controls in real-time, taking less than 10 milliseconds even in high-density traffic with over 10,000 vehicles per hour. Compared to fully optimization-based methods, it operates 100 times faster while ensuring fairness, safety, and efficiency. Tested on the SUMO simulator, our algorithm improves throughput by at least 25%, reduces the time to reach the goal by at least 70%, and decreases fuel consumption by 50% compared to auction-based and signaled approaches using traffic lights and stop signs. GameOpt+ is also unaffected by unbalanced traffic inflows, whereas some of the other baselines encountered a decrease in performance in unbalanced traffic inflow environments.

cs.RO↗

Text Prompting for Multi-Concept Video Customization by Autoregressive Generation

We present a method for multi-concept customization of pretrained text-to-video (T2V) models. Intuitively, the multi-concept customized video can be derived from the (non-linear) intersection of the video manifolds of the individual concepts, which is not straightforward to find. We hypothesize that sequential and controlled walking towards the intersection of the video manifolds, directed by text prompting, leads to the solution. To do so, we generate the various concepts and their corresponding interactions, sequentially, in an autoregressive manner. Our method can generate videos of multiple custom concepts (subjects, action and background) such as a teddy bear running towards a brown teapot, a dog playing violin and a teddy bear swimming in the ocean. We quantitatively evaluate our method using videoCLIP and DINO scores, in addition to human evaluation. Videos for results presented in this paper can be found at https://github.com/divyakraman/MultiConceptVideo2024.

cs.CV↗

LOC-ZSON: Language-driven Object-Centric Zero-Shot Object Retrieval and Navigation

In this paper, we present LOC-ZSON, a novel Language-driven Object-Centric image representation for object navigation task within complex scenes. We propose an object-centric image representation and corresponding losses for visual-language model (VLM) fine-tuning, which can handle complex object-level queries. In addition, we design a novel LLM-based augmentation and prompt templates for stability during training and zero-shot inference. We implement our method on Astro robot and deploy it in both simulated and real-world environments for zero-shot object navigation. We show that our proposed method can achieve an improvement of 1.38 - 13.38% in terms of text-to-image recall on different benchmark settings for the retrieval task. For object navigation, we show the benefit of our approach in simulation and real world, showing 5% and 16.67% improvement in terms of navigation success rate, respectively.

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