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Dinesh Manocha

Publications and source records attributed to Dinesh Manocha.

At least 235 records · Page 13Linked to original sources

APoLLo: Unified Adapter and Prompt Learning for Vision Language Models

The choice of input text prompt plays a critical role in the performance of Vision-Language Pretrained (VLP) models such as CLIP. We present APoLLo, a unified multi-modal approach that combines Adapter and Prompt learning for Vision-Language models. Our method is designed to substantially improve the generalization capabilities of VLP models when they are fine-tuned in a few-shot setting. We introduce trainable cross-attention-based adapter layers in conjunction with vision and language encoders to strengthen the alignment between the two modalities. We enforce consistency between the respective encoder branches (receiving augmented inputs) to prevent overfitting in downstream tasks. Our method is evaluated on three representative tasks: generalization to novel classes, cross-dataset evaluation, and unseen domain shifts. In practice, APoLLo achieves a relative gain up to 6.03% over MaPLe (SOTA) on novel classes for 10 diverse image recognition datasets.

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MITFAS: Mutual Information based Temporal Feature Alignment and Sampling for Aerial Video Action Recognition

We present a novel approach for action recognition in UAV videos. Our formulation is designed to handle occlusion and viewpoint changes caused by the movement of a UAV. We use the concept of mutual information to compute and align the regions corresponding to human action or motion in the temporal domain. This enables our recognition model to learn from the key features associated with the motion. We also propose a novel frame sampling method that uses joint mutual information to acquire the most informative frame sequence in UAV videos. We have integrated our approach with X3D and evaluated the performance on multiple datasets. In practice, we achieve 18.9% improvement in Top-1 accuracy over current state-of-the-art methods on UAV-Human(Li et al., 2021), 7.3% improvement on Drone-Action(Perera et al., 2019), and 7.16% improvement on NEC Drones(Choi et al., 2020).

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PMI Sampler: Patch Similarity Guided Frame Selection for Aerial Action Recognition

We present a new algorithm for selection of informative frames in video action recognition. Our approach is designed for aerial videos captured using a moving camera where human actors occupy a small spatial resolution of video frames. Our algorithm utilizes the motion bias within aerial videos, which enables the selection of motion-salient frames. We introduce the concept of patch mutual information (PMI) score to quantify the motion bias between adjacent frames, by measuring the similarity of patches. We use this score to assess the amount of discriminative motion information contained in one frame relative to another. We present an adaptive frame selection strategy using shifted leaky ReLu and cumulative distribution function, which ensures that the sampled frames comprehensively cover all the essential segments with high motion salience. Our approach can be integrated with any action recognition model to enhance its accuracy. In practice, our method achieves a relative improvement of 2.2 - 13.8% in top-1 accuracy on UAV-Human, 6.8% on NEC Drone, and 9.0% on Diving48 datasets.

cs.CV↗

AdVENTR: Autonomous Robot Navigation in Complex Outdoor Environments

We present a novel system, AdVENTR for autonomous robot navigation in unstructured outdoor environments that consist of uneven and vegetated terrains. Our approach is general and can enable both wheeled and legged robots to handle outdoor terrain complexity including unevenness, surface properties like poor traction, granularity, obstacle stiffness, etc. We use data from sensors including RGB cameras, 3D Lidar, IMU, robot odometry, and pose information with efficient learning-based perception and planning algorithms that can execute on edge computing hardware. Our system uses a scene-aware switching method to perceive the environment for navigation at any time instant and dynamically switches between multiple perception algorithms. We test our system in a variety of sloped, rocky, muddy, and densely vegetated terrains and demonstrate its performance on Husky and Spot robots.

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Can an Embodied Agent Find Your "Cat-shaped Mug"? LLM-Guided Exploration for Zero-Shot Object Navigation

We present LGX (Language-guided Exploration), a novel algorithm for Language-Driven Zero-Shot Object Goal Navigation (L-ZSON), where an embodied agent navigates to a uniquely described target object in a previously unseen environment. Our approach makes use of Large Language Models (LLMs) for this task by leveraging the LLM's commonsense reasoning capabilities for making sequential navigational decisions. Simultaneously, we perform generalized target object detection using a pre-trained Vision-Language grounding model. We achieve state-of-the-art zero-shot object navigation results on RoboTHOR with a success rate (SR) improvement of over 27% over the current baseline of the OWL-ViT CLIP on Wheels (OWL CoW). Furthermore, we study the usage of LLMs for robot navigation and present an analysis of various prompting strategies affecting the model output. Finally, we showcase the benefits of our approach via \textit{real-world} experiments that indicate the superior performance of LGX in detecting and navigating to visually unique objects.

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UAV-Sim: NeRF-based Synthetic Data Generation for UAV-based Perception

Tremendous variations coupled with large degrees of freedom in UAV-based imaging conditions lead to a significant lack of data in adequately learning UAV-based perception models. Using various synthetic renderers in conjunction with perception models is prevalent to create synthetic data to augment the learning in the ground-based imaging domain. However, severe challenges in the austere UAV-based domain require distinctive solutions to image synthesis for data augmentation. In this work, we leverage recent advancements in neural rendering to improve static and dynamic novelview UAV-based image synthesis, especially from high altitudes, capturing salient scene attributes. Finally, we demonstrate a considerable performance boost is achieved when a state-ofthe-art detection model is optimized primarily on hybrid sets of real and synthetic data instead of the real or synthetic data separately.

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CoSyn: Detecting Implicit Hate Speech in Online Conversations Using a Context Synergized Hyperbolic Network

The tremendous growth of social media users interacting in online conversations has led to significant growth in hate speech, affecting people from various demographics. Most of the prior works focus on detecting explicit hate speech, which is overt and leverages hateful phrases, with very little work focusing on detecting hate speech that is implicit or denotes hatred through indirect or coded language. In this paper, we present CoSyn, a context-synergized neural network that explicitly incorporates user- and conversational context for detecting implicit hate speech in online conversations. CoSyn introduces novel ways to encode these external contexts and employs a novel context interaction mechanism that clearly captures the interplay between them, making independent assessments of the amounts of information to be retrieved from these noisy contexts. Additionally, it carries out all these operations in the hyperbolic space to account for the scale-free dynamics of social media. We demonstrate the effectiveness of CoSyn on 6 hate speech datasets and show that CoSyn outperforms all our baselines in detecting implicit hate speech with absolute improvements in the range of 1.24% - 57.8%.

cs.LG↗

DALE: Generative Data Augmentation for Low-Resource Legal NLP

We present DALE, a novel and effective generative Data Augmentation framework for low-resource LEgal NLP. DALE addresses the challenges existing frameworks pose in generating effective data augmentations of legal documents - legal language, with its specialized vocabulary and complex semantics, morphology, and syntax, does not benefit from data augmentations that merely rephrase the source sentence. To address this, DALE, built on an Encoder-Decoder Language Model, is pre-trained on a novel unsupervised text denoising objective based on selective masking - our masking strategy exploits the domain-specific language characteristics of templatized legal documents to mask collocated spans of text. Denoising these spans helps DALE acquire knowledge about legal concepts, principles, and language usage. Consequently, it develops the ability to generate coherent and diverse augmentations with novel contexts. Finally, DALE performs conditional generation to generate synthetic augmentations for low-resource Legal NLP tasks. We demonstrate the effectiveness of DALE on 13 datasets spanning 6 tasks and 4 low-resource settings. DALE outperforms all our baselines, including LLMs, qualitatively and quantitatively, with improvements of 1%-50%.

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Towards Possibilities & Impossibilities of AI-generated Text Detection: A Survey

Large Language Models (LLMs) have revolutionized the domain of natural language processing (NLP) with remarkable capabilities of generating human-like text responses. However, despite these advancements, several works in the existing literature have raised serious concerns about the potential misuse of LLMs such as spreading misinformation, generating fake news, plagiarism in academia, and contaminating the web. To address these concerns, a consensus among the research community is to develop algorithmic solutions to detect AI-generated text. The basic idea is that whenever we can tell if the given text is either written by a human or an AI, we can utilize this information to address the above-mentioned concerns. To that end, a plethora of detection frameworks have been proposed, highlighting the possibilities of AI-generated text detection. But in parallel to the development of detection frameworks, researchers have also concentrated on designing strategies to elude detection, i.e., focusing on the impossibilities of AI-generated text detection. This is a crucial step in order to make sure the detection frameworks are robust enough and it is not too easy to fool a detector. Despite the huge interest and the flurry of research in this domain, the community currently lacks a comprehensive analysis of recent developments. In this survey, we aim to provide a concise categorization and overview of current work encompassing both the prospects and the limitations of AI-generated text detection. To enrich the collective knowledge, we engage in an exhaustive discussion on critical and challenging open questions related to ongoing research on AI-generated text detection.

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Indoor Wireless Signal Modeling with Smooth Surface Diffraction Effects

We present a novel algorithm that enhances the accuracy of electromagnetic field simulations in indoor environments by incorporating the Uniform Geometrical Theory of Diffraction (UTD) for surface diffraction. This additional diffraction phenomenology is important for the design of modern wireless systems and allows us to capture the effects of more complex scene geometries. Central to our methodology is the Dynamic Coherence-Based EM Ray Tracing Simulator (DCEM), and we augment that formulation with smooth surface UTD and present techniques to efficiently compute the ray paths. We validate our additions by comparing them to analytical solutions of a sphere, method of moments solutions from FEKO, and ray-traced indoor scenes from WinProp. Our algorithm improves shadow region predicted powers by about 5dB compared to our previous work, and captures nuanced field effects beyond shadow boundaries. We highlight the performance on different indoor scenes and observe 60% faster computation time over WinProp.

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On the Possibilities of AI-Generated Text Detection

Our work addresses the critical issue of distinguishing text generated by Large Language Models (LLMs) from human-produced text, a task essential for numerous applications. Despite ongoing debate about the feasibility of such differentiation, we present evidence supporting its consistent achievability, except when human and machine text distributions are indistinguishable across their entire support. Drawing from information theory, we argue that as machine-generated text approximates human-like quality, the sample size needed for detection increases. We establish precise sample complexity bounds for detecting AI-generated text, laying groundwork for future research aimed at developing advanced, multi-sample detectors. Our empirical evaluations across multiple datasets (Xsum, Squad, IMDb, and Kaggle FakeNews) confirm the viability of enhanced detection methods. We test various state-of-the-art text generators, including GPT-2, GPT-3.5-Turbo, Llama, Llama-2-13B-Chat-HF, and Llama-2-70B-Chat-HF, against detectors, including oBERTa-Large/Base-Detector, GPTZero. Our findings align with OpenAI's empirical data related to sequence length, marking the first theoretical substantiation for these observations.

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CrossLoc3D: Aerial-Ground Cross-Source 3D Place Recognition

We present CrossLoc3D, a novel 3D place recognition method that solves a large-scale point matching problem in a cross-source setting. Cross-source point cloud data corresponds to point sets captured by depth sensors with different accuracies or from different distances and perspectives. We address the challenges in terms of developing 3D place recognition methods that account for the representation gap between points captured by different sources. Our method handles cross-source data by utilizing multi-grained features and selecting convolution kernel sizes that correspond to most prominent features. Inspired by the diffusion models, our method uses a novel iterative refinement process that gradually shifts the embedding spaces from different sources to a single canonical space for better metric learning. In addition, we present CS-Campus3D, the first 3D aerial-ground cross-source dataset consisting of point cloud data from both aerial and ground LiDAR scans. The point clouds in CS-Campus3D have representation gaps and other features like different views, point densities, and noise patterns. We show that our CrossLoc3D algorithm can achieve an improvement of 4.74% - 15.37% in terms of the top 1 average recall on our CS-Campus3D benchmark and achieves performance comparable to state-of-the-art 3D place recognition method on the Oxford RobotCar. The code and CS-CAMPUS3D benchmark will be available at github.com/rayguan97/crossloc3d.

cs.CV↗

Using Lidar Intensity for Robot Navigation

We present Multi-Layer Intensity Map, a novel 3D object representation for robot perception and autonomous navigation. Intensity maps consist of multiple stacked layers of 2D grid maps each derived from reflected point cloud intensities corresponding to a certain height interval. The different layers of intensity maps can be used to simultaneously estimate obstacles' height, solidity/density, and opacity. We demonstrate that intensity maps' can help accurately differentiate obstacles that are safe to navigate through (e.g. beaded/string curtains, pliable tall grass), from ones that must be avoided (e.g. transparent surfaces such as glass walls, bushes, trees, etc.) in indoor and outdoor environments. Further, to handle narrow passages, and navigate through non-solid obstacles in dense environments, we propose an approach to adaptively inflate or enlarge the obstacles detected on intensity maps based on their solidity, and the robot's preferred velocity direction. We demonstrate these improved navigation capabilities in real-world narrow, dense environments using a real Turtlebot and Boston Dynamics Spot robots. We observe significant increases in success rates to more than 50%, up to a 9.5% decrease in normalized trajectory length, and up to a 22.6% increase in the F-score compared to current navigation methods using other sensor modalities.

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STEERING: Stein Information Directed Exploration for Model-Based Reinforcement Learning

Directed Exploration is a crucial challenge in reinforcement learning (RL), especially when rewards are sparse. Information-directed sampling (IDS), which optimizes the information ratio, seeks to do so by augmenting regret with information gain. However, estimating information gain is computationally intractable or relies on restrictive assumptions which prohibit its use in many practical instances. In this work, we posit an alternative exploration incentive in terms of the integral probability metric (IPM) between a current estimate of the transition model and the unknown optimal, which under suitable conditions, can be computed in closed form with the kernelized Stein discrepancy (KSD). Based on KSD, we develop a novel algorithm \algo: \textbf{STE}in information dir\textbf{E}cted exploration for model-based \textbf{R}einforcement Learn\textbf{ING}. To enable its derivation, we develop fundamentally new variants of KSD for discrete conditional distributions. {We further establish that {\algo} archives sublinear Bayesian regret, improving upon prior learning rates of information-augmented MBRL.} Experimentally, we show that the proposed algorithm is computationally affordable and outperforms several prior approaches.

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VAPOR: Legged Robot Navigation in Outdoor Vegetation Using Offline Reinforcement Learning

We present VAPOR, a novel method for autonomous legged robot navigation in unstructured, densely vegetated outdoor environments using offline Reinforcement Learning (RL). Our method trains a novel RL policy using an actor-critic network and arbitrary data collected in real outdoor vegetation. Our policy uses height and intensity-based cost maps derived from 3D LiDAR point clouds, a goal cost map, and processed proprioception data as state inputs, and learns the physical and geometric properties of the surrounding obstacles such as height, density, and solidity/stiffness. The fully-trained policy's critic network is then used to evaluate the quality of dynamically feasible velocities generated from a novel context-aware planner. Our planner adapts the robot's velocity space based on the presence of entrapment inducing vegetation, and narrow passages in dense environments. We demonstrate our method's capabilities on a Spot robot in complex real-world outdoor scenes, including dense vegetation. We observe that VAPOR's actions improve success rates by up to 40%, decrease the average current consumption by up to 2.9%, and decrease the normalized trajectory length by up to 11.2% compared to existing end-to-end offline RL and other outdoor navigation methods.

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RE-MOVE: An Adaptive Policy Design for Robotic Navigation Tasks in Dynamic Environments via Language-Based Feedback

Reinforcement learning-based policies for continuous control robotic navigation tasks often fail to adapt to changes in the environment during real-time deployment, which may result in catastrophic failures. To address this limitation, we propose a novel approach called RE-MOVE (REquest help and MOVE on) to adapt already trained policy to real-time changes in the environment without re-training via utilizing a language-based feedback. The proposed approach essentially boils down to addressing two main challenges of (1) when to ask for feedback and, if received, (2) how to incorporate feedback into trained policies. RE-MOVE incorporates an epistemic uncertainty-based framework to determine the optimal time to request instructions-based feedback. For the second challenge, we employ a zero-shot learning natural language processing (NLP) paradigm with efficient, prompt design and leverage state-of-the-art GPT-3.5, Llama-2 language models. To show the efficacy of the proposed approach, we performed extensive synthetic and real-world evaluations in several test-time dynamic navigation scenarios. Utilizing RE-MOVE result in up to 80% enhancement in the attainment of successful goals, coupled with a reduction of 13.50% in the normalized trajectory length, as compared to alternative approaches, particularly in demanding real-world environments with perceptual challenges.

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Sim-to-Real Brush Manipulation using Behavior Cloning and Reinforcement Learning

Developing proficient brush manipulation capabilities in real-world scenarios is a complex and challenging endeavor, with wide-ranging applications in fields such as art, robotics, and digital design. In this study, we introduce an approach designed to bridge the gap between simulated environments and real-world brush manipulation. Our framework leverages behavior cloning and reinforcement learning to train a painting agent, seamlessly integrating it into both virtual and real-world environments. Additionally, we employ a real painting environment featuring a robotic arm and brush, mirroring the MyPaint virtual environment. Our results underscore the agent's effectiveness in acquiring policies for high-dimensional continuous action spaces, facilitating the smooth transfer of brush manipulation techniques from simulation to practical, real-world applications.

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Aerial Diffusion: Text Guided Ground-to-Aerial View Translation from a Single Image using Diffusion Models

We present a novel method, Aerial Diffusion, for generating aerial views from a single ground-view image using text guidance. Aerial Diffusion leverages a pretrained text-image diffusion model for prior knowledge. We address two main challenges corresponding to domain gap between the ground-view and the aerial view and the two views being far apart in the text-image embedding manifold. Our approach uses a homography inspired by inverse perspective mapping prior to finetuning the pretrained diffusion model. Additionally, using the text corresponding to the ground-view to finetune the model helps us capture the details in the ground-view image at a relatively low bias towards the ground-view image. Aerial Diffusion uses an alternating sampling strategy to compute the optimal solution on complex high-dimensional manifold and generate a high-fidelity (w.r.t. ground view) aerial image. We demonstrate the quality and versatility of Aerial Diffusion on a plethora of images from various domains including nature, human actions, indoor scenes, etc. We qualitatively prove the effectiveness of our method with extensive ablations and comparisons. To the best of our knowledge, Aerial Diffusion is the first approach that performs ground-to-aerial translation in an unsupervised manner.

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