Searcharxiv⌕ Search

arXiv subjects

Dinesh Manocha

Publications and source records attributed to Dinesh Manocha.

At least 325 records · Page 18Linked to original sources

Image-Goal Navigation in Complex Environments via Modular Learning

We present a novel approach for image-goal navigation, where an agent navigates with a goal image rather than accurate target information, which is more challenging. Our goal is to decouple the learning of navigation goal planning, collision avoidance, and navigation ending prediction, which enables more concentrated learning of each part. This is realized by four different modules. The first module maintains an obstacle map during robot navigation. The second predicts a long-term goal on the real-time map periodically, which can thus convert an image-goal navigation task to several point-goal navigation tasks. To achieve these point-goal navigation tasks, the third module plans collision-free command sets for navigating to these long-term goals. The final module stops the robot properly near the goal image. The four modules are designed or maintained separately, which helps cut down the search time during navigation and improves the generalization to previously unseen real scenes. We evaluate the method in both a simulator and in the real world with a mobile robot. The results in real complex environments show that our method attains at least a $17\%$ increase in navigation success rate and a $23\%$ decrease in navigation collision rate over some state-of-the-art models.

cs.RO↗

Multi-Window Data Augmentation Approach for Speech Emotion Recognition

We present a Multi-Window Data Augmentation (MWA-SER) approach for speech emotion recognition. MWA-SER is a unimodal approach that focuses on two key concepts; designing the speech augmentation method and building the deep learning model to recognize the underlying emotion of an audio signal. Our proposed multi-window augmentation approach generates additional data samples from the speech signal by employing multiple window sizes in the audio feature extraction process. We show that our augmentation method, combined with a deep learning model, improves speech emotion recognition performance. We evaluate the performance of our approach on three benchmark datasets: IEMOCAP, SAVEE, and RAVDESS. We show that the multi-window model improves the SER performance and outperforms a single-window model. The notion of finding the best window size is an essential step in audio feature extraction. We perform extensive experimental evaluations to find the best window choice and explore the windowing effect for SER analysis.

cs.SD↗

Multimodal Emotion Recognition using Transfer Learning from Speaker Recognition and BERT-based models

Automatic emotion recognition plays a key role in computer-human interaction as it has the potential to enrich the next-generation artificial intelligence with emotional intelligence. It finds applications in customer and/or representative behavior analysis in call centers, gaming, personal assistants, and social robots, to mention a few. Therefore, there has been an increasing demand to develop robust automatic methods to analyze and recognize the various emotions. In this paper, we propose a neural network-based emotion recognition framework that uses a late fusion of transfer-learned and fine-tuned models from speech and text modalities. More specifically, we i) adapt a residual network (ResNet) based model trained on a large-scale speaker recognition task using transfer learning along with a spectrogram augmentation approach to recognize emotions from speech, and ii) use a fine-tuned bidirectional encoder representations from transformers (BERT) based model to represent and recognize emotions from the text. The proposed system then combines the ResNet and BERT-based model scores using a late fusion strategy to further improve the emotion recognition performance. The proposed multimodal solution addresses the data scarcity limitation in emotion recognition using transfer learning, data augmentation, and fine-tuning, thereby improving the generalization performance of the emotion recognition models. We evaluate the effectiveness of our proposed multimodal approach on the interactive emotional dyadic motion capture (IEMOCAP) dataset. Experimental results indicate that both audio and text-based models improve the emotion recognition performance and that the proposed multimodal solution achieves state-of-the-art results on the IEMOCAP benchmark.

cs.SD↗

B-GAP: Behavior-Rich Simulation and Navigation for Autonomous Driving

We address the problem of ego-vehicle navigation in dense simulated traffic environments populated by road agents with varying driver behaviors. Navigation in such environments is challenging due to unpredictability in agents' actions caused by their heterogeneous behaviors. We present a new simulation technique consisting of enriching existing traffic simulators with behavior-rich trajectories corresponding to varying levels of aggressiveness. We generate these trajectories with the help of a driver behavior modeling algorithm. We then use the enriched simulator to train a deep reinforcement learning (DRL) policy that consists of a set of high-level vehicle control commands and use this policy at test time to perform local navigation in dense traffic. Our policy implicitly models the interactions between traffic agents and computes safe trajectories for the ego-vehicle accounting for aggressive driver maneuvers such as overtaking, over-speeding, weaving, and sudden lane changes. Our enhanced behavior-rich simulator can be used for generating datasets that consist of trajectories corresponding to diverse driver behaviors and traffic densities, and our behavior-based navigation scheme can be combined with state-of-the-art navigation algorithms.

cs.RO↗

FAST-RIR: Fast neural diffuse room impulse response generator

We present a neural-network-based fast diffuse room impulse response generator (FAST-RIR) for generating room impulse responses (RIRs) for a given acoustic environment. Our FAST-RIR takes rectangular room dimensions, listener and speaker positions, and reverberation time as inputs and generates specular and diffuse reflections for a given acoustic environment. Our FAST-RIR is capable of generating RIRs for a given input reverberation time with an average error of 0.02s. We evaluate our generated RIRs in automatic speech recognition (ASR) applications using Google Speech API, Microsoft Speech API, and Kaldi tools. We show that our proposed FAST-RIR with batch size 1 is 400 times faster than a state-of-the-art diffuse acoustic simulator (DAS) on a CPU and gives similar performance to DAS in ASR experiments. Our FAST-RIR is 12 times faster than an existing GPU-based RIR generator (gpuRIR). We show that our FAST-RIR outperforms gpuRIR by 2.5% in an AMI far-field ASR benchmark.

cs.SD↗

New Formulation of Mixed-Integer Conic Programming for Globally Optimal Grasp Planning

We present a two-level branch-and-bound (BB) algorithm to compute the optimal gripper pose that maximizes a grasp metric in a restricted search space. Our method can take the gripper's kinematics feasibility into consideration to ensure that a given gripper can reach the set of grasp points without collisions or predict infeasibility with finite-time termination when no pose exists for a given set of grasp points. Our main technical contribution is a novel mixed-integer conic programming (MICP) formulation for the inverse kinematics of the gripper that uses a small number of binary variables and tightened constraints, which can be efficiently solved via a low-level BB algorithm. Our experiments show that optimal gripper poses for various target objects can be computed taking 20-180 minutes of computation on a desktop machine and the computed grasp quality, in terms of the Q1 metric, is better than those generated using sampling-based planners.

cs.RO↗

Recurrent 3D Attentional Networks for End-to-End Active Object Recognition

Active vision is inherently attention-driven: The agent actively selects views to attend in order to fast achieve the vision task while improving its internal representation of the scene being observed. Inspired by the recent success of attention-based models in 2D vision tasks based on single RGB images, we propose to address the multi-view depth-based active object recognition using attention mechanism, through developing an end-to-end recurrent 3D attentional network. The architecture takes advantage of a recurrent neural network (RNN) to store and update an internal representation. Our model, trained with 3D shape datasets, is able to iteratively attend to the best views targeting an object of interest for recognizing it. To realize 3D view selection, we derive a 3D spatial transformer network which is differentiable for training with backpropagation, achieving much faster convergence than the reinforcement learning employed by most existing attention-based models. Experiments show that our method, with only depth input, achieves state-of-the-art next-best-view performance in time efficiency and recognition accuracy.

cs.CV↗

NeoNav: Improving the Generalization of Visual Navigation via Generating Next Expected Observations

We propose improving the cross-target and cross-scene generalization of visual navigation through learning an agent that is guided by conceiving the next observations it expects to see. This is achieved by learning a variational Bayesian model, called NeoNav, which generates the next expected observations (NEO) conditioned on the current observations of the agent and the target view. Our generative model is learned through optimizing a variational objective encompassing two key designs. First, the latent distribution is conditioned on current observations and the target view, leading to a model-based, target-driven navigation. Second, the latent space is modeled with a Mixture of Gaussians conditioned on the current observation and the next best action. Our use of mixture-of-posteriors prior effectively alleviates the issue of over-regularized latent space, thus significantly boosting the model generalization for new targets and in novel scenes. Moreover, the NEO generation models the forward dynamics of agent-environment interaction, which improves the quality of approximate inference and hence benefits data efficiency. We have conducted extensive evaluations on both real-world and synthetic benchmarks, and show that our model consistently outperforms the state-of-the-art models in terms of success rate, data efficiency, and generalization.

cs.RO↗

An Intelligent Self-driving Truck System For Highway Transportation

Recently, there have been many advances in autonomous driving society, attracting a lot of attention from academia and industry. However, existing works mainly focus on cars, extra development is still required for self-driving truck algorithms and models. In this paper, we introduce an intelligent self-driving truck system. Our presented system consists of three main components, 1) a realistic traffic simulation module for generating realistic traffic flow in testing scenarios, 2) a high-fidelity truck model which is designed and evaluated for mimicking real truck response in real-world deployment, 3) an intelligent planning module with learning-based decision making algorithm and multi-mode trajectory planner, taking into account the truck's constraints, road slope changes, and the surrounding traffic flow. We provide quantitative evaluations for each component individually to demonstrate the fidelity and performance of each part. We also deploy our proposed system on a real truck and conduct real world experiments which shows our system's capacity of mitigating sim-to-real gap. Our code is available at https://github.com/InceptioResearch/IITS

cs.RO↗

TS-RIR: Translated synthetic room impulse responses for speech augmentation

We present a method for improving the quality of synthetic room impulse responses for far-field speech recognition. We bridge the gap between the fidelity of synthetic room impulse responses (RIRs) and the real room impulse responses using our novel, TS-RIRGAN architecture. Given a synthetic RIR in the form of raw audio, we use TS-RIRGAN to translate it into a real RIR. We also perform real-world sub-band room equalization on the translated synthetic RIR. Our overall approach improves the quality of synthetic RIRs by compensating low-frequency wave effects, similar to those in real RIRs. We evaluate the performance of improved synthetic RIRs on a far-field speech dataset augmented by convolving the LibriSpeech clean speech dataset [1] with RIRs and adding background noise. We show that far-field speech augmented using our improved synthetic RIRs reduces the word error rate by up to 19.9% in Kaldi far-field automatic speech recognition benchmark [2].

cs.SD↗

Redirected Walking in Static and Dynamic Scenes Using Visibility Polygons

We present a new approach for redirected walking in static and dynamic scenes that uses techniques from robot motion planning to compute the redirection gains that steer the user on collision-free paths in the physical space. Our first contribution is a mathematical framework for redirected walking using concepts from motion planning and configuration spaces. This framework highlights various geometric and perceptual constraints that tend to make collision-free redirected walking difficult. We use our framework to propose an efficient solution to the redirection problem that uses the notion of visibility polygons to compute the free spaces in the physical environment and the virtual environment. The visibility polygon provides a concise representation of the entire space that is visible, and therefore walkable, to the user from their position within an environment. Using this representation of walkable space, we apply redirected walking to steer the user to regions of the visibility polygon in the physical environment that closely match the region that the user occupies in the visibility polygon in the virtual environment. We show that our algorithm is able to steer the user along paths that result in significantly fewer resets than existing state-of-the-art algorithms in both static and dynamic scenes. Our project website is available at https://gamma.umd.edu/vis_poly/.

cs.RO↗

Using Graph-Theoretic Machine Learning to Predict Human Driver Behavior

Studies have shown that autonomous vehicles (AVs) behave conservatively in a traffic environment composed of human drivers and do not adapt to local conditions and socio-cultural norms. It is known that socially aware AVs can be designed if there exists a mechanism to understand the behaviors of human drivers. We present an approach that leverages machine learning to predict, the behaviors of human drivers. This is similar to how humans implicitly interpret the behaviors of drivers on the road, by only observing the trajectories of their vehicles. We use graph-theoretic tools to extract driver behavior features from the trajectories and machine learning to obtain a computational mapping between the extracted trajectory of a vehicle in traffic and the driver behaviors. Compared to prior approaches in this domain, we prove that our method is robust, general, and extendable to broad-ranging applications such as autonomous navigation. We evaluate our approach on real-world traffic datasets captured in the U.S., India, China, and Singapore, as well as in simulation.

cs.RO↗

M3DeTR: Multi-representation, Multi-scale, Mutual-relation 3D Object Detection with Transformers

We present a novel architecture for 3D object detection, M3DeTR, which combines different point cloud representations (raw, voxels, bird-eye view) with different feature scales based on multi-scale feature pyramids. M3DeTR is the first approach that unifies multiple point cloud representations, feature scales, as well as models mutual relationships between point clouds simultaneously using transformers. We perform extensive ablation experiments that highlight the benefits of fusing representation and scale, and modeling the relationships. Our method achieves state-of-the-art performance on the KITTI 3D object detection dataset and Waymo Open Dataset. Results show that M3DeTR improves the baseline significantly by 1.48% mAP for all classes on Waymo Open Dataset. In particular, our approach ranks 1st on the well-known KITTI 3D Detection Benchmark for both car and cyclist classes, and ranks 1st on Waymo Open Dataset with single frame point cloud input. Our code is available at: https://github.com/rayguan97/M3DETR.

cs.CV↗

Active Learning of Neural Collision Handler for Complex 3D Mesh Deformations

We present a robust learning algorithm to detect and handle collisions in 3D deforming meshes. Our collision detector is represented as a bilevel deep autoencoder with an attention mechanism that identifies colliding mesh sub-parts. We use a numerical optimization algorithm to resolve penetrations guided by the network. Our learned collision handler can resolve collisions for unseen, high-dimensional meshes with thousands of vertices. To obtain stable network performance in such large and unseen spaces, we progressively insert new collision data based on the errors in network inferences. We automatically label these data using an analytical collision detector and progressively fine-tune our detection networks. We evaluate our method for collision handling of complex, 3D meshes coming from several datasets with different shapes and topologies, including datasets corresponding to dressed and undressed human poses, cloth simulations, and human hand poses acquired using multiview capture systems. Our approach outperforms supervised learning methods and achieves $93.8-98.1\%$ accuracy compared to the groundtruth by analytic methods. Compared to prior learning methods, our approach results in a $5.16\%-25.50\%$ lower false negative rate in terms of collision checking and a $9.65\%-58.91\%$ higher success rate in collision handling.

cs.CV↗

Binaural Audio Generation via Multi-task Learning

We present a learning-based approach for generating binaural audio from mono audio using multi-task learning. Our formulation leverages additional information from two related tasks: the binaural audio generation task and the flipped audio classification task. Our learning model extracts spatialization features from the visual and audio input, predicts the left and right audio channels, and judges whether the left and right channels are flipped. First, we extract visual features using ResNet from the video frames. Next, we perform binaural audio generation and flipped audio classification using separate subnetworks based on visual features. Our learning method optimizes the overall loss based on the weighted sum of the losses of the two tasks. We train and evaluate our model on the FAIR-Play dataset and the YouTube-ASMR dataset. We perform quantitative and qualitative evaluations to demonstrate the benefits of our approach over prior techniques.

cs.SD↗

CoMet: Modeling Group Cohesion for Socially Compliant Robot Navigation in Crowded Scenes

We present CoMet, a novel approach for computing a group's cohesion and using that to improve a robot's navigation in crowded scenes. Our approach uses a novel cohesion-metric that builds on prior work in social psychology. We compute this metric by utilizing various visual features of pedestrians from an RGB-D camera on-board a robot. Specifically, we detect characteristics corresponding to proximity between people, their relative walking speeds, the group size, and interactions between group members. We use our cohesion-metric to design and improve a navigation scheme that accounts for different levels of group cohesion while a robot moves through a crowd. We evaluate the precision and recall of our cohesion-metric based on perceptual evaluations. We highlight the performance of our social navigation algorithm on a Turtlebot robot and demonstrate its benefits in terms of multiple metrics: freezing rate (57% decrease), deviation (35.7% decrease), and path length of the trajectory(23.2% decrease).

cs.RO↗

Improved Speech Emotion Recognition using Transfer Learning and Spectrogram Augmentation

Automatic speech emotion recognition (SER) is a challenging task that plays a crucial role in natural human-computer interaction. One of the main challenges in SER is data scarcity, i.e., insufficient amounts of carefully labeled data to build and fully explore complex deep learning models for emotion classification. This paper aims to address this challenge using a transfer learning strategy combined with spectrogram augmentation. Specifically, we propose a transfer learning approach that leverages a pre-trained residual network (ResNet) model including a statistics pooling layer from speaker recognition trained using large amounts of speaker-labeled data. The statistics pooling layer enables the model to efficiently process variable-length input, thereby eliminating the need for sequence truncation which is commonly used in SER systems. In addition, we adopt a spectrogram augmentation technique to generate additional training data samples by applying random time-frequency masks to log-mel spectrograms to mitigate overfitting and improve the generalization of emotion recognition models. We evaluate the effectiveness of our proposed approach on the interactive emotional dyadic motion capture (IEMOCAP) dataset. Experimental results indicate that the transfer learning and spectrogram augmentation approaches improve the SER performance, and when combined achieve state-of-the-art results.

cs.SD↗

DnD: Dense Depth Estimation in Crowded Dynamic Indoor Scenes

We present a novel approach for estimating depth from a monocular camera as it moves through complex and crowded indoor environments, e.g., a department store or a metro station. Our approach predicts absolute scale depth maps over the entire scene consisting of a static background and multiple moving people, by training on dynamic scenes. Since it is difficult to collect dense depth maps from crowded indoor environments, we design our training framework without requiring depths produced from depth sensing devices. Our network leverages RGB images and sparse depth maps generated from traditional 3D reconstruction methods to estimate dense depth maps. We use two constraints to handle depth for non-rigidly moving people without tracking their motion explicitly. We demonstrate that our approach offers consistent improvements over recent depth estimation methods on the NAVERLABS dataset, which includes complex and crowded scenes.

cs.CV↗