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Dinesh Manocha

Publications and source records attributed to Dinesh Manocha.

At least 55 records · Page 3Linked to original sources

Minimizing the Hidden Cost of Scales: Graph-Guided Ultra-Low-Bit Quantization for Large Language Models

Post-training quantization (PTQ) is critical for the efficient deployment of large language models (LLMs). Recent ultra-low-bit PTQ methods rely on rigid weight-saliency assumptions or position heuristics, introducing substantial hidden scaling overhead. We propose SAGE-PTQ (Saliency-Aware Graph-guided Efficient PTQ), a novel ultra-low-bit quantization framework for LLMs that minimizes hidden scaling cost. SAGE-PTQ separates salient and unsalient weights using distributional statistics, then models subsampled unsalient weights as a sparse graph to estimate the optimal number of groups per layer. SAGE-PTQ applies dual-mode quantization, assigning multi-bit precision to salient weights and binarizing unsalient weights. To reduce scaling overhead, SAGE-PTQ uses one per-channel scale for salient weights and one scalar per unsalient group. Finally, SAGE-PTQ implements adaptive saliency thresholding to select the optimal saliency ratio per matrix. SAGE-PTQ achieves 1.03 weight bits and only 0.004 scaling bits per matrix on average, outperforming state-of-the-art methods such as BiLLM and PB-LLM. On LLaMA-3-8B, SAGE-PTQ achieves 6.74 WikiText2 perplexity, compared to 55.8 for BiLLM, while using less than 50% of BiLLM's GPU memory. On LLaMA-2-70B, SAGE-PTQ provides 1.5x faster decoding on one NVIDIA L40 GPU, demonstrating practical inference efficiency.

cs.AI↗

Beyond Visual Fidelity: Benchmarking Super-Resolution Models for Large-Scale Remote Sensing Imagery via Downstream Task Integration

Super-resolution (SR) techniques have made major advances in reconstructing high-resolution images from low-resolution inputs. The increased resolution provides visual enhancement and utility for monitoring tasks. In particular, SR has been increasingly developed for satellite-based Earth observation, with applications in urban planning, agriculture, ecology, and disaster response. However, existing SR studies and benchmarks typically use fidelity metrics such as PSNR or SSIM, whereas the true utility of super-resolved images lies in supporting downstream tasks such as land cover classification, biomass estimation, and change detection. To bridge this gap, we introduce GeoSR-Bench, a downstream task-integrated SR benchmark dataset to evaluate SR models beyond fidelity metrics. GeoSR-Bench comprises spatially co-located, temporally aligned, and quality-controlled image pairs from about 36,000 locations across diverse land covers, spanning resolutions from 500m to 0.6m. To the best of our knowledge, GeoSR-Bench is the first SR benchmark that directly connects improved image resolution from SR models with downstream Earth monitoring tasks, including land cover segmentation, infrastructure mapping, and biophysical variable estimation. Using GeoSR-Bench, we benchmark GAN, transformer, neural operator, and diffusion-based SR models on perceptual quality and downstream task performance. We conduct experiments with 270 settings, covering 2 cross-platform SR tasks, 9 SR models, 3 downstream task models, and 5 downstream tasks for each SR task. The results show that improvements in traditional SR metrics often do not correlate with gains in task performance, and the correlations can be negative, indicating that these metrics provide limited guidance for selecting superior models for downstream tasks. This reveals the need to integrate downstream tasks into SR model development and evaluation.

cs.CV↗

VLM-Based Advanced Rider Assistance System for Motorcycle Safety

Motorcycles face disproportionately high crash risks compared to cars due to limited protection and heightened sensitivity to surface hazards, yet Advanced Rider Assistance Systems (ARAS) remain underdeveloped relative to Advanced Driver Assistance Systems (ADAS). We propose a novel ARAS that enhances motorcycle safety through semantic perception and risk-aware planning. Our approach leverages Vision-Language Models (VLMs) for contextual hazard reasoning and integrates them with segmentation-based detection to construct dense risk maps. These maps encode both semantic characteristics (e.g., pothole severity, puddle slipperiness) and physical attributes (e.g., size, depth), which produce per-pixel hazard costs that capture motorcycle-specific risks. These maps are used by a sampling-based planner tailored to motorcycle dynamics to recommend throttle and steering actions that minimize hazard exposure while advancing toward the destination. We evaluate our system in different scenarios in the CARLA simulator. Compared to the baseline method, our method achieves higher success rates and lower hazard exposure, while qualitative results demonstrate interpretable risk maps and safe trajectory recommendations.

cs.RO↗

Uncovering the Representation Geometry of Minimal Cores in Overcomplete Reasoning Traces

Language models often generate long chain-of-thought traces, but it remains unclear how much of this reasoning is necessary for preserving the final prediction. We study this through the lens of overcomplete reasoning traces: generated traces that contain more intermediate steps than are needed to support the model's answer. We define the minimal core as the smallest subset of steps that preserves either the final answer or predictive distribution, and introduce metrics for compression ratio, redundancy mass, step necessity, and necessity concentration. Across six deliberative reasoning benchmarks spanning arithmetic, competition mathematics, expert scientific reasoning, and commonsense multi-hop QA, we find substantial overcompleteness: on average, 46% of steps are removable under greedy minimal-core extraction while preserving the original answer in 86% of cases. We also find that predictive support is concentrated: the top three steps account for 65% of measured necessity mass on average. Beyond compression, minimal cores expose a cleaner geometry of reasoning: compared with full traces, they improve correct-incorrect trace separation by 11 points, reduce estimated intrinsic dimensionality by 34%, and transfer across model families with 85% off-diagonal answer retention. Theoretically, we establish existence of minimal sufficient subsets, local irreducibility guarantees for greedy elimination, and certificates of overcompleteness and sparse necessity. Together, these results suggest that full reasoning traces are often verbose and overcomplete, while minimal cores isolate the effective support underlying language-model predictions.

cs.AI↗

PanoPlane: Plane-Aware Panoramic Completion for Sparse-View Indoor 3D Gaussian Splatting

We present PanoPlane, an approach for high-fidelity sparse-view indoor novel view synthesis that reconstructs closed room geometry via panoramic scene completion. Unlike perspective-based methods that generate training views from limited fields of view, PanoPlane leverages $360^{\circ}$ panoramic completion to condition the generative process on the full spatial layout. We propose Layout Anchored Attention Steering, a training-free mechanism that steers attention within the diffusion model's internal representation toward scene's detected planar surfaces at inference time. By directing each unobserved region's attention toward geometrically consistent observed content, our method replaces unconstrained hallucination with grounded surface extrapolation. The resulting panoramic completions provide supervision for 3D Gaussian Splatting, enabling accurate novel-view synthesis across unobserved regions from as few as three input views. Experiments on Replica, ScanNet++, and Matterport3D demonstrate state-of-the-art novel view synthesis quality across 3, 6, and 9 input views, achieving up to $+17.8\%$ improvement in PSNR over the current state-of-the-art baseline without any training or fine-tuning of the diffusion model.

cs.CV↗

CalibFree: Self-Supervised View Feature Separation for Calibration-Free Multi-Camera Multi-Object Tracking

Multi-camera multi-object tracking (MCMOT) faces significant challenges in maintaining consistent object identities across varying camera perspectives, particularly when precise calibration and extensive annotations are required. In this paper, we present CalibFree, a self-supervised representation learning framework that does not need any calibration or manual labeling for the MCMOT task. By promoting feature separation between view-agnostic and view-specific representations through single-view distillation and cross-view reconstruction, our method adapts to complex, dynamic scenarios with minimal overhead. Experiments on the MMP-MvMHAT dataset show a 3% improvement in overall accuracy and a 7.5% increase in the average F1 score over state-of-the-art approaches, confirming the effectiveness of our calibration-free design. Moreover, on the more diverse MvMHAT dataset, our approach demonstrates superior over-time tracking and strong cross-view performance, highlighting its adaptability to a wide range of camera configurations. Code will be publicly available upon acceptance.

cs.CV↗

AutoSpatial: Visual-Language Reasoning for Social Robot Navigation through Efficient Spatial Reasoning Learning

We present a novel method, AutoSpatial, an efficient approach with structured spatial grounding to enhance VLMs' spatial reasoning. By combining minimal manual supervision with large-scale Visual Question-Answering (VQA) pairs auto-labeling, our approach tackles the challenge of VLMs' limited spatial understanding in social navigation tasks. By applying a hierarchical two-round VQA strategy during training, AutoSpatial achieves both global and detailed understanding of scenarios, demonstrating more accurate spatial perception, movement prediction, Chain of Thought (CoT) reasoning, final action, and explanation compared to other SOTA approaches. These five components are essential for comprehensive social navigation reasoning. Our approach was evaluated using both expert systems (GPT-4o, Gemini 2.0 Flash, and Claude 3.5 Sonnet) that provided cross-validation scores and human evaluators who assigned relative rankings to compare model performances across four key aspects. Augmented by the enhanced spatial reasoning capabilities, AutoSpatial demonstrates substantial improvements by averaged cross-validation score from expert systems in: perception & prediction (up to 10.71%), reasoning (up to 16.26%), action (up to 20.50%), and explanation (up to 18.73%) compared to baseline models trained only on manually annotated data.

cs.RO↗

Paired-CSLiDAR: Height-Stratified Registration for Cross-Source Aerial-Ground LiDAR Pose Refinement

We introduce Paired-CSLiDAR (CSLiDAR), a cross-source aerial-ground LiDAR benchmark for single-scan pose refinement: refining a ground-scan pose within a 50 m-radius aerial crop. The benchmark contains 12,683 ground-aerial pairs across 6 evaluation sites and per-scan reference 6-DoF alignments for sub-meter root-mean-square error (RMSE) evaluation. Because aerial scans capture rooftops and canopy while ground scans capture facades and under-canopy, the two modalities share only a fraction of their geometry, primarily the terrain surface, causing standard registration methods and learned correspondence models to converge to metrically incorrect local minima. We propose Residual-Guided Stratified Registration (RGSR), a training-free, geometry-only refinement pipeline that exploits the shared ground plane through height-stratified ICP, reversed registration directions, and confidence-gated accept-if-better selection. RGSR achieves 86.0% S@0.75 m and 99.8% S@1.0 m on the primary benchmark of 9,012 scans, outperforming both the confidence-gated cascade at 83.7% and GeoTransformer at 76.3%. We validate RMSE-based pose selection with independent survey control and trajectory consistency, and show that added Fourier-Mellin BEV proposals can reduce RMSE while increasing actual pose error under extreme partial overlap. The dataset and code are being prepared for public release.

cs.RO↗

DIAGRAMS: A Review Framework for Reasoning-Level Attribution in Diagram QA

Diagram question answering (Diagram QA) requires reasoning-level attribution that links each question-answer pair to all visual regions needed to derive the answer, rather than only the region containing the final response. Creating such structured evidence across diagrams, charts, maps, circuits, and infographics is time-consuming, and existing annotation tools tightly couple their interfaces to dataset-specific formats. We present DIAGRAMS, a lightweight, schema-driven review framework that decouples interface logic from dataset-specific JSON structures through an internal meta-schema and dataset adapters. Given an image and QA pair with optional candidate regions, the system performs QA-conditioned evidence selection and proposes the regions required for reasoning. When QA pairs or candidate regions are missing, it generates them and supports human verification and refinement. Across six Diagram QA datasets, model-suggested evidence achieves 85.39% precision and 75.30% recall against reviewer-final selections (micro-averaged). These results indicate that the review-first framework reduces manual region creation while maintaining high agreement with final reasoning-level attributions. We release a public demo and installable package to support dataset auditing, grounded supervision creation, and grounded evaluation.

cs.CL↗

Learning Illumination Control in Diffusion Models

Controlling illumination in images is essential for photography and visual content creation. While closed-source models have demonstrated impressive illumination control, open-source alternatives either require heavy control inputs like depth maps or do not release their data and code. We present a fully open-source and reproducible pipeline for learning illumination control in diffusion models. Our approach builds a data engine that transforms well-lit images into supervised training triplets consisting of a poorly-illuminated input image, a natural language lighting instruction, and a well-illuminated output image. We finetune a diffusion model on this data and demonstrate significant improvements over baseline SD 1.5, SDXL, and FLUX.1-dev models in perceptual similarity, structural similarity, and identity preservation. Our work provides a reproducible solution built entirely with open-source tools and publicly available data. We release all our code, data, and model weights publicly.

cs.CV↗

Exploring Audio Hallucination in Egocentric Video Understanding

Egocentric videos provide a distinctive setting in which sound serves as crucial cues to understand user activities and surroundings, particularly when visual information is unstable or occluded due to continuous camera movement. State-of-the-art large audio-visual language models (AV-LLMs) can generate multimodal descriptions. However, we show in this work that they are prone to audio hallucinations, often inferring sounds from visual cues that are visible but not heard. We present a systematic and automatic evaluation framework for analyzing audio hallucinations in egocentric video through a targeted question-answering (Q/A) protocol. We curate a dataset of 300 egocentric videos and design 1,000 sound-focused questions to probe model outputs. To characterize hallucinations, we propose a grounded taxonomy that distinguishes between foreground action sounds from the user activities and background ambient sounds. Our evaluation shows that advanced AV-LLMs, such as Qwen2.5 Omni, exhibit high hallucination rates, achieving only 27.3% and 39.5% accuracy on Q/As related to foreground and background sounds, respectively. With this work, we highlight the need to measure the reliability of multimodal responses, emphasizing that robust evaluation of hallucinations is essential to develop reliable AV-LLMs.

cs.CV↗

Video-Robin: Autoregressive Diffusion Planning for Intent-Grounded Video-to-Music Generation

Video-to-music (V2M) is the fundamental task of creating background music for an input video. Recent V2M models achieve audiovisual alignment by typically relying on visual conditioning alone and provide limited semantic and stylistic controllability to the end user. In this paper, we present Video-Robin, a novel text-conditioned video-to-music generation model that enables fast, high-quality, semantically aligned music generation for video content. To balance musical fidelity and semantic understanding, Video-Robin integrates autoregressive planning with diffusion-based synthesis. Specifically, an autoregressive module models global structure by semantically aligning visual and textual inputs to produce high-level music latents. These latents are subsequently refined into coherent, high-fidelity music using local Diffusion Transformers. By factoring semantically driven planning into diffusion-based synthesis, Video-Robin enables fine-grained creator control without sacrificing audio realism. Our proposed model outperforms baselines that solely accept video input and additional feature conditioned baselines on both in-distribution and out-of-distribution benchmarks with a 2.21x speed in inference compared to SOTA. We will open-source everything upon paper acceptance.

cs.SD↗

Co-Evolving LLM Decision and Skill Bank Agents for Long-Horizon Tasks

Long horizon interactive environments are a testbed for evaluating agents skill usage abilities. These environments demand multi step reasoning, the chaining of multiple skills over many timesteps, and robust decision making under delayed rewards and partial observability. Games are a good testbed for evaluating agent skill usage in environments. Large Language Models (LLMs) offer a promising alternative as game playing agents, but they often struggle with consistent long horizon decision making because they lack a mechanism to discover, retain, and reuse structured skills across episodes. We present COSPLAY, a co evolution framework in which an LLM decision agent retrieves skills from a learnable skill bank to guide action taking, while an agent managed skill pipeline discovers reusable skills from the agents unlabeled rollouts to form a skill bank. Our framework improves both the decision agent to learn better skill retrieval and action generation, while the skill bank agent continually extracts, refines, and updates skills together with their contracts. Experiments across six game environments show that COSPLAY with an 8B base model achieves over 25.1 percent average reward improvement against four frontier LLM baselines on single player game benchmarks while remaining competitive on multi player social reasoning games.

cs.AI↗

Personalized Embodied Navigation for Portable Object Finding

Embodied navigation methods commonly operate in static environments with stationary objects. In this work, we present approaches for tackling navigation in dynamic scenarios with non-stationary targets. In an indoor environment, we assume that these objects are everyday portable items moved by human intervention. We therefore formalize the problem as a personalized habit learning problem. To learn these habits, we introduce two Transit-Aware Planning (TAP) approaches that enrich embodied navigation policies with object path information. TAP improves performance in portable object finding by rewarding agents that learn to synchronize their routes with target routes. TAPs are evaluated on Dynamic Object Maps (DOMs), a dynamic variant of node-attributed topological graphs with structured object transitions. DOMs mimic human habits to simulate realistic object routes on a graph. We test TAP agents both in simulation as well as the real-world. In the MP3D simulator, TAP improves the success of a vanilla agent by 21.1% in finding non-stationary targets, while also generalizing better from static environments by 44.5% when measured by Relative Change in Success. In the real-world, we note a similar 18.3% increase on average, in multiple transit scenarios. We present qualitative inferences of TAP-agents deployed in the real world, showing them to be especially better at providing personalized assistance by finding targets in positions that they are usually not expected to be in (a toothbrush in a workspace). We also provide details of our real-to-sim pipeline, which allows researchers to generate simulations of their own physical environments for TAP, aiming to foster research in this area.

cs.RO↗

Audio Flamingo Next: Next-Generation Open Audio-Language Models for Speech, Sound, and Music

We present Audio Flamingo Next (AF-Next), the next-generation and most capable large audio-language model in the Audio Flamingo series, designed to advance understanding and reasoning over speech, environmental sounds and music. Compared to Audio Flamingo 3, AF-Next introduces: (i) a stronger foundational audio-language model that significantly improves accuracy across diverse audio understanding tasks; (ii) scalable strategies for constructing large-scale audio understanding and reasoning data beyond existing academic benchmarks; (iii) support for long and complex audio inputs up to 30 minutes; and (iv) Temporal Audio Chain-of-Thought, a new reasoning paradigm that explicitly grounds intermediate reasoning steps to timestamps in long audio, enabling fine-grained temporal alignment and improved interpretability. To enable these capabilities, we first conduct a systematic analysis of Audio Flamingo 3 to identify key gaps in audio understanding and reasoning. We then curate and scale new large-scale datasets totaling over 1 million hours to address these limitations and expand the existing AudioSkills-XL, LongAudio-XL, AF-Think and AF-Chat datasets. AF-Next is trained using a curriculum-based strategy spanning pre-training, mid-training and post-training stages. Extensive experiments across 20 audio understanding and reasoning benchmarks, including challenging long-audio tasks, show that AF-Next outperforms similarly sized open models by large margins and remains highly competitive with and sometimes surpasses, much larger open-weight and closed models. Beyond benchmark performance, AF-Next exhibits strong real-world utility and transfers well to unseen tasks, highlighting its robustness and generalization ability. In addition to all data, code and methods, we open-source 3 variants of AF-Next, including AF-Next-Instruct, AF-Next-Think and AF-Next-Captioner.

cs.SD↗

MASS: Motion-Aware Spatial-Temporal Grounding for Physics Reasoning and Comprehension in Vision-Language Models

Vision Language Models (VLMs) perform well on standard video tasks but struggle with physics-related reasoning involving motion dynamics and spatial interactions. We present a novel approach to address this gap by translating physical-world context cues into interpretable representations aligned with VLM perception, comprehension, and reasoning. We introduce MASS, a model-agnostic approach that injects spatiotemporal signals into the VLM language space via depth-based 3D encoding and visual grounding, coupled with a motion tracker for object dynamics. We also contribute a comprehensive benchmark, MASS-Bench, consisting of 4,350 real-world and AIGC videos and 8,361 free-form video question-answering pairs focused on physics-related comprehension tasks, with detailed annotations including visual detections and grounding over sub-segments, as well as full-sequence 3D motion tracking of entities. To strengthen cross-modal alignment and reasoning, we apply reinforcement fine-tuning to MASS. Experiments and ablations show that our refined VLMs outperform comparable baselines, larger models, and prior state-of-the-art models, achieving performance comparable to closed-source state-of-the-art VLMs, with only a 2\% gap to Gemini-2.5-Flash on physics reasoning and comprehension.

cs.CV↗

Structured Uncertainty guided Clarification for LLM Agents

LLM agents with tool-calling capabilities often fail when user instructions are ambiguous or incomplete, leading to incorrect invocations and task failures. Existing approaches operate in unstructured language spaces, generating clarifying questions through prompting strategies that lack principled criteria for determining which questions to ask and when to stop. We introduce a principled formulation of structured uncertainty that operates directly over tool parameters and their domains, cleanly separating specification uncertainty (what the user wants) from model uncertainty (what the LLM predicts). Our formulation uses Expected Value of Perfect Information (EVPI) to quantify the disambiguation value of each potential question, balanced against aspect-based cost modeling that prevents redundant questioning. We demonstrate the versatility of this formulation through two applications. First, SAGE-Agent uses structured uncertainty for inference-time question selection, achieving 7-39% higher coverage on ambiguous tasks while reducing clarification questions by 1.5-2.7x compared to strong prompting and uncertainty-based baselines. Second, we show that structured uncertainty provides effective training signals: uncertainty-guided reward modeling boosts When2Call accuracy from 36.5% to 65.2% (3B model) and 36.7% to 62.9% (7B model) through uncertainty-weighted GRPO training, demonstrating more sample-efficient reinforcement learning for tool-calling agents. To enable evaluation, we present ClarifyBench, the first multi-turn dynamic tool-calling disambiguation benchmark. Our results establish structured uncertainty as a principled framework that improves both inference-time interaction efficiency and training-time sample efficiency in tool-augmented agents.

cs.CL↗

Splatblox: Traversability-Aware Gaussian Splatting for Outdoor Robot Navigation

We present Splatblox, a real-time system for autonomous navigation in outdoor environments with dense vegetation, irregular obstacles, and complex terrain. Our method fuses segmented RGB images and LiDAR point clouds using Gaussian Splatting to construct a traversability-aware Euclidean Signed Distance Field (ESDF) that jointly encodes geometry and semantics. Updated online, this field enables semantic reasoning to distinguish traversable vegetation (e.g., tall grass) from rigid obstacles (e.g., trees), while LiDAR ensures 360-degree geometric coverage for extended planning horizons. We validate Splatblox on a quadruped robot and demonstrate transfer to a wheeled platform. In field trials across vegetation-rich scenarios, it outperforms state-of-the-art methods with over 50% higher success rate, 40% fewer freezing incidents, 5% shorter paths, and up to 13% faster time to goal, while supporting long-range missions up to 100 meters. Experiment videos and more details can be found on our project page: https://splatblox.github.io

cs.RO↗