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Ding Zhao

Publications and source records attributed to Ding Zhao.

At least 73 records · Page 4Linked to original sources

LocoMan: Advancing Versatile Quadrupedal Dexterity with Lightweight Loco-Manipulators

Quadrupedal robots have emerged as versatile agents capable of locomoting and manipulating in complex environments. Traditional designs typically rely on the robot's inherent body parts or incorporate top-mounted arms for manipulation tasks. However, these configurations may limit the robot's operational dexterity, efficiency and adaptability, particularly in cluttered or constrained spaces. In this work, we present LocoMan, a dexterous quadrupedal robot with a novel morphology to perform versatile manipulation in diverse constrained environments. By equipping a Unitree Go1 robot with two low-cost and lightweight modular 3-DoF loco-manipulators on its front calves, LocoMan leverages the combined mobility and functionality of the legs and grippers for complex manipulation tasks that require precise 6D positioning of the end effector in a wide workspace. To harness the loco-manipulation capabilities of LocoMan, we introduce a unified control framework that extends the whole-body controller (WBC) to integrate the dynamics of loco-manipulators. Through experiments, we validate that the proposed whole-body controller can accurately and stably follow desired 6D trajectories of the end effector and torso, which, when combined with the large workspace from our design, facilitates a diverse set of challenging dexterous loco-manipulation tasks in confined spaces, such as opening doors, plugging into sockets, picking objects in narrow and low-lying spaces, and bimanual manipulation.

cs.RO↗

DTactive: A Vision-Based Tactile Sensor with Active Surface

The development of vision-based tactile sensors has significantly enhanced robots' perception and manipulation capabilities, especially for tasks requiring contact-rich interactions with objects. In this work, we present DTactive, a novel vision-based tactile sensor with active surfaces. DTactive inherits and modifies the tactile 3D shape reconstruction method of DTact while integrating a mechanical transmission mechanism that facilitates the mobility of its surface. Thanks to this design, the sensor is capable of simultaneously performing tactile perception and in-hand manipulation with surface movement. Leveraging the high-resolution tactile images from the sensor and the magnetic encoder data from the transmission mechanism, we propose a learning-based method to enable precise angular trajectory control during in-hand manipulation. In our experiments, we successfully achieved accurate rolling manipulation within the range of [ -180°,180° ] on various objects, with the root mean square error between the desired and actual angular trajectories being less than 12° on nine trained objects and less than 19° on three novel objects. The results demonstrate the potential of DTactive for in-hand object manipulation in terms of effectiveness, robustness and precision.

cs.RO↗

Interpretation of Intracardiac Electrograms Through Textual Representations

Understanding the irregular electrical activity of atrial fibrillation (AFib) has been a key challenge in electrocardiography. For serious cases of AFib, catheter ablations are performed to collect intracardiac electrograms (EGMs). EGMs offer intricately detailed and localized electrical activity of the heart and are an ideal modality for interpretable cardiac studies. Recent advancements in artificial intelligence (AI) has allowed some works to utilize deep learning frameworks to interpret EGMs during AFib. Additionally, language models (LMs) have shown exceptional performance in being able to generalize to unseen domains, especially in healthcare. In this study, we are the first to leverage pretrained LMs for finetuning of EGM interpolation and AFib classification via masked language modeling. We formulate the EGM as a textual sequence and present competitive performances on AFib classification compared against other representations. Lastly, we provide a comprehensive interpretability study to provide a multi-perspective intuition of the model's behavior, which could greatly benefit the clinical use.

cs.CL↗

Ultra-Thin, Ultra-Light, Rainbow-Free AR Glasses Based on Single-Layer Full-Color SiC Diffrcative Waveguide

As information interaction technology advances, the efficiency, dimensionality, and user experience of information transmission have significantly improved. Communication has evolved from letters to telegraphs, markedly increasing transmission speed; from telephones to video calls, enhancing communication dimensions; and from smartphones to augmented reality (AR) displays, which provide increasingly immersive user experiences. Surface relief grating (SRG) diffractive waveguides have attracted considerable attention for their optimal balance between weight, size, optical performance, and mass production capabilities, positioning them as a leading solution for AR displays. However, as consumer expectations for higher display quality and better device integration rise, traditional high-refractive-index glass-based diffractive waveguides face limitations, including bulkiness, heavy weight, and conspicuous rainbow artifacts in full-color displays. To overcome these challenges, a novel solution: ultra-thin, lightweight silicon carbide (SiC) AR prescription glasses was proposed. This solution achieves full-color displays without rainbow artifacts, with total weight of just 2.685 g and thickness of only 0.55 mm. Moreover, these glasses are compatible with prescription Fresnel lenses and are well-suited for scalable mass production. This innovation provides a robust platform for the seamless integration of augmented reality into daily life, offering significant potential to enhance user interaction.

physics.optics↗

Agile Continuous Jumping in Discontinuous Terrains

We focus on agile, continuous, and terrain-adaptive jumping of quadrupedal robots in discontinuous terrains such as stairs and stepping stones. Unlike single-step jumping, continuous jumping requires accurately executing highly dynamic motions over long horizons, which is challenging for existing approaches. To accomplish this task, we design a hierarchical learning and control framework, which consists of a learned heightmap predictor for robust terrain perception, a reinforcement-learning-based centroidal-level motion policy for versatile and terrain-adaptive planning, and a low-level model-based leg controller for accurate motion tracking. In addition, we minimize the sim-to-real gap by accurately modeling the hardware characteristics. Our framework enables a Unitree Go1 robot to perform agile and continuous jumps on human-sized stairs and sparse stepping stones, for the first time to the best of our knowledge. In particular, the robot can cross two stair steps in each jump and completes a 3.5m long, 2.8m high, 14-step staircase in 4.5 seconds. Moreover, the same policy outperforms baselines in various other parkour tasks, such as jumping over single horizontal or vertical discontinuities. Experiment videos can be found at https://yxyang.github.io/jumping_cod/

cs.RO↗

RealGen: Retrieval Augmented Generation for Controllable Traffic Scenarios

Simulation plays a crucial role in the development of autonomous vehicles (AVs) due to the potential risks associated with real-world testing. Although significant progress has been made in the visual aspects of simulators, generating complex behavior among agents remains a formidable challenge. It is not only imperative to ensure realism in the scenarios generated but also essential to incorporate preferences and conditions to facilitate controllable generation for AV training and evaluation. Traditional methods, mainly relying on memorizing the distribution of training datasets, often fall short in generating unseen scenarios. Inspired by the success of retrieval augmented generation in large language models, we present RealGen, a novel retrieval-based in-context learning framework for traffic scenario generation. RealGen synthesizes new scenarios by combining behaviors from multiple retrieved examples in a gradient-free way, which may originate from templates or tagged scenarios. This in-context learning framework endows versatile generative capabilities, including the ability to edit scenarios, compose various behaviors, and produce critical scenarios. Evaluations show that RealGen offers considerable flexibility and controllability, marking a new direction in the field of controllable traffic scenario generation. Check our project website for more information: https://realgen.github.io.

cs.LG↗

OASIS: Conditional Distribution Shaping for Offline Safe Reinforcement Learning

Offline safe reinforcement learning (RL) aims to train a policy that satisfies constraints using a pre-collected dataset. Most current methods struggle with the mismatch between imperfect demonstrations and the desired safe and rewarding performance. In this paper, we introduce OASIS (cOnditionAl diStributIon Shaping), a new paradigm in offline safe RL designed to overcome these critical limitations. OASIS utilizes a conditional diffusion model to synthesize offline datasets, thus shaping the data distribution toward a beneficial target domain. Our approach makes compliance with safety constraints through effective data utilization and regularization techniques to benefit offline safe RL training. Comprehensive evaluations on public benchmarks and varying datasets showcase OASIS's superiority in benefiting offline safe RL agents to achieve high-reward behavior while satisfying the safety constraints, outperforming established baselines. Furthermore, OASIS exhibits high data efficiency and robustness, making it suitable for real-world applications, particularly in tasks where safety is imperative and high-quality demonstrations are scarce.

cs.LG↗

Reinforcement Learning in a Safety-Embedded MDP with Trajectory Optimization

Safe Reinforcement Learning (RL) plays an important role in applying RL algorithms to safety-critical real-world applications, addressing the trade-off between maximizing rewards and adhering to safety constraints. This work introduces a novel approach that combines RL with trajectory optimization to manage this trade-off effectively. Our approach embeds safety constraints within the action space of a modified Markov Decision Process (MDP). The RL agent produces a sequence of actions that are transformed into safe trajectories by a trajectory optimizer, thereby effectively ensuring safety and increasing training stability. This novel approach excels in its performance on challenging Safety Gym tasks, achieving significantly higher rewards and near-zero safety violations during inference. The method's real-world applicability is demonstrated through a safe and effective deployment in a real robot task of box-pushing around obstacles.

cs.RO↗

Towards Guaranteed Safe AI: A Framework for Ensuring Robust and Reliable AI Systems

Ensuring that AI systems reliably and robustly avoid harmful or dangerous behaviours is a crucial challenge, especially for AI systems with a high degree of autonomy and general intelligence, or systems used in safety-critical contexts. In this paper, we will introduce and define a family of approaches to AI safety, which we will refer to as guaranteed safe (GS) AI. The core feature of these approaches is that they aim to produce AI systems which are equipped with high-assurance quantitative safety guarantees. This is achieved by the interplay of three core components: a world model (which provides a mathematical description of how the AI system affects the outside world), a safety specification (which is a mathematical description of what effects are acceptable), and a verifier (which provides an auditable proof certificate that the AI satisfies the safety specification relative to the world model). We outline a number of approaches for creating each of these three core components, describe the main technical challenges, and suggest a number of potential solutions to them. We also argue for the necessity of this approach to AI safety, and for the inadequacy of the main alternative approaches.

cs.AI↗

Design and Control Co-Optimization for Automated Design Iteration of Dexterous Anthropomorphic Soft Robotic Hands

We automate soft robotic hand design iteration by co-optimizing design and control policy for dexterous manipulation skills in simulation. Our design iteration pipeline combines genetic algorithms and policy transfer to learn control policies for nearly 400 hand designs, testing grasp quality under external force disturbances. We validate the optimized designs in the real world through teleoperation of pickup and reorient manipulation tasks. Our real world evaluation, from over 900 teleoperated tasks, shows that the trend in design performance in simulation resembles that of the real world. Furthermore, we show that optimized hand designs from our approach outperform existing soft robot hands from prior work in the real world. The results highlight the usefulness of simulation in guiding parameter choices for anthropomorphic soft robotic hand systems, and the effectiveness of our automated design iteration approach, despite the sim-to-real gap.

cs.RO↗

Feasibility Consistent Representation Learning for Safe Reinforcement Learning

In the field of safe reinforcement learning (RL), finding a balance between satisfying safety constraints and optimizing reward performance presents a significant challenge. A key obstacle in this endeavor is the estimation of safety constraints, which is typically more difficult than estimating a reward metric due to the sparse nature of the constraint signals. To address this issue, we introduce a novel framework named Feasibility Consistent Safe Reinforcement Learning (FCSRL). This framework combines representation learning with feasibility-oriented objectives to identify and extract safety-related information from the raw state for safe RL. Leveraging self-supervised learning techniques and a more learnable safety metric, our approach enhances the policy learning and constraint estimation. Empirical evaluations across a range of vector-state and image-based tasks demonstrate that our method is capable of learning a better safety-aware embedding and achieving superior performance than previous representation learning baselines.

cs.LG↗

Meta-Evolve: Continuous Robot Evolution for One-to-many Policy Transfer

We investigate the problem of transferring an expert policy from a source robot to multiple different robots. To solve this problem, we propose a method named $Meta$-$Evolve$ that uses continuous robot evolution to efficiently transfer the policy to each target robot through a set of tree-structured evolutionary robot sequences. The robot evolution tree allows the robot evolution paths to be shared, so our approach can significantly outperform naive one-to-one policy transfer. We present a heuristic approach to determine an optimized robot evolution tree. Experiments have shown that our method is able to improve the efficiency of one-to-three transfer of manipulation policy by up to 3.2$\times$ and one-to-six transfer of agile locomotion policy by 2.4$\times$ in terms of simulation cost over the baseline of launching multiple independent one-to-one policy transfers.

cs.RO↗

Can Brain Signals Reveal Inner Alignment with Human Languages?

Brain Signals, such as Electroencephalography (EEG), and human languages have been widely explored independently for many downstream tasks, however, the connection between them has not been well explored. In this study, we explore the relationship and dependency between EEG and language. To study at the representation level, we introduced \textbf{MTAM}, a \textbf{M}ultimodal \textbf{T}ransformer \textbf{A}lignment \textbf{M}odel, to observe coordinated representations between the two modalities. We used various relationship alignment-seeking techniques, such as Canonical Correlation Analysis and Wasserstein Distance, as loss functions to transfigure features. On downstream applications, sentiment analysis and relation detection, we achieved new state-of-the-art results on two datasets, ZuCo and K-EmoCon. Our method achieved an F1-score improvement of 1.7% on K-EmoCon and 9.3% on Zuco datasets for sentiment analysis, and 7.4% on ZuCo for relation detection. In addition, we provide interpretations of the performance improvement: (1) feature distribution shows the effectiveness of the alignment module for discovering and encoding the relationship between EEG and language; (2) alignment weights show the influence of different language semantics as well as EEG frequency features; (3) brain topographical maps provide an intuitive demonstration of the connectivity in the brain regions. Our code is available at \url{https://github.com/Jason-Qiu/EEG_Language_Alignment}.

q-bio.NC↗

Constraint-Conditioned Policy Optimization for Versatile Safe Reinforcement Learning

Safe reinforcement learning (RL) focuses on training reward-maximizing agents subject to pre-defined safety constraints. Yet, learning versatile safe policies that can adapt to varying safety constraint requirements during deployment without retraining remains a largely unexplored and challenging area. In this work, we formulate the versatile safe RL problem and consider two primary requirements: training efficiency and zero-shot adaptation capability. To address them, we introduce the Conditioned Constrained Policy Optimization (CCPO) framework, consisting of two key modules: (1) Versatile Value Estimation (VVE) for approximating value functions under unseen threshold conditions, and (2) Conditioned Variational Inference (CVI) for encoding arbitrary constraint thresholds during policy optimization. Our extensive experiments demonstrate that CCPO outperforms the baselines in terms of safety and task performance while preserving zero-shot adaptation capabilities to different constraint thresholds data-efficiently. This makes our approach suitable for real-world dynamic applications.

cs.LG↗

Generalize by Touching: Tactile Ensemble Skill Transfer for Robotic Furniture Assembly

Furniture assembly remains an unsolved problem in robotic manipulation due to its long task horizon and nongeneralizable operations plan. This paper presents the Tactile Ensemble Skill Transfer (TEST) framework, a pioneering offline reinforcement learning (RL) approach that incorporates tactile feedback in the control loop. TEST's core design is to learn a skill transition model for high-level planning, along with a set of adaptive intra-skill goal-reaching policies. Such design aims to solve the robotic furniture assembly problem in a more generalizable way, facilitating seamless chaining of skills for this long-horizon task. We first sample demonstration from a set of heuristic policies and trajectories consisting of a set of randomized sub-skill segments, enabling the acquisition of rich robot trajectories that capture skill stages, robot states, visual indicators, and crucially, tactile signals. Leveraging these trajectories, our offline RL method discerns skill termination conditions and coordinates skill transitions. Our evaluations highlight the proficiency of TEST on the in-distribution furniture assemblies, its adaptability to unseen furniture configurations, and its robustness against visual disturbances. Ablation studies further accentuate the pivotal role of two algorithmic components: the skill transition model and tactile ensemble policies. Results indicate that TEST can achieve a success rate of 90\% and is over 4 times more efficient than the heuristic policy in both in-distribution and generalization settings, suggesting a scalable skill transfer approach for contact-rich manipulation.

cs.RO↗

Safety-aware Causal Representation for Trustworthy Offline Reinforcement Learning in Autonomous Driving

In the domain of autonomous driving, the offline Reinforcement Learning~(RL) approaches exhibit notable efficacy in addressing sequential decision-making problems from offline datasets. However, maintaining safety in diverse safety-critical scenarios remains a significant challenge due to long-tailed and unforeseen scenarios absent from offline datasets. In this paper, we introduce the saFety-aware strUctured Scenario representatION (FUSION), a pioneering representation learning method in offline RL to facilitate the learning of a generalizable end-to-end driving policy by leveraging structured scenario information. FUSION capitalizes on the causal relationships between the decomposed reward, cost, state, and action space, constructing a framework for structured sequential reasoning in dynamic traffic environments. We conduct extensive evaluations in two typical real-world settings of the distribution shift in autonomous vehicles, demonstrating the good balance between safety cost and utility reward compared to the current state-of-the-art safe RL and IL baselines. Empirical evidence in various driving scenarios attests that FUSION significantly enhances the safety and generalizability of autonomous driving agents, even in the face of challenging and unseen environments. Furthermore, our ablation studies reveal noticeable improvements in the integration of causal representation into the offline safe RL algorithm. Our code implementation is available at: https://sites.google.com/view/safe-fusion/.

cs.RO↗

Learning from Sparse Offline Datasets via Conservative Density Estimation

Offline reinforcement learning (RL) offers a promising direction for learning policies from pre-collected datasets without requiring further interactions with the environment. However, existing methods struggle to handle out-of-distribution (OOD) extrapolation errors, especially in sparse reward or scarce data settings. In this paper, we propose a novel training algorithm called Conservative Density Estimation (CDE), which addresses this challenge by explicitly imposing constraints on the state-action occupancy stationary distribution. CDE overcomes the limitations of existing approaches, such as the stationary distribution correction method, by addressing the support mismatch issue in marginal importance sampling. Our method achieves state-of-the-art performance on the D4RL benchmark. Notably, CDE consistently outperforms baselines in challenging tasks with sparse rewards or insufficient data, demonstrating the advantages of our approach in addressing the extrapolation error problem in offline RL.

cs.LG↗

TAIL: Task-specific Adapters for Imitation Learning with Large Pretrained Models

The full potential of large pretrained models remains largely untapped in control domains like robotics. This is mainly because of the scarcity of data and the computational challenges associated with training or fine-tuning these large models for such applications. Prior work mainly emphasizes either effective pretraining of large models for decision-making or single-task adaptation. But real-world problems will require data-efficient, continual adaptation for new control tasks. Recognizing these constraints, we introduce TAIL (Task-specific Adapters for Imitation Learning), a framework for efficient adaptation to new control tasks. Inspired by recent advancements in parameter-efficient fine-tuning in language domains, we explore efficient fine-tuning techniques -- e.g., Bottleneck Adapters, P-Tuning, and Low-Rank Adaptation (LoRA) -- in TAIL to adapt large pretrained models for new tasks with limited demonstration data. Our extensive experiments in large-scale language-conditioned manipulation tasks comparing prevalent parameter-efficient fine-tuning techniques and adaptation baselines suggest that TAIL with LoRA can achieve the best post-adaptation performance with only 1\% of the trainable parameters of full fine-tuning, while avoiding catastrophic forgetting and preserving adaptation plasticity in continual learning settings.

cs.LG↗