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Dingbang Huang

Publications and source records attributed to Dingbang Huang.

3 recordsLinked to original sources

Recovering Physically Plausible Human-Object Interactions from Monocular Videos

In this paper, we propose RePHO, a method to reconstruct physically plausible human-object interactions (HOI) from monocular videos. While existing kinematic-based approaches produce visually plausible motion, they often result in physically implausible artifacts such as interpenetration and object floating. To overcome these issues, we introduce a physics-guided reconstruction framework. We begin with a kinematic estimate and then refine it by training a policy with reinforcement learning (RL). This policy is optimized to reproduce the interaction in a physics simulator. Because kinematic estimates are typically noisy, naive RL training can fail. Therefore, we propose an adaptive sampling strategy with a dual self-updating mechanism that can identify the frames with the most informative and reliable kinematic reconstruction. Our process progressively improves reconstruction quality and yields physically consistent HOI sequences. We demonstrate our approach on two standard HOI benchmarks and achieve clear improvements in physical plausibility metrics over state-of-the-art methods. Project Page: https://dingbang777.github.io/RePHO/

cs.CV

PSDiffusion: Harmonized Multi-Layer Image Generation via Layout and Appearance Alignment

Transparent image layer generation plays a significant role in digital art and design workflows. Existing methods typically decompose transparent layers from a single RGB image using a set of tools or generate multiple transparent layers sequentially. Despite some promising results, these methods often limit their ability to model global layout, physically plausible interactions, and visual effects such as shadows and reflections with high alpha quality due to limited shared global context among layers. To address this issue, we propose PSDiffusion, a unified diffusion framework that leverages image composition priors from pre-trained image diffusion model for simultaneous multi-layer text-to-image generation. Specifically, our method introduces a global layer interaction mechanism to generate layered images collaboratively, ensuring both individual layer quality and coherent spatial and visual relationships across layers. We include extensive experiments on benchmark datasets to demonstrate that PSDiffusion is able to outperform existing methods in generating multi-layer images with plausible structure and enhanced visual fidelity.

cs.CV

Reconstructing In-the-Wild Open-Vocabulary Human-Object Interactions

Reconstructing human-object interactions (HOI) from single images is fundamental in computer vision. Existing methods are primarily trained and tested on indoor scenes due to the lack of 3D data, particularly constrained by the object variety, making it challenging to generalize to real-world scenes with a wide range of objects. The limitations of previous 3D HOI datasets were primarily due to the difficulty in acquiring 3D object assets. However, with the development of 3D reconstruction from single images, recently it has become possible to reconstruct various objects from 2D HOI images. We therefore propose a pipeline for annotating fine-grained 3D humans, objects, and their interactions from single images. We annotated 2.5k+ 3D HOI assets from existing 2D HOI datasets and built the first open-vocabulary in-the-wild 3D HOI dataset Open3DHOI, to serve as a future test set. Moreover, we design a novel Gaussian-HOI optimizer, which efficiently reconstructs the spatial interactions between humans and objects while learning the contact regions. Besides the 3D HOI reconstruction, we also propose several new tasks for 3D HOI understanding to pave the way for future work. Data and code will be publicly available at https://wenboran2002.github.io/3dhoi.

cs.CV