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Dingkang Liang

Publications and source records attributed to Dingkang Liang.

At least 55 records · Page 3Linked to original sources

ORION: A Holistic End-to-End Autonomous Driving Framework by Vision-Language Instructed Action Generation

End-to-end (E2E) autonomous driving methods still struggle to make correct decisions in interactive closed-loop evaluation due to limited causal reasoning capability. Current methods attempt to leverage the powerful understanding and reasoning abilities of Vision-Language Models (VLMs) to resolve this dilemma. However, the problem is still open that few VLMs for E2E methods perform well in the closed-loop evaluation due to the gap between the semantic reasoning space and the purely numerical trajectory output in the action space. To tackle this issue, we propose ORION, a holistic E2E autonomous driving framework by vision-language instructed action generation. ORION uniquely combines a QT-Former to aggregate long-term history context, a Large Language Model (LLM) for driving scenario reasoning, and a generative planner for precision trajectory prediction. ORION further aligns the reasoning space and the action space to implement a unified E2E optimization for both visual question-answering (VQA) and planning tasks. Our method achieves an impressive closed-loop performance of 77.74 Driving Score (DS) and 54.62% Success Rate (SR) on the challenge Bench2Drive datasets, which outperforms state-of-the-art (SOTA) methods by a large margin of 14.28 DS and 19.61% SR.

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A Unified Framework for 3D Scene Understanding

We propose UniSeg3D, a unified 3D scene understanding framework that achieves panoptic, semantic, instance, interactive, referring, and open-vocabulary segmentation tasks within a single model. Most previous 3D segmentation approaches are typically tailored to a specific task, limiting their understanding of 3D scenes to a task-specific perspective. In contrast, the proposed method unifies six tasks into unified representations processed by the same Transformer. It facilitates inter-task knowledge sharing, thereby promoting comprehensive 3D scene understanding. To take advantage of multi-task unification, we enhance performance by establishing explicit inter-task associations. Specifically, we design knowledge distillation and contrastive learning methods to transfer task-specific knowledge across different tasks. Experiments on three benchmarks, including ScanNet20, ScanRefer, and ScanNet200, demonstrate that the UniSeg3D consistently outperforms current SOTA methods, even those specialized for individual tasks. We hope UniSeg3D can serve as a solid unified baseline and inspire future work. Code and models are available at https://github.com/dk-liang/UniSeg3D.

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PointMamba: A Simple State Space Model for Point Cloud Analysis

Transformers have become one of the foundational architectures in point cloud analysis tasks due to their excellent global modeling ability. However, the attention mechanism has quadratic complexity, making the design of a linear complexity method with global modeling appealing. In this paper, we propose PointMamba, transferring the success of Mamba, a recent representative state space model (SSM), from NLP to point cloud analysis tasks. Unlike traditional Transformers, PointMamba employs a linear complexity algorithm, presenting global modeling capacity while significantly reducing computational costs. Specifically, our method leverages space-filling curves for effective point tokenization and adopts an extremely simple, non-hierarchical Mamba encoder as the backbone. Comprehensive evaluations demonstrate that PointMamba achieves superior performance across multiple datasets while significantly reducing GPU memory usage and FLOPs. This work underscores the potential of SSMs in 3D vision-related tasks and presents a simple yet effective Mamba-based baseline for future research. The code will be made available at \url{https://github.com/LMD0311/PointMamba}.

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Mini-Monkey: Alleviating the Semantic Sawtooth Effect for Lightweight MLLMs via Complementary Image Pyramid

Recently, scaling images to high resolution has received much attention in multimodal large language models (MLLMs). Most existing practices adopt a sliding-window-style cropping strategy to adapt to resolution increase. Such a cropping strategy, however, can easily cut off objects and connected regions, which introduces semantic discontinuity and therefore impedes MLLMs from recognizing small or irregularly shaped objects or text, leading to a phenomenon we call the semantic sawtooth effect. This effect is particularly evident in lightweight MLLMs. To address this issue, we introduce a Complementary Image Pyramid (CIP), a simple, effective, and plug-and-play solution designed to mitigate semantic discontinuity during high-resolution image processing. In particular, CIP dynamically constructs an image pyramid to provide complementary semantic information for the cropping-based MLLMs, enabling them to richly acquire semantics at all levels. Furthermore, we introduce a Scale Compression Mechanism (SCM) to reduce the additional computational overhead by compressing the redundant visual tokens. Our experiments demonstrate that CIP can consistently enhance the performance across diverse architectures (e.g., MiniCPM-V-2, InternVL2, and LLaVA-OneVision), various model capacity (1B$\rightarrow$8B), and different usage configurations (training-free and fine-tuning). Leveraging the proposed CIP and SCM, we introduce a lightweight MLLM, Mini-Monkey, which achieves remarkable performance in both general multimodal understanding and document understanding. On the OCRBench, the 2B-version Mini-Monkey even surpasses the 8B model InternVL2-8B by 12 score. Additionally, training Mini-Monkey is cheap, requiring only eight RTX 3090 GPUs. The code is available at https://github.com/Yuliang-Liu/Monkey.

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Make Your ViT-based Multi-view 3D Detectors Faster via Token Compression

Slow inference speed is one of the most crucial concerns for deploying multi-view 3D detectors to tasks with high real-time requirements like autonomous driving. Although many sparse query-based methods have already attempted to improve the efficiency of 3D detectors, they neglect to consider the backbone, especially when using Vision Transformers (ViT) for better performance. To tackle this problem, we explore the efficient ViT backbones for multi-view 3D detection via token compression and propose a simple yet effective method called TokenCompression3D (ToC3D). By leveraging history object queries as foreground priors of high quality, modeling 3D motion information in them, and interacting them with image tokens through the attention mechanism, ToC3D can effectively determine the magnitude of information densities of image tokens and segment the salient foreground tokens. With the introduced dynamic router design, ToC3D can weigh more computing resources to important foreground tokens while compressing the information loss, leading to a more efficient ViT-based multi-view 3D detector. Extensive results on the large-scale nuScenes dataset show that our method can nearly maintain the performance of recent SOTA with up to 30% inference speedup, and the improvements are consistent after scaling up the ViT and input resolution. The code will be made at https://github.com/DYZhang09/ToC3D.

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AVS-Net: Point Sampling with Adaptive Voxel Size for 3D Scene Understanding

The recent advancements in point cloud learning have enabled intelligent vehicles and robots to comprehend 3D environments better. However, processing large-scale 3D scenes remains a challenging problem, such that efficient downsampling methods play a crucial role in point cloud learning. Existing downsampling methods either require a huge computational burden or sacrifice fine-grained geometric information. For such purpose, this paper presents an advanced sampler that achieves both high accuracy and efficiency. The proposed method utilizes voxel centroid sampling as a foundation but effectively addresses the challenges regarding voxel size determination and the preservation of critical geometric cues. Specifically, we propose a Voxel Adaptation Module that adaptively adjusts voxel sizes with the reference of point-based downsampling ratio. This ensures that the sampling results exhibit a favorable distribution for comprehending various 3D objects or scenes. Meanwhile, we introduce a network compatible with arbitrary voxel sizes for sampling and feature extraction while maintaining high efficiency. The proposed approach is demonstrated with 3D object detection and 3D semantic segmentation. Compared to existing state-of-the-art methods, our approach achieves better accuracy on outdoor and indoor large-scale datasets, e.g. Waymo and ScanNet, with promising efficiency.

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MoE Jetpack: From Dense Checkpoints to Adaptive Mixture of Experts for Vision Tasks

The sparsely activated mixture of experts (MoE) model presents a promising alternative to traditional densely activated (dense) models, enhancing both quality and computational efficiency. However, training MoE models from scratch demands extensive data and computational resources. Moreover, public repositories like timm mainly provide pre-trained dense checkpoints, lacking similar resources for MoE models, hindering their adoption. To bridge this gap, we introduce MoE Jetpack, an effective method for fine-tuning dense checkpoints into MoE models. MoE Jetpack incorporates two key techniques: (1) checkpoint recycling, which repurposes dense checkpoints as initial weights for MoE models, thereby accelerating convergence, enhancing accuracy, and alleviating the computational burden of pre-training; (2) hyperspherical adaptive MoE (SpheroMoE) layer, which optimizes the MoE architecture for better integration of dense checkpoints, enhancing fine-tuning performance. Our experiments on vision tasks demonstrate that MoE Jetpack significantly improves convergence speed and accuracy when fine-tuning dense checkpoints into MoE models. Our code will be publicly available at https://github.com/Adlith/MoE-Jetpack.

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Dynamic Adapter Meets Prompt Tuning: Parameter-Efficient Transfer Learning for Point Cloud Analysis

Point cloud analysis has achieved outstanding performance by transferring point cloud pre-trained models. However, existing methods for model adaptation usually update all model parameters, i.e., full fine-tuning paradigm, which is inefficient as it relies on high computational costs (e.g., training GPU memory) and massive storage space. In this paper, we aim to study parameter-efficient transfer learning for point cloud analysis with an ideal trade-off between task performance and parameter efficiency. To achieve this goal, we freeze the parameters of the default pre-trained models and then propose the Dynamic Adapter, which generates a dynamic scale for each token, considering the token significance to the downstream task. We further seamlessly integrate Dynamic Adapter with Prompt Tuning (DAPT) by constructing Internal Prompts, capturing the instance-specific features for interaction. Extensive experiments conducted on five challenging datasets demonstrate that the proposed DAPT achieves superior performance compared to the full fine-tuning counterparts while significantly reducing the trainable parameters and training GPU memory by 95% and 35%, respectively. Code is available at https://github.com/LMD0311/DAPT.

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Anomaly Detection by Adapting a pre-trained Vision Language Model

Recently, large vision and language models have shown their success when adapting them to many downstream tasks. In this paper, we present a unified framework named CLIP-ADA for Anomaly Detection by Adapting a pre-trained CLIP model. To this end, we make two important improvements: 1) To acquire unified anomaly detection across industrial images of multiple categories, we introduce the learnable prompt and propose to associate it with abnormal patterns through self-supervised learning. 2) To fully exploit the representation power of CLIP, we introduce an anomaly region refinement strategy to refine the localization quality. During testing, the anomalies are localized by directly calculating the similarity between the representation of the learnable prompt and the image. Comprehensive experiments demonstrate the superiority of our framework, e.g., we achieve the state-of-the-art 97.5/55.6 and 89.3/33.1 on MVTec-AD and VisA for anomaly detection and localization. In addition, the proposed method also achieves encouraging performance with marginal training data, which is more challenging.

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SAM3D: Zero-Shot 3D Object Detection via Segment Anything Model

With the development of large language models, many remarkable linguistic systems like ChatGPT have thrived and achieved astonishing success on many tasks, showing the incredible power of foundation models. In the spirit of unleashing the capability of foundation models on vision tasks, the Segment Anything Model (SAM), a vision foundation model for image segmentation, has been proposed recently and presents strong zero-shot ability on many downstream 2D tasks. However, whether SAM can be adapted to 3D vision tasks has yet to be explored, especially 3D object detection. With this inspiration, we explore adapting the zero-shot ability of SAM to 3D object detection in this paper. We propose a SAM-powered BEV processing pipeline to detect objects and get promising results on the large-scale Waymo open dataset. As an early attempt, our method takes a step toward 3D object detection with vision foundation models and presents the opportunity to unleash their power on 3D vision tasks. The code is released at https://github.com/DYZhang09/SAM3D.

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You Only Look Bottom-Up for Monocular 3D Object Detection

Monocular 3D Object Detection is an essential task for autonomous driving. Meanwhile, accurate 3D object detection from pure images is very challenging due to the loss of depth information. Most existing image-based methods infer objects' location in 3D space based on their 2D sizes on the image plane, which usually ignores the intrinsic position clues from images, leading to unsatisfactory performances. Motivated by the fact that humans could leverage the bottom-up positional clues to locate objects in 3D space from a single image, in this paper, we explore the position modeling from the image feature column and propose a new method named You Only Look Bottum-Up (YOLOBU). Specifically, our YOLOBU leverages Column-based Cross Attention to determine how much a pixel contributes to pixels above it. Next, the Row-based Reverse Cumulative Sum (RRCS) is introduced to build the connections of pixels in the bottom-up direction. Our YOLOBU fully explores the position clues for monocular 3D detection via building the relationship of pixels from the bottom-up way. Extensive experiments on the KITTI dataset demonstrate the effectiveness and superiority of our method.

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A Discrepancy Aware Framework for Robust Anomaly Detection

Defect detection is a critical research area in artificial intelligence. Recently, synthetic data-based self-supervised learning has shown great potential on this task. Although many sophisticated synthesizing strategies exist, little research has been done to investigate the robustness of models when faced with different strategies. In this paper, we focus on this issue and find that existing methods are highly sensitive to them. To alleviate this issue, we present a Discrepancy Aware Framework (DAF), which demonstrates robust performance consistently with simple and cheap strategies across different anomaly detection benchmarks. We hypothesize that the high sensitivity to synthetic data of existing self-supervised methods arises from their heavy reliance on the visual appearance of synthetic data during decoding. In contrast, our method leverages an appearance-agnostic cue to guide the decoder in identifying defects, thereby alleviating its reliance on synthetic appearance. To this end, inspired by existing knowledge distillation methods, we employ a teacher-student network, which is trained based on synthesized outliers, to compute the discrepancy map as the cue. Extensive experiments on two challenging datasets prove the robustness of our method. Under the simple synthesis strategies, it outperforms existing methods by a large margin. Furthermore, it also achieves the state-of-the-art localization performance. Code is available at: https://github.com/caiyuxuan1120/DAF.

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Diffusion-based 3D Object Detection with Random Boxes

3D object detection is an essential task for achieving autonomous driving. Existing anchor-based detection methods rely on empirical heuristics setting of anchors, which makes the algorithms lack elegance. In recent years, we have witnessed the rise of several generative models, among which diffusion models show great potential for learning the transformation of two distributions. Our proposed Diff3Det migrates the diffusion model to proposal generation for 3D object detection by considering the detection boxes as generative targets. During training, the object boxes diffuse from the ground truth boxes to the Gaussian distribution, and the decoder learns to reverse this noise process. In the inference stage, the model progressively refines a set of random boxes to the prediction results. We provide detailed experiments on the KITTI benchmark and achieve promising performance compared to classical anchor-based 3D detection methods.

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LATFormer: Locality-Aware Point-View Fusion Transformer for 3D Shape Recognition

Recently, 3D shape understanding has achieved significant progress due to the advances of deep learning models on various data formats like images, voxels, and point clouds. Among them, point clouds and multi-view images are two complementary modalities of 3D objects and learning representations by fusing both of them has been proven to be fairly effective. While prior works typically focus on exploiting global features of the two modalities, herein we argue that more discriminative features can be derived by modeling ``where to fuse''. To investigate this, we propose a novel Locality-Aware Point-View Fusion Transformer (LATFormer) for 3D shape retrieval and classification. The core component of LATFormer is a module named Locality-Aware Fusion (LAF) which integrates the local features of correlated regions across the two modalities based on the co-occurrence scores. We further propose to filter out scores with low values to obtain salient local co-occurring regions, which reduces redundancy for the fusion process. In our LATFormer, we utilize the LAF module to fuse the multi-scale features of the two modalities both bidirectionally and hierarchically to obtain more informative features. Comprehensive experiments on four popular 3D shape benchmarks covering 3D object retrieval and classification validate its effectiveness.

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Visual Information Extraction in the Wild: Practical Dataset and End-to-end Solution

Visual information extraction (VIE), which aims to simultaneously perform OCR and information extraction in a unified framework, has drawn increasing attention due to its essential role in various applications like understanding receipts, goods, and traffic signs. However, as existing benchmark datasets for VIE mainly consist of document images without the adequate diversity of layout structures, background disturbs, and entity categories, they cannot fully reveal the challenges of real-world applications. In this paper, we propose a large-scale dataset consisting of camera images for VIE, which contains not only the larger variance of layout, backgrounds, and fonts but also much more types of entities. Besides, we propose a novel framework for end-to-end VIE that combines the stages of OCR and information extraction in an end-to-end learning fashion. Different from the previous end-to-end approaches that directly adopt OCR features as the input of an information extraction module, we propose to use contrastive learning to narrow the semantic gap caused by the difference between the tasks of OCR and information extraction. We evaluate the existing end-to-end methods for VIE on the proposed dataset and observe that the performance of these methods has a distinguishable drop from SROIE (a widely used English dataset) to our proposed dataset due to the larger variance of layout and entities. These results demonstrate our dataset is more practical for promoting advanced VIE algorithms. In addition, experiments demonstrate that the proposed VIE method consistently achieves the obvious performance gains on the proposed and SROIE datasets.

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SOOD: Towards Semi-Supervised Oriented Object Detection

Semi-Supervised Object Detection (SSOD), aiming to explore unlabeled data for boosting object detectors, has become an active task in recent years. However, existing SSOD approaches mainly focus on horizontal objects, leaving multi-oriented objects that are common in aerial images unexplored. This paper proposes a novel Semi-supervised Oriented Object Detection model, termed SOOD, built upon the mainstream pseudo-labeling framework. Towards oriented objects in aerial scenes, we design two loss functions to provide better supervision. Focusing on the orientations of objects, the first loss regularizes the consistency between each pseudo-label-prediction pair (includes a prediction and its corresponding pseudo label) with adaptive weights based on their orientation gap. Focusing on the layout of an image, the second loss regularizes the similarity and explicitly builds the many-to-many relation between the sets of pseudo-labels and predictions. Such a global consistency constraint can further boost semi-supervised learning. Our experiments show that when trained with the two proposed losses, SOOD surpasses the state-of-the-art SSOD methods under various settings on the DOTA-v1.5 benchmark. The code will be available at https://github.com/HamPerdredes/SOOD.

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CrowdCLIP: Unsupervised Crowd Counting via Vision-Language Model

Supervised crowd counting relies heavily on costly manual labeling, which is difficult and expensive, especially in dense scenes. To alleviate the problem, we propose a novel unsupervised framework for crowd counting, named CrowdCLIP. The core idea is built on two observations: 1) the recent contrastive pre-trained vision-language model (CLIP) has presented impressive performance on various downstream tasks; 2) there is a natural mapping between crowd patches and count text. To the best of our knowledge, CrowdCLIP is the first to investigate the vision language knowledge to solve the counting problem. Specifically, in the training stage, we exploit the multi-modal ranking loss by constructing ranking text prompts to match the size-sorted crowd patches to guide the image encoder learning. In the testing stage, to deal with the diversity of image patches, we propose a simple yet effective progressive filtering strategy to first select the highly potential crowd patches and then map them into the language space with various counting intervals. Extensive experiments on five challenging datasets demonstrate that the proposed CrowdCLIP achieves superior performance compared to previous unsupervised state-of-the-art counting methods. Notably, CrowdCLIP even surpasses some popular fully-supervised methods under the cross-dataset setting. The source code will be available at https://github.com/dk-liang/CrowdCLIP.

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Super-Resolution Information Enhancement For Crowd Counting

Crowd counting is a challenging task due to the heavy occlusions, scales, and density variations. Existing methods handle these challenges effectively while ignoring low-resolution (LR) circumstances. The LR circumstances weaken the counting performance deeply for two crucial reasons: 1) limited detail information; 2) overlapping head regions accumulate in density maps and result in extreme ground-truth values. An intuitive solution is to employ super-resolution (SR) pre-processes for the input LR images. However, it complicates the inference steps and thus limits application potentials when requiring real-time. We propose a more elegant method termed Multi-Scale Super-Resolution Module (MSSRM). It guides the network to estimate the lost de tails and enhances the detailed information in the feature space. Noteworthy that the MSSRM is plug-in plug-out and deals with the LR problems with no inference cost. As the proposed method requires SR labels, we further propose a Super-Resolution Crowd Counting dataset (SR-Crowd). Extensive experiments on three datasets demonstrate the superiority of our method. The code will be available at https://github.com/PRIS-CV/MSSRM.git.

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