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Dingwen Zhang

Publications and source records attributed to Dingwen Zhang.

At least 37 records · Page 2Linked to original sources

Hierarchical Mixing Architecture for Low-light RAW Image Enhancement

With the rapid development of deep learning, low-light RAW image enhancement (LLRIE) has achieved remarkable progress. However, the challenge that how to simultaneously achieve strong enhancement quality and high efficiency still remains. Leveraging the inherent efficiency of Channel Attention and Mamba, we introduce a Hierarchical Mixing Architecture (HiMA), a hybrid LLRIE framework built upon two core modules. Specifically, we introduce Large Scale Block (LSB) for upper layers and Small Scale Block (SSB) for lower layers that reduce the parameters while improve the performance. Based on this framework, we also introduce a novel Local Distribution Adjustment (LoDA) module that adaptively aligns local feature statistics in a content-aware manner by learning to adjust regional luminance and contrast distributions. Moreover, to alleviate the domain ambiguity commonly observed in existing LLRIE pipelines, we design a Multi-Prior Fusion (MPF) module that leverages three complementary priors extracted from the first stage of the hybrid architecture to maintain domain consistency. Extensive experiments on multiple public benchmarks demonstrate that our approach outperforms state-of-the-art methods, delivering superior performance with fewer parameters. Code is available at https://github.com/Cynicarlos/HiMA.

cs.CV↗

VDNeRF: Vision-only Dynamic Neural Radiance Field for Urban Scenes

Neural Radiance Fields (NeRFs) implicitly model continuous three-dimensional scenes using a set of images with known camera poses, enabling the rendering of photorealistic novel views. However, existing NeRF-based methods encounter challenges in applications such as autonomous driving and robotic perception, primarily due to the difficulty of capturing accurate camera poses and limitations in handling large-scale dynamic environments. To address these issues, we propose Vision-only Dynamic NeRF (VDNeRF), a method that accurately recovers camera trajectories and learns spatiotemporal representations for dynamic urban scenes without requiring additional camera pose information or expensive sensor data. VDNeRF employs two separate NeRF models to jointly reconstruct the scene. The static NeRF model optimizes camera poses and static background, while the dynamic NeRF model incorporates the 3D scene flow to ensure accurate and consistent reconstruction of dynamic objects. To address the ambiguity between camera motion and independent object motion, we design an effective and powerful training framework to achieve robust camera pose estimation and self-supervised decomposition of static and dynamic elements in a scene. Extensive evaluations on mainstream urban driving datasets demonstrate that VDNeRF surpasses state-of-the-art NeRF-based pose-free methods in both camera pose estimation and dynamic novel view synthesis.

cs.CV↗

IGGT: Instance-Grounded Geometry Transformer for Semantic 3D Reconstruction

Humans naturally perceive the geometric structure and semantic content of a 3D world as intertwined dimensions, enabling coherent and accurate understanding of complex scenes. However, most prior approaches prioritize training large geometry models for low-level 3D reconstruction and treat high-level spatial understanding in isolation, overlooking the crucial interplay between these two fundamental aspects of 3D-scene analysis, thereby limiting generalization and leading to poor performance in downstream 3D understanding tasks. Recent attempts have mitigated this issue by simply aligning 3D models with specific language models, thus restricting perception to the aligned model's capacity and limiting adaptability to downstream tasks. In this paper, we propose InstanceGrounded Geometry Transformer (IGGT), an end-to-end large unified transformer to unify the knowledge for both spatial reconstruction and instance-level contextual understanding. Specifically, we design a 3D-Consistent Contrastive Learning strategy that guides IGGT to encode a unified representation with geometric structures and instance-grounded clustering through only 2D visual inputs. This representation supports consistent lifting of 2D visual inputs into a coherent 3D scene with explicitly distinct object instances. To facilitate this task, we further construct InsScene-15K, a large-scale dataset with high-quality RGB images, poses, depth maps, and 3D-consistent instance-level mask annotations with a novel data curation pipeline.

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STRIDER: Navigation via Instruction-Aligned Structural Decision Space Optimization

The Zero-shot Vision-and-Language Navigation in Continuous Environments (VLN-CE) task requires agents to navigate previously unseen 3D environments using natural language instructions, without any scene-specific training. A critical challenge in this setting lies in ensuring agents' actions align with both spatial structure and task intent over long-horizon execution. Existing methods often fail to achieve robust navigation due to a lack of structured decision-making and insufficient integration of feedback from previous actions. To address these challenges, we propose STRIDER (Instruction-Aligned Structural Decision Space Optimization), a novel framework that systematically optimizes the agent's decision space by integrating spatial layout priors and dynamic task feedback. Our approach introduces two key innovations: 1) a Structured Waypoint Generator that constrains the action space through spatial structure, and 2) a Task-Alignment Regulator that adjusts behavior based on task progress, ensuring semantic alignment throughout navigation. Extensive experiments on the R2R-CE and RxR-CE benchmarks demonstrate that STRIDER significantly outperforms strong SOTA across key metrics; in particular, it improves Success Rate (SR) from 29% to 35%, a relative gain of 20.7%. Such results highlight the importance of spatially constrained decision-making and feedback-guided execution in improving navigation fidelity for zero-shot VLN-CE.

cs.RO↗

PolSAM: Polarimetric Scattering Mechanism Informed Segment Anything Model

PolSAR data presents unique challenges due to its rich and complex characteristics. Existing data representations, such as complex-valued data, polarimetric features, and amplitude images, are widely used. However, these formats often face issues related to usability, interpretability, and data integrity. Most feature extraction networks for PolSAR are small, limiting their ability to capture features effectively. To address these issues, We propose the Polarimetric Scattering Mechanism-Informed SAM (PolSAM), an enhanced Segment Anything Model (SAM) that integrates domain-specific scattering characteristics and a novel prompt generation strategy. PolSAM introduces Microwave Vision Data (MVD), a lightweight and interpretable data representation derived from polarimetric decomposition and semantic correlations. We propose two key components: the Feature-Level Fusion Prompt (FFP), which fuses visual tokens from pseudo-colored SAR images and MVD to address modality incompatibility in the frozen SAM encoder, and the Semantic-Level Fusion Prompt (SFP), which refines sparse and dense segmentation prompts using semantic information. Experimental results on the PhySAR-Seg datasets demonstrate that PolSAM significantly outperforms existing SAM-based and multimodal fusion models, improving segmentation accuracy, reducing data storage, and accelerating inference time. The source code and datasets will be made publicly available at https://github.com/XAI4SAR/PolSAM.

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FastTrackTr:Towards Fast Multi-Object Tracking with Transformers

Transformer-based multi-object tracking (MOT) methods have captured the attention of many researchers in recent years. However, these models often suffer from slow inference speeds due to their structure or other issues. To address this problem, we revisited the Joint Detection and Tracking (JDT) method by looking back at past approaches. By integrating the original JDT approach with some advanced theories, this paper employs an efficient method of information transfer between frames on the DETR, constructing a fast and novel JDT-type MOT framework: FastTrackTr. Thanks to the superiority of this information transfer method, our approach not only reduces the number of queries required during tracking but also avoids the excessive introduction of network structures, ensuring model simplicity. Experimental results indicate that our method has the potential to achieve real-time tracking and exhibits competitive tracking accuracy across multiple datasets.

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Retinex-RAWMamba: Bridging Demosaicing and Denoising for Low-Light RAW Image Enhancement

Low-light image enhancement, particularly in cross-domain tasks such as mapping from the raw domain to the sRGB domain, remains a significant challenge. Many deep learning-based methods have been developed to address this issue and have shown promising results in recent years. However, single-stage methods, which attempt to unify the complex mapping across both domains, leading to limited denoising performance. In contrast, existing two-stage approaches typically overlook the characteristic of demosaicing within the Image Signal Processing (ISP) pipeline, leading to color distortions under varying lighting conditions, especially in low-light scenarios. To address these issues, we propose a novel Mamba-based method customized for low light RAW images, called RAWMamba, to effectively handle raw images with different CFAs. Furthermore, we introduce a Retinex Decomposition Module (RDM) grounded in Retinex prior, which decouples illumination from reflectance to facilitate more effective denoising and automatic non-linear exposure correction, reducing the effect of manual linear illumination enhancement. By bridging demosaicing and denoising, better enhancement for low light RAW images is achieved. Experimental evaluations conducted on public datasets SID and MCR demonstrate that our proposed RAWMamba achieves state-of-the-art performance on cross-domain mapping. The code is available at https://github.com/Cynicarlos/RetinexRawMamba.

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Calibrating Undisciplined Over-Smoothing in Transformer for Weakly Supervised Semantic Segmentation

Weakly supervised semantic segmentation (WSSS) has recently attracted considerable attention because it requires fewer annotations than fully supervised approaches, making it especially promising for large-scale image segmentation tasks. Although many vision transformer-based methods leverage self-attention affinity matrices to refine Class Activation Maps (CAMs), they often treat each layer's affinity equally and thus introduce considerable background noise at deeper layers, where attention tends to converge excessively on certain tokens (i.e., over-smoothing). We observe that this deep-level attention naturally converges on a subset of tokens, yet unregulated query-key affinity can generate unpredictable activation patterns (undisciplined over-smoothing), adversely affecting CAM accuracy. To address these limitations, we propose an Adaptive Re-Activation Mechanism (AReAM), which exploits shallow-level affinity to guide deeper-layer convergence in an entropy-aware manner, thereby suppressing background noise and re-activating crucial semantic regions in the CAMs. Experiments on two commonly used datasets demonstrate that AReAM substantially improves segmentation performance compared with existing WSSS methods, reducing noise while sharpening focus on relevant semantic regions. Overall, this work underscores the importance of controlling deep-level attention to mitigate undisciplined over-smoothing, introduces an entropy-aware mechanism that harmonizes shallow and deep-level affinities, and provides a refined approach to enhance transformer-based WSSS accuracy by re-activating CAMs.

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Pursuing Temporal-Consistent Video Virtual Try-On via Dynamic Pose Interaction

Video virtual try-on aims to seamlessly dress a subject in a video with a specific garment. The primary challenge involves preserving the visual authenticity of the garment while dynamically adapting to the pose and physique of the subject. While existing methods have predominantly focused on image-based virtual try-on, extending these techniques directly to videos often results in temporal inconsistencies. Most current video virtual try-on approaches alleviate this challenge by incorporating temporal modules, yet still overlook the critical spatiotemporal pose interactions between human and garment. Effective pose interactions in videos should not only consider spatial alignment between human and garment poses in each frame but also account for the temporal dynamics of human poses throughout the entire video. With such motivation, we propose a new framework, namely Dynamic Pose Interaction Diffusion Models (DPIDM), to leverage diffusion models to delve into dynamic pose interactions for video virtual try-on. Technically, DPIDM introduces a skeleton-based pose adapter to integrate synchronized human and garment poses into the denoising network. A hierarchical attention module is then exquisitely designed to model intra-frame human-garment pose interactions and long-term human pose dynamics across frames through pose-aware spatial and temporal attention mechanisms. Moreover, DPIDM capitalizes on a temporal regularized attention loss between consecutive frames to enhance temporal consistency. Extensive experiments conducted on VITON-HD, VVT and ViViD datasets demonstrate the superiority of our DPIDM against the baseline methods. Notably, DPIDM achieves VFID score of 0.506 on VVT dataset, leading to 60.5% improvement over the state-of-the-art GPD-VVTO approach.

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HV-BEV: Decoupling Horizontal and Vertical Feature Sampling for Multi-View 3D Object Detection

The application of vision-based multi-view environmental perception system has been increasingly recognized in autonomous driving technology, especially the BEV-based models. Current state-of-the-art solutions primarily encode image features from each camera view into the BEV space through explicit or implicit depth prediction. However, these methods often overlook the structured correlations among different parts of objects in 3D space and the fact that different categories of objects often occupy distinct local height ranges. For example, trucks appear at higher elevations, whereas traffic cones are near the ground. In this work, we propose a novel approach that decouples feature sampling in the \textbf{BEV} grid queries paradigm into \textbf{H}orizontal feature aggregation and \textbf{V}ertical adaptive height-aware reference point sampling (HV-BEV), aiming to improve both the aggregation of objects' complete information and awareness of diverse objects' height distribution. Specifically, a set of relevant neighboring points is dynamically constructed for each 3D reference point on the ground-aligned horizontal plane, enhancing the association of the same instance across different BEV grids, especially when the instance spans multiple image views around the vehicle. Additionally, instead of relying on uniform sampling within a fixed height range, we introduce a height-aware module that incorporates historical information, enabling the reference points to adaptively focus on the varying heights at which objects appear in different scenes. Extensive experiments validate the effectiveness of our proposed method, demonstrating its superior performance over the baseline across the nuScenes dataset. Moreover, our best-performing model achieves a remarkable 50.5\% mAP and 59.8\% NDS on the nuScenes testing set. The code is available at https://github.com/Uddd821/HV-BEV.

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XLD: A Cross-Lane Dataset for Benchmarking Novel Driving View Synthesis

Comprehensive testing of autonomous systems through simulation is essential to ensure the safety of autonomous driving vehicles. This requires the generation of safety-critical scenarios that extend beyond the limitations of real-world data collection, as many of these scenarios are rare or rarely encountered on public roads. However, evaluating most existing novel view synthesis (NVS) methods relies on sporadic sampling of image frames from the training data, comparing the rendered images with ground-truth images. Unfortunately, this evaluation protocol falls short of meeting the actual requirements in closed-loop simulations. Specifically, the true application demands the capability to render novel views that extend beyond the original trajectory (such as cross-lane views), which are challenging to capture in the real world. To address this, this paper presents a synthetic dataset for novel driving view synthesis evaluation, which is specifically designed for autonomous driving simulations. This unique dataset includes testing images captured by deviating from the training trajectory by $1-4$ meters. It comprises six sequences that cover various times and weather conditions. Each sequence contains $450$ training images, $120$ testing images, and their corresponding camera poses and intrinsic parameters. Leveraging this novel dataset, we establish the first realistic benchmark for evaluating existing NVS approaches under front-only and multicamera settings. The experimental findings underscore the significant gap in current approaches, revealing their inadequate ability to fulfill the demanding prerequisites of cross-lane or closed-loop simulation.

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Semantic-Aligned Learning with Collaborative Refinement for Unsupervised VI-ReID

Unsupervised visible-infrared person re-identification (USL-VI-ReID) seeks to match pedestrian images of the same individual across different modalities without human annotations for model learning. Previous methods unify pseudo-labels of cross-modality images through label association algorithms and then design contrastive learning framework for global feature learning. However, these methods overlook the cross-modality variations in feature representation and pseudo-label distributions brought by fine-grained patterns. This insight results in insufficient modality-shared learning when only global features are optimized. To address this issue, we propose a Semantic-Aligned Learning with Collaborative Refinement (SALCR) framework, which builds up optimization objective for specific fine-grained patterns emphasized by each modality, thereby achieving complementary alignment between the label distributions of different modalities. Specifically, we first introduce a Dual Association with Global Learning (DAGI) module to unify the pseudo-labels of cross-modality instances in a bi-directional manner. Afterward, a Fine-Grained Semantic-Aligned Learning (FGSAL) module is carried out to explore part-level semantic-aligned patterns emphasized by each modality from cross-modality instances. Optimization objective is then formulated based on the semantic-aligned features and their corresponding label space. To alleviate the side-effects arising from noisy pseudo-labels, we propose a Global-Part Collaborative Refinement (GPCR) module to mine reliable positive sample sets for the global and part features dynamically and optimize the inter-instance relationships. Extensive experiments demonstrate the effectiveness of the proposed method, which achieves superior performances to state-of-the-art methods. Our code is available at \href{https://github.com/FranklinLingfeng/code-for-SALCR}.

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CityGS-X: A Scalable Architecture for Efficient and Geometrically Accurate Large-Scale Scene Reconstruction

Despite its significant achievements in large-scale scene reconstruction, 3D Gaussian Splatting still faces substantial challenges, including slow processing, high computational costs, and limited geometric accuracy. These core issues arise from its inherently unstructured design and the absence of efficient parallelization. To overcome these challenges simultaneously, we introduce CityGS-X, a scalable architecture built on a novel parallelized hybrid hierarchical 3D representation (PH^2-3D). As an early attempt, CityGS-X abandons the cumbersome merge-and-partition process and instead adopts a newly-designed batch-level multi-task rendering process. This architecture enables efficient multi-GPU rendering through dynamic Level-of-Detail voxel allocations, significantly improving scalability and performance. Through extensive experiments, CityGS-X consistently outperforms existing methods in terms of faster training times, larger rendering capacities, and more accurate geometric details in large-scale scenes. Notably, CityGS-X can train and render a scene with 5,000+ images in just 5 hours using only 4 * 4090 GPUs, a task that would make other alternative methods encounter Out-Of-Memory (OOM) issues and fail completely. This implies that CityGS-X is far beyond the capacity of other existing methods.

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Navigating Semantic Drift in Task-Agnostic Class-Incremental Learning

Class-incremental learning (CIL) seeks to enable a model to sequentially learn new classes while retaining knowledge of previously learned ones. Balancing flexibility and stability remains a significant challenge, particularly when the task ID is unknown. To address this, our study reveals that the gap in feature distribution between novel and existing tasks is primarily driven by differences in mean and covariance moments. Building on this insight, we propose a novel semantic drift calibration method that incorporates mean shift compensation and covariance calibration. Specifically, we calculate each class's mean by averaging its sample embeddings and estimate task shifts using weighted embedding changes based on their proximity to the previous mean, effectively capturing mean shifts for all learned classes with each new task. We also apply Mahalanobis distance constraint for covariance calibration, aligning class-specific embedding covariances between old and current networks to mitigate the covariance shift. Additionally, we integrate a feature-level self-distillation approach to enhance generalization. Comprehensive experiments on commonly used datasets demonstrate the effectiveness of our approach. The source code is available at \href{https://github.com/fwu11/MACIL.git}{https://github.com/fwu11/MACIL.git}.

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CoSurfGS:Collaborative 3D Surface Gaussian Splatting with Distributed Learning for Large Scene Reconstruction

3D Gaussian Splatting (3DGS) has demonstrated impressive performance in scene reconstruction. However, most existing GS-based surface reconstruction methods focus on 3D objects or limited scenes. Directly applying these methods to large-scale scene reconstruction will pose challenges such as high memory costs, excessive time consumption, and lack of geometric detail, which makes it difficult to implement in practical applications. To address these issues, we propose a multi-agent collaborative fast 3DGS surface reconstruction framework based on distributed learning for large-scale surface reconstruction. Specifically, we develop local model compression (LMC) and model aggregation schemes (MAS) to achieve high-quality surface representation of large scenes while reducing GPU memory consumption. Extensive experiments on Urban3d, MegaNeRF, and BlendedMVS demonstrate that our proposed method can achieve fast and scalable high-fidelity surface reconstruction and photorealistic rendering. Our project page is available at \url{https://gyy456.github.io/CoSurfGS}.

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Seamless Detection: Unifying Salient Object Detection and Camouflaged Object Detection

Achieving joint learning of Salient Object Detection (SOD) and Camouflaged Object Detection (COD) is extremely challenging due to their distinct object characteristics, i.e., saliency and camouflage. The only preliminary research treats them as two contradictory tasks, training models on large-scale labeled data alternately for each task and assessing them independently. However, such task-specific mechanisms fail to meet real-world demands for addressing unknown tasks effectively. To address this issue, in this paper, we pioneer a task-agnostic framework to unify SOD and COD. To this end, inspired by the agreeable nature of binary segmentation for SOD and COD, we propose a Contrastive Distillation Paradigm (CDP) to distil the foreground from the background, facilitating the identification of salient and camouflaged objects amidst their surroundings. To probe into the contribution of our CDP, we design a simple yet effective contextual decoder involving the interval-layer and global context, which achieves an inference speed of 67 fps. Besides the supervised setting, our CDP can be seamlessly integrated into unsupervised settings, eliminating the reliance on extensive human annotations. Experiments on public SOD and COD datasets demonstrate the superiority of our proposed framework in both supervised and unsupervised settings, compared with existing state-of-the-art approaches. Code is available on https://github.com/liuyi1989/Seamless-Detection.

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Center-Sensitive Kernel Optimization for Efficient On-Device Incremental Learning

To facilitate the evolution of edge intelligence in ever-changing environments, we study on-device incremental learning constrained in limited computation resource in this paper. Current on-device training methods just focus on efficient training without considering the catastrophic forgetting, preventing the model getting stronger when continually exploring the world. To solve this problem, a direct solution is to involve the existing incremental learning mechanisms into the on-device training framework. Unfortunately, such a manner cannot work well as those mechanisms usually introduce large additional computational cost to the network optimization process, which would inevitably exceed the memory capacity of the edge devices. To address this issue, this paper makes an early effort to propose a simple but effective edge-friendly incremental learning framework. Based on an empirical study on the knowledge intensity of the kernel elements of the neural network, we find that the center kernel is the key for maximizing the knowledge intensity for learning new data, while freezing the other kernel elements would get a good balance on the model's capacity for overcoming catastrophic forgetting. Upon this finding, we further design a center-sensitive kernel optimization framework to largely alleviate the cost of the gradient computation and back-propagation. Besides, a dynamic channel element selection strategy is also proposed to facilitate a sparse orthogonal gradient projection for further reducing the optimization complexity, upon the knowledge explored from the new task data. Extensive experiments validate our method is efficient and effective, e.g., our method achieves average accuracy boost of 38.08% with even less memory and approximate computation compared to existing on-device training methods, indicating its significant potential for on-device incremental learning.

cs.LG↗

DGTR: Distributed Gaussian Turbo-Reconstruction for Sparse-View Vast Scenes

Novel-view synthesis (NVS) approaches play a critical role in vast scene reconstruction. However, these methods rely heavily on dense image inputs and prolonged training times, making them unsuitable where computational resources are limited. Additionally, few-shot methods often struggle with poor reconstruction quality in vast environments. This paper presents DGTR, a novel distributed framework for efficient Gaussian reconstruction for sparse-view vast scenes. Our approach divides the scene into regions, processed independently by drones with sparse image inputs. Using a feed-forward Gaussian model, we predict high-quality Gaussian primitives, followed by a global alignment algorithm to ensure geometric consistency. Synthetic views and depth priors are incorporated to further enhance training, while a distillation-based model aggregation mechanism enables efficient reconstruction. Our method achieves high-quality large-scale scene reconstruction and novel-view synthesis in significantly reduced training times, outperforming existing approaches in both speed and scalability. We demonstrate the effectiveness of our framework on vast aerial scenes, achieving high-quality results within minutes. Code will released on our [https://3d-aigc.github.io/DGTR].

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