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Dipendra Misra

Publications and source records attributed to Dipendra Misra.

36 records · Page 2Linked to original sources

Provable RL with Exogenous Distractors via Multistep Inverse Dynamics

Many real-world applications of reinforcement learning (RL) require the agent to deal with high-dimensional observations such as those generated from a megapixel camera. Prior work has addressed such problems with representation learning, through which the agent can provably extract endogenous, latent state information from raw observations and subsequently plan efficiently. However, such approaches can fail in the presence of temporally correlated noise in the observations, a phenomenon that is common in practice. We initiate the formal study of latent state discovery in the presence of such exogenous noise sources by proposing a new model, the Exogenous Block MDP (EX-BMDP), for rich observation RL. We start by establishing several negative results, by highlighting failure cases of prior representation learning based approaches. Then, we introduce the Predictive Path Elimination (PPE) algorithm, that learns a generalization of inverse dynamics and is provably sample and computationally efficient in EX-BMDPs when the endogenous state dynamics are near deterministic. The sample complexity of PPE depends polynomially on the size of the latent endogenous state space while not directly depending on the size of the observation space, nor the exogenous state space. We provide experiments on challenging exploration problems which show that our approach works empirically.

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Understanding Contrastive Learning Requires Incorporating Inductive Biases

Contrastive learning is a popular form of self-supervised learning that encourages augmentations (views) of the same input to have more similar representations compared to augmentations of different inputs. Recent attempts to theoretically explain the success of contrastive learning on downstream classification tasks prove guarantees depending on properties of {\em augmentations} and the value of {\em contrastive loss} of representations. We demonstrate that such analyses, that ignore {\em inductive biases} of the function class and training algorithm, cannot adequately explain the success of contrastive learning, even {\em provably} leading to vacuous guarantees in some settings. Extensive experiments on image and text domains highlight the ubiquity of this problem -- different function classes and algorithms behave very differently on downstream tasks, despite having the same augmentations and contrastive losses. Theoretical analysis is presented for the class of linear representations, where incorporating inductive biases of the function class allows contrastive learning to work with less stringent conditions compared to prior analyses.

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Investigating the Role of Negatives in Contrastive Representation Learning

Noise contrastive learning is a popular technique for unsupervised representation learning. In this approach, a representation is obtained via reduction to supervised learning, where given a notion of semantic similarity, the learner tries to distinguish a similar (positive) example from a collection of random (negative) examples. The success of modern contrastive learning pipelines relies on many parameters such as the choice of data augmentation, the number of negative examples, and the batch size; however, there is limited understanding as to how these parameters interact and affect downstream performance. We focus on disambiguating the role of one of these parameters: the number of negative examples. Theoretically, we show the existence of a collision-coverage trade-off suggesting that the optimal number of negative examples should scale with the number of underlying concepts in the data. Empirically, we scrutinize the role of the number of negatives in both NLP and vision tasks. In the NLP task, we find that the results broadly agree with our theory, while our vision experiments are murkier with performance sometimes even being insensitive to the number of negatives. We discuss plausible explanations for this behavior and suggest future directions to better align theory and practice.

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Interactive Learning from Activity Description

We present a novel interactive learning protocol that enables training request-fulfilling agents by verbally describing their activities. Unlike imitation learning (IL), our protocol allows the teaching agent to provide feedback in a language that is most appropriate for them. Compared with reward in reinforcement learning (RL), the description feedback is richer and allows for improved sample complexity. We develop a probabilistic framework and an algorithm that practically implements our protocol. Empirical results in two challenging request-fulfilling problems demonstrate the strengths of our approach: compared with RL baselines, it is more sample-efficient; compared with IL baselines, it achieves competitive success rates without requiring the teaching agent to be able to demonstrate the desired behavior using the learning agent's actions. Apart from empirical evaluation, we also provide theoretical guarantees for our algorithm under certain assumptions about the teacher and the environment.

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Have you tried Neural Topic Models? Comparative Analysis of Neural and Non-Neural Topic Models with Application to COVID-19 Twitter Data

Topic models are widely used in studying social phenomena. We conduct a comparative study examining state-of-the-art neural versus non-neural topic models, performing a rigorous quantitative and qualitative assessment on a dataset of tweets about the COVID-19 pandemic. Our results show that not only do neural topic models outperform their classical counterparts on standard evaluation metrics, but they also produce more coherent topics, which are of great benefit when studying complex social problems. We also propose a novel regularization term for neural topic models, which is designed to address the well-documented problem of mode collapse, and demonstrate its effectiveness.

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Learning the Linear Quadratic Regulator from Nonlinear Observations

We introduce a new problem setting for continuous control called the LQR with Rich Observations, or RichLQR. In our setting, the environment is summarized by a low-dimensional continuous latent state with linear dynamics and quadratic costs, but the agent operates on high-dimensional, nonlinear observations such as images from a camera. To enable sample-efficient learning, we assume that the learner has access to a class of decoder functions (e.g., neural networks) that is flexible enough to capture the mapping from observations to latent states. We introduce a new algorithm, RichID, which learns a near-optimal policy for the RichLQR with sample complexity scaling only with the dimension of the latent state space and the capacity of the decoder function class. RichID is oracle-efficient and accesses the decoder class only through calls to a least-squares regression oracle. Our results constitute the first provable sample complexity guarantee for continuous control with an unknown nonlinearity in the system model and general function approximation.

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Touchdown: Natural Language Navigation and Spatial Reasoning in Visual Street Environments

We study the problem of jointly reasoning about language and vision through a navigation and spatial reasoning task. We introduce the Touchdown task and dataset, where an agent must first follow navigation instructions in a real-life visual urban environment, and then identify a location described in natural language to find a hidden object at the goal position. The data contains 9,326 examples of English instructions and spatial descriptions paired with demonstrations. Empirical analysis shows the data presents an open challenge to existing methods, and qualitative linguistic analysis shows that the data displays richer use of spatial reasoning compared to related resources.

cs.CV↗

Kinematic State Abstraction and Provably Efficient Rich-Observation Reinforcement Learning

We present an algorithm, HOMER, for exploration and reinforcement learning in rich observation environments that are summarizable by an unknown latent state space. The algorithm interleaves representation learning to identify a new notion of kinematic state abstraction with strategic exploration to reach new states using the learned abstraction. The algorithm provably explores the environment with sample complexity scaling polynomially in the number of latent states and the time horizon, and, crucially, with no dependence on the size of the observation space, which could be infinitely large. This exploration guarantee further enables sample-efficient global policy optimization for any reward function. On the computational side, we show that the algorithm can be implemented efficiently whenever certain supervised learning problems are tractable. Empirically, we evaluate HOMER on a challenging exploration problem, where we show that the algorithm is exponentially more sample efficient than standard reinforcement learning baselines.

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CHALET: Cornell House Agent Learning Environment

We present CHALET, a 3D house simulator with support for navigation and manipulation. CHALET includes 58 rooms and 10 house configuration, and allows to easily create new house and room layouts. CHALET supports a range of common household activities, including moving objects, toggling appliances, and placing objects inside closeable containers. The environment and actions available are designed to create a challenging domain to train and evaluate autonomous agents, including for tasks that combine language, vision, and planning in a dynamic environment.

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Early Fusion for Goal Directed Robotic Vision

Building perceptual systems for robotics which perform well under tight computational budgets requires novel architectures which rethink the traditional computer vision pipeline. Modern vision architectures require the agent to build a summary representation of the entire scene, even if most of the input is irrelevant to the agent's current goal. In this work, we flip this paradigm, by introducing EarlyFusion vision models that condition on a goal to build custom representations for downstream tasks. We show that these goal specific representations can be learned more quickly, are substantially more parameter efficient, and more robust than existing attention mechanisms in our domain. We demonstrate the effectiveness of these methods on a simulated robotic item retrieval problem that is trained in a fully end-to-end manner via imitation learning.

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Combating the Compounding-Error Problem with a Multi-step Model

Model-based reinforcement learning is an appealing framework for creating agents that learn, plan, and act in sequential environments. Model-based algorithms typically involve learning a transition model that takes a state and an action and outputs the next state---a one-step model. This model can be composed with itself to enable predicting multiple steps into the future, but one-step prediction errors can get magnified, leading to unacceptable inaccuracy. This compounding-error problem plagues planning and undermines model-based reinforcement learning. In this paper, we address the compounding-error problem by introducing a multi-step model that directly outputs the outcome of executing a sequence of actions. Novel theoretical and empirical results indicate that the multi-step model is more conducive to efficient value-function estimation, and it yields better action selection compared to the one-step model. These results make a strong case for using multi-step models in the context of model-based reinforcement learning.

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Mapping Instructions to Actions in 3D Environments with Visual Goal Prediction

We propose to decompose instruction execution to goal prediction and action generation. We design a model that maps raw visual observations to goals using LINGUNET, a language-conditioned image generation network, and then generates the actions required to complete them. Our model is trained from demonstration only without external resources. To evaluate our approach, we introduce two benchmarks for instruction following: LANI, a navigation task; and CHAI, where an agent executes household instructions. Our evaluation demonstrates the advantages of our model decomposition, and illustrates the challenges posed by our new benchmarks.

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Mapping Navigation Instructions to Continuous Control Actions with Position-Visitation Prediction

We propose an approach for mapping natural language instructions and raw observations to continuous control of a quadcopter drone. Our model predicts interpretable position-visitation distributions indicating where the agent should go during execution and where it should stop, and uses the predicted distributions to select the actions to execute. This two-step model decomposition allows for simple and efficient training using a combination of supervised learning and imitation learning. We evaluate our approach with a realistic drone simulator, and demonstrate absolute task-completion accuracy improvements of 16.85% over two state-of-the-art instruction-following methods.

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Towards a Simple Approach to Multi-step Model-based Reinforcement Learning

When environmental interaction is expensive, model-based reinforcement learning offers a solution by planning ahead and avoiding costly mistakes. Model-based agents typically learn a single-step transition model. In this paper, we propose a multi-step model that predicts the outcome of an action sequence with variable length. We show that this model is easy to learn, and that the model can make policy-conditional predictions. We report preliminary results that show a clear advantage for the multi-step model compared to its one-step counterpart.

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Policy Shaping and Generalized Update Equations for Semantic Parsing from Denotations

Semantic parsing from denotations faces two key challenges in model training: (1) given only the denotations (e.g., answers), search for good candidate semantic parses, and (2) choose the best model update algorithm. We propose effective and general solutions to each of them. Using policy shaping, we bias the search procedure towards semantic parses that are more compatible to the text, which provide better supervision signals for training. In addition, we propose an update equation that generalizes three different families of learning algorithms, which enables fast model exploration. When experimented on a recently proposed sequential question answering dataset, our framework leads to a new state-of-the-art model that outperforms previous work by 5.0% absolute on exact match accuracy.

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Lipschitz Continuity in Model-based Reinforcement Learning

We examine the impact of learning Lipschitz continuous models in the context of model-based reinforcement learning. We provide a novel bound on multi-step prediction error of Lipschitz models where we quantify the error using the Wasserstein metric. We go on to prove an error bound for the value-function estimate arising from Lipschitz models and show that the estimated value function is itself Lipschitz. We conclude with empirical results that show the benefits of controlling the Lipschitz constant of neural-network models.

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Equivalence Between Wasserstein and Value-Aware Loss for Model-based Reinforcement Learning

Learning a generative model is a key component of model-based reinforcement learning. Though learning a good model in the tabular setting is a simple task, learning a useful model in the approximate setting is challenging. In this context, an important question is the loss function used for model learning as varying the loss function can have a remarkable impact on effectiveness of planning. Recently Farahmand et al. (2017) proposed a value-aware model learning (VAML) objective that captures the structure of value function during model learning. Using tools from Asadi et al. (2018), we show that minimizing the VAML objective is in fact equivalent to minimizing the Wasserstein metric. This equivalence improves our understanding of value-aware models, and also creates a theoretical foundation for applications of Wasserstein in model-based reinforcement~learning.

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Mapping Instructions and Visual Observations to Actions with Reinforcement Learning

We propose to directly map raw visual observations and text input to actions for instruction execution. While existing approaches assume access to structured environment representations or use a pipeline of separately trained models, we learn a single model to jointly reason about linguistic and visual input. We use reinforcement learning in a contextual bandit setting to train a neural network agent. To guide the agent's exploration, we use reward shaping with different forms of supervision. Our approach does not require intermediate representations, planning procedures, or training different models. We evaluate in a simulated environment, and show significant improvements over supervised learning and common reinforcement learning variants.

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