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Diyuan Liu

Publications and source records attributed to Diyuan Liu.

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iFLYTEK-Embodied-Omni Technical Report

General-purpose embodied agents must understand multimodal instructions, anticipate how their environment will evolve, and produce precise control actions over extended horizons. Existing approaches typically specialize in visual-language reasoning, video-based world modeling, or action generation, while cascaded pipelines that first synthesize future observations and then infer actions can introduce interface bottlenecks and compound prediction errors. We present iFLYTEK-Embodied-Omni, a unified multimodal foundation model that jointly models vision(videos and images), language, and action within a single Omni framework. Its modality-specific visual-language, video-generation, and action-generation components communicate through shared multimodal self-attention. This design establishes brain-cerebellum collaboration: the vision-language modeland video generation model form a high-level brain for instruction understanding, task planning, progress tracking, and future visual-state prediction, whereas the action generation modelserves as a low-level cerebellum that directly converts planned subgoals and shared multimodal context into executable action chunks. To develop these capabilities, we combine action-annotated and action-free embodied videos from human demonstrations and robot interactions with embodied reasoning, embodied perception, and general-purpose image-text data to construct a comprehensive dataset. We further adopt a four-stage strategy that progressively trains the VLM, VGM, and AGM before jointly fine-tuning the complete model.

cs.AI

Bridging Scale Discrepancies in Robotic Control via Language-Based Action Representations

Recent end-to-end robotic manipulation research increasingly adopts architectures inspired by large language models to enable robust manipulation. However, a critical challenge arises from severe distribution shifts between robotic action data, primarily due to substantial numerical variations in action commands across diverse robotic platforms and tasks, hindering the effective transfer of pretrained knowledge. To address this limitation, we propose a semantically grounded linguistic representation to normalize actions for efficient pretraining. Unlike conventional discretized action representations that are sensitive to numerical scales, the motion representation specifically disregards numeric scale effects, emphasizing directionality instead. This abstraction mitigates distribution shifts, yielding a more generalizable pretraining representation. Moreover, using the motion representation narrows the feature distance between action tokens and standard vocabulary tokens, mitigating modality gaps. Multi-task experiments on two benchmarks demonstrate that the proposed method significantly improves generalization performance and transferability in robotic manipulation tasks.

cs.RO

The Multimodal Information based Speech Processing (MISP) 2022 Challenge: Audio-Visual Diarization and Recognition

The Multi-modal Information based Speech Processing (MISP) challenge aims to extend the application of signal processing technology in specific scenarios by promoting the research into wake-up words, speaker diarization, speech recognition, and other technologies. The MISP2022 challenge has two tracks: 1) audio-visual speaker diarization (AVSD), aiming to solve ``who spoken when'' using both audio and visual data; 2) a novel audio-visual diarization and recognition (AVDR) task that focuses on addressing ``who spoken what when'' with audio-visual speaker diarization results. Both tracks focus on the Chinese language, and use far-field audio and video in real home-tv scenarios: 2-6 people communicating each other with TV noise in the background. This paper introduces the dataset, track settings, and baselines of the MISP2022 challenge. Our analyses of experiments and examples indicate the good performance of AVDR baseline system, and the potential difficulties in this challenge due to, e.g., the far-field video quality, the presence of TV noise in the background, and the indistinguishable speakers.

cs.MM