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Djamila Aouada

Publications and source records attributed to Djamila Aouada.

At least 73 records · Page 4Linked to original sources

A Survey on Deep Learning-Based Monocular Spacecraft Pose Estimation: Current State, Limitations and Prospects

Estimating the pose of an uncooperative spacecraft is an important computer vision problem for enabling the deployment of automatic vision-based systems in orbit, with applications ranging from on-orbit servicing to space debris removal. Following the general trend in computer vision, more and more works have been focusing on leveraging Deep Learning (DL) methods to address this problem. However and despite promising research-stage results, major challenges preventing the use of such methods in real-life missions still stand in the way. In particular, the deployment of such computation-intensive algorithms is still under-investigated, while the performance drop when training on synthetic and testing on real images remains to mitigate. The primary goal of this survey is to describe the current DL-based methods for spacecraft pose estimation in a comprehensive manner. The secondary goal is to help define the limitations towards the effective deployment of DL-based spacecraft pose estimation solutions for reliable autonomous vision-based applications. To this end, the survey first summarises the existing algorithms according to two approaches: hybrid modular pipelines and direct end-to-end regression methods. A comparison of algorithms is presented not only in terms of pose accuracy but also with a focus on network architectures and models' sizes keeping potential deployment in mind. Then, current monocular spacecraft pose estimation datasets used to train and test these methods are discussed. The data generation methods: simulators and testbeds, the domain gap and the performance drop between synthetically generated and lab/space collected images and the potential solutions are also discussed. Finally, the paper presents open research questions and future directions in the field, drawing parallels with other computer vision applications.

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SepicNet: Sharp Edges Recovery by Parametric Inference of Curves in 3D Shapes

3D scanning as a technique to digitize objects in reality and create their 3D models, is used in many fields and areas. Though the quality of 3D scans depends on the technical characteristics of the 3D scanner, the common drawback is the smoothing of fine details, or the edges of an object. We introduce SepicNet, a novel deep network for the detection and parametrization of sharp edges in 3D shapes as primitive curves. To make the network end-to-end trainable, we formulate the curve fitting in a differentiable manner. We develop an adaptive point cloud sampling technique that captures the sharp features better than uniform sampling. The experiments were conducted on a newly introduced large-scale dataset of 50k 3D scans, where the sharp edge annotations were extracted from their parametric CAD models, and demonstrate significant improvement over state-of-the-art methods.

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Lessons from a Space Lab -- An Image Acquisition Perspective

The use of Deep Learning (DL) algorithms has improved the performance of vision-based space applications in recent years. However, generating large amounts of annotated data for training these DL algorithms has proven challenging. While synthetically generated images can be used, the DL models trained on synthetic data are often susceptible to performance degradation, when tested in real-world environments. In this context, the Interdisciplinary Center of Security, Reliability and Trust (SnT) at the University of Luxembourg has developed the 'SnT Zero-G Lab', for training and validating vision-based space algorithms in conditions emulating real-world space environments. An important aspect of the SnT Zero-G Lab development was the equipment selection. From the lessons learned during the lab development, this article presents a systematic approach combining market survey and experimental analyses for equipment selection. In particular, the article focus on the image acquisition equipment in a space lab: background materials, cameras and illumination lamps. The results from the experiment analyses show that the market survey complimented by experimental analyses is required for effective equipment selection in a space lab development project.

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A New Perspective for Understanding Generalization Gap of Deep Neural Networks Trained with Large Batch Sizes

Deep neural networks (DNNs) are typically optimized using various forms of mini-batch gradient descent algorithm. A major motivation for mini-batch gradient descent is that with a suitably chosen batch size, available computing resources can be optimally utilized (including parallelization) for fast model training. However, many works report the progressive loss of model generalization when the training batch size is increased beyond some limits. This is a scenario commonly referred to as generalization gap. Although several works have proposed different methods for alleviating the generalization gap problem, a unanimous account for understanding generalization gap is still lacking in the literature. This is especially important given that recent works have observed that several proposed solutions for generalization gap problem such learning rate scaling and increased training budget do not indeed resolve it. As such, our main exposition in this paper is to investigate and provide new perspectives for the source of generalization loss for DNNs trained with a large batch size. Our analysis suggests that large training batch size results in increased near-rank loss of units' activation (i.e. output) tensors, which consequently impacts model optimization and generalization. Extensive experiments are performed for validation on popular DNN models such as VGG-16, residual network (ResNet-56) and LeNet-5 using CIFAR-10, CIFAR-100, Fashion-MNIST and MNIST datasets.

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TSCom-Net: Coarse-to-Fine 3D Textured Shape Completion Network

Reconstructing 3D human body shapes from 3D partial textured scans remains a fundamental task for many computer vision and graphics applications -- e.g., body animation, and virtual dressing. We propose a new neural network architecture for 3D body shape and high-resolution texture completion -- BCom-Net -- that can reconstruct the full geometry from mid-level to high-level partial input scans. We decompose the overall reconstruction task into two stages - first, a joint implicit learning network (SCom-Net and TCom-Net) that takes a voxelized scan and its occupancy grid as input to reconstruct the full body shape and predict vertex textures. Second, a high-resolution texture completion network, that utilizes the predicted coarse vertex textures to inpaint the missing parts of the partial 'texture atlas'. A thorough experimental evaluation on 3DBodyTex.V2 dataset shows that our method achieves competitive results with respect to the state-of-the-art while generalizing to different types and levels of partial shapes. The proposed method has also ranked second in the track1 of SHApe Recovery from Partial textured 3D scans (SHARP [38,1]) 2022 challenge1.

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CADOps-Net: Jointly Learning CAD Operation Types and Steps from Boundary-Representations

3D reverse engineering is a long sought-after, yet not completely achieved goal in the Computer-Aided Design (CAD) industry. The objective is to recover the construction history of a CAD model. Starting from a Boundary Representation (B-Rep) of a CAD model, this paper proposes a new deep neural network, CADOps-Net, that jointly learns the CAD operation types and the decomposition into different CAD operation steps. This joint learning allows to divide a B-Rep into parts that were created by various types of CAD operations at the same construction step; therefore providing relevant information for further recovery of the design history. Furthermore, we propose the novel CC3D-Ops dataset that includes over $37k$ CAD models annotated with CAD operation type labels and step labels. Compared to existing datasets, the complexity and variety of CC3D-Ops models are closer to those used for industrial purposes. Our experiments, conducted on the proposed CC3D-Ops and the publicly available Fusion360 datasets, demonstrate the competitive performance of CADOps-Net with respect to state-of-the-art, and confirm the importance of the joint learning of CAD operation types and steps.

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Leveraging Equivariant Features for Absolute Pose Regression

While end-to-end approaches have achieved state-of-the-art performance in many perception tasks, they are not yet able to compete with 3D geometry-based methods in pose estimation. Moreover, absolute pose regression has been shown to be more related to image retrieval. As a result, we hypothesize that the statistical features learned by classical Convolutional Neural Networks do not carry enough geometric information to reliably solve this inherently geometric task. In this paper, we demonstrate how a translation and rotation equivariant Convolutional Neural Network directly induces representations of camera motions into the feature space. We then show that this geometric property allows for implicitly augmenting the training data under a whole group of image plane-preserving transformations. Therefore, we argue that directly learning equivariant features is preferable than learning data-intensive intermediate representations. Comprehensive experimental validation demonstrates that our lightweight model outperforms existing ones on standard datasets.

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LSPnet: A 2D Localization-oriented Spacecraft Pose Estimation Neural Network

Being capable of estimating the pose of uncooperative objects in space has been proposed as a key asset for enabling safe close-proximity operations such as space rendezvous, in-orbit servicing and active debris removal. Usual approaches for pose estimation involve classical computer vision-based solutions or the application of Deep Learning (DL) techniques. This work explores a novel DL-based methodology, using Convolutional Neural Networks (CNNs), for estimating the pose of uncooperative spacecrafts. Contrary to other approaches, the proposed CNN directly regresses poses without needing any prior 3D information. Moreover, bounding boxes of the spacecraft in the image are predicted in a simple, yet efficient manner. The performed experiments show how this work competes with the state-of-the-art in uncooperative spacecraft pose estimation, including works which require 3D information as well as works which predict bounding boxes through sophisticated CNNs.

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Face-GCN: A Graph Convolutional Network for 3D Dynamic Face Identification/Recognition

Face identification/recognition has significantly advanced over the past years. However, most of the proposed approaches rely on static RGB frames and on neutral facial expressions. This has two disadvantages. First, important facial shape cues are ignored. Second, facial deformations due to expressions can have an impact on the performance of such a method. In this paper, we propose a novel framework for dynamic 3D face identification/recognition based on facial keypoints. Each dynamic sequence of facial expressions is represented as a spatio-temporal graph, which is constructed using 3D facial landmarks. Each graph node contains local shape and texture features that are extracted from its neighborhood. For the classification/identification of faces, a Spatio-temporal Graph Convolutional Network (ST-GCN) is used. Finally, we evaluate our approach on a challenging dynamic 3D facial expression dataset.

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Disentangled Face Identity Representations for joint 3D Face Recognition and Expression Neutralisation

In this paper, we propose a new deep learning-based approach for disentangling face identity representations from expressive 3D faces. Given a 3D face, our approach not only extracts a disentangled identity representation but also generates a realistic 3D face with a neutral expression while predicting its identity. The proposed network consists of three components; (1) a Graph Convolutional Autoencoder (GCA) to encode the 3D faces into latent representations, (2) a Generative Adversarial Network (GAN) that translates the latent representations of expressive faces into those of neutral faces, (3) and an identity recognition sub-network taking advantage of the neutralized latent representations for 3D face recognition. The whole network is trained in an end-to-end manner. Experiments are conducted on three publicly available datasets showing the effectiveness of the proposed approach.

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SPARK: SPAcecraft Recognition leveraging Knowledge of Space Environment

This paper proposes the SPARK dataset as a new unique space object multi-modal image dataset. Image-based object recognition is an important component of Space Situational Awareness, especially for applications such as on-orbit servicing, active debris removal, and satellite formation. However, the lack of sufficient annotated space data has limited research efforts in developing data-driven spacecraft recognition approaches. The SPARK dataset has been generated under a realistic space simulation environment, with a large diversity in sensing conditions for different orbital scenarios. It provides about 150k images per modality, RGB and depth, and 11 classes for spacecrafts and debris. This dataset offers an opportunity to benchmark and further develop object recognition, classification and detection algorithms, as well as multi-modal RGB-Depth approaches under space sensing conditions. Preliminary experimental evaluation validates the relevance of the data, and highlights interesting challenging scenarios specific to the space environment.

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PvDeConv: Point-Voxel Deconvolution for Autoencoding CAD Construction in 3D

We propose a Point-Voxel DeConvolution (PVDeConv) module for 3D data autoencoder. To demonstrate its efficiency we learn to synthesize high-resolution point clouds of 10k points that densely describe the underlying geometry of Computer Aided Design (CAD) models. Scanning artifacts, such as protrusions, missing parts, smoothed edges and holes, inevitably appear in real 3D scans of fabricated CAD objects. Learning the original CAD model construction from a 3D scan requires a ground truth to be available together with the corresponding 3D scan of an object. To solve the gap, we introduce a new dedicated dataset, the CC3D, containing 50k+ pairs of CAD models and their corresponding 3D meshes. This dataset is used to learn a convolutional autoencoder for point clouds sampled from the pairs of 3D scans - CAD models. The challenges of this new dataset are demonstrated in comparison with other generative point cloud sampling models trained on ShapeNet. The CC3D autoencoder is efficient with respect to memory consumption and training time as compared to stateof-the-art models for 3D data generation.

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SHARP 2020: The 1st Shape Recovery from Partial Textured 3D Scans Challenge Results

The SHApe Recovery from Partial textured 3D scans challenge, SHARP 2020, is the first edition of a challenge fostering and benchmarking methods for recovering complete textured 3D scans from raw incomplete data. SHARP 2020 is organised as a workshop in conjunction with ECCV 2020. There are two complementary challenges, the first one on 3D human scans, and the second one on generic objects. Challenge 1 is further split into two tracks, focusing, first, on large body and clothing regions, and, second, on fine body details. A novel evaluation metric is proposed to quantify jointly the shape reconstruction, the texture reconstruction and the amount of completed data. Additionally, two unique datasets of 3D scans are proposed, to provide raw ground-truth data for the benchmarks. The datasets are released to the scientific community. Moreover, an accompanying custom library of software routines is also released to the scientific community. It allows for processing 3D scans, generating partial data and performing the evaluation. Results of the competition, analysed in comparison to baselines, show the validity of the proposed evaluation metrics, and highlight the challenging aspects of the task and of the datasets. Details on the SHARP 2020 challenge can be found at https://cvi2.uni.lu/sharp2020/.

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3DBooSTeR: 3D Body Shape and Texture Recovery

We propose 3DBooSTeR, a novel method to recover a textured 3D body mesh from a textured partial 3D scan. With the advent of virtual and augmented reality, there is a demand for creating realistic and high-fidelity digital 3D human representations. However, 3D scanning systems can only capture the 3D human body shape up to some level of defects due to its complexity, including occlusion between body parts, varying levels of details, shape deformations and the articulated skeleton. Textured 3D mesh completion is thus important to enhance 3D acquisitions. The proposed approach decouples the shape and texture completion into two sequential tasks. The shape is recovered by an encoder-decoder network deforming a template body mesh. The texture is subsequently obtained by projecting the partial texture onto the template mesh before inpainting the corresponding texture map with a novel approach. The approach is validated on the 3DBodyTex.v2 dataset.

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Towards Generalization of 3D Human Pose Estimation In The Wild

In this paper, we propose 3DBodyTex.Pose, a dataset that addresses the task of 3D human pose estimation in-the-wild. Generalization to in-the-wild images remains limited due to the lack of adequate datasets. Existent ones are usually collected in indoor controlled environments where motion capture systems are used to obtain the 3D ground-truth annotations of humans. 3DBodyTex.Pose offers high quality and rich data containing 405 different real subjects in various clothing and poses, and 81k image samples with ground-truth 2D and 3D pose annotations. These images are generated from 200 viewpoints among which 70 challenging extreme viewpoints. This data was created starting from high resolution textured 3D body scans and by incorporating various realistic backgrounds. Retraining a state-of-the-art 3D pose estimation approach using data augmented with 3DBodyTex.Pose showed promising improvement in the overall performance, and a sensible decrease in the per joint position error when testing on challenging viewpoints. The 3DBodyTex.Pose is expected to offer the research community with new possibilities for generalizing 3D pose estimation from monocular in-the-wild images.

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Vertex Feature Encoding and Hierarchical Temporal Modeling in a Spatial-Temporal Graph Convolutional Network for Action Recognition

This paper extends the Spatial-Temporal Graph Convolutional Network (ST-GCN) for skeleton-based action recognition by introducing two novel modules, namely, the Graph Vertex Feature Encoder (GVFE) and the Dilated Hierarchical Temporal Convolutional Network (DH-TCN). On the one hand, the GVFE module learns appropriate vertex features for action recognition by encoding raw skeleton data into a new feature space. On the other hand, the DH-TCN module is capable of capturing both short-term and long-term temporal dependencies using a hierarchical dilated convolutional network. Experiments have been conducted on the challenging NTU RGB-D-60 and NTU RGB-D 120 datasets. The obtained results show that our method competes with state-of-the-art approaches while using a smaller number of layers and parameters; thus reducing the required training time and memory.

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Bi-objective Framework for Sensor Fusion in RGB-D Multi-View Systems: Applications in Calibration

Complete and textured 3D reconstruction of dynamic scenes has been facilitated by mapped RGB and depth information acquired by RGB-D cameras based multi-view systems. One of the most critical steps in such multi-view systems is to determine the relative poses of all cameras via a process known as extrinsic calibration. In this work, we propose a sensor fusion framework based on a weighted bi-objective optimization for refinement of extrinsic calibration tailored for RGB-D multi-view systems. The weighted bi-objective cost function, which makes use of 2D information from RGB images and 3D information from depth images, is analytically derived via the Maximum Likelihood (ML) method. The weighting factor appears as a function of noise in 2D and 3D measurements and takes into account the affect of residual errors on the optimization. We propose an iterative scheme to estimate noise variances in 2D and 3D measurements, for simultaneously computing the weighting factor together with the camera poses. An extensive quantitative and qualitative evaluation of the proposed approach shows improved calibration performance as compared to refinement schemes which use only 2D or 3D measurement information.

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Localized Trajectories for 2D and 3D Action Recognition

The Dense Trajectories concept is one of the most successful approaches in action recognition, suitable for scenarios involving a significant amount of motion. However, due to noise and background motion, many generated trajectories are irrelevant to the actual human activity and can potentially lead to performance degradation. In this paper, we propose Localized Trajectories as an improved version of Dense Trajectories where motion trajectories are clustered around human body joints provided by RGB-D cameras and then encoded by local Bag-of-Words. As a result, the Localized Trajectories concept provides a more discriminative representation of actions as compared to Dense Trajectories. Moreover, we generalize Localized Trajectories to 3D by using the modalities offered by RGB-D cameras. One of the main advantages of using RGB-D data to generate trajectories is that they include radial displacements that are perpendicular to the image plane. Extensive experiments and analysis are carried out on five different datasets.

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