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Dmitry Ivanov

Publications and source records attributed to Dmitry Ivanov.

At least 19 recordsLinked to original sources

A Geometrically Parameterized Quasi-Stationary 3D Model for High-Frequency Induction Tube Welding

A three-dimensional multiphysics finite element framework for the simulation of high-frequency induction welding of tubes is presented. The model couples a time-harmonic magnetic scalar potential formulation with a stabilized quasi-stationary advection-diffusion heat transport equation, enabling accurate prediction of electromagnetic and thermal fields under industrial operating conditions. The framework incorporates parameterized geometry generation and semi-automated, physics-tailored mesh construction and is implemented using the open-source tools GetDP and Gmsh. Validation against measurements from a commercial induction welding line for AISI 304 stainless steel tubes demonstrates good agreement with operating data. The validated model is subsequently applied to investigate the influence of impeder material by comparing a conventional FeNiZnV ferrite with the soft magnetic composite Ferrotron 559H for the induction welding of AISI 304 stainless steel tubes.

physics.comp-ph

Operations & Supply Chain Management: Principles and Practice

Operations and Supply Chain Management (OSCM) has continually evolved, incorporating a broad array of strategies, frameworks, and technologies to address complex challenges across industries. This encyclopedic article provides a comprehensive overview of contemporary strategies, tools, methods, principles, and best practices that define the field's cutting-edge advancements. It also explores the diverse environments where OSCM principles have been effectively implemented. The article is meant to be read in a nonlinear fashion. It should be used as a point of reference or first-port-of-call for a diverse pool of readers: academics, researchers, students, and practitioners.

cs.CY

Multimodal Search on a Line

Inspired by the diverse set of technologies used in underground object detection and imaging, we introduce a novel multimodal linear search problem whereby a single searcher starts at the origin and must find a target that can only be detected when the searcher moves through its location using the correct of $p$ possible search modes. The target's location, its distance $d$ from the origin, and the correct search mode are all initially unknown to the searcher. We prove tight upper and lower bounds on the competitive ratio for this problem. Specifically, we show that when $p$ is odd, the optimal competitive ratio is given by $2p+3+\sqrt{8(p+1)}$, whereas when $p$ is even, the optimal competitive ratio is given by $c$: the unique solution to $(c-1)^4-4p(c+1)^2(c-p-1)=0$ in the interval $\left[2p+1+\sqrt{8p},\infty\right)$. This solution $c$ has the explicit bounds $2p+3+\sqrt{8(p-1)}\leq c\leq 2p+3+\sqrt{8p}$. The optimal algorithms we propose require the searcher to move infinitesimal distances and change directions infinitely many times within finite intervals. To better suit practical applications, we also propose an approximation algorithm with a competitive ratio of $c+\varepsilon$ (where $c$ is the optimal competitive ratio and $\varepsilon > 0$ is an arbitrarily small constant). This algorithm involves the searcher moving finite distances and changing directions a finite number of times within any finite interval.

cs.DM

Efficacy of Synthetic Data as a Benchmark

Large language models (LLMs) have enabled a range of applications in zero-shot and few-shot learning settings, including the generation of synthetic datasets for training and testing. However, to reliably use these synthetic datasets, it is essential to understand how representative they are of real-world data. We investigate this by assessing the effectiveness of generating synthetic data through LLM and using it as a benchmark for various NLP tasks. Our experiments across six datasets, and three different tasks, show that while synthetic data can effectively capture performance of various methods for simpler tasks, such as intent classification, it falls short for more complex tasks like named entity recognition. Additionally, we propose a new metric called the bias factor, which evaluates the biases introduced when the same LLM is used to both generate benchmarking data and to perform the tasks. We find that smaller LLMs exhibit biases towards their own generated data, whereas larger models do not. Overall, our findings suggest that the effectiveness of synthetic data as a benchmark varies depending on the task, and that practitioners should rely on data generated from multiple larger models whenever possible.

cs.CL

ASR Benchmarking: Need for a More Representative Conversational Dataset

Automatic Speech Recognition (ASR) systems have achieved remarkable performance on widely used benchmarks such as LibriSpeech and Fleurs. However, these benchmarks do not adequately reflect the complexities of real-world conversational environments, where speech is often unstructured and contains disfluencies such as pauses, interruptions, and diverse accents. In this study, we introduce a multilingual conversational dataset, derived from TalkBank, consisting of unstructured phone conversation between adults. Our results show a significant performance drop across various state-of-the-art ASR models when tested in conversational settings. Furthermore, we observe a correlation between Word Error Rate and the presence of speech disfluencies, highlighting the critical need for more realistic, conversational ASR benchmarks.

cs.CL

Linear Search for an Escaping Target with Unknown Speed

We consider linear search for an escaping target whose speed and initial position are unknown to the searcher. A searcher (an autonomous mobile agent) is initially placed at the origin of the real line and can move with maximum speed $1$ in either direction along the line. An oblivious mobile target that is moving away from the origin with an unknown constant speed $v<1$ is initially placed by an adversary on the infinite line at distance $d$ from the origin in an unknown direction. We consider two cases, depending on whether $d$ is known or unknown. The main contribution of this paper is to prove a new lower bound and give algorithms leading to new upper bounds for search in these settings. This results in an optimal (up to lower order terms in the exponent) competitive ratio in the case where $d$ is known and improved upper and lower bounds for the case where $d$ is unknown. Our results solve an open problem proposed in [Coleman et al., Proc. OPODIS 2022].

cs.DM

Trigram-Based Persistent IDE Indices with Quick Startup

One common way to speed up the find operation within a set of text files involves a trigram index. This structure is merely a map from a trigram (sequence consisting of three characters) to a set of files which contain it. When searching for a pattern, potential file locations are identified by intersecting the sets related to the trigrams in the pattern. Then, the search proceeds only in these files. However, in a code repository, the trigram index evolves across different versions. Upon checking out a new version, this index is typically built from scratch, which is a time-consuming task, while we want our index to have almost zero-time startup. Thus, we explore the persistent version of a trigram index for full-text and key word patterns search. Our approach just uses the current version of the trigram index and applies only the changes between versions during checkout, significantly enhancing performance. Furthermore, we extend our data structure to accommodate CamelHump search for class and function names.

cs.SE

Personalized Reinforcement Learning with a Budget of Policies

Personalization in machine learning (ML) tailors models' decisions to the individual characteristics of users. While this approach has seen success in areas like recommender systems, its expansion into high-stakes fields such as healthcare and autonomous driving is hindered by the extensive regulatory approval processes involved. To address this challenge, we propose a novel framework termed represented Markov Decision Processes (r-MDPs) that is designed to balance the need for personalization with the regulatory constraints. In an r-MDP, we cater to a diverse user population, each with unique preferences, through interaction with a small set of representative policies. Our objective is twofold: efficiently match each user to an appropriate representative policy and simultaneously optimize these policies to maximize overall social welfare. We develop two deep reinforcement learning algorithms that efficiently solve r-MDPs. These algorithms draw inspiration from the principles of classic K-means clustering and are underpinned by robust theoretical foundations. Our empirical investigations, conducted across a variety of simulated environments, showcase the algorithms' ability to facilitate meaningful personalization even under constrained policy budgets. Furthermore, they demonstrate scalability, efficiently adapting to larger policy budgets.

cs.LG

Deep Contract Design via Discontinuous Networks

Contract design involves a principal who establishes contractual agreements about payments for outcomes that arise from the actions of an agent. In this paper, we initiate the study of deep learning for the automated design of optimal contracts. We introduce a novel representation: the Discontinuous ReLU (DeLU) network, which models the principal's utility as a discontinuous piecewise affine function of the design of a contract where each piece corresponds to the agent taking a particular action. DeLU networks implicitly learn closed-form expressions for the incentive compatibility constraints of the agent and the utility maximization objective of the principal, and support parallel inference on each piece through linear programming or interior-point methods that solve for optimal contracts. We provide empirical results that demonstrate success in approximating the principal's utility function with a small number of training samples and scaling to find approximately optimal contracts on problems with a large number of actions and outcomes.

cs.LG

Mediated Multi-Agent Reinforcement Learning

The majority of Multi-Agent Reinforcement Learning (MARL) literature equates the cooperation of self-interested agents in mixed environments to the problem of social welfare maximization, allowing agents to arbitrarily share rewards and private information. This results in agents that forgo their individual goals in favour of social good, which can potentially be exploited by selfish defectors. We argue that cooperation also requires agents' identities and boundaries to be respected by making sure that the emergent behaviour is an equilibrium, i.e., a convention that no agent can deviate from and receive higher individual payoffs. Inspired by advances in mechanism design, we propose to solve the problem of cooperation, defined as finding socially beneficial equilibrium, by using mediators. A mediator is a benevolent entity that may act on behalf of agents, but only for the agents that agree to it. We show how a mediator can be trained alongside agents with policy gradient to maximize social welfare subject to constraints that encourage agents to cooperate through the mediator. Our experiments in matrix and iterative games highlight the potential power of applying mediators in MARL.

cs.MA

Benchmark Framework with Skewed Workloads

In this work, we present a new benchmarking suite with new real-life inspired skewed workloads to test the performance of concurrent index data structures. We started this project to prepare workloads specifically for self-adjusting data structures, i.e., they handle more frequent requests faster, and, thus, should perform better than their standard counterparts. We looked over the commonly used suites to test performance of concurrent indices trying to find an inspiration: Synchrobench, Setbench, YCSB, and TPC - and we found several issues with them. The major problem is that they are not flexible: it is difficult to introduce new workloads, it is difficult to set the duration of the experiments, and it is difficult to change the parameters. We decided to solve this issue by presenting a new suite based on Synchrobench. Finally, we highlight the problem of measuring performance of data structures. We show that the relative performance of data structures highly depends on the workload: it is not clear which data structure is best. For that, we take three state-of-the-art concurrent binary search trees and run them on the workloads from our benchmarking suite. As a result, we get six experiments with all possible relative performance of the chosen data structures.

cs.DC

Optimal-er Auctions through Attention

RegretNet is a recent breakthrough in the automated design of revenue-maximizing auctions. It combines the flexibility of deep learning with the regret-based approach to relax the Incentive Compatibility (IC) constraint (that participants prefer to bid truthfully) in order to approximate optimal auctions. We propose two independent improvements of RegretNet. The first is a neural architecture denoted as RegretFormer that is based on attention layers. The second is a loss function that requires explicit specification of an acceptable IC violation denoted as regret budget. We investigate both modifications in an extensive experimental study that includes settings with constant and inconstant number of items and participants, as well as novel validation procedures tailored to regret-based approaches. We find that RegretFormer consistently outperforms RegretNet in revenue (i.e. is optimal-er) and that our loss function both simplifies hyperparameter tuning and allows to unambiguously control the revenue-regret trade-off by selecting the regret budget.

cs.LG

Neuromorphic Artificial Intelligence Systems

Modern AI systems, based on von Neumann architecture and classical neural networks, have a number of fundamental limitations in comparison with the brain. This article discusses such limitations and the ways they can be mitigated. Next, it presents an overview of currently available neuromorphic AI projects in which these limitations are overcame by bringing some brain features into the functioning and organization of computing systems (TrueNorth, Loihi, Tianjic, SpiNNaker, BrainScaleS, NeuronFlow, DYNAP, Akida). Also, the article presents the principle of classifying neuromorphic AI systems by the brain features they use (neural networks, parallelism and asynchrony, impulse nature of information transfer, local learning, sparsity, analog and in-memory computing). In addition to new architectural approaches used in neuromorphic devices based on existing silicon microelectronics technologies, the article also discusses the prospects of using new memristor element base. Examples of recent advances in the use of memristors in euromorphic applications are also given.

cs.NE

Neural Network Optimization for Reinforcement Learning Tasks Using Sparse Computations

This article proposes a sparse computation-based method for optimizing neural networks for reinforcement learning (RL) tasks. This method combines two ideas: neural network pruning and taking into account input data correlations; it makes it possible to update neuron states only when changes in them exceed a certain threshold. It significantly reduces the number of multiplications when running neural networks. We tested different RL tasks and achieved 20-150x reduction in the number of multiplications. There were no substantial performance losses; sometimes the performance even improved.

cs.LG

Self-Imitation Learning from Demonstrations

Despite the numerous breakthroughs achieved with Reinforcement Learning (RL), solving environments with sparse rewards remains a challenging task that requires sophisticated exploration. Learning from Demonstrations (LfD) remedies this issue by guiding the agent's exploration towards states experienced by an expert. Naturally, the benefits of this approach hinge on the quality of demonstrations, which are rarely optimal in realistic scenarios. Modern LfD algorithms require meticulous tuning of hyperparameters that control the influence of demonstrations and, as we show in the paper, struggle with learning from suboptimal demonstrations. To address these issues, we extend Self-Imitation Learning (SIL), a recent RL algorithm that exploits the agent's past good experience, to the LfD setup by initializing its replay buffer with demonstrations. We denote our algorithm as SIL from Demonstrations (SILfD). We empirically show that SILfD can learn from demonstrations that are noisy or far from optimal and can automatically adjust the influence of demonstrations throughout the training without additional hyperparameters or handcrafted schedules. We also find SILfD superior to the existing state-of-the-art LfD algorithms in sparse environments, especially when demonstrations are highly suboptimal.

cs.LG

Improving State-of-the-Art in One-Class Classification by Leveraging Unlabeled Data

When dealing with binary classification of data with only one labeled class data scientists employ two main approaches, namely One-Class (OC) classification and Positive Unlabeled (PU) learning. The former only learns from labeled positive data, whereas the latter also utilizes unlabeled data to improve the overall performance. Since PU learning utilizes more data, we might be prone to think that when unlabeled data is available, the go-to algorithms should always come from the PU group. However, we find that this is not always the case if unlabeled data is unreliable, i.e. contains limited or biased latent negative data. We perform an extensive experimental study of a wide list of state-of-the-art OC and PU algorithms in various scenarios as far as unlabeled data reliability is concerned. Furthermore, we propose PU modifications of state-of-the-art OC algorithms that are robust to unreliable unlabeled data, as well as a guideline to similarly modify other OC algorithms. Our main practical recommendation is to use state-of-the-art PU algorithms when unlabeled data is reliable and to use the proposed modifications of state-of-the-art OC algorithms otherwise. Additionally, we outline procedures to distinguish the cases of reliable and unreliable unlabeled data using statistical tests.

cs.LG

Theory for heating of metals assisted by Surface Plasmon Polaritons

We propose a model accounting for plasmons within a two temperature description, to investigate the role of surface plasmon polaritons (SPP) in the energy redistribution between laser excited electrons and the lattice, leading to surface restructuring of the material. This energy transfer can lead to the creation of laser induced surface structures in metals illuminated by an ultrashort laser pulse. The Two Temperature Model + Plasmon (TTM+P) equations are constructed by applying perturbation theory on the energy-, momentum- and density conservation equations of free electrons in metals. We consider three subsystems: the lattice, the thermalized electrons and the SPP, subject to an external laser field irradiation. The interference between the laser and SPP fields leads to spatially modulated energy absorption by the electronic system, and, through electron-phonon collisions, periodically shapes the lattice temperature. A numerical analysis is performed on a 1D model for gold. We show the emergence of a periodic modulation of the lattice temperature, which may contribute to laser induced periodic surface structures (LIPSS).

cond-mat.mes-hall

Flatland Competition 2020: MAPF and MARL for Efficient Train Coordination on a Grid World

The Flatland competition aimed at finding novel approaches to solve the vehicle re-scheduling problem (VRSP). The VRSP is concerned with scheduling trips in traffic networks and the re-scheduling of vehicles when disruptions occur, for example the breakdown of a vehicle. While solving the VRSP in various settings has been an active area in operations research (OR) for decades, the ever-growing complexity of modern railway networks makes dynamic real-time scheduling of traffic virtually impossible. Recently, multi-agent reinforcement learning (MARL) has successfully tackled challenging tasks where many agents need to be coordinated, such as multiplayer video games. However, the coordination of hundreds of agents in a real-life setting like a railway network remains challenging and the Flatland environment used for the competition models these real-world properties in a simplified manner. Submissions had to bring as many trains (agents) to their target stations in as little time as possible. While the best submissions were in the OR category, participants found many promising MARL approaches. Using both centralized and decentralized learning based approaches, top submissions used graph representations of the environment to construct tree-based observations. Further, different coordination mechanisms were implemented, such as communication and prioritization between agents. This paper presents the competition setup, four outstanding solutions to the competition, and a cross-comparison between them.

cs.AI