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Dom CP Marticorena

Publications and source records attributed to Dom CP Marticorena.

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Bayesian Distributional Models of Executive Functioning

This study uses controlled simulations with known ground-truth parameters to evaluate how Distributional Latent Variable Models (DLVM) and Bayesian Distributional Active LEarning (DALE) perform in comparison to conventional Independent Maximum Likelihood Estimation (IMLE). DLVM integrates observations across multiple executive function tasks and individuals, allowing parameter estimation even under sparse or incomplete data conditions. To establish known-ground truth, we uniformly sample individual sessions from a neural network learned latent space and map them to distributional cognitive performance across different tasks. The individual test-items are then sampled from these distributions using either DALE, random procedure or a standard fixed battery approach. When given the same set of observations, DLVM consistently outperformed IMLE, especially under smaller amounts of data, and converges faster to highly accurate estimates of the true distributions. In a second set of analyses, DALE adaptively guided sampling to maximize information gain, outperforming random sampling and fixed test batteries, particularly within the first 80 trials. These findings establish the advantages of combining DLVM's cross-task inference with DALE's optimal adaptive sampling, providing a principled basis for more efficient cognitive assessments.

cs.LG

Multidimensional Bayesian Active Machine Learning of Working Memory Task Performance

While adaptive experimental design has outgrown one-dimensional, staircase-based adaptations, most cognitive experiments still control a single factor and summarize performance with a scalar. We show a validation of a Bayesian, two-axis, active-classification approach, carried out in an immersive virtual testing environment for a 5-by-5 working-memory reconstruction task. Two variables are controlled: spatial load L (number of occupied tiles) and feature-binding load K (number of distinct colors) of items. Stimulus acquisition is guided by posterior uncertainty of a nonparametric Gaussian Process (GP) probabilistic classifier, which outputs a surface over (L, K) rather than a single threshold or max span value. In a young adult population, we compare GP-driven Adaptive Mode (AM) with a traditional adaptive staircase Classic Mode (CM), which varies L only at K = 3. Parity between the methods is achieved for this cohort, with an intraclass coefficient of 0.755 at K = 3. Additionally, AM reveals individual differences in interactions between spatial load and feature binding. AM estimates converge more quickly than other sampling strategies, demonstrating that only about 30 samples are required for accurate fitting of the full model.

cs.LG

Interactive Virtual Games: Winners for Deep Cognitive Assessment

Studies of human cognition often rely on brief, highly controlled tasks that emphasize group-level effects but poorly capture the rich variability within and between individuals. A suite of minigames built on the novel pixelDOPA platform was designed to overcome these limitations by embedding classic cognitive task paradigms in a 3D virtual interactive environment with continuous behavior logging. Four of the minigames explore constructs that overlap established NIH Toolbox tasks, including processing speed, rule shifting, inhibitory control and working memory. Across a clinical sample of 66 participants collected outside a controlled laboratory setting, large correlations (r = 0.47-0.92) between the pixelDOPA tasks and NIH Toolbox counterparts were found. Process-informed metrics improved both task convergence and data quality. Test-retest analyses revealed high reliability (ICC = 0.71-0.85) for all minigames. Beyond endpoint metrics, movement and gaze trajectories revealed stable, idiosyncratic profiles of gameplay strategy, with unsupervised clustering differentiating participants by their navigational and viewing behaviors. These trajectory-based features showed lower within-person variability than between-person variability, facilitating participant identification across repeated sessions. Game-based tasks can therefore retain the psychometric rigor of standard cognitive assessments while providing new insights into dynamic individual-specific behaviors. By leveraging a highly engaging, fully customizable game engine, comprehensive behavioral tracking can boost the power to detect individual differences without sacrificing group-level inference. This possibility reveals a path toward cognitive measures that are both psychometrically robust and deployable in less-than-ideal settings, while capturing richer behavioral data than traditional paradigms.

cs.HC

Distributional Latent Variable Models with an Application in Active Cognitive Testing

Cognitive modeling commonly relies on asking participants to complete a battery of varied tests in order to estimate attention, working memory, and other latent variables. In many cases, these tests result in highly variable observation models. A near-ubiquitous approach is to repeat many observations for each test independently, resulting in a distribution over the outcomes from each test given to each subject. Latent variable models (LVMs), if employed, are only added after data collection. In this paper, we explore the usage of LVMs to enable learning across many correlated variables simultaneously. We extend LVMs to the setting where observed data for each subject are a series of observations from many different distributions, rather than simple vectors to be reconstructed. By embedding test battery results for individuals in a latent space that is trained jointly across a population, we can leverage correlations both between disparate test data for a single participant and between multiple participants. We then propose an active learning framework that leverages this model to conduct more efficient cognitive test batteries. We validate our approach by demonstrating with real-time data acquisition that it performs comparably to conventional methods in making item-level predictions with fewer test items.

cs.AI