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Dominik Krupke

Publications and source records attributed to Dominik Krupke.

24 records · Page 2Linked to original sources

Covering Tours and Cycle Covers with Turn Costs: Hardness and Approximation

We investigate a variety of problems of finding tours and cycle covers with minimum turn cost. Questions of this type have been studied in the past, with complexity and approximation results as well as open problems dating back to work by Arkin et al. in 2001. A wide spectrum of practical applications have renewed the interest in these questions, and spawned variants: for full coverage, every point has to be covered, for subset coverage, specific points have to be covered, and for penalty coverage, points may be left uncovered by incurring an individual penalty. We make a number of contributions. We first show that finding a minimum-turn (full) cycle cover is NP-hard even in 2-dimensional grid graphs, solving the long-standing open Problem 53 in The Open Problems Project edited by Demaine, Mitchell and O'Rourke. We also prove NP-hardness of finding a subset cycle cover of minimum turn cost in thin grid graphs, for which Arkin et al. gave a polynomial-time algorithm for full coverage; this shows that their boundary techniques cannot be applied to compute exact solutions for subset and penalty variants. On the positive side, we establish the first constant-factor approximation algorithms for all considered subset and penalty problem variants, making use of LP/IP techniques. For full coverage in more general grid graphs (e.g., hexagonal grids), our approximation factors are better than the combinatorial ones of Arkin et al. Our approach can also be extended to other geometric variants, such as scenarios with obstacles and linear combinations of turn and distance costs.

cs.CG↗

Tilt Assembly: Algorithms for Micro-Factories That Build Objects with Uniform External Forces

We present algorithmic results for the parallel assembly of many micro-scale objects in two and three dimensions from tiny particles, which has been proposed in the context of programmable matter and self-assembly for building high-yield micro-factories. The underlying model has particles moving under the influence of uniform external forces until they hit an obstacle; particles can bond when being forced together with another appropriate particle. Due to the physical and geometric constraints, not all shapes can be built in this manner; this gives rise to the Tilt Assembly Problem (TAP) of deciding constructibility. For simply-connected polyominoes $P$ in 2D consisting of $N$ unit-squares ("tiles"), we prove that TAP can be decided in $O(N\log N)$ time. For the optimization variant MaxTAP (in which the objective is to construct a subshape of maximum possible size), we show polyAPX-hardness: unless P=NP, MaxTAP cannot be approximated within a factor of $Ω(N^{\frac{1}{3}})$; for tree-shaped structures, we give an $O(N^{\frac{1}{2}})$-approximation algorithm. For the efficiency of the assembly process itself, we show that any constructible shape allows pipelined assembly, which produces copies of $P$ in $O(1)$ amortized time, i.e., $N$ copies of $P$ in $O(N)$ time steps. These considerations can be extended to three-dimensional objects: For the class of polycubes $P$ we prove that it is NP-hard to decide whether it is possible to construct a path between two points of $P$; it is also NP-hard to decide constructibility of a polycube $P$. Moreover, it is expAPX-hard to maximize a path from a given start point.

cs.DS↗

Collecting a Swarm in a Grid Environment Using Shared, Global Inputs

This paper investigates efficient techniques to collect and concentrate an under-actuated particle swarm despite obstacles. Concentrating a swarm of particles is of critical importance in health-care for targeted drug delivery, where micro-scale particles must be steered to a goal location. Individual particles must be small in order to navigate through micro-vasculature, but decreasing size brings new challenges. Individual particles are too small to contain on-board power or computation and are instead controlled by a global input, such as an applied fluidic flow or electric field. To make progress, this paper considers a swarm of robots initialized in a grid world in which each position is either free-space or obstacle. This paper provides algorithms that collect all the robots to one position and compares these algorithms on the basis of efficiency and implementation time.

cs.RO↗

Computing Nonsimple Polygons of Minimum Perimeter

We provide exact and approximation methods for solving a geometric relaxation of the Traveling Salesman Problem (TSP) that occurs in curve reconstruction: for a given set of vertices in the plane, the problem Minimum Perimeter Polygon (MPP) asks for a (not necessarily simply connected) polygon with shortest possible boundary length. Even though the closely related problem of finding a minimum cycle cover is polynomially solvable by matching techniques, we prove how the topological structure of a polygon leads to NP-hardness of the MPP. On the positive side, we show how to achieve a constant-factor approximation. When trying to solve MPP instances to provable optimality by means of integer programming, an additional difficulty compared to the TSP is the fact that only a subset of subtour constraints is valid, depending not on combinatorics, but on geometry. We overcome this difficulty by establishing and exploiting additional geometric properties. This allows us to reliably solve a wide range of benchmark instances with up to 600 vertices within reasonable time on a standard machine. We also show that using a natural geometry-based sparsification yields results that are on average within 0.5% of the optimum.

cs.CG↗

Distributed Cohesive Control for Robot Swarms: Maintaining Good Connectivity in the Presence of Exterior Forces

We present a number of powerful local mechanisms for maintaining a dynamic swarm of robots with limited capabilities and information, in the presence of external forces and permanent node failures. We propose a set of local continuous algorithms that together produce a generalization of a Euclidean Steiner tree. At any stage, the resulting overall shape achieves a good compromise between local thickness, global connectivity, and flexibility to further continuous motion of the terminals. The resulting swarm behavior scales well, is robust against node failures, and performs close to the best known approximation bound for a corresponding centralized static optimization problem.

cs.RO↗

A Parallel Distributed Strategy for Arraying a Scattered Robot Swarm

We consider the problem of organizing a scattered group of $n$ robots in two-dimensional space, with geometric maximum distance $D$ between robots. The communication graph of the swarm is connected, but there is no central authority for organizing it. We want to arrange them into a sorted and equally-spaced array between the robots with lowest and highest label, while maintaining a connected communication network. In this paper, we describe a distributed method to accomplish these goals, without using central control, while also keeping time, travel distance and communication cost at a minimum. We proceed in a number of stages (leader election, initial path construction, subtree contraction, geometric straightening, and distributed sorting), none of which requires a central authority, but still accomplishes best possible parallelization. The overall arraying is performed in $O(n)$ time, $O(n^2)$ individual messages, and $O(nD)$ travel distance. Implementation of the sorting and navigation use communication messages of fixed size, and are a practical solution for large populations of low-cost robots.

cs.RO↗