Searcharxiv⌕ Search

arXiv subjects

Dominik Peters

Publications and source records attributed to Dominik Peters.

At least 37 records · Page 2Linked to original sources

The Squared Kemeny Rule for Averaging Rankings

For the problem of aggregating several rankings into one ranking, Kemeny (1959) proposed two methods: the median rule which selects the ranking with the smallest total swap distance to the input rankings, and the mean rule which minimizes the squared swap distances to the input rankings. The median rule has been extensively studied since and is now known simply as Kemeny's rule. It exhibits majoritarian properties, so for example if more than half of the input rankings are the same, then the output of the rule is the same ranking. We observe that this behavior is undesirable in many rank aggregation settings. For example, when we rank objects by different criteria (quality, price, etc.) and want to aggregate them with specified weights for the criteria, then a criterion with weight 51% should have 51% influence on the output instead of 100%. We show that the Squared Kemeny rule (i.e., the mean rule) behaves this way, by establishing a bound on the distance of the output ranking to any input rankings, as a function of their weights. Furthermore, we give an axiomatic characterization of the Squared Kemeny rule, which mirrors the existing characterization of the Kemeny rule but replaces the majoritarian Condorcet axiom by a proportionality axiom. Finally, we discuss the computation of the rule and show its behavior in a simulation study.

cs.GT↗

Designing Digital Voting Systems for Citizens: Achieving Fairness and Legitimacy in Participatory Budgeting

Participatory Budgeting (PB) has evolved into a key democratic instrument for resource allocation in cities. Enabled by digital platforms, cities now have the opportunity to let citizens directly propose and vote on urban projects, using different voting input and aggregation rules. However, the choices cities make in terms of the rules of their PB have often not been informed by academic studies on voter behaviour and preferences. Therefore, this work presents the results of behavioural experiments where participants were asked to vote in a fictional PB setting. We identified approaches to designing PB voting that minimise cognitive load and enhance the perceived fairness and legitimacy of the digital process from the citizens' perspective. In our study, participants preferred voting input formats that are more expressive (like rankings and distributing points) over simpler formats (like approval voting). Participants also indicated a desire for the budget to be fairly distributed across city districts and project categories. Participants found the Method of Equal Shares voting rule to be fairer than the conventional Greedy voting rule. These findings offer actionable insights for digital governance, contributing to the development of fairer and more transparent digital systems and collective decision-making processes for citizens.

cs.HC↗

Optimized Distortion and Proportional Fairness in Voting

A voting rule decides on a probability distribution over a set of m alternatives, based on rankings of those alternatives provided by agents. We assume that agents have cardinal utility functions over the alternatives, but voting rules have access to only the rankings induced by these utilities. We evaluate how well voting rules do on measures of social welfare and of proportional fairness, computed based on the hidden utility functions. In particular, we study the distortion of voting rules, which is a worst-case measure. It is an approximation ratio comparing the utilitarian social welfare of the optimum outcome to the social welfare produced by the outcome selected by the voting rule, in the worst case over possible input profiles and utility functions that are consistent with the input. The previous literature has studied distortion with unit-sum utility functions (which are normalized to sum to 1), and left a small asymptotic gap in the best possible distortion. Using tools from the theory of fair multi-winner elections, we propose the first voting rule which achieves the optimal distortion $Θ(\sqrt{m})$ for unit-sum utilities. Our voting rule also achieves optimum $Θ(\sqrt{m})$ distortion for a larger class of utilities, including unit-range and approval (0/1) utilities. We then take a worst-case approach to a quantitative measure of the fairness of a voting rule, called proportional fairness. Informally, it measures whether the influence of cohesive groups of agents on the voting outcome is proportional to the group size. We show that there is a voting rule which, without knowledge of the utilities, can achieve a $Θ(\log m)$-approximation to proportional fairness, and thus also to Nash welfare and to the core, making it interesting for applications in participatory budgeting. For all three approximations, we show that $Θ(\log m)$ is the best possible.

cs.GT↗

Participatory Budgeting: Data, Tools, and Analysis

We provide a library of participatory budgeting data (Pabulib) and open source tools (Pabutools and Pabustats) for analysing this data. We analyse how the results of participatory budgeting elections would change if a different selection rule was applied. We provide evidence that the outcomes of the Method of Equal Shares would be considerably fairer than those of the Utilitarian Greedy rule that is currently in use. We also show that the division of the projects into districts and/or categories can in many cases be avoided when using proportional rules. We find that this would increase the overall utility of the voters.

cs.GT↗

Proportionality and the Limits of Welfarism

We study two influential voting rules proposed in the 1890s by Phragmén and Thiele, which elect a committee or parliament of k candidates which proportionally represents the voters. Voters provide their preferences by approving an arbitrary number of candidates. Previous work has proposed proportionality axioms satisfied by Thiele's rule (now known as Proportional Approval Voting, PAV) but not by Phragmén's rule. By proposing two new proportionality axioms (laminar proportionality and priceability) satisfied by Phragmén but not Thiele, we show that the two rules achieve two distinct forms of proportional representation. Phragmén's rule ensures that all voters have a similar amount of influence on the committee, and Thiele's rule ensures a fair utility distribution. Thiele's rule is a welfarist voting rule (one that maximizes a function of voter utilities). We show that no welfarist rule can satisfy our new axioms, and we prove that no such rule can satisfy the core. Conversely, some welfarist fairness properties cannot be guaranteed by Phragmén-type rules. This formalizes the difference between the two types of proportionality. We then introduce an attractive committee rule, the Method of Equal Shares, which satisfies a property intermediate between the core and extended justified representation (EJR). It satisfies laminar proportionality, priceability, and is computable in polynomial time. We show that our new rule provides a logarithmic approximation to the core. On the other hand, PAV provides a factor-2 approximation to the core, and this factor is optimal for rules that are fair in the sense of the Pigou--Dalton principle.

cs.GT↗

Proportional Participatory Budgeting with Additive Utilities

We study voting rules for participatory budgeting, where a group of voters collectively decides which projects should be funded using a common budget. We allow the projects to have arbitrary costs, and the voters to have arbitrary additive valuations over the projects. We formulate an axiom (Extended Justified Representation, EJR) that guarantees proportional representation to groups of voters with common interests. We propose a simple and attractive voting rule called the Method of Equal Shares that satisfies this axiom for arbitrary costs and approval utilities, and that satisfies the axiom up to one project for arbitrary additive valuations. This method can be computed in polynomial time. In contrast, we show that the standard method for achieving proportionality in committee elections, Proportional Approval Voting (PAV), cannot be extended to work with arbitrary costs. Finally, we introduce a strengthened axiom (Full Justified Representation, FJR) and show that it is also satisfiable, though by a computationally more expensive and less natural voting rule.

cs.GT↗

Rank Aggregation Using Scoring Rules

To aggregate rankings into a social ranking, one can use scoring systems such as Plurality, Veto, and Borda. We distinguish three types of methods: ranking by score, ranking by repeatedly choosing a winner that we delete and rank at the top, and ranking by repeatedly choosing a loser that we delete and rank at the bottom. The latter method captures the frequently studied voting rules Single Transferable Vote (aka Instant Runoff Voting), Coombs, and Baldwin. In an experimental analysis, we show that the three types of methods produce different rankings in practice. We also provide evidence that sequentially selecting winners is most suitable to detect the "true" ranking of candidates. For different rules in our classes, we then study the (parameterized) computational complexity of deciding in which positions a given candidate can appear in the chosen ranking. As part of our analysis, we also consider the Winner Determination problem for STV, Coombs, and Baldwin and determine their complexity when there are few voters or candidates.

cs.GT↗

Almost Envy-Free Allocations with Connected Bundles

We study the existence of allocations of indivisible goods that are envy-free up to one good (EF1), under the additional constraint that each bundle needs to be connected in an underlying item graph. If the graph is a path and the utility functions are monotonic over bundles, we show the existence of EF1 allocations for at most four agents, and the existence of EF2 allocations for any number of agents; our proofs involve discrete analogues of the Stromquist's moving-knife protocol and the Su--Simmons argument based on Sperner's lemma. For identical utilities, we provide a polynomial-time algorithm that computes an EF1 allocation for any number of agents. For the case of two agents, we characterize the class of graphs that guarantee the existence of EF1 allocations as those whose biconnected components are arranged in a path; this property can be checked in linear time.

cs.GT↗

Approval-Based Apportionment

In the apportionment problem, a fixed number of seats must be distributed among parties in proportion to the number of voters supporting each party. We study a generalization of this setting, in which voters can support multiple parties by casting approval ballots. This approval-based apportionment setting generalizes traditional apportionment and is a natural restriction of approval-based multiwinner elections, where approval ballots range over individual candidates instead of parties. Using techniques from both apportionment and multiwinner elections, we identify rules that generalize the D'Hondt apportionment method and that satisfy strong axioms which are generalizations of properties commonly studied in the apportionment literature. In fact, the rules we discuss provide representation guarantees that are currently out of reach in the general setting of multiwinner elections: First, we show that core-stable committees are guaranteed to exist and can be found in polynomial time. Second, we demonstrate that extended justified representation is compatible with committee monotonicity (also known as house monotonicity).

cs.GT↗

How to Fairly Allocate Easy and Difficult Chores

A major open question in fair allocation of indivisible items is whether there always exists an allocation of chores that is Pareto optimal (PO) and envy-free up to one item (EF1). We answer this question affirmatively for the natural class of bivalued utilities, where each agent partitions the chores into easy and difficult ones, and has cost $p > 1$ for chores that are difficult for her and cost $1$ for chores that are easy for her. Such an allocation can be found in polynomial time using an algorithm based on the Fisher market. We also show that for a slightly broader class of utilities, where each agent $i$ can have a potentially different integer $p_i$, an allocation that is maximin share fair (MMS) always exists and can be computed in polynomial time, provided that each $p_i$ is an integer. Our MMS arguments also hold when allocating goods instead of chores, and extend to another natural class of utilities, namely weakly lexicographic utilities.

cs.GT↗

Truthful Aggregation of Budget Proposals

We consider a participatory budgeting problem in which each voter submits a proposal for how to divide a single divisible resource (such as money or time) among several possible alternatives (such as public projects or activities) and these proposals must be aggregated into a single aggregate division. Under $\ell_1$ preferences -- for which a voter's disutility is given by the $\ell_1$ distance between the aggregate division and the division he or she most prefers -- the social welfare-maximizing mechanism, which minimizes the average $\ell_1$ distance between the outcome and each voter's proposal, is incentive compatible (Goel et al. 2016). However, it fails to satisfy the natural fairness notion of proportionality, placing too much weight on majority preferences. Leveraging a connection between market prices and the generalized median rules of Moulin (1980), we introduce the independent markets mechanism, which is both incentive compatible and proportional. We unify the social welfare-maximizing mechanism and the independent markets mechanism by defining a broad class of moving phantom mechanisms that includes both. We show that every moving phantom mechanism is incentive compatible. Finally, we characterize the social welfare-maximizing mechanism as the unique Pareto-optimal mechanism in this class, suggesting an inherent tradeoff between Pareto optimality and proportionality.

cs.GT↗

Preferences Single-Peaked on a Tree: Multiwinner Elections and Structural Results

A preference profile is single-peaked on a tree if the candidate set can be equipped with a tree structure so that the preferences of each voter are decreasing from their top candidate along all paths in the tree. This notion was introduced by Demange (1982), and subsequently Trick (1989) described an efficient algorithm for deciding if a given profile is single-peaked on a tree. We study the complexity of multiwinner elections under several variants of the Chamberlin-Courant rule for preferences single-peaked on trees. We show that the egalitarian version of this problem admits a polynomial-time algorithm. For the utilitarian version, we prove that winner determination remains NP-hard, even for the Borda scoring function; however, a winning committee can be found in polynomial time if either the number of leaves or the number of internal vertices of the underlying tree is bounded by a constant. To benefit from these positive results, we need a procedure that can determine whether a given profile is single-peaked on a tree that has additional desirable properties (such as, e.g., a small number of leaves). To address this challenge, we develop a structural approach that enables us to compactly represent all trees with respect to which a given profile is single-peaked. We show how to use this representation to efficiently find the best tree for a given profile for use with our winner determination algorithms: Given a profile, we can efficiently find a tree with the minimum number of leaves, or a tree with the minimum number of internal vertices among trees on which the profile is single-peaked. We also consider several other optimization criteria for trees: for some we obtain polynomial-time algorithms, while for others we show NP-hardness results.

cs.GT↗

Funding Public Projects: A Case for the Nash Product Rule

We study a mechanism design problem where a community of agents wishes to fund public projects via voluntary monetary contributions by the community members. This serves as a model for public expenditure without an exogenously available budget, such as participatory budgeting or voluntary tax programs, as well as donor coordination when interpreting charities as public projects and donations as contributions. Our aim is to identify a mutually beneficial distribution of the individual contributions. In the preference aggregation problem that we study, agents report linear utility functions over projects together with the amount of their contributions, and the mechanism determines a socially optimal distribution of the money. We identify a specific mechanism -- the Nash product rule -- which picks the distribution that maximizes the product of the agents' utilities. This rule is Pareto efficient, and we prove that it satisfies attractive incentive properties: it spends each agent's contribution only on projects the agent finds acceptable, and agents are strongly incentivized to participate.

cs.GT↗

Single-Peakedness and Total Unimodularity: New Polynomial-Time Algorithms for Multi-Winner Elections

The winner determination problems of many attractive multi-winner voting rules are NP-complete. However, they often admit polynomial-time algorithms when restricting inputs to be single-peaked. Commonly, such algorithms employ dynamic programming along the underlying axis. We introduce a new technique: carefully chosen integer linear programming (IP) formulations for certain voting problems admit an LP relaxation which is totally unimodular if preferences are single-peaked, and which thus admits an integral optimal solution. This technique gives efficient algorithms for finding optimal committees under Proportional Approval Voting (PAV) and the Chamberlin--Courant rule with single-peaked preferences, as well as for certain OWA-based rules. For PAV, this is the first technique able to efficiently find an optimal committee when preferences are single-peaked. An advantage of our approach is that no special-purpose algorithm needs to be used to exploit structure in the input preferences: any standard IP solver will terminate in the first iteration if the input is single-peaked, and will continue to work otherwise.

cs.GT↗

District-Fair Participatory Budgeting

Participatory budgeting is a method used by city governments to select public projects to fund based on residents' votes. Many cities use participatory budgeting at a district level. Typically, a budget is divided among districts proportionally to their population, and each district holds an election over local projects and then uses its budget to fund the projects most preferred by its voters. However, district-level participatory budgeting can yield poor social welfare because it does not necessarily fund projects supported across multiple districts. On the other hand, decision making that only takes global social welfare into account can be unfair to districts: A social-welfare-maximizing solution might not fund any of the projects preferred by a district, despite the fact that its constituents pay taxes to the city. Thus, we study how to fairly maximize social welfare in a participatory budgeting setting with a single city-wide election. We propose a notion of fairness that guarantees each district at least as much welfare as it would have received in a district-level election. We show that, although optimizing social welfare subject to this notion of fairness is NP-hard, we can efficiently construct a lottery over welfare-optimal outcomes that is fair in expectation. Moreover, we show that, when we are allowed to slightly relax fairness, we can efficiently compute a fair solution that is welfare-maximizing, but which may overspend the budget.

cs.GT↗

Pareto-Optimal Allocation of Indivisible Goods with Connectivity Constraints

We study the problem of allocating indivisible items to agents with additive valuations, under the additional constraint that bundles must be connected in an underlying item graph. Previous work has considered the existence and complexity of fair allocations. We study the problem of finding an allocation that is Pareto-optimal. While it is easy to find an efficient allocation when the underlying graph is a path or a star, the problem is NP-hard for many other graph topologies, even for trees of bounded pathwidth or of maximum degree 3. We show that on a path, there are instances where no Pareto-optimal allocation satisfies envy-freeness up to one good, and that it is NP-hard to decide whether such an allocation exists, even for binary valuations. We also show that, for a path, it is NP-hard to find a Pareto-optimal allocation that satisfies maximin share, but show that a moving-knife algorithm can find such an allocation when agents have binary valuations that have a non-nested interval structure.

cs.GT↗

Group Activity Selection on Social Networks

We propose a new variant of the group activity selection problem (GASP), where the agents are placed on a social network and activities can only be assigned to connected subgroups (gGASP). We show that if multiple groups can simultaneously engage in the same activity, finding a stable outcome is easy as long as the network is acyclic. In contrast, if each activity can be assigned to a single group only, finding stable outcomes becomes computationally intractable, even if the underlying network is very simple: the problem of determining whether a given instance of a gGASP admits a Nash stable outcome turns out to be NP-hard when the social network is a path or a star, or if the size of each connected component is bounded by a constant. We then study the parameterized complexity of finding outcomes of gGASP that are Nash stable, individually stable or core stable. For the parameter `number of activities', we propose an FPT algorithm for Nash stability for the case where the social network is acyclic and obtain a W[1]-hardness result for cliques (i.e., for standard GASP); similar results hold for individual stability. In contrast, finding a core stable outcome is hard even if the number of activities is bounded by a small constant, both for standard GASP and when the social network is a star. For the parameter `number of players', all problems we consider are in XP for arbitrary social networks; on the other hand, we prove W[1]-hardness results with respect to the parameter `number of players' for the case where the social network is a clique.

cs.GT↗

Condorcet's Principle and the Preference Reversal Paradox

We prove that every Condorcet-consistent voting rule can be manipulated by a voter who completely reverses their preference ranking, assuming that there are at least 4 alternatives. This corrects an error and improves a result of [Sanver, M. R. and Zwicker, W. S. (2009). One-way monotonicity as a form of strategy-proofness. Int J Game Theory 38(4), 553-574.] For the case of precisely 4 alternatives, we exactly characterise the number of voters for which this impossibility result can be proven. We also show analogues of our result for irresolute voting rules. We then leverage our result to state a strong form of the Gibbard-Satterthwaite Theorem.

cs.GT↗