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Dong Du

Publications and source records attributed to Dong Du.

At least 19 recordsLinked to original sources

DeltaBox: Scaling Stateful AI Agents with Millisecond-Level Sandbox Checkpoint/Rollback

LLM-powered AI agents require high-frequency state exploration (e.g., test-time tree search and reinforcement learning), relying on rapid checkpoint and rollback (C/R) of the complete sandbox state, including files and process state (e.g., memory, contexts, etc.). Existing mechanisms duplicate the entire state, causing hundreds of milliseconds to seconds of latency per C/R, which severely bottlenecks deep search and large-scale fan-outs. This paper observes that subsequent checkpoints in AI agents are highly similar. Therefore, instead of full duplication, a sandbox should only duplicate the changes between consecutive checkpoints (Key Insight). However, it is non-trivial to realize the idea, mainly due to the missing OS supports. This paper proposes a new OS-level abstraction, DeltaState, to enable the change-based transactional C/R for AI agents with two co-designed OS mechanisms. First, DeltaFS enables change-based filesystem C/R by organizing the file states into layers and dynamically freezing the writable layer and inserting a new one during checkpoint, reducing file updates to copy-on-write, and making rollback a simple layer switch. Second, DeltaCR enables change-based process state C/R using incremental dumps, and accelerates rollback by bypassing traditional pipelines to directly fork() from a frozen template process. We then present DeltaBox, a novel agent sandbox achieving millisecond level C/R through the two new mechanisms. Evaluations on SWE-bench and RL micro-benchmarks show DeltaBox completes checkpoint and rollback in millisecond-level latency (14ms and 5ms, respectively), empowering agents to explore substantially more nodes under fixed time budgets.

cs.OS

Sharpen the Spec, Cut the Code: A Case for Generative File System with SYSSPEC

File systems are critical OS components that require constant evolution to support new hardware and emerging application needs. However, the traditional paradigm of developing features, fixing bugs, and maintaining the system incurs significant overhead, especially as systems grow in complexity. This paper proposes a new paradigm, generative file systems, which leverages Large Language Models (LLMs) to generate and evolve a file system from prompts, effectively addressing the need for robust evolution. Despite the widespread success of LLMs in code generation, attempts to create a functional file system have thus far been unsuccessful, mainly due to the ambiguity of natural language prompts. This paper introduces SYSSPEC, a framework for developing generative file systems. Its key insight is to replace ambiguous natural language with principles adapted from formal methods. Instead of imprecise prompts, SYSSPEC employs a multi-part specification that accurately describes a file system's functionality, modularity, and concurrency. The specification acts as an unambiguous blueprint, guiding LLMs to generate expected code flexibly. To manage evolution, we develop a DAG-structured patch that operates on the specification itself, enabling new features to be added without violating existing invariants. Moreover, the SYSSPEC toolchain features a set of LLM-based agents with mechanisms to mitigate hallucination during construction and evolution. We demonstrate our approach by generating SPECFS, a concurrent file system. SPECFS demonstrates equivalent level of correctness to that of a manually-coded baseline across hundreds of regression tests. We further confirm its evolvability by seamlessly integrating 10 real-world features from Ext4. Our work shows that a specification-guided approach makes generating and evolving complex systems not only feasible but also highly effective.

cs.OS

UniPart: Part-Level 3D Generation with Unified 3D Geom-Seg Latents

Part-level 3D generation is essential for applications requiring decomposable and structured 3D synthesis. However, existing methods either rely on implicit part segmentation with limited granularity control or depend on strong external segmenters trained on large annotated datasets. In this work, we observe that part awareness emerges naturally during whole-object geometry learning and propose Geom-Seg VecSet, a unified geometry-segmentation latent representation that jointly encodes object geometry and part-level structure. Building on this representation, we introduce UniPart, a two-stage latent diffusion framework for image-guided part-level 3D generation. The first stage performs joint geometry generation and latent part segmentation, while the second stage conditions part-level diffusion on both whole-object and part-specific latents. A dual-space generation scheme further enhances geometric fidelity by predicting part latents in both global and canonical spaces. Extensive experiments demonstrate that UniPart achieves superior segmentation controllability and part-level geometric quality compared with existing approaches.

cs.CV

MarsRL: Advancing Multi-Agent Reasoning System via Reinforcement Learning with Agentic Pipeline Parallelism

Recent progress in large language models (LLMs) has been propelled by reinforcement learning with verifiable rewards (RLVR) and test-time scaling. However, the limited output length of LLMs constrains the depth of reasoning attainable in a single inference process. Multi-agent reasoning systems offer a promising alternative by employing multiple agents including Solver, Verifier, and Corrector, to iteratively refine solutions. While effective in closed-source models like Gemini 2.5 Pro, they struggle to generalize to open-source models due to insufficient critic and correction capabilities. To address this, we propose MarsRL, a novel reinforcement learning framework with agentic pipeline parallelism, designed to jointly optimize all agents in the system. MarsRL introduces agent-specific reward mechanisms to mitigate reward noise and employs pipeline-inspired training to enhance efficiency in handling long trajectories. Applied to Qwen3-30B-A3B-Thinking-2507, MarsRL improves AIME2025 accuracy from 86.5% to 93.3% and BeyondAIME from 64.9% to 73.8%, even surpassing Qwen3-235B-A22B-Thinking-2507. These findings highlight the potential of MarsRL to advance multi-agent reasoning systems and broaden their applicability across diverse reasoning tasks.

cs.AI

MobiAgent: A Systematic Framework for Customizable Mobile Agents

With the rapid advancement of Vision-Language Models (VLMs), GUI-based mobile agents have emerged as a key development direction for intelligent mobile systems. However, existing agent models continue to face significant challenges in real-world task execution, particularly in terms of accuracy and efficiency. To address these limitations, we propose MobiAgent, a comprehensive mobile agent system comprising three core components: the MobiMind-series agent models, the AgentRR acceleration framework, and the MobiFlow benchmarking suite. Furthermore, recognizing that the capabilities of current mobile agents are still limited by the availability of high-quality data, we have developed an AI-assisted agile data collection pipeline that significantly reduces the cost of manual annotation. Compared to both general-purpose LLMs and specialized GUI agent models, MobiAgent achieves state-of-the-art performance in real-world mobile scenarios.

cs.MA

History Rhymes: Accelerating LLM Reinforcement Learning with RhymeRL

With the rapid advancement of large language models (LLMs), reinforcement learning (RL) has emerged as a pivotal methodology for enhancing the reasoning capabilities of LLMs. Unlike traditional pre-training approaches, RL encompasses multiple stages: rollout, reward, and training, which necessitates collaboration among various worker types. However, current RL systems continue to grapple with substantial GPU underutilization, due to two primary factors: (1) The rollout stage dominates the overall RL process due to test-time scaling; (2) Imbalances in rollout lengths (within the same batch) result in GPU bubbles. While prior solutions like asynchronous execution and truncation offer partial relief, they may compromise training accuracy for efficiency. Our key insight stems from a previously overlooked observation: rollout responses exhibit remarkable similarity across adjacent training epochs. Based on the insight, we introduce RhymeRL, an LLM RL system designed to accelerate RL training with two key innovations. First, to enhance rollout generation, we present HistoSpec, a speculative decoding inference engine that utilizes the similarity of historical rollout token sequences to obtain accurate drafts. Second, to tackle rollout bubbles, we introduce HistoPipe, a two-tier scheduling strategy that leverages the similarity of historical rollout distributions to balance workload among rollout workers. We have evaluated RhymeRL within a real production environment, demonstrating scalability from dozens to thousands of GPUs. Experimental results demonstrate that RhymeRL achieves a 2.6x performance improvement over existing methods, without compromising accuracy or modifying the RL paradigm.

cs.LG

UloRL:An Ultra-Long Output Reinforcement Learning Approach for Advancing Large Language Models' Reasoning Abilities

Recent advances in large language models (LLMs) have highlighted the potential of reinforcement learning with verifiable rewards (RLVR) to enhance reasoning capabilities through extended output sequences. However, traditional RL frameworks face inefficiencies when handling ultra-long outputs due to long-tail sequence distributions and entropy collapse during training. To address these challenges, we propose an Ultra-Long Output Reinforcement Learning (UloRL) approach for advancing large language models' reasoning abilities. Specifically, we divide ultra long output decoding into short segments, enabling efficient training by mitigating delays caused by long-tail samples. Additionally, we introduce dynamic masking of well-Mastered Positive Tokens (MPTs) to prevent entropy collapse. Experimental results demonstrate the effectiveness of our approach. On the Qwen3-30B-A3B model, RL with segment rollout achieved 2.06x increase in training speed, while RL training with 128k-token outputs improves the model's performance on AIME2025 from 70.9\% to 85.1\% and on BeyondAIME from 50.7\% to 61.9\%, even surpassing Qwen3-235B-A22B with remarkable gains. These findings underscore the potential of our methods to advance the reasoning capabilities of LLMs with ultra-long sequence generation. We will release our code and model for further use by the community.

cs.CL

Topology-Aware Virtualization over Inter-Core Connected Neural Processing Units

With the rapid development of artificial intelligence (AI) applications, an emerging class of AI accelerators, termed Inter-core Connected Neural Processing Units (NPU), has been adopted in both cloud and edge computing environments, like Graphcore IPU, Tenstorrent, etc. Despite their innovative design, these NPUs often demand substantial hardware resources, leading to suboptimal resource utilization due to the imbalance of hardware requirements across various tasks. To address this issue, prior research has explored virtualization techniques for monolithic NPUs, but has neglected inter-core connected NPUs with the hardware topology. This paper introduces vNPU, the first comprehensive virtualization design for inter-core connected NPUs, integrating three novel techniques: (1) NPU route virtualization, which redirects instruction and data flow from virtual NPU cores to physical ones, creating a virtual topology; (2) NPU memory virtualization, designed to minimize translation stalls for SRAM-centric and NoC-equipped NPU cores, thereby maximizing the memory bandwidth; and (3) Best-effort topology mapping, which determines the optimal mapping from all candidate virtual topologies, balancing resource utilization with end-to-end performance. We have developed a prototype of vNPU on both an FPGA platform (Chipyard+FireSim) and a simulator (DCRA). Evaluation results indicate that, compared to other virtualization approaches such as unified virtual memory and MIG, vNPU achieves up to a 2x performance improvement across various ML models, with only 2% hardware cost.

cs.AR

Get Experience from Practice: LLM Agents with Record & Replay

AI agents, empowered by Large Language Models (LLMs) and communication protocols such as MCP and A2A, have rapidly evolved from simple chatbots to autonomous entities capable of executing complex, multi-step tasks, demonstrating great potential. However, the LLMs' inherent uncertainty and heavy computational resource requirements pose four significant challenges to the development of safe and efficient agents: reliability, privacy, cost and performance. Existing approaches, like model alignment, workflow constraints and on-device model deployment, can partially alleviate some issues but often with limitations, failing to fundamentally resolve these challenges. This paper proposes a new paradigm called AgentRR (Agent Record & Replay), which introduces the classical record-and-replay mechanism into AI agent frameworks. The core idea is to: 1. Record an agent's interaction trace with its environment and internal decision process during task execution, 2. Summarize this trace into a structured "experience" encapsulating the workflow and constraints, and 3. Replay these experiences in subsequent similar tasks to guide the agent's behavior. We detail a multi-level experience abstraction method and a check function mechanism in AgentRR: the former balances experience specificity and generality, while the latter serves as a trust anchor to ensure completeness and safety during replay. In addition, we explore multiple application modes of AgentRR, including user-recorded task demonstration, large-small model collaboration and privacy-aware agent execution, and envision an experience repository for sharing and reusing knowledge to further reduce deployment cost.

cs.LG

Hunyuan-TurboS: Advancing Large Language Models through Mamba-Transformer Synergy and Adaptive Chain-of-Thought

As Large Language Models (LLMs) rapidly advance, we introduce Hunyuan-TurboS, a novel large hybrid Transformer-Mamba Mixture of Experts (MoE) model. It synergistically combines Mamba's long-sequence processing efficiency with Transformer's superior contextual understanding. Hunyuan-TurboS features an adaptive long-short chain-of-thought (CoT) mechanism, dynamically switching between rapid responses for simple queries and deep "thinking" modes for complex problems, optimizing computational resources. Architecturally, this 56B activated (560B total) parameter model employs 128 layers (Mamba2, Attention, FFN) with an innovative AMF/MF block pattern. Faster Mamba2 ensures linear complexity, Grouped-Query Attention minimizes KV cache, and FFNs use an MoE structure. Pre-trained on 16T high-quality tokens, it supports a 256K context length and is the first industry-deployed large-scale Mamba model. Our comprehensive post-training strategy enhances capabilities via Supervised Fine-Tuning (3M instructions), a novel Adaptive Long-short CoT Fusion method, Multi-round Deliberation Learning for iterative improvement, and a two-stage Large-scale Reinforcement Learning process targeting STEM and general instruction-following. Evaluations show strong performance: overall top 7 rank on LMSYS Chatbot Arena with a score of 1356, outperforming leading models like Gemini-2.0-Flash-001 (1352) and o4-mini-2025-04-16 (1345). TurboS also achieves an average of 77.9% across 23 automated benchmarks. Hunyuan-TurboS balances high performance and efficiency, offering substantial capabilities at lower inference costs than many reasoning models, establishing a new paradigm for efficient large-scale pre-trained models.

cs.CL

CHIME: A Case for Efficient Long-Context Attention-FC Disaggregated Inference with DIMM-PIM

Attention-FC Disaggregated (AFD) LLM inference systems offload memory-bound Attention operations to memory-rich accelerators (e.g., CPUs, HBM-PIM) while retaining compute-bound Fully-Connected (FC) operations on GPUs. In this paper, we first design a Disaggregated Roofline Model (DRM) to characterize AFD performance, revealing that system throughput is constrained by the accelerator's limiting factor: either memory bandwidth or capacity. We observe that prior AFD systems often overlook these constraints and fail to balance them, leading to resource underutilization or constrained throughput. Therefore, we propose CHIME, the first AFD system integrating DIMM-PIM, which is a case of the new accelerator that strikes the balance with scalable capacity and bandwidth. To address the synchronization challenges inherent to the distributed cooperating DRAM chips in DIMM-PIM, CHIME employs bubble-free pipelining and hybrid-grained re-layout for efficient attention computation. Furthermore, it maximizes cross-device resource utilization via rankset-granular communication-computation overlapping and alignment-predicting scheduling. Evaluations show CHIME achieves up to 5.15$\times$ speedup over state-of-the-art HBM-PIM solutions.

cs.AR

HeteroPod: XPU-Accelerated Infrastructure Offloading for Commodity Cloud-Native Applications

Cloud-native systems increasingly rely on infrastructure services (e.g., service meshes, monitoring agents), which compete for resources with user applications, degrading performance and scalability. We propose HeteroPod, a new abstraction that offloads these services to Data Processing Units (DPUs) to enforce strict isolation while reducing host resource contention and operational costs. To realize HeteroPod, we introduce HeteroNet, a cross-PU (XPU) network system featuring: (1) split network namespace, a unified network abstraction for processes spanning CPU and DPU, and (2) elastic and efficient XPU networking, a communication mechanism achieving shared-memory performance without pinned resource overhead and polling costs. By leveraging HeteroNet and the compositional nature of cloud-native workloads, HeteroPod can optimally offload infrastructure containers to DPUs. We implement HeteroNet based on Linux, and implement a cloud-native system called HeteroK8s based on Kubernetes. We evaluate the systems using NVIDIA Bluefield-2 DPUs and CXL-based DPUs (simulated with real CXL memory devices). The results show that HeteroK8s effectively supports complex (unmodified) commodity cloud-native applications (up to 1 million LoC) and provides up to 31.9x better latency and 64x less resource consumption (compared with kernel-bypass design), 60% better end-to-end latency, and 55% higher scalability compared with SOTA systems.

cs.OS

HunyuanProver: A Scalable Data Synthesis Framework and Guided Tree Search for Automated Theorem Proving

We introduce HunyuanProver, an language model finetuned from the Hunyuan 7B for interactive automatic theorem proving with LEAN4. To alleviate the data sparsity issue, we design a scalable framework to iterative synthesize data with low cost. Besides, guided tree search algorithms are designed to enable effective ``system 2 thinking`` of the prover. HunyuanProver achieves state-of-the-art (SOTA) performances on major benchmarks. Specifically, it achieves a pass of 68.4% on the miniF2F-test compared to 65.9%, the current SOTA results. It proves 4 IMO statements (imo_1960_p2, imo_1962_p2}, imo_1964_p2 and imo_1983_p6) in miniF2F-test. To benefit the community, we will open-source a dataset of 30k synthesized instances, where each instance contains the original question in natural language, the converted statement by autoformalization, and the proof by HunyuanProver.

cs.AI

Hunyuan-Large: An Open-Source MoE Model with 52 Billion Activated Parameters by Tencent

In this paper, we introduce Hunyuan-Large, which is currently the largest open-source Transformer-based mixture of experts model, with a total of 389 billion parameters and 52 billion activation parameters, capable of handling up to 256K tokens. We conduct a thorough evaluation of Hunyuan-Large's superior performance across various benchmarks including language understanding and generation, logical reasoning, mathematical problem-solving, coding, long-context, and aggregated tasks, where it outperforms LLama3.1-70B and exhibits comparable performance when compared to the significantly larger LLama3.1-405B model. Key practice of Hunyuan-Large include large-scale synthetic data that is orders larger than in previous literature, a mixed expert routing strategy, a key-value cache compression technique, and an expert-specific learning rate strategy. Additionally, we also investigate the scaling laws and learning rate schedule of mixture of experts models, providing valuable insights and guidances for future model development and optimization. The code and checkpoints of Hunyuan-Large are released to facilitate future innovations and applications. Codes: https://github.com/Tencent/Hunyuan-Large Models: https://huggingface.co/tencent/Tencent-Hunyuan-Large

cs.CL

PIFu for the Real World: A Self-supervised Framework to Reconstruct Dressed Human from Single-view Images

It is very challenging to accurately reconstruct sophisticated human geometry caused by various poses and garments from a single image. Recently, works based on pixel-aligned implicit function (PIFu) have made a big step and achieved state-of-the-art fidelity on image-based 3D human digitization. However, the training of PIFu relies heavily on expensive and limited 3D ground truth data (i.e. synthetic data), thus hindering its generalization to more diverse real world images. In this work, we propose an end-to-end self-supervised network named SelfPIFu to utilize abundant and diverse in-the-wild images, resulting in largely improved reconstructions when tested on unconstrained in-the-wild images. At the core of SelfPIFu is the depth-guided volume-/surface-aware signed distance fields (SDF) learning, which enables self-supervised learning of a PIFu without access to GT mesh. The whole framework consists of a normal estimator, a depth estimator, and a SDF-based PIFu and better utilizes extra depth GT during training. Extensive experiments demonstrate the effectiveness of our self-supervised framework and the superiority of using depth as input. On synthetic data, our Intersection-Over-Union (IoU) achieves to 93.5%, 18% higher compared with PIFuHD. For in-the-wild images, we conduct user studies on the reconstructed results, the selection rate of our results is over 68% compared with other state-of-the-art methods.

cs.CV

Jiagu: Optimizing Serverless Computing Resource Utilization with Harmonized Efficiency and Practicability

Current serverless platforms struggle to optimize resource utilization due to their dynamic and fine-grained nature. Conventional techniques like overcommitment and autoscaling fall short, often sacrificing utilization for practicability or incurring performance trade-offs. Overcommitment requires predicting performance to prevent QoS violation, introducing trade-off between prediction accuracy and overheads. Autoscaling requires scaling instances in response to load fluctuations quickly to reduce resource wastage, but more frequent scaling also leads to more cold start overheads. This paper introduces Jiagu, which harmonizes efficiency with practicability through two novel techniques. First, pre-decision scheduling achieves accurate prediction while eliminating overheads by decoupling prediction and scheduling. Second, dual-staged scaling achieves frequent adjustment of instances with minimum overhead. We have implemented a prototype and evaluated it using real-world applications and traces from the public cloud platform. Our evaluation shows a 54.8% improvement in deployment density over commercial clouds (with Kubernetes) while maintaining QoS, and 81.0%--93.7% lower scheduling costs and a 57.4%--69.3% reduction in cold start latency compared to existing QoS-aware schedulers in research work.

cs.DC

SketchMetaFace: A Learning-based Sketching Interface for High-fidelity 3D Character Face Modeling

Modeling 3D avatars benefits various application scenarios such as AR/VR, gaming, and filming. Character faces contribute significant diversity and vividity as a vital component of avatars. However, building 3D character face models usually requires a heavy workload with commercial tools, even for experienced artists. Various existing sketch-based tools fail to support amateurs in modeling diverse facial shapes and rich geometric details. In this paper, we present SketchMetaFace - a sketching system targeting amateur users to model high-fidelity 3D faces in minutes. We carefully design both the user interface and the underlying algorithm. First, curvature-aware strokes are adopted to better support the controllability of carving facial details. Second, considering the key problem of mapping a 2D sketch map to a 3D model, we develop a novel learning-based method termed "Implicit and Depth Guided Mesh Modeling" (IDGMM). It fuses the advantages of mesh, implicit, and depth representations to achieve high-quality results with high efficiency. In addition, to further support usability, we present a coarse-to-fine 2D sketching interface design and a data-driven stroke suggestion tool. User studies demonstrate the superiority of our system over existing modeling tools in terms of the ease to use and visual quality of results. Experimental analyses also show that IDGMM reaches a better trade-off between accuracy and efficiency. SketchMetaFace is available at https://zhongjinluo.github.io/SketchMetaFace/.

cs.CV

3D Keypoint Estimation Using Implicit Representation Learning

In this paper, we tackle the challenging problem of 3D keypoint estimation of general objects using a novel implicit representation. Previous works have demonstrated promising results for keypoint prediction through direct coordinate regression or heatmap-based inference. However, these methods are commonly studied for specific subjects, such as human bodies and faces, which possess fixed keypoint structures. They also suffer in several practical scenarios where explicit or complete geometry is not given, including images and partial point clouds. Inspired by the recent success of advanced implicit representation in reconstruction tasks, we explore the idea of using an implicit field to represent keypoints. Specifically, our key idea is employing spheres to represent 3D keypoints, thereby enabling the learnability of the corresponding signed distance field. Explicit keypoints can be extracted subsequently by our algorithm based on the Hough transform. Quantitative and qualitative evaluations also show the superiority of our representation in terms of prediction accuracy.

cs.CV