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Dong-Ki Kim

Publications and source records attributed to Dong-Ki Kim.

At least 19 recordsLinked to original sources

PhyMotion: Structured 3D Motion Reward for Physics-Grounded Human Video Generation

Generating realistic human motion is a central yet unsolved challenge in video generation. While reinforcement learning (RL)-based post-training has driven recent gains in general video quality, extending it to human motion remains bottlenecked by a reward signal that cannot reliably score motion realism. Existing video rewards primarily rely on 2D perceptual signals, without explicitly modeling the 3D body state, contact, and dynamics underlying articulated human motion, and often assign high scores to videos with floating bodies or physically implausible movements. To address this, we propose PhyMotion, a structured, fine-grained motion reward that grounds recovered 3D human trajectories in a physics simulator and evaluates motion quality along multiple dimensions of physical feasibility. Concretely, we recover SMPL body meshes from generated videos, retarget them onto a humanoid in the MuJoCo physics simulator, and evaluate the resulting motion along three axes: kinematic plausibility, contact and balance consistency, and dynamic feasibility. Each component provides a continuous and interpretable signal tied to a specific aspect of motion quality, allowing the reward to capture which aspects of motion are physically correct or violated. Experiments show that PhyMotion achieves stronger correlation with human judgments than existing reward formulations. These gains carry over to RL-based post-training, where optimizing PhyMotion leads to larger and more consistent improvements than optimizing existing rewards, improving motion realism across both autoregressive and bidirectional video generators under both automatic metrics and blind human evaluation (+68 Elo gain). Ablations show that the three axes provide complementary supervision signals, while the reward preserves overall video generation quality with only modest training overhead.

cs.CV

Simulation Distillation: Pretraining World Models in Simulation for Rapid Real-World Adaptation

Robot learning requires adaptation methods that improve reliably from limited, mixed-quality interaction data. This is especially challenging in long-horizon, contact-rich tasks, where end-to-end policy finetuning remains inefficient and brittle. World models offer a compelling alternative: by predicting the outcomes of candidate action sequences, they enable online planning through counterfactual reasoning. However, training action-conditioned robotic world models directly in the real world requires diverse data at impractical scale. We introduce Simulation Distillation (SimDist), a framework that uses physics simulators as a scalable source of action-conditioned robot experience. During pretraining, SimDist distills structural priors from the simulator into a world model that enables planning from raw real-world observations. During real-world adaptation, SimDist transfers the encoder, reward model, and value function learned in simulation, and updates only the latent dynamics model using real-world prediction losses. This reduces adaptation to supervised system identification while preserving dense, long-horizon planning signals for online improvement. Across contact-rich manipulation and quadruped locomotion tasks, SimDist rapidly improves with experience, while prior adaptation methods struggle to make progress or degrade during online finetuning. Project website and code: https://sim-dist.github.io

cs.RO

Delay-Aware Diffusion Policy: Bridging the Observation-Execution Gap in Dynamic Tasks

As a robot senses and selects actions, the world keeps changing. This inference delay creates a gap of tens to hundreds of milliseconds between the observed state and the state at execution. In this work, we take the natural generalization from zero delay to measured delay during training and inference. We introduce Delay-Aware Diffusion Policy (DA-DP), a framework for explicitly incorporating inference delays into policy learning. DA-DP corrects zero-delay trajectories to their delay-compensated counterparts, and augments the policy with delay conditioning. We empirically validate DA-DP on a variety of tasks, robots, and delays and find its success rate more robust to delay than delay-unaware methods. DA-DP is architecture agnostic and transfers beyond diffusion policies, offering a general pattern for delay-aware imitation learning. More broadly, DA-DP encourages evaluation protocols that report performance as a function of measured latency, not just task difficulty.

cs.RO

ELLIPSE: Evidential Learning for Robust Waypoints and Uncertainties

Robust waypoint prediction is crucial for mobile robots operating in open-world, safety-critical settings. While Imitation Learning (IL) methods have demonstrated great success in practice, they are susceptible to distribution shifts: the policy can become dangerously overconfident in unfamiliar states. In this paper, we present \textit{ELLIPSE}, a method building on multivariate deep evidential regression to output waypoints and multivariate Student-t predictive distributions in a single forward pass. To reduce covariate-shift-induced overconfidence under viewpoint and pose perturbations near expert trajectories, we introduce a lightweight domain augmentation procedure that synthesizes plausible viewpoint/pose variations without collecting additional demonstrations. To improve uncertainty reliability under environment/domain shift (e.g., unseen staircases), we apply a post-hoc isotonic recalibration on probability integral transform (PIT) values so that prediction sets remain plausible during deployment. We ground the discussion and experiments in staircase waypoint prediction, where obtaining robust waypoint and uncertainty is pivotal. Extensive real world evaluations show that \textit{ELLIPSE} improves both task success rate and uncertainty coverage compared to baselines.

cs.RO

GrndCtrl: Grounding World Models via Self-Supervised Reward Alignment

Recent advances in video world modeling have enabled large-scale generative models to simulate embodied environments with high visual fidelity, providing strong priors for prediction, planning, and control. Yet, despite their realism, these models often lack geometric grounding, limiting their use in navigation tasks that require spatial coherence and stability. We introduce Reinforcement Learning with World Grounding (RLWG), a self-supervised post-training framework that aligns pretrained world models with a physically verifiable structure through geometric and perceptual rewards. Analogous to reinforcement learning from verifiable feedback (RLVR) in language models, RLWG can use multiple rewards that measure pose cycle-consistency, depth reprojection, and temporal coherence. We instantiate this framework with GrndCtrl, a reward-aligned adaptation method based on Group Relative Policy Optimization (GRPO), yielding world models that maintain stable trajectories, consistent geometry, and reliable rollouts for embodied navigation. Like post-training alignment in large language models, GrndCtrl leverages verifiable rewards to bridge generative pretraining and grounded behavior, achieving superior spatial coherence and navigation stability over supervised fine-tuning in outdoor environments.

cs.CV

Planning with Sketch-Guided Verification for Physics-Aware Video Generation

Recent video generation approaches increasingly rely on planning intermediate control signals such as object trajectories to improve temporal coherence and motion fidelity. However, these methods mostly employ single-shot plans that are typically limited to simple motions, or iterative refinement which requires multiple calls to the video generator, incuring high computational cost. To overcome these limitations, we propose SketchVerify, a training-free, sketch-verification-based planning framework that improves motion planning quality with more dynamically coherent trajectories (i.e., physically plausible and instruction-consistent motions) prior to full video generation by introducing a test-time sampling and verification loop. Given a prompt and a reference image, our method predicts multiple candidate motion plans and ranks them using a vision-language verifier that jointly evaluates semantic alignment with the instruction and physical plausibility. To efficiently score candidate motion plans, we render each trajectory as a lightweight video sketch by compositing objects over a static background, which bypasses the need for expensive, repeated diffusion-based synthesis while achieving comparable performance. We iteratively refine the motion plan until a satisfactory one is identified, which is then passed to the trajectory-conditioned generator for final synthesis. Experiments on WorldModelBench and PhyWorldBench demonstrate that our method significantly improves motion quality, physical realism, and long-term consistency compared to competitive baselines while being substantially more efficient. Our ablation study further shows that scaling up the number of trajectory candidates consistently enhances overall performance.

cs.CV

Don't Run with Scissors: Pruning Breaks VLA Models but They Can Be Recovered

Vision-Language-Action (VLA) models have advanced robotic capabilities but remain challenging to deploy on resource-limited hardware. Pruning has enabled efficient compression of large language models (LLMs), yet it is largely understudied in robotics. Surprisingly, we observe that pruning VLA models leads to drastic degradation and increased safety violations. We introduce GLUESTICK, a post-pruning recovery method that restores much of the original model's functionality while retaining sparsity benefits. Our method performs a one-time interpolation between the dense and pruned models in weight-space to compute a corrective term. This correction is used during inference by each pruned layer to recover lost capabilities with minimal overhead. GLUESTICK requires no additional training, is agnostic to the pruning algorithm, and introduces a single hyperparameter that controls the tradeoff between efficiency and accuracy. Across diverse VLA architectures and tasks in manipulation and navigation, GLUESTICK achieves competitive memory efficiency while substantially recovering success rates and reducing safety violations. Additional material can be found at: https://gluestick-vla.github.io/.

cs.RO

VENTURA: Adapting Image Diffusion Models for Unified Task Conditioned Navigation

Robots must adapt to diverse human instructions and operate safely in unstructured, open-world environments. Recent Vision-Language models (VLMs) offer strong priors for grounding language and perception, but remain difficult to steer for navigation due to differences in action spaces and pretraining objectives that hamper transferability to robotics tasks. Towards addressing this, we introduce VENTURA, a vision-language navigation system that finetunes internet-pretrained image diffusion models for path planning. Instead of directly predicting low-level actions, VENTURA generates a path mask (i.e. a visual plan) in image space that captures fine-grained, context-aware navigation behaviors. A lightweight behavior-cloning policy grounds these visual plans into executable trajectories, yielding an interface that follows natural language instructions to generate diverse robot behaviors. To scale training, we supervise on path masks derived from self-supervised tracking models paired with VLM-augmented captions, avoiding manual pixel-level annotation or highly engineered data collection setups. In extensive real-world evaluations, VENTURA outperforms state-of-the-art foundation model baselines on object reaching, obstacle avoidance, and terrain preference tasks, improving success rates by 33% and reducing collisions by 54% across both seen and unseen scenarios. Notably, we find that VENTURA generalizes to unseen combinations of distinct tasks, revealing emergent compositional capabilities. Videos, code, and additional materials: https://venturapath.github.io

cs.RO

Enter the Mind Palace: Reasoning and Planning for Long-term Active Embodied Question Answering

As robots become increasingly capable of operating over extended periods -- spanning days, weeks, and even months -- they are expected to accumulate knowledge of their environments and leverage this experience to assist humans more effectively. This paper studies the problem of Long-term Active Embodied Question Answering (LA-EQA), a new task in which a robot must both recall past experiences and actively explore its environment to answer complex, temporally-grounded questions. Unlike traditional EQA settings, which typically focus either on understanding the present environment alone or on recalling a single past observation, LA-EQA challenges an agent to reason over past, present, and possible future states, deciding when to explore, when to consult its memory, and when to stop gathering observations and provide a final answer. Standard EQA approaches based on large models struggle in this setting due to limited context windows, absence of persistent memory, and an inability to combine memory recall with active exploration. To address this, we propose a structured memory system for robots, inspired by the mind palace method from cognitive science. Our method encodes episodic experiences as scene-graph-based world instances, forming a reasoning and planning algorithm that enables targeted memory retrieval and guided navigation. To balance the exploration-recall trade-off, we introduce value-of-information-based stopping criteria that determines when the agent has gathered sufficient information. We evaluate our method on real-world experiments and introduce a new benchmark that spans popular simulation environments and actual industrial sites. Our approach significantly outperforms state-of-the-art baselines, yielding substantial gains in both answer accuracy and exploration efficiency.

cs.RO

Scalable Video-to-Dataset Generation for Cross-Platform Mobile Agents

Recent advancements in Large Language Models (LLMs) and Vision-Language Models (VLMs) have sparked significant interest in developing GUI visual agents. We introduce MONDAY (Mobile OS Navigation Task Dataset for Agents from YouTube), a large-scale dataset of 313K annotated frames from 20K instructional videos capturing diverse real-world mobile OS navigation across multiple platforms. Models that include MONDAY in their pre-training phases demonstrate robust cross-platform generalization capabilities, consistently outperforming models trained on existing single OS datasets while achieving an average performance gain of 18.11%p on an unseen mobile OS platform. To enable continuous dataset expansion as mobile platforms evolve, we present an automated framework that leverages publicly available video content to create comprehensive task datasets without manual annotation. Our framework comprises robust OCR-based scene detection (95.04% F1score), near-perfect UI element detection (99.87% hit ratio), and novel multi-step action identification to extract reliable action sequences across diverse interface configurations. We contribute both the MONDAY dataset and our automated collection framework to facilitate future research in mobile OS navigation.

cs.CV

AutoGuide: Automated Generation and Selection of Context-Aware Guidelines for Large Language Model Agents

Recent advances in large language models (LLMs) have empowered AI agents capable of performing various sequential decision-making tasks. However, effectively guiding LLMs to perform well in unfamiliar domains like web navigation, where they lack sufficient knowledge, has proven to be difficult with the demonstration-based in-context learning paradigm. In this paper, we introduce a novel framework, called AutoGuide, which addresses this limitation by automatically generating context-aware guidelines from offline experiences. Importantly, each context-aware guideline is expressed in concise natural language and follows a conditional structure, clearly describing the context where it is applicable. As a result, our guidelines facilitate the provision of relevant knowledge for the agent's current decision-making process, overcoming the limitations of the conventional demonstration-based learning paradigm. Our evaluation demonstrates that AutoGuide significantly outperforms competitive baselines in complex benchmark domains, including real-world web navigation.

cs.CL

SayComply: Grounding Field Robotic Tasks in Operational Compliance through Retrieval-Based Language Models

This paper addresses the problem of task planning for robots that must comply with operational manuals in real-world settings. Task planning under these constraints is essential for enabling autonomous robot operation in domains that require adherence to domain-specific knowledge. Current methods for generating robot goals and plans rely on common sense knowledge encoded in large language models. However, these models lack grounding of robot plans to domain-specific knowledge and are not easily transferable between multiple sites or customers with different compliance needs. In this work, we present SayComply, which enables grounding robotic task planning with operational compliance using retrieval-based language models. We design a hierarchical database of operational, environment, and robot embodiment manuals and procedures to enable efficient retrieval of the relevant context under the limited context length of the LLMs. We then design a task planner using a tree-based retrieval augmented generation (RAG) technique to generate robot tasks that follow user instructions while simultaneously complying with the domain knowledge in the database. We demonstrate the benefits of our approach through simulations and hardware experiments in real-world scenarios that require precise context retrieval across various types of context, outperforming the standard RAG method. Our approach bridges the gap in deploying robots that consistently adhere to operational protocols, offering a scalable and edge-deployable solution for ensuring compliance across varied and complex real-world environments. Project website: saycomply.github.io.

cs.RO

Auto-Intent: Automated Intent Discovery and Self-Exploration for Large Language Model Web Agents

In this paper, we introduce Auto-Intent, a method to adapt a pre-trained large language model (LLM) as an agent for a target domain without direct fine-tuning, where we empirically focus on web navigation tasks. Our approach first discovers the underlying intents from target domain demonstrations unsupervisedly, in a highly compact form (up to three words). With the extracted intents, we train our intent predictor to predict the next intent given the agent's past observations and actions. In particular, we propose a self-exploration approach where top-k probable intent predictions are provided as a hint to the pre-trained LLM agent, which leads to enhanced decision-making capabilities. Auto-Intent substantially improves the performance of GPT-{3.5, 4} and Llama-3.1-{70B, 405B} agents on the large-scale real-website navigation benchmarks from Mind2Web and online navigation tasks from WebArena with its cross-benchmark generalization from Mind2Web.

cs.CL

Toward General-Purpose Robots via Foundation Models: A Survey and Meta-Analysis

Building general-purpose robots that operate seamlessly in any environment, with any object, and utilizing various skills to complete diverse tasks has been a long-standing goal in Artificial Intelligence. However, as a community, we have been constraining most robotic systems by designing them for specific tasks, training them on specific datasets, and deploying them within specific environments. These systems require extensively-labeled data and task-specific models. When deployed in real-world scenarios, such systems face several generalization issues and struggle to remain robust to distribution shifts. Motivated by the impressive open-set performance and content generation capabilities of web-scale, large-capacity pre-trained models (i.e., foundation models) in research fields such as Natural Language Processing (NLP) and Computer Vision (CV), we devote this survey to exploring (i) how these existing foundation models from NLP and CV can be applied to the field of general-purpose robotics, and also exploring (ii) what a robotics-specific foundation model would look like. We begin by providing a generalized formulation of how foundation models are used in robotics, and the fundamental barriers to making generalist robots universally applicable. Next, we establish a taxonomy to discuss current work exploring ways to leverage existing foundation models for robotics and develop ones catered to robotics. Finally, we discuss key challenges and promising future directions in using foundation models for enabling general-purpose robotic systems. We encourage readers to view our living GitHub repository 2 of resources, including papers reviewed in this survey, as well as related projects and repositories for developing foundation models for robotics.

cs.RO

TOD-Flow: Modeling the Structure of Task-Oriented Dialogues

Task-Oriented Dialogue (TOD) systems have become crucial components in interactive artificial intelligence applications. While recent advances have capitalized on pre-trained language models (PLMs), they exhibit limitations regarding transparency and controllability. To address these challenges, we propose a novel approach focusing on inferring the TOD-Flow graph from dialogue data annotated with dialog acts, uncovering the underlying task structure in the form of a graph. The inferred TOD-Flow graph can be easily integrated with any dialogue model to improve its prediction performance, transparency, and controllability. Our TOD-Flow graph learns what a model can, should, and should not predict, effectively reducing the search space and providing a rationale for the model's prediction. We show that the proposed TOD-Flow graph better resembles human-annotated graphs compared to prior approaches. Furthermore, when combined with several dialogue policies and end-to-end dialogue models, we demonstrate that our approach significantly improves dialog act classification and end-to-end response generation performance in the MultiWOZ and SGD benchmarks. Code available at: https://github.com/srsohn/TOD-Flow

cs.CL

Code Models are Zero-shot Precondition Reasoners

One of the fundamental skills required for an agent acting in an environment to complete tasks is the ability to understand what actions are plausible at any given point. This work explores a novel use of code representations to reason about action preconditions for sequential decision making tasks. Code representations offer the flexibility to model procedural activities and associated constraints as well as the ability to execute and verify constraint satisfaction. Leveraging code representations, we extract action preconditions from demonstration trajectories in a zero-shot manner using pre-trained code models. Given these extracted preconditions, we propose a precondition-aware action sampling strategy that ensures actions predicted by a policy are consistent with preconditions. We demonstrate that the proposed approach enhances the performance of few-shot policy learning approaches across task-oriented dialog and embodied textworld benchmarks.

cs.AI

MultiPrompter: Cooperative Prompt Optimization with Multi-Agent Reinforcement Learning

Recently, there has been an increasing interest in automated prompt optimization based on reinforcement learning (RL). This approach offers important advantages, such as generating interpretable prompts and being compatible with black-box foundation models. However, the substantial prompt space size poses challenges for RL-based methods, often leading to suboptimal policy convergence. This paper introduces MultiPrompter, a new framework that views prompt optimization as a cooperative game between prompters which take turns composing a prompt together. Our cooperative prompt optimization effectively reduces the problem size and helps prompters learn optimal prompts. We test our method on the text-to-image task and show its ability to generate higher-quality images than baselines.

cs.LG

Game-Theoretical Perspectives on Active Equilibria: A Preferred Solution Concept over Nash Equilibria

Multiagent learning settings are inherently more difficult than single-agent learning because each agent interacts with other simultaneously learning agents in a shared environment. An effective approach in multiagent reinforcement learning is to consider the learning process of agents and influence their future policies toward desirable behaviors from each agent's perspective. Importantly, if each agent maximizes its long-term rewards by accounting for the impact of its behavior on the set of convergence policies, the resulting multiagent system reaches an active equilibrium. While this new solution concept is general such that standard solution concepts, such as a Nash equilibrium, are special cases of active equilibria, it is unclear when an active equilibrium is a preferred equilibrium over other solution concepts. In this paper, we analyze active equilibria from a game-theoretic perspective by closely studying examples where Nash equilibria are known. By directly comparing active equilibria to Nash equilibria in these examples, we find that active equilibria find more effective solutions than Nash equilibria, concluding that an active equilibrium is the desired solution for multiagent learning settings.

cs.GT