SearcharxivSearch

arXiv subjects

DongHoon Kim

Publications and source records attributed to DongHoon Kim.

4 recordsLinked to original sources

Evaluating Preattentive Features for Detecting Changes in Virtual Environments

Visual perception plays a critical role in detecting changes within immersive Virtual Reality (VR) environments. However, as visual complexity increases, perceptual performance declines, making it more difficult to detect changes quickly and accurately. This study examines how visual features, known for facilitating preattentive processing, impact a change detection task in immersive 3D environments, with a focus on visual complexity, object attributes, and spatial proximity. Our results demonstrate that preattentive processing enhances change detection, particularly when the altered object is spatially isolated and not perceptually grouped with similar surrounding objects. Changes to isolated objects were detected more reliably, suggesting that perceptual isolation reduces cognitive load and draws more attention. Conversely, when a changed object was surrounded by visually similar elements, participants were less likely to detect the change, indicating that perceptual grouping hinders individual object recognition in complex scenes. These results provide guidelines for designing VR applications that strategically utilize spatial isolation and visual features to improve the user experience.

cs.HC

Crossing Rays: Evaluation of Bimanual Mid-air Selection Techniques in an Immersive Environment

Mid-air navigation offers a method of aerial travel that mitigates the constraints associated with continuous navigation. A mid-air selection technique is essential to enable such navigation. In this paper, we consider four variations of intersection-based bimanual mid-air selection techniques with visual aids and supporting features: Simple-Ray, Simple-Stripe, Precision-Stripe, and Cursor-Sync. We evaluate their performance and user experience compared to an unimanual mid-air selection technique using two tasks that require selecting a mid-air position with or without a reference object. Our findings indicate that the bimanual techniques generally demonstrate faster selection times compared to the unimanual technique. With a supporting feature, the bimanual techniques can provide a more accurate selection than the unimanual technique. Based on our results, we discuss the effect of selection technique's visual aids and supporting features on performance and user experience for mid-air selection.

cs.HC

Comparative Analysis of Change Blindness in Virtual Reality and Augmented Reality Environments

Change blindness is a phenomenon where an individual fails to notice alterations in a visual scene when a change occurs during a brief interruption or distraction. Understanding this phenomenon is specifically important for the technique that uses a visual stimulus, such as Virtual Reality (VR) or Augmented Reality (AR). Previous research had primarily focused on 2D environments or conducted limited controlled experiments in 3D immersive environments. In this paper, we design and conduct two formal user experiments to investigate the effects of different visual attention-disrupting conditions (Flickering and Head-Turning) and object alternative conditions (Removal, Color Alteration, and Size Alteration) on change blindness detection in VR and AR environments. Our results reveal that participants detected changes more quickly and had a higher detection rate with Flickering compared to Head-Turning. Furthermore, they spent less time detecting changes when an object disappeared compared to changes in color or size. Additionally, we provide a comparison of the results between VR and AR environments.

cs.HC

Folding Rays: a Bimanual Occluded Target Interaction Technique

As Virtual Reality becomes commonplace in the world, it is important for developers to focus on user interaction with the virtual world. Currently, there are limitations to some selection and navigation techniques that have not yet been completely overcome. Focusing specifically on enhancing ray-casting, we present the advanced technique of folding rays which allows for the selection of occluded targets without any unnecessary physical navigation around a virtual environment. By improving upon current approaches, our technique allows for the selection of these targets without any manipulation of the virtual environment itself using rays that can bend at user-determined points. With their potential to be used in conjunction with teleportation as a virtual navigation technique, folding rays can be used in a variety of scenarios to enhance a user's interactive experience in virtual environments.

cs.HC