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Dongbo Zhang

Publications and source records attributed to Dongbo Zhang.

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GeoWorld: Providing Full-frame Geometry Features to Facilitate 3D Scene Generation

Previous works that leverage video models for image-to-3D scene generation often suffer from geometric distortions and blurry content. Using video generation models to implicitly maintain geometric consistency according to a single-frame input is ineffective. In this paper, we present a two-stage method, named $\textbf{GeoWorld}$, that renovates the image-to-3D scene generation pipeline by providing full-frame geometry features. The first-stage video generation model, followed by a multi-view geometry model, produces $\textbf{full-frame}$ geometry features, which are then used as a mental draft of geometric conditions to aid the second-stage video-generation model. A geometric loss is proposed to impose real-world geometric constraints, and a geometry adaptation module is introduced to ensure the effective utilization of geometry features. Thanks to full-frame geometric modeling, the two smaller video models in our two-stage method can generate higher-fidelity 3D scenes than SOTA methods, while being even faster, e.g. 7.5$\times$ faster than Hunyuan-Voyager. Project page: https://peaes.github.io/GeoWorld.

cs.CV

IDCNet: Guided Video Diffusion for Metric-Consistent RGBD Scene Generation with Precise Camera Control

We present IDC-Net (Image-Depth Consistency Network), a novel framework designed to generate RGB-D video sequences under explicit camera trajectory control. Unlike approaches that treat RGB and depth generation separately, IDC-Net jointly synthesizes both RGB images and corresponding depth maps within a unified geometry-aware diffusion model. The joint learning framework strengthens spatial and geometric alignment across frames, enabling more precise camera control in the generated sequences. To support the training of this camera-conditioned model and ensure high geometric fidelity, we construct a camera-image-depth consistent dataset with metric-aligned RGB videos, depth maps, and accurate camera poses, which provides precise geometric supervision with notably improved inter-frame geometric consistency. Moreover, we introduce a geometry-aware transformer block that enables fine-grained camera control, enhancing control over the generated sequences. Extensive experiments show that IDC-Net achieves improvements over state-of-the-art approaches in both visual quality and geometric consistency of generated scene sequences. Notably, the generated RGB-D sequences can be directly feed for downstream 3D Scene reconstruction tasks without extra post-processing steps, showcasing the practical benefits of our joint learning framework. See more at https://idcnet-scene.github.io.

cs.CV

Pointfilter: Point Cloud Filtering via Encoder-Decoder Modeling

Point cloud filtering is a fundamental problem in geometry modeling and processing. Despite of significant advancement in recent years, the existing methods still suffer from two issues: 1) they are either designed without preserving sharp features or less robust in feature preservation; and 2) they usually have many parameters and require tedious parameter tuning. In this paper, we propose a novel deep learning approach that automatically and robustly filters point clouds by removing noise and preserving their sharp features. Our point-wise learning architecture consists of an encoder and a decoder. The encoder directly takes points (a point and its neighbors) as input, and learns a latent representation vector which goes through the decoder to relate the ground-truth position with a displacement vector. The trained neural network can automatically generate a set of clean points from a noisy input. Extensive experiments show that our approach outperforms the state-of-the-art deep learning techniques in terms of both visual quality and quantitative error metrics. The source code and dataset can be found at https://github.com/dongbo-BUAA-VR/Pointfilter.

cs.GR

Deep Patch-based Human Segmentation

3D human segmentation has seen noticeable progress in re-cent years. It, however, still remains a challenge to date. In this paper, weintroduce a deep patch-based method for 3D human segmentation. Wefirst extract a local surface patch for each vertex and then parameterizeit into a 2D grid (or image). We then embed identified shape descriptorsinto the 2D grids which are further fed into the powerful 2D Convolu-tional Neural Network for regressing corresponding semantic labels (e.g.,head, torso). Experiments demonstrate that our method is effective inhuman segmentation, and achieves state-of-the-art accuracy.

cs.CV