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Dongchao Yang

Publications and source records attributed to Dongchao Yang.

At least 19 recordsLinked to original sources

Omni Interaction Agent Technical Report

In this work, we present Gander, an end-to-end model that unifies omni perception, realtime interaction, and agentic capabilities within a single framework. In contrast to turn-based conventional paradigms, Gander continuously receives streaming inputs across multiple modalities, including video, speech, and text, enabling natural full-duplex interaction in both everyday conversations and complex workflow-oriented agent scenarios. Users can interrupt the model at any time, while the model can also proactively provide intermediate feedback or ask follow up questions. To natively support these capabilities, Gander adopts two key architectural designs: 1) It employs a Cerebellum-Brain collaborative framework, in which the Cerebellum is responsible for realtime interaction and omni conversational capabilities, while the Brain handles complex reasoning and higher-level agentic tasks. The two components interact continuously through tool calling and the agent orchestration runtime. 2) The Cerebellum is built upon a streaming Thinker-Talker architecture, user inputs and model outputs are further flattened into an ordered token stream at the chunk level, providing a unified representation for low latency, continuous interaction. We conduct comprehensive evaluations of Gander across four dimensions: conversational ability, omni understanding, interactive capability, and agentic intelligence. Internal human evaluations demonstrate that Gander maintains the natural and expressive spoken dialogue capabilities of SOTA open source models while achieving competitive performance in omni interaction. Gander also demonstrates robustness in challenging real-world scenarios, including background noise interference, multi-party interactions, and backchannel communication. We release Gander together with its models, code, and data to facilitate further research and development in the community.

eess.AS

VoiceMem: Streaming Dual-Brain Memory for Real-Time Interaction

Conversational systems, such as duplex speech language models (SLMs), still lack a streaming, accurate, and empathetic memory system as their soul. We introduce VoiceMem, a simple memory architecture with a parallel informational left brain, an emotional right brain, and streaming memory I/O mechanisms. We further build a complete pipeline for memory-aware SLM training, long-horizon evaluation, and decoupled deployment with interchangeable memory backends. Experiments and real-world deployment show three advantages: i) Accuracy: under top-5 retrieval, the left brain outperforms classical systems such as Mem0 at top-200 by nearly 30 points; ii) Emotional & Personal: the right brain, with short- and long-horizon affective attribution and dual-node persona modeling, achieves state-of-the-art performance across three persona benchmarks and improves the aggregate score by 4.29 points over the previous best system; and iii) Real-Time & Cheap: VoiceMem completes retrieval in 134 ms, well within standard VAD latency, adding no extra conversational delay while maintaining high accuracy and low cost. These results show that VoiceMem provides a practical memory foundation for real-time, personalized, and emotionally aware speech interaction.

eess.AS

SonicWeave: Chunk-Routed Mixture-of-Experts for Unified Audio Scene Generation

Text-conditioned general audio generation is moving beyond isolated speech, music, and sound-effect synthesis toward a single model that can compose them into controllable, coherent audio scenes. This unified setting is particularly challenging: heterogeneous components impose conflicting structural requirements on a shared backbone, while a complex mixed scene may contain locally distinct or overlapping content that demands fine-grained adaptation within the same clip. Existing audio mixture-of-experts (MoEs) mainly route at the domain level, while token-wise routing overlooks the local continuity inherent to acoustic signals. We propose SonicWeave, a flow-matching model for unified audio scene generation. At its core is a chunk-routed MoE with a conflict-gated prior-evidence routing mechanism (CPE-MoE). CPE-MoE routes contiguous acoustic chunks by combining a global prior that encodes the structured text condition and diffusion phase with local evidence from the evolving acoustic state. A learned conflict gate favors the prior when local states are unreliable, while allowing local evidence to influence routing when a region departs from the global scene context. SonicWeave supports speech, music, sound effects, singing, and their fine-grained mixtures with a single set of weights. Across TTS, TTA, and TTM benchmarks, SonicWeave consistently improves over controlled Dense and Base-MoE baselines. Complex-scene evaluation further demonstrates improved compositional quality, while routing analyses reveal content-dependent expert specialization across diffusion phases. These results suggest that temporally coherent, prior-evidence routing is an effective conditional-computation strategy for unified audio generation. Project page: https://caiyunrui.github.io/SonicWeave.

cs.SD

A Unifying Perspective on Audio Generative Modeling: Latent Representations and Modeling Strategies

Every audio generative system makes two coupled decisions: what representation to generate, and how to model its distribution. This paper organizes audio generative modeling around this coupling. For representation design, we compare discrete, continuous, and hybrid latents through four objectives: representation burden, distortion, empirical modelability, and streaming compatibility. For distribution modeling, rather than treating a latent's difficulty as an intrinsic scalar, we use two diagnostic dimensions: dependency horizon, how far useful context extends, and conditional ambiguity, how much uncertainty remains after conditioning. These dimensions refine the common semantic-versus-acoustic intuition: variables with a long dependency horizon should receive global modeling capacity. Conditionally ambiguous detail may be delegated to a local or iterative generator. Applied to representative systems, this view shows that RVQ's residual order gives ordered capacity but not ordered semantics, that AudioLM's semantic-versus-acoustic cascade is one explicit placement of this boundary rather than a universal template, and that autoregression, iterative refinement, and hybrid designs differ chiefly in how they trade dependency horizon against critical-path generation cost. The distinction between discrete and continuous latents describes the output interface; dependency horizon, conditional ambiguity, and streaming determine how that interface should be modeled. Rather than cataloguing individual systems, we provide an evaluation and design framework for comparing representation-model pairs.

eess.AS

Audio Interaction Model

Audio is continuous and interactive, yet most Large Audio Language Models (LALMs) remain offline and streaming systems usually specialize in ASR or spoken dialogue. We formalize the Audio Interaction Model, an always-on perceive--decide--respond paradigm that tracks context, decides whether intervention is warranted, and responds without stopping listening. We instantiate it with Audio-Interaction and introduce SoundFlow, coupling streaming-native data construction, comprehension-aware silence/response supervision, dual-loss training, and asynchronous FIFO inference. We also construct textsc{StreamAudio-2M, a 2.6M-item, 302k-hour corpus spanning 7 capability families and 28 sub-tasks, together with Proactive-Sound-Bench. Across 8 benchmarks, Audio-Interaction remains competitive on mainstream audio tasks while enabling spoken-instruction robustness, long-stream interaction, and proactive intervention.

cs.SD

UniSRM: A Unified Speech Reward Model for Reasoning-Based Fine-grained Assessment

Evaluating speech generation still relies heavily on human judgments, such as Mean Opinion Score (MOS), which are expensive, subjective, and difficult to reproduce at scale. While a few recent studies have begun to explore AudioLLM-based judge models, existing efforts typically target only a narrow set of scenarios (e.g., utterance-level quality or single-turn dialogue) and provide limited coverage of diverse speech generation tasks and evaluation dimensions. In this work, we propose UniSRM, a unified speech reward model that can support multi-dimensional, interpretable reward signals with reliable reasoning. To support training and evaluation, we introduce UniSRM-Data and UniSRM-Bench, covering speech evaluation tasks from utterance-level quality to context-level coherence. Based on this dataset, we present the unified speech reward model, UniSRM, with a two-stage pipeline that enables reasoning-based fine-grained assessment. Furthermore, we introduce Reasoning-Consistent Rewards to improve the reliability of the reasoning process. Experiments show that UniSRM delivers more reliable and human-aligned judgments across a broad range of speech evaluation tasks, offering a practical foundation for scalable and unified evaluation of speech quality.

eess.AS

UniAudio 2.0: A Unified Audio Language Model with Text-Aligned Factorized Audio Tokenization

We study two foundational problems in audio language models: (1) how to design an audio tokenizer that can serve as an intermediate representation for both understanding and generation; and (2) how to build an audio foundation model that generalizes in few-shot and zero-shot settings, analogous to large language models. To this end, we make the following two contributions. First, we propose ReasoningCodec, a discrete audio codec that factorizes audio into (i) reasoning tokens, which encode text-aligned, high-level analysis and planning representations for audio understanding and hierarchical generation, and (ii) reconstruction tokens, which encode semantic-rich acoustic cues for high-fidelity waveform reconstruction. This design achieves understanding performance comparable to strong continuous representations while improving generation quality and reconstruction fidelity over prior discrete tokenizers. Second, we introduce a unified autoregressive architecture for text and audio, together with multi-stage training and multi-task data construction. Using this framework, we train UniAudio 2.0 on 100B text tokens and 60B audio tokens. Across a wide range of speech, sound, and music tasks, UniAudio 2.0 performs competitively on in-domain evaluations and demonstrates strong few-shot and zero-shot generalization to unseen tasks. Demo, code, and checkpoints will be available at \href{https://dongchaoyang.top/UniAudio2Demo/}{https://dongchaoyang.top/UniAudio2Demo/}.

cs.SD

HeartMuLa: A Family of Open Sourced Music Foundation Models

We present a family of open-source Music Foundation Models designed to advance large-scale music understanding and generation across diverse tasks and modalities. Our framework consists of four major components: (1) HeartCLAP, an audio-text alignment model; (2) HeartTranscriptor, a robust lyric recognition model optimized for real-world music scenarios; and (3) HeartCodec, a low-frame-rate (12.5 Hz) yet high-fidelity music codec tokenizer that captures long-range musical structure while preserving fine-grained acoustic details and enabling efficient autoregressive modeling; (4) HeartMuLa, an LLM-based song generation model capable of synthesizing high-fidelity music under rich, user-controllable conditions (e.g., textual style descriptions, lyrics, and reference audio). In addition, it provides two specialized modes: (i) fine-grained musical attribute control, which allows users to specify the style of different song sections (e.g., intro, verse, chorus) using natural language prompts; and (ii) short, engaging music generation, which is suitable as background music for short videos. Lastly, HeartMuLa improves significantly when scaled to 7B parameters. For the first time, we show that a Suno-level, commercial-grade system can be reproduced using academic-scale data and GPU resources. We expect these foundation models to serve as strong baselines for future research and to facilitate practical applications in multimodal content production.

cs.SD

Ferromagnetic interface engineering of spin-charge conversion in RuO$_2$

Spin-orbit torque efficiency is conventionally fixed by bulk materials. $D$-wave altermagnets introduce an additional nonrelativistic spin-charge conversion channel beyond inverse spin-Hall effect. Using prototypical candidate RuO$_2$ as an example, we show that the adjacent ferromagnet alone can dictate both the magnitude and sign of spin-charge conversion. Spin-pumping measurements on RuO$_2$/Y$_3$Fe$_5$O$_{12}$ (YIG) and RuO$_2$/Ni$_{80}$Fe$_{20}$ (Py) bilayers yield opposite effective spin-Hall angles that persist across crystalline and polycrystalline RuO$_2$. Inserting an ultrathin Au spacer at the RuO$_2$/YIG interface reverses the signal, envidencing a dominant interfacial inverse Rashba-Edelstein effect, whereas RuO$_2$/Py is governed by bulk inverse spin-Hall effect. First-principles calculations trace this dichotomy to interface-selective band hybridization: Rashba surface states survive at the insulating YIG contact yet are quenched by metallic Py. Our findings establish ferromagnetic interfacing as a deterministic knob for tailoring spin-charge conversion in altermagnetic oxides, paving the way to field-free, low-dissipation spintronic memory devices.

cond-mat.mtrl-sci

Omni-AutoThink: Adaptive Multimodal Reasoning via Reinforcement Learning

Recent advances in Omni models have enabled unified multimodal perception and generation. However, most existing systems still exhibit rigid reasoning behaviors, either overthinking simple problems or failing to reason when necessary. To address this limitation, we propose Omni-AutoThink, a novel adaptive reasoning framework that dynamically adjusts the model's reasoning depth according to task difficulty. Our framework comprises two stages: (1) an Adaptive Supervised Fine-Tuning (Adaptive SFT) stage, which endows the Omni model with fundamental reasoning capability using large-scale reasoning-augmented data, and (2) an Adaptive Reinforcement Learning (Adaptive GRPO) stage, which optimizes reasoning behaviors based on task complexity and reward feedback. We further construct a comprehensive adaptive reasoning benchmark that spans text-only, text-audio, text-visual, and text-audio-visual modalities, providing both training and evaluation splits for multimodal reasoning assessment. Experimental results demonstrate that our proposed framework significantly improves adaptive reasoning performance compared to previous baselines. All benchmark data and code will be publicly released.

cs.AI

LongCat-Flash-Omni Technical Report

We introduce LongCat-Flash-Omni, a state-of-the-art open-source omni-modal model with 560 billion parameters, excelling at real-time audio-visual interaction. By adopting a curriculum-inspired progressive training strategy that transitions from simpler to increasingly complex modality sequence modeling tasks, LongCat-Flash-Omni attains comprehensive multimodal capabilities while maintaining strong unimodal capability. Building upon LongCat-Flash, which adopts a high-performance Shortcut-connected Mixture-of-Experts (MoE) architecture with zero-computation experts, LongCat-Flash-Omni integrates efficient multimodal perception and speech reconstruction modules. Despite its immense size of 560B parameters (with 27B activated), LongCat-Flash-Omni achieves low-latency real-time audio-visual interaction. For training infrastructure, we developed a modality-decoupled parallelism scheme specifically designed to manage the data and model heterogeneity inherent in large-scale multimodal training. This innovative approach demonstrates exceptional efficiency by sustaining over 90% of the throughput achieved by text-only training. Extensive evaluations show that LongCat-Flash-Omni achieves state-of-the-art performance on omni-modal benchmarks among open-source models. Furthermore, it delivers highly competitive results across a wide range of modality-specific tasks, including text, image, and video understanding, as well as audio understanding and generation. We provide a comprehensive overview of the model architecture design, training procedures, and data strategies, and open-source the model to foster future research and development in the community.

cs.MM

DualSpeechLM: Towards Unified Speech Understanding and Generation via Dual Speech Token Modeling with Large Language Models

Extending pre-trained text Large Language Models (LLMs)'s speech understanding or generation abilities by introducing various effective speech tokens has attracted great attention in the speech community. However, building a unified speech understanding and generation model still faces the following challenges: (1) Due to the huge modality gap between speech and text tokens, extending text LLMs to unified speech LLMs relies on large-scale paired data for fine-tuning, and (2) Generation and understanding tasks prefer information at different levels, e.g., generation benefits from detailed acoustic features, while understanding favors high-level semantics. This divergence leads to difficult performance optimization in one unified model. To solve these challenges, in this paper, we present two key insights in speech tokenization and speech language modeling. Specifically, we first propose an Understanding-driven Speech Tokenizer (USTokenizer), which extracts high-level semantic information essential for accomplishing understanding tasks using text LLMs. In this way, USToken enjoys better modality commonality with text, which reduces the difficulty of modality alignment in adapting text LLMs to speech LLMs. Secondly, we present DualSpeechLM, a dual-token modeling framework that concurrently models USToken as input and acoustic token as output within a unified, end-to-end framework, seamlessly integrating speech understanding and generation capabilities. Furthermore, we propose a novel semantic supervision loss and a Chain-of-Condition (CoC) strategy to stabilize model training and enhance speech generation performance. Experimental results demonstrate that our proposed approach effectively fosters a complementary relationship between understanding and generation tasks, highlighting the promising strategy of mutually enhancing both tasks in one unified model.

cs.SD

CapSpeech: Enabling Downstream Applications in Style-Captioned Text-to-Speech

Recent advancements in generative artificial intelligence have significantly transformed the field of style-captioned text-to-speech synthesis (CapTTS). However, adapting CapTTS to real-world applications remains challenging due to the lack of standardized, comprehensive datasets and limited research on downstream tasks built upon CapTTS. To address these gaps, we introduce CapSpeech, a new benchmark designed for a series of CapTTS-related tasks, including style-captioned text-to-speech synthesis with sound events (CapTTS-SE), accent-captioned TTS (AccCapTTS), emotion-captioned TTS (EmoCapTTS), and text-to-speech synthesis for chat agent (AgentTTS). CapSpeech comprises over 10 million machine-annotated audio-caption pairs and nearly 0.36 million human-annotated audio-caption pairs. In addition, we introduce two new datasets collected and recorded by a professional voice actor and experienced audio engineers, specifically for the AgentTTS and CapTTS-SE tasks. Alongside the datasets, we conduct comprehensive experiments using both autoregressive and non-autoregressive models on CapSpeech. Our results demonstrate high-fidelity and highly intelligible speech synthesis across a diverse range of speaking styles. To the best of our knowledge, CapSpeech is the largest available dataset offering comprehensive annotations for CapTTS-related tasks. The experiments and findings further provide valuable insights into the challenges of developing CapTTS systems.

eess.AS

SupCLAP: Controlling Optimization Trajectory Drift in Audio-Text Contrastive Learning with Support Vector Regularization

Contrastive language-audio pretraining, which aims to unify multimodal representations in a shared embedding space, serves as a cornerstone for building a wide range of applications, from cross-modal retrieval to cutting-edge multimodal large language models. However, we find that the perpendicular component of the pushing force from negative samples in contrastive learning is a double-edged sword: it contains rich supplementary information from negative samples, yet its unconstrained nature causes optimization trajectory drift and training instability. To address this, we propose Support Vector Regularization (SVR), a method that introduces an auxiliary support vector to control this perpendicular component, aiming to harness its rich information while mitigating the associated trajectory drift. The efficacy of SVR is critically governed by its semantic radius, for which we explore two unsupervised modeling strategies: direct parameterization and an adaptive radius predictor module enhanced with constraints to improve its predicting accuracy. Extensive experimental results demonstrate that our method surpasses widely used baselines like InfoNCE and SigLIP loss across classification, monolingual retrieval, and multilingual retrieval on standard audio-text datasets. Both the theoretical analysis and the experimental results on optimizing trajectory drift validate the correctness and effectiveness of our SVR method. Notably, our method is highly efficient, it operates without the need for extra training data or inference computation, and adds only a negligible overhead to the training.

cs.SD

SoloSpeech: Enhancing Intelligibility and Quality in Target Speech Extraction through a Cascaded Generative Pipeline

Target Speech Extraction (TSE) aims to isolate a target speaker's voice from a mixture of multiple speakers by leveraging speaker-specific cues, typically provided as auxiliary audio (a.k.a. cue audio). Although recent advancements in TSE have primarily employed discriminative models that offer high perceptual quality, these models often introduce unwanted artifacts, reduce naturalness, and are sensitive to discrepancies between training and testing environments. On the other hand, generative models for TSE lag in perceptual quality and intelligibility. To address these challenges, we present SoloSpeech, a novel cascaded generative pipeline that integrates compression, extraction, reconstruction, and correction processes. SoloSpeech features a speaker-embedding-free target extractor that utilizes conditional information from the cue audio's latent space, aligning it with the mixture audio's latent space to prevent mismatches. Evaluated on the widely-used Libri2Mix dataset, SoloSpeech achieves the new state-of-the-art intelligibility and quality in target speech extraction while demonstrating exceptional generalization on out-of-domain data and real-world scenarios.

eess.AS

Speech Discrete Tokens or Continuous Features? A Comparative Analysis for Spoken Language Understanding in SpeechLLMs

With the rise of Speech Large Language Models (SpeechLLMs), two dominant approaches have emerged for speech processing: discrete tokens and continuous features. Each approach has demonstrated strong capabilities in audio-related processing tasks. However, the performance gap between these two paradigms has not been thoroughly explored. To address this gap, we present a fair comparison of self-supervised learning (SSL)-based discrete and continuous features under the same experimental settings. We evaluate their performance across six spoken language understanding-related tasks using both small and large-scale LLMs (Qwen1.5-0.5B and Llama3.1-8B). We further conduct in-depth analyses, including efficient comparison, SSL layer analysis, LLM layer analysis, and robustness comparison. Our findings reveal that continuous features generally outperform discrete tokens in various tasks. Each speech processing method exhibits distinct characteristics and patterns in how it learns and processes speech information. We hope our results will provide valuable insights to advance spoken language understanding in SpeechLLMs.

cs.CL

MMSU: A Massive Multi-task Spoken Language Understanding and Reasoning Benchmark

Speech inherently contains rich acoustic information that extends far beyond the textual language. In real-world spoken language understanding, effective interpretation often requires integrating semantic meaning (e.g., content), paralinguistic features (e.g., emotions, speed, pitch) and phonological characteristics (e.g., prosody, intonation, rhythm), which are embedded in speech. While recent multimodal Speech Large Language Models (SpeechLLMs) have demonstrated remarkable capabilities in processing audio information, their ability to perform fine-grained perception and complex reasoning in natural speech remains largely unexplored. To address this gap, we introduce MMSU, a comprehensive benchmark designed specifically for understanding and reasoning in spoken language. MMSU comprises 5,000 meticulously curated audio-question-answer triplets across 47 distinct tasks. To ground our benchmark in linguistic theory, we systematically incorporate a wide range of linguistic phenomena, including phonetics, prosody, rhetoric, syntactics, semantics, and paralinguistics. Through a rigorous evaluation of 14 advanced SpeechLLMs, we identify substantial room for improvement in existing models, highlighting meaningful directions for future optimization. MMSU establishes a new standard for comprehensive assessment of spoken language understanding, providing valuable insights for developing more sophisticated human-AI speech interaction systems. MMSU benchmark is available at https://huggingface.co/datasets/ddwang2000/MMSU. Evaluation Code is available at https://github.com/dingdongwang/MMSU.

cs.CL

ATRI: Mitigating Multilingual Audio Text Retrieval Inconsistencies by Reducing Data Distribution Errors

Multilingual audio-text retrieval (ML-ATR) is a challenging task that aims to retrieve audio clips or multilingual texts from databases. However, existing ML-ATR schemes suffer from inconsistencies for instance similarity matching across languages. We theoretically analyze the inconsistency in terms of both multilingual modal alignment direction error and weight error, and propose the theoretical weight error upper bound for quantifying the inconsistency. Based on the analysis of the weight error upper bound, we find that the inconsistency problem stems from the data distribution error caused by random sampling of languages. We propose a consistent ML-ATR scheme using 1-to-k contrastive learning and audio-English co-anchor contrastive learning, aiming to mitigate the negative impact of data distribution error on recall and consistency in ML-ATR. Experimental results on the translated AudioCaps and Clotho datasets show that our scheme achieves state-of-the-art performance on recall and consistency metrics for eight mainstream languages, including English. Our code will be available at https://github.com/ATRI-ACL/ATRI-ACL.

cs.SD