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Dongchao Yang

Publications and source records attributed to Dongchao Yang.

At least 55 records · Page 3Linked to original sources

CoLM-DSR: Leveraging Neural Codec Language Modeling for Multi-Modal Dysarthric Speech Reconstruction

Dysarthric speech reconstruction (DSR) aims to transform dysarthric speech into normal speech. It still suffers from low speaker similarity and poor prosody naturalness. In this paper, we propose a multi-modal DSR model by leveraging neural codec language modeling to improve the reconstruction results, especially for the speaker similarity and prosody naturalness. Our proposed model consists of: (i) a multi-modal content encoder to extract robust phoneme embeddings from dysarthric speech with auxiliary visual inputs; (ii) a speaker codec encoder to extract and normalize the speaker-aware codecs from the dysarthric speech, in order to provide original timbre and normal prosody; (iii) a codec language model based speech decoder to reconstruct the speech based on the extracted phoneme embeddings and normalized codecs. Evaluations on the commonly used UASpeech corpus show that our proposed model can achieve significant improvements in terms of speaker similarity and prosody naturalness.

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SimpleSpeech: Towards Simple and Efficient Text-to-Speech with Scalar Latent Transformer Diffusion Models

In this study, we propose a simple and efficient Non-Autoregressive (NAR) text-to-speech (TTS) system based on diffusion, named SimpleSpeech. Its simpleness shows in three aspects: (1) It can be trained on the speech-only dataset, without any alignment information; (2) It directly takes plain text as input and generates speech through an NAR way; (3) It tries to model speech in a finite and compact latent space, which alleviates the modeling difficulty of diffusion. More specifically, we propose a novel speech codec model (SQ-Codec) with scalar quantization, SQ-Codec effectively maps the complex speech signal into a finite and compact latent space, named scalar latent space. Benefits from SQ-Codec, we apply a novel transformer diffusion model in the scalar latent space of SQ-Codec. We train SimpleSpeech on 4k hours of a speech-only dataset, it shows natural prosody and voice cloning ability. Compared with previous large-scale TTS models, it presents significant speech quality and generation speed improvement. Demos are released.

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UniAudio 1.5: Large Language Model-driven Audio Codec is A Few-shot Audio Task Learner

The Large Language models (LLMs) have demonstrated supreme capabilities in text understanding and generation, but cannot be directly applied to cross-modal tasks without fine-tuning. This paper proposes a cross-modal in-context learning approach, empowering the frozen LLMs to achieve multiple audio tasks in a few-shot style without any parameter update. Specifically, we propose a novel and LLMs-driven audio codec model, LLM-Codec, to transfer the audio modality into the textual space, \textit{i.e.} representing audio tokens with words or sub-words in the vocabulary of LLMs, while keeping high audio reconstruction quality. The key idea is to reduce the modality heterogeneity between text and audio by compressing the audio modality into a well-trained LLMs token space. Thus, the audio representation can be viewed as a new \textit{foreign language}, and LLMs can learn the new \textit{foreign language} with several demonstrations. In experiments, we investigate the performance of the proposed approach across multiple audio understanding and generation tasks, \textit{e.g.} speech emotion classification, audio classification, text-to-speech generation, speech enhancement, etc. The experimental results demonstrate that the LLMs equipped with the proposed LLM-Codec, named as UniAudio 1.5, prompted by only a few examples, can achieve the expected functions in simple scenarios. It validates the feasibility and effectiveness of the proposed cross-modal in-context learning approach. To facilitate research on few-shot audio task learning and multi-modal LLMs, we have open-sourced the LLM-Codec model.

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Addressing Index Collapse of Large-Codebook Speech Tokenizer with Dual-Decoding Product-Quantized Variational Auto-Encoder

VQ-VAE, as a mainstream approach of speech tokenizer, has been troubled by ``index collapse'', where only a small number of codewords are activated in large codebooks. This work proposes product-quantized (PQ) VAE with more codebooks but fewer codewords to address this problem and build large-codebook speech tokenizers. It encodes speech features into multiple VQ subspaces and composes them into codewords in a larger codebook. Besides, to utilize each VQ subspace well, we also enhance PQ-VAE via a dual-decoding training strategy with the encoding and quantized sequences. The experimental results demonstrate that PQ-VAE addresses ``index collapse" effectively, especially for larger codebooks. The model with the proposed training strategy further improves codebook perplexity and reconstruction quality, outperforming other multi-codebook VQ approaches. Finally, PQ-VAE demonstrates its effectiveness in language-model-based TTS, supporting higher-quality speech generation with larger codebooks.

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RALL-E: Robust Codec Language Modeling with Chain-of-Thought Prompting for Text-to-Speech Synthesis

We present RALL-E, a robust language modeling method for text-to-speech (TTS) synthesis. While previous work based on large language models (LLMs) shows impressive performance on zero-shot TTS, such methods often suffer from poor robustness, such as unstable prosody (weird pitch and rhythm/duration) and a high word error rate (WER), due to the autoregressive prediction style of language models. The core idea behind RALL-E is chain-of-thought (CoT) prompting, which decomposes the task into simpler steps to enhance the robustness of LLM-based TTS. To accomplish this idea, RALL-E first predicts prosody features (pitch and duration) of the input text and uses them as intermediate conditions to predict speech tokens in a CoT style. Second, RALL-E utilizes the predicted duration prompt to guide the computing of self-attention weights in Transformer to enforce the model to focus on the corresponding phonemes and prosody features when predicting speech tokens. Results of comprehensive objective and subjective evaluations demonstrate that, compared to a powerful baseline method VALL-E, RALL-E significantly improves the WER of zero-shot TTS from $5.6\%$ (without reranking) and $1.7\%$ (with reranking) to $2.5\%$ and $1.0\%$, respectively. Furthermore, we demonstrate that RALL-E correctly synthesizes sentences that are hard for VALL-E and reduces the error rate from $68\%$ to $4\%$.

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NaturalSpeech 3: Zero-Shot Speech Synthesis with Factorized Codec and Diffusion Models

While recent large-scale text-to-speech (TTS) models have achieved significant progress, they still fall short in speech quality, similarity, and prosody. Considering speech intricately encompasses various attributes (e.g., content, prosody, timbre, and acoustic details) that pose significant challenges for generation, a natural idea is to factorize speech into individual subspaces representing different attributes and generate them individually. Motivated by it, we propose NaturalSpeech 3, a TTS system with novel factorized diffusion models to generate natural speech in a zero-shot way. Specifically, 1) we design a neural codec with factorized vector quantization (FVQ) to disentangle speech waveform into subspaces of content, prosody, timbre, and acoustic details; 2) we propose a factorized diffusion model to generate attributes in each subspace following its corresponding prompt. With this factorization design, NaturalSpeech 3 can effectively and efficiently model intricate speech with disentangled subspaces in a divide-and-conquer way. Experiments show that NaturalSpeech 3 outperforms the state-of-the-art TTS systems on quality, similarity, prosody, and intelligibility, and achieves on-par quality with human recordings. Furthermore, we achieve better performance by scaling to 1B parameters and 200K hours of training data.

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Consistent and Relevant: Rethink the Query Embedding in General Sound Separation

The query-based audio separation usually employs specific queries to extract target sources from a mixture of audio signals. Currently, most query-based separation models need additional networks to obtain query embedding. In this way, separation model is optimized to be adapted to the distribution of query embedding. However, query embedding may exhibit mismatches with separation models due to inconsistent structures and independent information. In this paper, we present CaRE-SEP, a consistent and relevant embedding network for general sound separation to encourage a comprehensive reconsideration of query usage in audio separation. CaRE-SEP alleviates the potential mismatch between queries and separation in two aspects, including sharing network structure and sharing feature information. First, a Swin-Unet model with a shared encoder is conducted to unify query encoding and sound separation into one model, eliminating the network architecture difference and generating consistent distribution of query and separation features. Second, by initializing CaRE-SEP with a pretrained classification network and allowing gradient backpropagation, the query embedding is optimized to be relevant to the separation feature, further alleviating the feature mismatch problem. Experimental results indicate the proposed CaRE-SEP model substantially improves the performance of separation tasks. Moreover, visualizations validate the potential mismatch and how CaRE-SEP solves it.

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PromptTTS 2: Describing and Generating Voices with Text Prompt

Speech conveys more information than text, as the same word can be uttered in various voices to convey diverse information. Compared to traditional text-to-speech (TTS) methods relying on speech prompts (reference speech) for voice variability, using text prompts (descriptions) is more user-friendly since speech prompts can be hard to find or may not exist at all. TTS approaches based on the text prompt face two main challenges: 1) the one-to-many problem, where not all details about voice variability can be described in the text prompt, and 2) the limited availability of text prompt datasets, where vendors and large cost of data labeling are required to write text prompts for speech. In this work, we introduce PromptTTS 2 to address these challenges with a variation network to provide variability information of voice not captured by text prompts, and a prompt generation pipeline to utilize the large language models (LLM) to compose high quality text prompts. Specifically, the variation network predicts the representation extracted from the reference speech (which contains full information about voice variability) based on the text prompt representation. For the prompt generation pipeline, it generates text prompts for speech with a speech language understanding model to recognize voice attributes (e.g., gender, speed) from speech and a large language model to formulate text prompts based on the recognition results. Experiments on a large-scale (44K hours) speech dataset demonstrate that compared to the previous works, PromptTTS 2 generates voices more consistent with text prompts and supports the sampling of diverse voice variability, thereby offering users more choices on voice generation. Additionally, the prompt generation pipeline produces high-quality text prompts, eliminating the large labeling cost. The demo page of PromptTTS 2 is available online.

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DPM-TSE: A Diffusion Probabilistic Model for Target Sound Extraction

Common target sound extraction (TSE) approaches primarily relied on discriminative approaches in order to separate the target sound while minimizing interference from the unwanted sources, with varying success in separating the target from the background. This study introduces DPM-TSE, a first generative method based on diffusion probabilistic modeling (DPM) for target sound extraction, to achieve both cleaner target renderings as well as improved separability from unwanted sounds. The technique also tackles common background noise issues with DPM by introducing a correction method for noise schedules and sample steps. This approach is evaluated using both objective and subjective quality metrics on the FSD Kaggle 2018 dataset. The results show that DPM-TSE has a significant improvement in perceived quality in terms of target extraction and purity.

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NADiffuSE: Noise-aware Diffusion-based Model for Speech Enhancement

The goal of speech enhancement (SE) is to eliminate the background interference from the noisy speech signal. Generative models such as diffusion models (DM) have been applied to the task of SE because of better generalization in unseen noisy scenes. Technical routes for the DM-based SE methods can be summarized into three types: task-adapted diffusion process formulation, generator-plus-conditioner (GPC) structures and the multi-stage frameworks. We focus on the first two approaches, which are constructed under the GPC architecture and use the task-adapted diffusion process to better deal with the real noise. However, the performance of these SE models is limited by the following issues: (a) Non-Gaussian noise estimation in the task-adapted diffusion process. (b) Conditional domain bias caused by the weak conditioner design in the GPC structure. (c) Large amount of residual noise caused by unreasonable interpolation operations during inference. To solve the above problems, we propose a noise-aware diffusion-based SE model (NADiffuSE) to boost the SE performance, where the noise representation is extracted from the noisy speech signal and introduced as a global conditional information for estimating the non-Gaussian components. Furthermore, the anchor-based inference algorithm is employed to achieve a compromise between the speech distortion and noise residual. In order to mitigate the performance degradation caused by the conditional domain bias in the GPC framework, we investigate three model variants, all of which can be viewed as multi-stage SE based on the preprocessing networks for Mel spectrograms. Experimental results show that NADiffuSE outperforms other DM-based SE models under the GPC infrastructure. Audio samples are available at: https://square-of-w.github.io/NADiffuSE-demo/.

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InstructTTS: Modelling Expressive TTS in Discrete Latent Space with Natural Language Style Prompt

Expressive text-to-speech (TTS) aims to synthesize different speaking style speech according to human's demands. Nowadays, there are two common ways to control speaking styles: (1) Pre-defining a group of speaking style and using categorical index to denote different speaking style. However, there are limitations in the diversity of expressiveness, as these models can only generate the pre-defined styles. (2) Using reference speech as style input, which results in a problem that the extracted style information is not intuitive or interpretable. In this study, we attempt to use natural language as style prompt to control the styles in the synthetic speech, e.g., "Sigh tone in full of sad mood with some helpless feeling". Considering that there is no existing TTS corpus which is proper to benchmark this novel task, we first construct a speech corpus, whose speech samples are annotated with not only content transcriptions but also style descriptions in natural language. Then we propose an expressive TTS model, named as InstructTTS, which is novel in the sense of following aspects: (1) We fully take the advantage of self-supervised learning and cross-modal metric learning, and propose a novel three-stage training procedure to obtain a robust sentence embedding model, which can effectively capture semantic information from the style prompts and control the speaking style in the generated speech. (2) We propose to model acoustic features in discrete latent space and train a novel discrete diffusion probabilistic model to generate vector-quantized (VQ) acoustic tokens rather than the commonly-used mel spectrogram. (3) We jointly apply mutual information (MI) estimation and minimization during acoustic model training to minimize style-speaker and style-content MI, avoiding possible content and speaker information leakage from the style prompt.

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Make-A-Voice: Unified Voice Synthesis With Discrete Representation

Various applications of voice synthesis have been developed independently despite the fact that they generate "voice" as output in common. In addition, the majority of voice synthesis models currently rely on annotated audio data, but it is crucial to scale them to self-supervised datasets in order to effectively capture the wide range of acoustic variations present in human voice, including speaker identity, emotion, and prosody. In this work, we propose Make-A-Voice, a unified framework for synthesizing and manipulating voice signals from discrete representations. Make-A-Voice leverages a "coarse-to-fine" approach to model the human voice, which involves three stages: 1) semantic stage: model high-level transformation between linguistic content and self-supervised semantic tokens, 2) acoustic stage: introduce varying control signals as acoustic conditions for semantic-to-acoustic modeling, and 3) generation stage: synthesize high-fidelity waveforms from acoustic tokens. Make-A-Voice offers notable benefits as a unified voice synthesis framework: 1) Data scalability: the major backbone (i.e., acoustic and generation stage) does not require any annotations, and thus the training data could be scaled up. 2) Controllability and conditioning flexibility: we investigate different conditioning mechanisms and effectively handle three voice synthesis applications, including text-to-speech (TTS), voice conversion (VC), and singing voice synthesis (SVS) by re-synthesizing the discrete voice representations with prompt guidance. Experimental results demonstrate that Make-A-Voice exhibits superior audio quality and style similarity compared with competitive baseline models. Audio samples are available at https://Make-A-Voice.github.io

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Make-An-Audio 2: Temporal-Enhanced Text-to-Audio Generation

Large diffusion models have been successful in text-to-audio (T2A) synthesis tasks, but they often suffer from common issues such as semantic misalignment and poor temporal consistency due to limited natural language understanding and data scarcity. Additionally, 2D spatial structures widely used in T2A works lead to unsatisfactory audio quality when generating variable-length audio samples since they do not adequately prioritize temporal information. To address these challenges, we propose Make-an-Audio 2, a latent diffusion-based T2A method that builds on the success of Make-an-Audio. Our approach includes several techniques to improve semantic alignment and temporal consistency: Firstly, we use pre-trained large language models (LLMs) to parse the text into structured pairs for better temporal information capture. We also introduce another structured-text encoder to aid in learning semantic alignment during the diffusion denoising process. To improve the performance of variable length generation and enhance the temporal information extraction, we design a feed-forward Transformer-based diffusion denoiser. Finally, we use LLMs to augment and transform a large amount of audio-label data into audio-text datasets to alleviate the problem of scarcity of temporal data. Extensive experiments show that our method outperforms baseline models in both objective and subjective metrics, and achieves significant gains in temporal information understanding, semantic consistency, and sound quality.

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HiFi-Codec: Group-residual Vector quantization for High Fidelity Audio Codec

Audio codec models are widely used in audio communication as a crucial technique for compressing audio into discrete representations. Nowadays, audio codec models are increasingly utilized in generation fields as intermediate representations. For instance, AudioLM is an audio generation model that uses the discrete representation of SoundStream as a training target, while VALL-E employs the Encodec model as an intermediate feature to aid TTS tasks. Despite their usefulness, two challenges persist: (1) training these audio codec models can be difficult due to the lack of publicly available training processes and the need for large-scale data and GPUs; (2) achieving good reconstruction performance requires many codebooks, which increases the burden on generation models. In this study, we propose a group-residual vector quantization (GRVQ) technique and use it to develop a novel \textbf{Hi}gh \textbf{Fi}delity Audio Codec model, HiFi-Codec, which only requires 4 codebooks. We train all the models using publicly available TTS data such as LibriTTS, VCTK, AISHELL, and more, with a total duration of over 1000 hours, using 8 GPUs. Our experimental results show that HiFi-Codec outperforms Encodec in terms of reconstruction performance despite requiring only 4 codebooks. To facilitate research in audio codec and generation, we introduce AcademiCodec, the first open-source audio codec toolkit that offers training codes and pre-trained models for Encodec, SoundStream, and HiFi-Codec. Code and pre-trained model can be found on: \href{https://github.com/yangdongchao/AcademiCodec}{https://github.com/yangdongchao/AcademiCodec}

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Diffsound: Discrete Diffusion Model for Text-to-sound Generation

Generating sound effects that humans want is an important topic. However, there are few studies in this area for sound generation. In this study, we investigate generating sound conditioned on a text prompt and propose a novel text-to-sound generation framework that consists of a text encoder, a Vector Quantized Variational Autoencoder (VQ-VAE), a decoder, and a vocoder. The framework first uses the decoder to transfer the text features extracted from the text encoder to a mel-spectrogram with the help of VQ-VAE, and then the vocoder is used to transform the generated mel-spectrogram into a waveform. We found that the decoder significantly influences the generation performance. Thus, we focus on designing a good decoder in this study. We begin with the traditional autoregressive decoder, which has been proved as a state-of-the-art method in previous sound generation works. However, the AR decoder always predicts the mel-spectrogram tokens one by one in order, which introduces the unidirectional bias and accumulation of errors problems. Moreover, with the AR decoder, the sound generation time increases linearly with the sound duration. To overcome the shortcomings introduced by AR decoders, we propose a non-autoregressive decoder based on the discrete diffusion model, named Diffsound. Specifically, the Diffsound predicts all of the mel-spectrogram tokens in one step and then refines the predicted tokens in the next step, so the best-predicted results can be obtained after several steps. Our experiments show that our proposed Diffsound not only produces better text-to-sound generation results when compared with the AR decoder but also has a faster generation speed, e.g., MOS: 3.56 \textit{v.s} 2.786, and the generation speed is five times faster than the AR decoder.

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AudioGPT: Understanding and Generating Speech, Music, Sound, and Talking Head

Large language models (LLMs) have exhibited remarkable capabilities across a variety of domains and tasks, challenging our understanding of learning and cognition. Despite the recent success, current LLMs are not capable of processing complex audio information or conducting spoken conversations (like Siri or Alexa). In this work, we propose a multi-modal AI system named AudioGPT, which complements LLMs (i.e., ChatGPT) with 1) foundation models to process complex audio information and solve numerous understanding and generation tasks; and 2) the input/output interface (ASR, TTS) to support spoken dialogue. With an increasing demand to evaluate multi-modal LLMs of human intention understanding and cooperation with foundation models, we outline the principles and processes and test AudioGPT in terms of consistency, capability, and robustness. Experimental results demonstrate the capabilities of AudioGPT in solving AI tasks with speech, music, sound, and talking head understanding and generation in multi-round dialogues, which empower humans to create rich and diverse audio content with unprecedented ease. Our system is publicly available at \url{https://github.com/AIGC-Audio/AudioGPT}.

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Improving Text-Audio Retrieval by Text-aware Attention Pooling and Prior Matrix Revised Loss

In text-audio retrieval (TAR) tasks, due to the heterogeneity of contents between text and audio, the semantic information contained in the text is only similar to certain frames within the audio. Yet, existing works aggregate the entire audio without considering the text, such as mean-pooling over the frames, which is likely to encode misleading audio information not described in the given text. In this paper, we present a text-aware attention pooling (TAP) module for TAR, which is essentially a scaled dot product attention for a text to attend to its most semantically similar frames. Furthermore, previous methods only conduct the softmax for every single-side retrieval, ignoring the potential cross-retrieval information. By exploring the intrinsic prior of each text-audio pair, we introduce a prior matrix revised (PMR) loss to filter the hard case with high (or low) text-to-audio but low (or high) audio-to-text similarity scores, thus achieving the dual optimal match. Experiments show that our TAP significantly outperforms various text-agnostic pooling functions. Moreover, our PMR loss also shows stable performance gains on multiple datasets.

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Improving Weakly Supervised Sound Event Detection with Causal Intervention

Existing weakly supervised sound event detection (WSSED) work has not explored both types of co-occurrences simultaneously, i.e., some sound events often co-occur, and their occurrences are usually accompanied by specific background sounds, so they would be inevitably entangled, causing misclassification and biased localization results with only clip-level supervision. To tackle this issue, we first establish a structural causal model (SCM) to reveal that the context is the main cause of co-occurrence confounders that mislead the model to learn spurious correlations between frames and clip-level labels. Based on the causal analysis, we propose a causal intervention (CI) method for WSSED to remove the negative impact of co-occurrence confounders by iteratively accumulating every possible context of each class and then re-projecting the contexts to the frame-level features for making the event boundary clearer. Experiments show that our method effectively improves the performance on multiple datasets and can generalize to various baseline models.

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