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Dongchi Huang

Publications and source records attributed to Dongchi Huang.

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RynnValue: Scaling Robotic Value Foundation Models with Temporal Distance

General-purpose reward models are increasingly the bottleneck for scaling robot learning, yet the recipe for learning value-related capabilities from large-scale heterogeneous corpora remains underexplored. Existing approaches tie supervision to task-internal anchors such as preferences or normalized progress, none of which transfer cleanly across embodiments and data sources. We introduce RynnValue, an open-source value foundation model for robotic manipulation that replaces these anchors with temporal distance, the directed cost-to-go from an observation to the language-specified goal. Because temporal-distance labels can be derived directly from timestamps, RynnValue scales to over 7,000 hours and roughly 3M instruction-conditioned clips without preference or progress annotations. To make temporal-value learning reliable at scale, we combine random temporal sampling, temporal-order shuffling, and value-isolation attention, suppressing shortcuts that would leave predictions insensitive to failures and regressions. Trained without preference labels, RynnValue attains an average Kendall's tau_a of 0.675 on RBM-EVAL-OOD, surpassing the fully preference-supervised state of the art (0.655) and more than doubling a progress-only counterpart (0.292), while generalizing zero-shot to unseen tasks, embodiments, and viewpoints. Converted into dense rewards via potential-based shaping, it raises real-world policy success from 52.5% to 72.5% online and from 63.8% to 82.5% offline. These results establish temporal distance as a scalable supervision target and practical reward interface for generalist robot policies.

cs.RO

PIGDreamer: Privileged Information Guided World Models for Safe Partially Observable Reinforcement Learning

Partial observability presents a significant challenge for Safe Reinforcement Learning (Safe RL), as it impedes the identification of potential risks and rewards. Leveraging specific types of privileged information during training to mitigate the effects of partial observability has yielded notable empirical successes. In this paper, we propose Asymmetric Constrained Partially Observable Markov Decision Processes (ACPOMDPs) to theoretically examine the advantages of incorporating privileged information in Safe RL. Building upon ACPOMDPs, we propose the Privileged Information Guided Dreamer (PIGDreamer), a model-based RL approach that leverages privileged information to enhance the agent's safety and performance through privileged representation alignment and an asymmetric actor-critic structure. Our empirical results demonstrate that PIGDreamer significantly outperforms existing Safe RL methods. Furthermore, compared to alternative privileged RL methods, our approach exhibits enhanced performance, robustness, and efficiency. Codes are available at: https://github.com/hggforget/PIGDreamer.

cs.LG

Dexterous Grasping with Real-World Robotic Reinforcement Learning

Dexterous grasping in the real world presents a fundamental and significant challenge for robot learning. The ability to employ affordance-aware poses to grasp objects with diverse geometries and properties in arbitrary scenarios is essential for general-purpose robots. However, existing research predominantly addresses dexterous grasping problems within simulators, which encounter difficulties when applied in real-world environments due to the domain gap between reality and simulation. This limitation hinders their generalizability and practicality in real-world applications. In this paper, we present DexGraspRL, a reinforcement learning (RL) framework that directly trains robots in real-world environments to acquire dexterous grasping skills. Specifically, DexGraspRL consists of two stages: (i) a pretraining stage that pretrains the policy using imitation learning (IL) with a limited set of expert demonstrations; (ii) a fine-tuning stage that refines the policy through direct RL in real-world scenarios. To mitigate the catastrophic forgetting phenomenon arising from the distribution shift between demonstrations and real-world environments, we design a regularization term that balances the exploitation of RL with the preservation of the pretrained policy. Our experiments with real-world tasks demonstrate that DexGraspRL successfully accomplishes diverse dexterous grasping tasks, achieving an average success rate of nearly 92%. Furthermore, by fine-tuning with RL, our method uncovers novel policies, surpassing the IL policy with a 23% reduction in average cycle time.

cs.RO

CO-RFT: Efficient Fine-Tuning of Vision-Language-Action Models through Chunked Offline Reinforcement Learning

Vision-Language-Action (VLA) models demonstrate significant potential for developing generalized policies in real-world robotic control. This progress inspires researchers to explore fine-tuning these models with Reinforcement Learning (RL). However, fine-tuning VLA models with RL still faces challenges related to sample efficiency, compatibility with action chunking, and training stability. To address these challenges, we explore the fine-tuning of VLA models through offline reinforcement learning incorporating action chunking. In this work, we propose Chunked RL, a novel reinforcement learning framework specifically designed for VLA models. Within this framework, we extend temporal difference (TD) learning to incorporate action chunking, a prominent characteristic of VLA models. Building upon this framework, we propose CO-RFT, an algorithm aimed at fine-tuning VLA models using a limited set of demonstrations (30 to 60 samples). Specifically, we first conduct imitation learning (IL) with full parameter fine-tuning to initialize both the backbone and the policy. Subsequently, we implement offline RL with action chunking to optimize the pretrained policy. Our empirical results in real-world environments demonstrate that CO-RFT outperforms previous supervised methods, achieving a 57% improvement in success rate and a 22.3% reduction in cycle time. Moreover, our method exhibits robust positional generalization capabilities, attaining a success rate of 44.3% in previously unseen positions.

cs.RO

Object-Focus Actor for Data-efficient Robot Generalization Dexterous Manipulation

Robot manipulation learning from human demonstrations offers a rapid means to acquire skills but often lacks generalization across diverse scenes and object placements. This limitation hinders real-world applications, particularly in complex tasks requiring dexterous manipulation. Vision-Language-Action (VLA) paradigm leverages large-scale data to enhance generalization. However, due to data scarcity, VLA's performance remains limited. In this work, we introduce Object-Focus Actor (OFA), a novel, data-efficient approach for generalized dexterous manipulation. OFA exploits the consistent end trajectories observed in dexterous manipulation tasks, allowing for efficient policy training. Our method employs a hierarchical pipeline: object perception and pose estimation, pre-manipulation pose arrival and OFA policy execution. This process ensures that the manipulation is focused and efficient, even in varied backgrounds and positional layout. Comprehensive real-world experiments across seven tasks demonstrate that OFA significantly outperforms baseline methods in both positional and background generalization tests. Notably, OFA achieves robust performance with only 10 demonstrations, highlighting its data efficiency.

cs.RO

BFLN: A Blockchain-based Federated Learning Model for Non-IID Data

As the application of federated learning becomes increasingly widespread, the issue of imbalanced training data distribution has emerged as a significant challenge. Federated learning utilizes local data stored on different training clients for model training, rather than centralizing data on a server, thereby greatly enhancing the privacy and security of training data. However, the distribution of training data across different clients may be imbalanced, with different categories of data potentially residing on different clients. This presents a challenge to traditional federated learning, which assumes data distribution is independent and identically distributed (IID). This paper proposes a Blockchain-based Federated Learning Model for Non-IID Data (BFLN), which combines federated learning with blockchain technology. By introducing a new aggregation method and incentive algorithm, BFLN enhances the model performance of federated learning on non-IID data. Experiments on public datasets demonstrate that, compared to other state-of-the-art models, BFLN improves training accuracy and provides a sustainable incentive mechanism for personalized federated learning.

cs.DC

FuncEvalGMN: Evaluating Functional Correctness of SQL via Graph Matching Network

In this paper, we propose a novel graph-based methodology to evaluate the functional correctness of SQL generation. Conventional metrics for assessing SQL code generation, such as matching-based and execution-based methods (e.g., exact set match and execution accuracy), are subject to two primary limitations. Firstly, the former fails to effectively assess functional correctness, as different SQL queries may possess identical functionalities. Secondly, the latter is susceptible to producing false positive samples in evaluations. Our proposed evaluation method, \texttt{FuncEvalGMN}, does not depend on the sufficient preparation of the test data, and it enables precise testing of the functional correctness of the code. Firstly, we parse SQL using a relational operator tree (ROT) called \textit{Relnode}, which contains rich semantic information from the perspective of logical execution.Then, we introduce a GNN-based approach for predicting the functional correctness of generated SQL. This approach incorporates global positional embeddings to address the limitations with the loss of topological information in conventional graph matching frameworks. As an auxiliary contribution, we propose a rule-based matching algorithm, Relnode Partial Matching (\texttt{RelPM}) as a baseline. Finally, we contribute a dataset, \texttt{Pair-Aug-Spider} with a training set and two testing sets, each comprising pairs of SQL codes to simulate various SQL code evaluation scenarios. The training set and one testing dataset focus on code generation using large language models (LLMs), while the other emphasizes SQL equivalence rewriting.

cs.DB