Searcharxiv⌕ Search

arXiv subjects

Donghwan Lee

Publications and source records attributed to Donghwan Lee.

At least 91 records · Page 5Linked to original sources

DnD: Dense Depth Estimation in Crowded Dynamic Indoor Scenes

We present a novel approach for estimating depth from a monocular camera as it moves through complex and crowded indoor environments, e.g., a department store or a metro station. Our approach predicts absolute scale depth maps over the entire scene consisting of a static background and multiple moving people, by training on dynamic scenes. Since it is difficult to collect dense depth maps from crowded indoor environments, we design our training framework without requiring depths produced from depth sensing devices. Our network leverages RGB images and sparse depth maps generated from traditional 3D reconstruction methods to estimate dense depth maps. We use two constraints to handle depth for non-rigidly moving people without tracking their motion explicitly. We demonstrate that our approach offers consistent improvements over recent depth estimation methods on the NAVERLABS dataset, which includes complex and crowded scenes.

cs.CV↗

Convergence of Dynamic Programming on the Semidefinite Cone

The goal of this paper is to investigate new and simple convergence analysis of dynamic programming for linear quadratic regulator problem of discrete-time linear time-invariant systems. In particular, bounds on errors are given in terms of both matrix inequalities and matrix norm. Under a mild assumption on the initial parameter, we prove that the Q-value iteration exponentially converges to the optimal solution. Moreover, a global asymptotic convergence is also presented. These results are then extended to the policy iteration. We prove that in contrast to the Q-value iteration, the policy iteration always converges exponentially fast. An example is given to illustrate the results.

math.OC↗

Data-Driven Control Design with LMIs and Dynamic Programming

The goal of this paper is to develop data-driven control design and evaluation strategies based on linear matrix inequalities (LMIs) and dynamic programming. We consider deterministic discrete-time LTI systems, where the system model is unknown. We propose efficient data collection schemes from the state-input trajectories together with data-driven LMIs to design state-feedback controllers for stabilization and linear quadratic regulation (LQR) problem. In addition, we investigate theoretically guaranteed exploration schemes to acquire valid data from the trajectories under different scenarios. In particular, we prove that as more and more data is accumulated, the collected data becomes valid for the proposed algorithms with higher probability. Finally, data-driven dynamic programming algorithms with convergence guarantees are then discussed.

math.OC↗

Multi-Objective LQG Design with Primal-Dual Method

The goal of this paper is to study a multi-objective linear quadratic Gaussian (LQG) control problem. In particular, we consider an optimal control problem minimizing a quadratic cost over a finite time horizon for linear stochastic systems subject to control energy constraints. To solve the problem, we suggest an efficient bisection line search algorithm which is computationally efficient compared to other approaches such as the semidefinite programming. The main idea is to use the Lagrangian function and Karush-Kuhn-Tucker (KKT) optimality conditions to solve the constrained optimization problem. The Lagrange multiplier is searched using the bisection line search. Numerical examples are given to demonstrate the effectiveness of the proposed methods.

math.OC↗

Large-scale Localization Datasets in Crowded Indoor Spaces

Estimating the precise location of a camera using visual localization enables interesting applications such as augmented reality or robot navigation. This is particularly useful in indoor environments where other localization technologies, such as GNSS, fail. Indoor spaces impose interesting challenges on visual localization algorithms: occlusions due to people, textureless surfaces, large viewpoint changes, low light, repetitive textures, etc. Existing indoor datasets are either comparably small or do only cover a subset of the mentioned challenges. In this paper, we introduce 5 new indoor datasets for visual localization in challenging real-world environments. They were captured in a large shopping mall and a large metro station in Seoul, South Korea, using a dedicated mapping platform consisting of 10 cameras and 2 laser scanners. In order to obtain accurate ground truth camera poses, we developed a robust LiDAR SLAM which provides initial poses that are then refined using a novel structure-from-motion based optimization. We present a benchmark of modern visual localization algorithms on these challenging datasets showing superior performance of structure-based methods using robust image features. The datasets are available at: https://naverlabs.com/datasets

cs.CV↗

SelfDeco: Self-Supervised Monocular Depth Completion in Challenging Indoor Environments

We present a novel algorithm for self-supervised monocular depth completion. Our approach is based on training a neural network that requires only sparse depth measurements and corresponding monocular video sequences without dense depth labels. Our self-supervised algorithm is designed for challenging indoor environments with textureless regions, glossy and transparent surface, non-Lambertian surfaces, moving people, longer and diverse depth ranges and scenes captured by complex ego-motions. Our novel architecture leverages both deep stacks of sparse convolution blocks to extract sparse depth features and pixel-adaptive convolutions to fuse image and depth features. We compare with existing approaches in NYUv2, KITTI, and NAVERLABS indoor datasets, and observe 5-34 % improvements in root-means-square error (RMSE) reduction.

cs.CV↗

Simulation Studies on Deep Reinforcement Learning for Building Control with Human Interaction

The building sector consumes the largest energy in the world, and there have been considerable research interests in energy consumption and comfort management of buildings. Inspired by recent advances in reinforcement learning (RL), this paper aims at assessing the potential of RL in building climate control problems with occupant interaction. We apply a recent RL approach, called DDPG (deep deterministic policy gradient), for the continuous building control tasks and assess its performance with simulation studies in terms of its ability to handle (a) the partial state observability due to sensor limitations; (b) complex stochastic system with high-dimensional state-spaces, which are jointly continuous and discrete; (c) uncertainties due to ambient weather conditions, occupant's behavior, and comfort feelings. Especially, the partial observability and uncertainty due to the occupant interaction significantly complicate the control problem. Through simulation studies, the policy learned by DDPG demonstrates reasonable performance and computational tractability.

cs.AI↗

A Unified Switching System Perspective and O.D.E. Analysis of Q-Learning Algorithms

In this paper, we introduce a unified framework for analyzing a large family of Q-learning algorithms, based on switching system perspectives and ODE-based stochastic approximation. We show that the nonlinear ODE models associated with these Q-learning algorithms can be formulated as switched linear systems, and analyze their asymptotic stability by leveraging existing switching system theories. Our approach provides the first O.D.E. analysis of the asymptotic convergence of various Q-learning algorithms, including asynchronous Q-learning and averaging Q-learning. We also extend the approach to analyze Q-learning with linear function approximation and derive a new sufficient condition for its convergence.

math.OC↗

SAFENet: Self-Supervised Monocular Depth Estimation with Semantic-Aware Feature Extraction

Self-supervised monocular depth estimation has emerged as a promising method because it does not require groundtruth depth maps during training. As an alternative for the groundtruth depth map, the photometric loss enables to provide self-supervision on depth prediction by matching the input image frames. However, the photometric loss causes various problems, resulting in less accurate depth values compared with supervised approaches. In this paper, we propose SAFENet that is designed to leverage semantic information to overcome the limitations of the photometric loss. Our key idea is to exploit semantic-aware depth features that integrate the semantic and geometric knowledge. Therefore, we introduce multi-task learning schemes to incorporate semantic-awareness into the representation of depth features. Experiments on KITTI dataset demonstrate that our methods compete or even outperform the state-of-the-art methods. Furthermore, extensive experiments on different datasets show its better generalization ability and robustness to various conditions, such as low-light or adverse weather.

cs.CV↗

HARMer: Cyber-attacks Automation and Evaluation

With the increasing growth of cyber-attack incidences, it is important to develop innovative and effective techniques to assess and defend networked systems against cyber attacks. One of the well-known techniques for this is performing penetration testing which is carried by a group of security professionals (i.e, red team). Penetration testing is also known to be effective to find existing and new vulnerabilities, however, the quality of security assessment can be depending on the quality of the red team members and their time and devotion to the penetration testing. In this paper, we propose a novel automation framework for cyber-attacks generation named `HARMer' to address the challenges with respect to manual attack execution by the red team. Our novel proposed framework, design, and implementation is based on a scalable graphical security model called Hierarchical Attack Representation Model (HARM). (1) We propose the requirements and the key phases for the automation framework. (2) We propose security metrics-based attack planning strategies along with their algorithms. (3) We conduct experiments in a real enterprise network and Amazon Web Services. The results show how the different phases of the framework interact to model the attackers' operations. This framework will allow security administrators to automatically assess the impact of various threats and attacks in an automated manner.

cs.CR↗

Primal-Dual Distributed Temporal Difference Learning

The goal of this paper is to study a distributed version of the gradient temporal-difference (GTD) learning algorithm for a class of multi-agent Markov decision processes (MDPs). The temporal-difference (TD) learning is a reinforcement learning (RL) algorithm that learns an infinite horizon discounted cost function (or value function) for a given fixed policy without the model knowledge. In the multi-agent MDP each agent receives a local reward through a local processing. The agents communicate over sparse and random networks to learn the global value function corresponding to the aggregate of local rewards. In this paper, the problem of estimating the global value function is converted into a constrained convex optimization problem. Then, we propose a stochastic primal-dual distributed algorithm to solve it and prove that the algorithm converges to a set of solutions of the optimization problem.

math.OC↗

Periodic Q-Learning

The use of target networks is a common practice in deep reinforcement learning for stabilizing the training; however, theoretical understanding of this technique is still limited. In this paper, we study the so-called periodic Q-learning algorithm (PQ-learning for short), which resembles the technique used in deep Q-learning for solving infinite-horizon discounted Markov decision processes (DMDP) in the tabular setting. PQ-learning maintains two separate Q-value estimates - the online estimate and target estimate. The online estimate follows the standard Q-learning update, while the target estimate is updated periodically. In contrast to the standard Q-learning, PQ-learning enjoys a simple finite time analysis and achieves better sample complexity for finding an epsilon-optimal policy. Our result provides a preliminary justification of the effectiveness of utilizing target estimates or networks in Q-learning algorithms.

cs.LG↗

Optimization for Reinforcement Learning: From Single Agent to Cooperative Agents

This article reviews recent advances in multi-agent reinforcement learning algorithms for large-scale control systems and communication networks, which learn to communicate and cooperate. We provide an overview of this emerging field, with an emphasis on the decentralized setting under different coordination protocols. We highlight the evolution of reinforcement learning algorithms from single-agent to multi-agent systems, from a distributed optimization perspective, and conclude with future directions and challenges, in the hope to catalyze the growing synergy among distributed optimization, signal processing, and reinforcement learning communities.

cs.LG↗

Target-Based Temporal Difference Learning

The use of target networks has been a popular and key component of recent deep Q-learning algorithms for reinforcement learning, yet little is known from the theory side. In this work, we introduce a new family of target-based temporal difference (TD) learning algorithms and provide theoretical analysis on their convergences. In contrast to the standard TD-learning, target-based TD algorithms maintain two separate learning parameters-the target variable and online variable. Particularly, we introduce three members in the family, called the averaging TD, double TD, and periodic TD, where the target variable is updated through an averaging, symmetric, or periodic fashion, mirroring those techniques used in deep Q-learning practice. We establish asymptotic convergence analyses for both averaging TD and double TD and a finite sample analysis for periodic TD. In addition, we also provide some simulation results showing potentially superior convergence of these target-based TD algorithms compared to the standard TD-learning. While this work focuses on linear function approximation and policy evaluation setting, we consider this as a meaningful step towards the theoretical understanding of deep Q-learning variants with target networks.

cs.LG↗

Dynamic Programming for POMDP with Jointly Discrete and Continuous State-Spaces

In this work, we study dynamic programming (DP) algorithms for partially observable Markov decision processes with jointly continuous and discrete state-spaces. We consider a class of stochastic systems which have coupled discrete and continuous systems, where only the continuous state is observable. Such a family of systems includes many real world systems, for example, Markovian jump linear systems and physical systems interacting with humans. A finite history of observations is used as a new information state, and the convergence of the corresponding DP algorithms is proved. In particular, we prove that the DP iterations converge to a certain bounded set around an optimal solution. Although deterministic DP algorithms are studied in this paper, it is expected that this fundamental work lays foundations for advanced studies on reinforcement learning algorithms under the same family of systems.

math.OC↗

Learning to Communicate: A Machine Learning Framework for Heterogeneous Multi-Agent Robotic Systems

We present a machine learning framework for multi-agent systems to learn both the optimal policy for maximizing the rewards and the encoding of the high dimensional visual observation. The encoding is useful for sharing local visual observations with other agents under communication resource constraints. The actor-encoder encodes the raw images and chooses an action based on local observations and messages sent by the other agents. The machine learning agent generates not only an actuator command to the physical device, but also a communication message to the other agents. We formulate a reinforcement learning problem, which extends the action space to consider the communication action as well. The feasibility of the reinforcement learning framework is demonstrated using a 3D simulation environment with two collaborating agents. The environment provides realistic visual observations to be used and shared between the two agents.

cs.RO↗

Supplemental Material For "Primal-Dual Q-Learning Framework for LQR Design"

Recently, reinforcement learning (RL) is receiving more and more attentions due to its successful demonstrations outperforming human performance in certain challenging tasks. In our recent paper `primal-dual Q-learning framework for LQR design,' we study a new optimization formulation of the linear quadratic regulator (LQR) problem via the Lagrangian duality theories in order to lay theoretical foundations of potentially effective RL algorithms. The new optimization problem includes the Q-function parameters so that it can be directly used to develop Q-learning algorithms, known to be one of the most popular RL algorithms. In the paper, we prove relations between saddle-points of the Lagrangian function and the optimal solutions of the Bellman equation. As an application, we propose a model-free primal-dual Q-learning algorithm to solve the LQR problem and demonstrate its validity through examples. It is meaningful to consider additional potential applications of the proposed analysis. Various SDP formulations of Problem 5 or Problem 2 of the paper can be derived, and they can be used to develop new analysis and control design approaches. For example, an SDP-based optimal control design with energy and input constraints can be derived. Another direction is algorithms for structured controller designs. These approaches are included in this supplemental material.

math.OC↗

Hidden Markov Model Estimation-Based Q-learning for Partially Observable Markov Decision Process

The objective is to study an on-line Hidden Markov model (HMM) estimation-based Q-learning algorithm for partially observable Markov decision process (POMDP) on finite state and action sets. When the full state observation is available, Q-learning finds the optimal action-value function given the current action (Q function). However, Q-learning can perform poorly when the full state observation is not available. In this paper, we formulate the POMDP estimation into a HMM estimation problem and propose a recursive algorithm to estimate both the POMDP parameter and Q function concurrently. Also, we show that the POMDP estimation converges to a set of stationary points for the maximum likelihood estimate, and the Q function estimation converges to a fixed point that satisfies the Bellman optimality equation weighted on the invariant distribution of the state belief determined by the HMM estimation process.

cs.LG↗