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Dongjun Gu

Publications and source records attributed to Dongjun Gu.

2 recordsLinked to original sources

Do Flat Minima Improve Sparse Novel View Synthesis?

Despite the success of recent novel view synthesis methods, they tend to struggle in sparse-view settings. This poor generalization to unseen viewpoints is an inherent challenge when training with limited data. To address this, we investigate the relationship between loss sharpness and generalization in novel view synthesis-an underexplored direction. Interestingly, while pursuing flatter minima is widely known to improve generalization in deep learning, reducing loss sharpness is not always beneficial in novel view synthesis. We demonstrate that this difference arises because high-detail regions inherently require a sharp loss landscape for accurate reconstruction, whereas low-detail regions benefit from a flat loss landscape for improving generalization. Based on this insight, we introduce structure-aware sharpness, defined within structure-adaptive neighborhoods, and propose to adaptively adjust the sharpness regularization weight according to the local image structure. This strategy encourages flatter minima for generalization while preserving the loss sharpness necessary to reconstruct fine details. Across various datasets and configurations, our strategy consistently improves a wide range of baselines. Code is available at https://bbangsik13.github.io/FASR.

cs.CV

ContactGen: Contact-Guided Interactive 3D Human Generation for Partners

Among various interactions between humans, such as eye contact and gestures, physical interactions by contact can act as an essential moment in understanding human behaviors. Inspired by this fact, given a 3D partner human with the desired interaction label, we introduce a new task of 3D human generation in terms of physical contact. Unlike previous works of interacting with static objects or scenes, a given partner human can have diverse poses and different contact regions according to the type of interaction. To handle this challenge, we propose a novel method of generating interactive 3D humans for a given partner human based on a guided diffusion framework. Specifically, we newly present a contact prediction module that adaptively estimates potential contact regions between two input humans according to the interaction label. Using the estimated potential contact regions as complementary guidances, we dynamically enforce ContactGen to generate interactive 3D humans for a given partner human within a guided diffusion model. We demonstrate ContactGen on the CHI3D dataset, where our method generates physically plausible and diverse poses compared to comparison methods.

cs.CV