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Dongli Wu

Publications and source records attributed to Dongli Wu.

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Sat2City v2: Native 3D City Asset Generation from a Single Satellite Image

Generating explicit textured 3D city assets from a single satellite image is important for urban simulation and digital twins. Most prior methods, however, learn 3D proxies optimized for rendering street-view images or videos over prescribed viewpoints and trajectories, rather than producing explicit 3D assets. Our previous framework, Sat2City, took a first step toward this goal with task-specific cascaded sparse-voxel latent diffusion conditioned on satellite-derived height maps. However, it relied on synthetic data and did not condition appearance on the satellite input. To address these limitations, we present Sat2City v2, a framework for generating explicit textured 3D city assets directly from real satellite images. We first construct a real-world dataset of 16,027 geographically matched but weakly aligned satellite-image-textured-mesh pairs, comprising 14,651 training pairs and 1,376 held-out test pairs. Building on this dataset, Sat2City v2 uses a native structured-latent 3D prior pretrained on curated assets to anchor geospatial adaptation to its asset manifold. We empirically demonstrate that weakly aligned satellite images and regional textured 3D meshes can support asset-level conditional generation: learned attention lets satellite tokens steer geometry generation without calibrated pixel-to-surface correspondence, while the generated geometry anchors satellite-guided material synthesis. Sat2City v2 ranks first among the evaluated baselines on every reported metric across geometry accuracy, generative mesh quality, and satellite-to-asset feature alignment.

cs.CV

GraspFoM: Towards Reconstruction-Driven Robotic Grasping with 3D Foundation Priors

Robotic grasping is a fundamental capability in robotic manipulation. Yet grasping remains challenging under partial observations. Reliable grasping depends on both local contact cues and object-level 3D structure. Existing geometry-aware grasping methods recognize the value of reconstruction, but they typically treat geometry as an intermediate prediction rather than a reusable object prior for grasping. In this paper, we present GraspFoM, a unified framework that leverages 3D foundation priors (SAM3D) to build a shared 3D object latent for both reconstruction and grasp pose prediction. Built on this shared object latent, we introduce an anchor-initialized truncated pose-reasoning diffuser that predicts continuous and multimodal grasp poses without directly relying on discrete grasp candidates. We further investigate the interaction between reconstruction and grasping through a reconstruction-aware scorer and a residual latent updater. Reconstruction provides grounded geometric cues, while grasp supervision refines the shared object latent toward grasp-relevant affordances. GraspFoM jointly predicts grasp poses and reconstructs high-fidelity 3D assets in mesh and 3DGS forms. Comprehensive experiments demonstrate that GraspFoM achieves state-of-the-art results on both reconstruction and grasping. Notably, these improvements require only a small number of additional trainable parameters. Component-wise ablation studies also demonstrate the contribution of each component.

cs.RO

Feed-Forward Gaussian Splatting from Sparse Aerial Views

Reconstructing large-scale urban scenes from sparse aerial views is a crucial yet challenging task. Due to biased top-down and shallow-oblique camera poses, sparse aerial captures exhibit strong evidence imbalance: roofs and open regions are repeatedly observed, while facades, distant buildings, and occluded structures receive little multi-view support. Existing feed-forward 3D Gaussian Splatting methods directly regress a deterministic representation from sparse inputs, but this often leads to ghosting, melted facades, and stretched textures. Recent pseudo-view and video-based generative reconstruction methods use additional supervision or generative priors. However, they often lack a clear separation between observed geometry and prior-driven content, which can lead to plausible but inconsistent structures. We propose AnyCity, an observation-grounded generative reconstruction framework for sparse aerial urban scenes. AnyCity first predicts an observation-supported geometry latent to anchor reliable structures, and then uses scaffold-conditioned aerial completion tokens to predict a gated residual update for weakly constrained content before Gaussian decoding. During training, dense-to-sparse distillation transfers structural cues from dense-view reconstruction, while an aerial-adapted video diffusion prior provides fine-grained urban appearance cues through gated token conditioning. Observation-preserving objectives keep the refined representation consistent with input-supported geometry. At inference time, AnyCity reconstructs the final 3D Gaussian scene from sparse aerial views in a single feed-forward pass, achieving coherent urban novel-view synthesis with second-level inference. Experiments on synthetic, aerial-domain, UAV-textured, and real-world scenes show consistent improvements over feed-forward baselines.

cs.CV

PhyMix: Towards Physically Consistent Single-Image 3D Indoor Scene Generation with Implicit--Explicit Optimization

Existing single-image 3D indoor scene generators often produce results that look visually plausible but fail to obey real-world physics, limiting their reliability in robotics, embodied AI, and design. To examine this gap, we introduce a unified Physics Evaluator that measures four main aspects: geometric priors, contact, stability, and deployability, which are further decomposed into nine sub-constraints, establishing the first benchmark to measure physical consistency. Based on this evaluator, our analysis shows that state-of-the-art methods remain largely physics-unaware. To overcome this limitation, we further propose a framework that integrates feedback from the Physics Evaluator into both training and inference, enhancing the physical plausibility of generated scenes. Specifically, we propose PhyMix, which is composed of two complementary components: (i) implicit alignment via Scene-GRPO, a critic-free group-relative policy optimization that leverages the Physics Evaluator as a preference signal and biases sampling towards physically feasible layouts, and (ii) explicit refinement via a plug-and-play Test-Time Optimizer (TTO) that uses differentiable evaluator signals to correct residual violations during generation. Overall, our method unifies evaluation, reward shaping, and inference-time correction, producing 3D indoor scenes that are visually faithful and physically plausible. Extensive synthetic evaluations confirm state-of-the-art performance in both visual fidelity and physical plausibility, and extensive qualitative examples in stylized and real-world images further showcase the robustness of the method. We will release codes and models upon publication.

cs.CV

RoboArmGS: High-Quality Robotic Arm Splatting via Bézier Curve Refinement

Constructing photorealistic and controllable robotic arm digital assets from real observations is fundamental to robotic applications. Current approaches naively bind static 3D Gaussians according to URDF links, forcing them to follow an URDF-rigged motion passively. However, the idealized URDF-rigged motion cannot accurately model the actual motion captured in real-world observations, leading to severe rendering artifacts in 3D Gaussians. To address these challenges, we propose RoboArmGS, a novel hybrid representation that refines the URDF-rigged motion with learnable Bézier curves, enabling more accurate real-world motion modeling. To be more specific, we present a learnable Bézier Curve motion refiner that corrects per-joint residuals to address mismatches between real-world motion and URDF-rigged motion. RoboArmGS enables the learning of more accurate real-world motion while achieving a coherent binding of 3D Gaussians across arm parts. To support future research, we contribute a carefully collected dataset named RoboArm4D, which comprises several widely used robotic arms for evaluating the quality of building high-quality digital assets. We evaluate our approach on RoboArm4D, and RoboArmGS achieves state-of-the-art performance in real-world motion modeling and rendering quality. The code and dataset will be released.

cs.RO

DNRSelect: Active Best View Selection for Deferred Neural Rendering

Deferred neural rendering (DNR) is an emerging computer graphics pipeline designed for high-fidelity rendering and robotic perception. However, DNR heavily relies on datasets composed of numerous ray-traced images and demands substantial computational resources. It remains under-explored how to reduce the reliance on high-quality ray-traced images while maintaining the rendering fidelity. In this paper, we propose DNRSelect, which integrates a reinforcement learning-based view selector and a 3D texture aggregator for deferred neural rendering. We first propose a novel view selector for deferred neural rendering based on reinforcement learning, which is trained on easily obtained rasterized images to identify the optimal views. By acquiring only a few ray-traced images for these selected views, the selector enables DNR to achieve high-quality rendering. To further enhance spatial awareness and geometric consistency in DNR, we introduce a 3D texture aggregator that fuses pyramid features from depth maps and normal maps with UV maps. Given that acquiring ray-traced images is more time-consuming than generating rasterized images, DNRSelect minimizes the need for ray-traced data by using only a few selected views while still achieving high-fidelity rendering results. We conduct detailed experiments and ablation studies on the NeRF-Synthetic dataset to demonstrate the effectiveness of DNRSelect. The code will be released.

cs.CV

SVGS-DSGAT: An IoT-Enabled Innovation in Underwater Robotic Object Detection Technology

With the advancement of Internet of Things (IoT) technology, underwater target detection and tracking have become increasingly important for ocean monitoring and resource management. Existing methods often fall short in handling high-noise and low-contrast images in complex underwater environments, lacking precision and robustness. This paper introduces a novel SVGS-DSGAT model that combines GraphSage, SVAM, and DSGAT modules, enhancing feature extraction and target detection capabilities through graph neural networks and attention mechanisms. The model integrates IoT technology to facilitate real-time data collection and processing, optimizing resource allocation and model responsiveness. Experimental results demonstrate that the SVGS-DSGAT model achieves an mAP of 40.8% on the URPC 2020 dataset and 41.5% on the SeaDronesSee dataset, significantly outperforming existing mainstream models. This IoT-enhanced approach not only excels in high-noise and complex backgrounds but also improves the overall efficiency and scalability of the system. This research provides an effective IoT solution for underwater target detection technology, offering significant practical application value and broad development prospects.

cs.CV

Efficient and Accurate Calibration to FX Market Skew with Fully Parameterized Local Volatility Model

When trading American and Asian options in the FX derivatives market, banks must calculate prices using a complex mathematical model. It is often observed that different models produce varying prices for the same exotic option, which violates the non-arbitrage requirement of derivative risk management. To address this issue, we have studied a fully parameterized local volatility model for pricing American/Asian options. This model, when implemented using a grid or Monte-Carlo numerical method, can be efficiently and accurately calibrated to FX market skew volatilities. As a result, the model can provide reliable prices for exotic options during daily trading activities.

q-fin.PR