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Dongliang Kou

Publications and source records attributed to Dongliang Kou.

8 recordsLinked to original sources

UniMGS: Unifying Mesh and 3D Gaussian Splatting with Single-Pass Rasterization and Proxy-Based Deformation

Joint rendering and deformation of mesh and 3D Gaussian Splatting (3DGS) have significant value as both representa tions offer complementary advantages for graphics applica tions. However, due to differences in representation and ren dering pipelines, existing studies render meshes and 3DGS separately, making it difficult to accurately handle occlusions and transparency. Moreover, the deformed 3DGS still suffers from visual artifacts due to the sensitivity to the topology quality of the proxy mesh. These issues pose serious obsta cles to the joint use of 3DGS and meshes, making it diffi cult to adapt 3DGS to conventional mesh-oriented graphics pipelines. We propose UniMGS, the first unified framework for rasterizing mesh and 3DGS in a single-pass anti-aliased manner, with a novel binding strategy for 3DGS deformation based on proxy mesh. Our key insight is to blend the col ors of both triangle and Gaussian fragments by anti-aliased α-blending in a single pass, achieving visually coherent re sults with precise handling of occlusion and transparency. To improve the visual appearance of the deformed 3DGS, our Gaussian-centric binding strategy employs a proxy mesh and spatially associates Gaussians with the mesh faces, signifi cantly reducing rendering artifacts. With these two compo nents, UniMGS enables the visualization and manipulation of 3D objects represented by mesh or 3DGS within a unified framework, opening up new possibilities in embodied AI, vir tual reality, and gaming. We will release our source code to facilitate future research.

cs.GR

PersonaAnimator: Personalized Motion Transfer from Unconstrained Videos

Recent advances in motion generation show remarkable progress. However, several limitations remain: (1) Existing pose-guided character motion transfer methods merely replicate motion without learning its style characteristics, resulting in inexpressive characters. (2) Motion style transfer methods rely heavily on motion capture data, which is difficult to obtain. (3) Generated motions sometimes violate physical laws. To address these challenges, this paper pioneers a new task: Video-to-Video Motion Personalization. We propose a novel framework, PersonaAnimator, which learns personalized motion patterns directly from unconstrained videos. This enables personalized motion transfer. To support this task, we introduce PersonaVid, the first video-based personalized motion dataset. It contains 20 motion content categories and 120 motion style categories. We further propose a Physics-aware Motion Style Regularization mechanism to enforce physical plausibility in the generated motions. Extensive experiments show that PersonaAnimator outperforms state-of-the-art motion transfer methods and sets a new benchmark for the Video-to-Video Motion Personalization task.

cs.CV

SMCD: High Realism Motion Style Transfer via Mamba-based Diffusion

Motion style transfer is a significant research direction in the field of computer vision, enabling virtual digital humans to rapidly switch between different styles of the same motion, thereby significantly enhancing the richness and realism of movements. It has been widely applied in multimedia scenarios such as films, games, and the metaverse. However, most existing methods adopt a two-stream structure, which tends to overlook the intrinsic relationship between content and style motions, leading to information loss and poor alignment. Moreover, when handling long-range motion sequences, these methods fail to effectively learn temporal dependencies, ultimately resulting in unnatural generated motions. To address these limitations, we propose a Unified Motion Style Diffusion (UMSD) framework, which simultaneously extracts features from both content and style motions and facilitates sufficient information interaction. Additionally, we introduce the Motion Style Mamba (MSM) denoiser, the first approach in the field of motion style transfer to leverage Mamba's powerful sequence modelling capability. Better capturing temporal relationships generates more coherent stylized motion sequences. Third, we design a diffusion-based content consistency loss and a style consistency loss to constrain the framework, ensuring that it inherits the content motion while effectively learning the characteristics of the style motion. Finally, extensive experiments demonstrate that our method outperforms state-of-the-art (SOTA) methods qualitatively and quantitatively, achieving more realistic and coherent motion style transfer.

cs.CV

Toward Robust Incomplete Multimodal Sentiment Analysis via Hierarchical Representation Learning

Multimodal Sentiment Analysis (MSA) is an important research area that aims to understand and recognize human sentiment through multiple modalities. The complementary information provided by multimodal fusion promotes better sentiment analysis compared to utilizing only a single modality. Nevertheless, in real-world applications, many unavoidable factors may lead to situations of uncertain modality missing, thus hindering the effectiveness of multimodal modeling and degrading the model's performance. To this end, we propose a Hierarchical Representation Learning Framework (HRLF) for the MSA task under uncertain missing modalities. Specifically, we propose a fine-grained representation factorization module that sufficiently extracts valuable sentiment information by factorizing modality into sentiment-relevant and modality-specific representations through crossmodal translation and sentiment semantic reconstruction. Moreover, a hierarchical mutual information maximization mechanism is introduced to incrementally maximize the mutual information between multi-scale representations to align and reconstruct the high-level semantics in the representations. Ultimately, we propose a hierarchical adversarial learning mechanism that further aligns and adapts the latent distribution of sentiment-relevant representations to produce robust joint multimodal representations. Comprehensive experiments on three datasets demonstrate that HRLF significantly improves MSA performance under uncertain modality missing cases.

cs.CL

PhysHand: A Hand Simulation Model with Physiological Geometry, Physical Deformation, and Accurate Contact Handling

In virtual Hand-Object Interaction (HOI) scenarios, the authenticity of the hand's deformation is important to immersive experience, such as natural manipulation or tactile feedback. Unrealistic deformation arises from simplified hand geometry, neglect of the different physics attributes of the hand, and penetration due to imprecise contact handling. To address these problems, we propose PhysHand, a novel hand simulation model, which enhances the realism of deformation in HOI. First, we construct a physiologically plausible geometry, a layered mesh with a "skin-flesh-skeleton" structure. Second, to satisfy the distinct physics features of different soft tissues, a constraint-based dynamics framework is adopted with carefully designed layer-corresponding constraints to maintain flesh attached and skin smooth. Finally, we employ an SDF-based method to eliminate the penetration caused by contacts and enhance its accuracy by introducing a novel multi-resolution querying strategy. Extensive experiments have been conducted to demonstrate the outstanding performance of PhysHand in calculating deformations and handling contacts. Compared to existing methods, our PhysHand: 1) can compute both physiologically and physically plausible deformation; 2) significantly reduces the depth and count of penetration in HOI.

cs.GR

HybridOcc: NeRF Enhanced Transformer-based Multi-Camera 3D Occupancy Prediction

Vision-based 3D semantic scene completion (SSC) describes autonomous driving scenes through 3D volume representations. However, the occlusion of invisible voxels by scene surfaces poses challenges to current SSC methods in hallucinating refined 3D geometry. This paper proposes HybridOcc, a hybrid 3D volume query proposal method generated by Transformer framework and NeRF representation and refined in a coarse-to-fine SSC prediction framework. HybridOcc aggregates contextual features through the Transformer paradigm based on hybrid query proposals while combining it with NeRF representation to obtain depth supervision. The Transformer branch contains multiple scales and uses spatial cross-attention for 2D to 3D transformation. The newly designed NeRF branch implicitly infers scene occupancy through volume rendering, including visible and invisible voxels, and explicitly captures scene depth rather than generating RGB color. Furthermore, we present an innovative occupancy-aware ray sampling method to orient the SSC task instead of focusing on the scene surface, further improving the overall performance. Extensive experiments on nuScenes and SemanticKITTI datasets demonstrate the effectiveness of our HybridOcc on the SSC task.

cs.CV

Correlation-Decoupled Knowledge Distillation for Multimodal Sentiment Analysis with Incomplete Modalities

Multimodal sentiment analysis (MSA) aims to understand human sentiment through multimodal data. Most MSA efforts are based on the assumption of modality completeness. However, in real-world applications, some practical factors cause uncertain modality missingness, which drastically degrades the model's performance. To this end, we propose a Correlation-decoupled Knowledge Distillation (CorrKD) framework for the MSA task under uncertain missing modalities. Specifically, we present a sample-level contrastive distillation mechanism that transfers comprehensive knowledge containing cross-sample correlations to reconstruct missing semantics. Moreover, a category-guided prototype distillation mechanism is introduced to capture cross-category correlations using category prototypes to align feature distributions and generate favorable joint representations. Eventually, we design a response-disentangled consistency distillation strategy to optimize the sentiment decision boundaries of the student network through response disentanglement and mutual information maximization. Comprehensive experiments on three datasets indicate that our framework can achieve favorable improvements compared with several baselines.

cs.CV

Human 3D Avatar Modeling with Implicit Neural Representation: A Brief Survey

A human 3D avatar is one of the important elements in the metaverse, and the modeling effect directly affects people's visual experience. However, the human body has a complex topology and diverse details, so it is often expensive, time-consuming, and laborious to build a satisfactory model. Recent studies have proposed a novel method, implicit neural representation, which is a continuous representation method and can describe objects with arbitrary topology at arbitrary resolution. Researchers have applied implicit neural representation to human 3D avatar modeling and obtained more excellent results than traditional methods. This paper comprehensively reviews the application of implicit neural representation in human body modeling. First, we introduce three implicit representations of occupancy field, SDF, and NeRF, and make a classification of the literature investigated in this paper. Then the application of implicit modeling methods in the body, hand, and head are compared and analyzed respectively. Finally, we point out the shortcomings of current work and provide available suggestions for researchers.

cs.CV