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Donglin Di

Publications and source records attributed to Donglin Di.

At least 55 records · Page 3Linked to original sources

On Weak-to-Strong Generalization and f-Divergence

Weak-to-strong generalization (W2SG) has emerged as a promising paradigm for stimulating the capabilities of strong pre-trained models by leveraging supervision from weaker supervisors. To improve the performance of the strong model, existing methods often require additional weak models or complex procedures, leading to substantial computational and memory overhead. Motivated by the effectiveness of $f$-divergence loss in various machine learning domains, we introduce $f$-divergence as an information-theoretic loss function framework in W2SG. Our theoretical analysis reveals fundamental limitations and equivalence of different $f$-divergence losses in W2SG, supported by sample complexity bounds and information-theoretic insights. We empirically demonstrate that $f$-divergence loss, which generalizes widely-used metrics like KL divergence, effectively improves generalization and noise tolerance of the strong model in practice.

cs.LG↗

Multimodal Cancer Survival Analysis via Hypergraph Learning with Cross-Modality Rebalance

Multimodal pathology-genomic analysis has become increasingly prominent in cancer survival prediction. However, existing studies mainly utilize multi-instance learning to aggregate patch-level features, neglecting the information loss of contextual and hierarchical details within pathology images. Furthermore, the disparity in data granularity and dimensionality between pathology and genomics leads to a significant modality imbalance. The high spatial resolution inherent in pathology data renders it a dominant role while overshadowing genomics in multimodal integration. In this paper, we propose a multimodal survival prediction framework that incorporates hypergraph learning to effectively capture both contextual and hierarchical details from pathology images. Moreover, it employs a modality rebalance mechanism and an interactive alignment fusion strategy to dynamically reweight the contributions of the two modalities, thereby mitigating the pathology-genomics imbalance. Quantitative and qualitative experiments are conducted on five TCGA datasets, demonstrating that our model outperforms advanced methods by over 3.4\% in C-Index performance.

cs.CV↗

Cluster-Driven Expert Pruning for Mixture-of-Experts Large Language Models

Mixture-of-Experts (MoE) architectures have emerged as a promising paradigm for scaling large language models (LLMs) with sparse activation of task-specific experts. Despite their computational efficiency during inference, the massive overall parameter footprint of MoE models (e.g., GPT-4) introduces critical challenges for practical deployment. Current pruning approaches often fail to address two inherent characteristics of MoE systems: 1).intra-layer expert homogeneity where experts within the same MoE layer exhibit functional redundancy, and 2). inter-layer similarity patterns where deeper layers tend to contain progressively more homogeneous experts. To tackle these issues, we propose Cluster-driven Expert Pruning (C-Prune), a novel two-stage framework for adaptive task-specific compression of MoE LLMs. C-Prune operates through layer-wise expert clustering, which groups functionally similar experts within each MoE layer using parameter similarity metrics, followed by global cluster pruning, which eliminates redundant clusters across all layers through a unified importance scoring mechanism that accounts for cross-layer homogeneity. We validate C-Prune through extensive experiments on multiple MoE models and benchmarks. The results demonstrate that C-Prune effectively reduces model size while outperforming existing MoE pruning methods.

cs.CL↗

UniCP: A Unified Caching and Pruning Framework for Efficient Video Generation

Diffusion Transformers (DiT) excel in video generation but encounter significant computational challenges due to the quadratic complexity of attention. Notably, attention differences between adjacent diffusion steps follow a U-shaped pattern. Current methods leverage this property by caching attention blocks, however, they still struggle with sudden error spikes and large discrepancies. To address these issues, we propose UniCP a unified caching and pruning framework for efficient video generation. UniCP optimizes both temporal and spatial dimensions through. Error Aware Dynamic Cache Window (EDCW): Dynamically adjusts cache window sizes for different blocks at various timesteps, adapting to abrupt error changes. PCA based Slicing (PCAS) and Dynamic Weight Shift (DWS): PCAS prunes redundant attention components, and DWS integrates caching and pruning by enabling dynamic switching between pruned and cached outputs. By adjusting cache windows and pruning redundant components, UniCP enhances computational efficiency and maintains video detail fidelity. Experimental results show that UniCP outperforms existing methods in both performance and efficiency.

cs.CV↗

Hyper-3DG: Text-to-3D Gaussian Generation via Hypergraph

Text-to-3D generation represents an exciting field that has seen rapid advancements, facilitating the transformation of textual descriptions into detailed 3D models. However, current progress often neglects the intricate high-order correlation of geometry and texture within 3D objects, leading to challenges such as over-smoothness, over-saturation and the Janus problem. In this work, we propose a method named ``3D Gaussian Generation via Hypergraph (Hyper-3DG)'', designed to capture the sophisticated high-order correlations present within 3D objects. Our framework is anchored by a well-established mainflow and an essential module, named ``Geometry and Texture Hypergraph Refiner (HGRefiner)''. This module not only refines the representation of 3D Gaussians but also accelerates the update process of these 3D Gaussians by conducting the Patch-3DGS Hypergraph Learning on both explicit attributes and latent visual features. Our framework allows for the production of finely generated 3D objects within a cohesive optimization, effectively circumventing degradation. Extensive experimentation has shown that our proposed method significantly enhances the quality of 3D generation while incurring no additional computational overhead for the underlying framework. (Project code: https://github.com/yjhboy/Hyper3DG)

cs.CV↗

MoEE: Mixture of Emotion Experts for Audio-Driven Portrait Animation

The generation of talking avatars has achieved significant advancements in precise audio synchronization. However, crafting lifelike talking head videos requires capturing a broad spectrum of emotions and subtle facial expressions. Current methods face fundamental challenges: a) the absence of frameworks for modeling single basic emotional expressions, which restricts the generation of complex emotions such as compound emotions; b) the lack of comprehensive datasets rich in human emotional expressions, which limits the potential of models. To address these challenges, we propose the following innovations: 1) the Mixture of Emotion Experts (MoEE) model, which decouples six fundamental emotions to enable the precise synthesis of both singular and compound emotional states; 2) the DH-FaceEmoVid-150 dataset, specifically curated to include six prevalent human emotional expressions as well as four types of compound emotions, thereby expanding the training potential of emotion-driven models. Furthermore, to enhance the flexibility of emotion control, we propose an emotion-to-latents module that leverages multimodal inputs, aligning diverse control signals-such as audio, text, and labels-to ensure more varied control inputs as well as the ability to control emotions using audio alone. Through extensive quantitative and qualitative evaluations, we demonstrate that the MoEE framework, in conjunction with the DH-FaceEmoVid-150 dataset, excels in generating complex emotional expressions and nuanced facial details, setting a new benchmark in the field. These datasets will be publicly released.

cs.CV↗

Tuning-Free Long Video Generation via Global-Local Collaborative Diffusion

Creating high-fidelity, coherent long videos is a sought-after aspiration. While recent video diffusion models have shown promising potential, they still grapple with spatiotemporal inconsistencies and high computational resource demands. We propose GLC-Diffusion, a tuning-free method for long video generation. It models the long video denoising process by establishing denoising trajectories through Global-Local Collaborative Denoising to ensure overall content consistency and temporal coherence between frames. Additionally, we introduce a Noise Reinitialization strategy which combines local noise shuffling with frequency fusion to improve global content consistency and visual diversity. Further, we propose a Video Motion Consistency Refinement (VMCR) module that computes the gradient of pixel-wise and frequency-wise losses to enhance visual consistency and temporal smoothness. Extensive experiments, including quantitative and qualitative evaluations on videos of varying lengths (\textit{e.g.}, 3\times and 6\times longer), demonstrate that our method effectively integrates with existing video diffusion models, producing coherent, high-fidelity long videos superior to previous approaches.

cs.CV↗

MV-VTON: Multi-View Virtual Try-On with Diffusion Models

The goal of image-based virtual try-on is to generate an image of the target person naturally wearing the given clothing. However, existing methods solely focus on the frontal try-on using the frontal clothing. When the views of the clothing and person are significantly inconsistent, particularly when the person's view is non-frontal, the results are unsatisfactory. To address this challenge, we introduce Multi-View Virtual Try-ON (MV-VTON), which aims to reconstruct the dressing results from multiple views using the given clothes. Given that single-view clothes provide insufficient information for MV-VTON, we instead employ two images, i.e., the frontal and back views of the clothing, to encompass the complete view as much as possible. Moreover, we adopt diffusion models that have demonstrated superior abilities to perform our MV-VTON. In particular, we propose a view-adaptive selection method where hard-selection and soft-selection are applied to the global and local clothing feature extraction, respectively. This ensures that the clothing features are roughly fit to the person's view. Subsequently, we suggest joint attention blocks to align and fuse clothing features with person features. Additionally, we collect a MV-VTON dataset MVG, in which each person has multiple photos with diverse views and poses. Experiments show that the proposed method not only achieves state-of-the-art results on MV-VTON task using our MVG dataset, but also has superiority on frontal-view virtual try-on task using VITON-HD and DressCode datasets.

cs.CV↗

GRPose: Learning Graph Relations for Human Image Generation with Pose Priors

Recent methods using diffusion models have made significant progress in human image generation with various control signals such as pose priors. However, existing efforts are still struggling to generate high-quality images with consistent pose alignment, resulting in unsatisfactory output. In this paper, we propose a framework that delves into the graph relations of pose priors to provide control information for human image generation. The main idea is to establish a graph topological structure between the pose priors and latent representation of diffusion models to capture the intrinsic associations between different pose parts. A Progressive Graph Integrator (PGI) is designed to learn the spatial relationships of the pose priors with the graph structure, adopting a hierarchical strategy within an Adapter to gradually propagate information across different pose parts. Besides, a pose perception loss is introduced based on a pretrained pose estimation network to minimize the pose differences. Extensive qualitative and quantitative experiments conducted on the Human-Art and LAION-Human datasets clearly demonstrate that our model can achieve significant performance improvement over the latest benchmark models. The code is available at \url{https://xiangchenyin.github.io/GRPose/}.

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UniAvatar: Taming Lifelike Audio-Driven Talking Head Generation with Comprehensive Motion and Lighting Control

Recently, animating portrait images using audio input is a popular task. Creating lifelike talking head videos requires flexible and natural movements, including facial and head dynamics, camera motion, realistic light and shadow effects. Existing methods struggle to offer comprehensive, multifaceted control over these aspects. In this work, we introduce UniAvatar, a designed method that provides extensive control over a wide range of motion and illumination conditions. Specifically, we use the FLAME model to render all motion information onto a single image, maintaining the integrity of 3D motion details while enabling fine-grained, pixel-level control. Beyond motion, this approach also allows for comprehensive global illumination control. We design independent modules to manage both 3D motion and illumination, permitting separate and combined control. Extensive experiments demonstrate that our method outperforms others in both broad-range motion control and lighting control. Additionally, to enhance the diversity of motion and environmental contexts in current datasets, we collect and plan to publicly release two datasets, DH-FaceDrasMvVid-100 and DH-FaceReliVid-200, which capture significant head movements during speech and various lighting scenarios.

cs.CV↗

Boundary-Guided Learning for Gene Expression Prediction in Spatial Transcriptomics

Spatial transcriptomics (ST) has emerged as an advanced technology that provides spatial context to gene expression. Recently, deep learning-based methods have shown the capability to predict gene expression from WSI data using ST data. Existing approaches typically extract features from images and the neighboring regions using pretrained models, and then develop methods to fuse this information to generate the final output. However, these methods often fail to account for the cellular structure similarity, cellular density and the interactions within the microenvironment. In this paper, we propose a framework named BG-TRIPLEX, which leverages boundary information extracted from pathological images as guiding features to enhance gene expression prediction from WSIs. Specifically, our model consists of three branches: the spot, in-context and global branches. In the spot and in-context branches, boundary information, including edge and nuclei characteristics, is extracted using pretrained models. These boundary features guide the learning of cellular morphology and the characteristics of microenvironment through Multi-Head Cross-Attention. Finally, these features are integrated with global features to predict the final output. Extensive experiments were conducted on three public ST datasets. The results demonstrate that our BG-TRIPLEX consistently outperforms existing methods in terms of Pearson Correlation Coefficient (PCC). This method highlights the crucial role of boundary features in understanding the complex interactions between WSI and gene expression, offering a promising direction for future research.

cs.LG↗

MANTA: A Large-Scale Multi-View and Visual-Text Anomaly Detection Dataset for Tiny Objects

We present MANTA, a visual-text anomaly detection dataset for tiny objects. The visual component comprises over 137.3K images across 38 object categories spanning five typical domains, of which 8.6K images are labeled as anomalous with pixel-level annotations. Each image is captured from five distinct viewpoints to ensure comprehensive object coverage. The text component consists of two subsets: Declarative Knowledge, including 875 words that describe common anomalies across various domains and specific categories, with detailed explanations for < what, why, how>, including causes and visual characteristics; and Constructivist Learning, providing 2K multiple-choice questions with varying levels of difficulty, each paired with images and corresponded answer explanations. We also propose a baseline for visual-text tasks and conduct extensive benchmarking experiments to evaluate advanced methods across different settings, highlighting the challenges and efficacy of our dataset.

cs.CV↗

TV-3DG: Mastering Text-to-3D Customized Generation with Visual Prompt

In recent years, advancements in generative models have significantly expanded the capabilities of text-to-3D generation. Many approaches rely on Score Distillation Sampling (SDS) technology. However, SDS struggles to accommodate multi-condition inputs, such as text and visual prompts, in customized generation tasks. To explore the core reasons, we decompose SDS into a difference term and a classifier-free guidance term. Our analysis identifies the core issue as arising from the difference term and the random noise addition during the optimization process, both contributing to deviations from the target mode during distillation. To address this, we propose a novel algorithm, Classifier Score Matching (CSM), which removes the difference term in SDS and uses a deterministic noise addition process to reduce noise during optimization, effectively overcoming the low-quality limitations of SDS in our customized generation framework. Based on CSM, we integrate visual prompt information with an attention fusion mechanism and sampling guidance techniques, forming the Visual Prompt CSM (VPCSM) algorithm. Furthermore, we introduce a Semantic-Geometry Calibration (SGC) module to enhance quality through improved textual information integration. We present our approach as TV-3DG, with extensive experiments demonstrating its capability to achieve stable, high-quality, customized 3D generation. Project page: \url{https://yjhboy.github.io/TV-3DG}

cs.CV↗

Building Dialogue Understanding Models for Low-resource Language Indonesian from Scratch

Making use of off-the-shelf resources of resource-rich languages to transfer knowledge for low-resource languages raises much attention recently. The requirements of enabling the model to reach the reliable performance lack well guided, such as the scale of required annotated data or the effective framework. To investigate the first question, we empirically investigate the cost-effectiveness of several methods to train the intent classification and slot-filling models for Indonesia (ID) from scratch by utilizing the English data. Confronting the second challenge, we propose a Bi-Confidence-Frequency Cross-Lingual transfer framework (BiCF), composed by ``BiCF Mixing'', ``Latent Space Refinement'' and ``Joint Decoder'', respectively, to tackle the obstacle of lacking low-resource language dialogue data. Extensive experiments demonstrate our framework performs reliably and cost-efficiently on different scales of manually annotated Indonesian data. We release a large-scale fine-labeled dialogue dataset (ID-WOZ) and ID-BERT of Indonesian for further research.

cs.CL↗

Hypergraph Multi-modal Large Language Model: Exploiting EEG and Eye-tracking Modalities to Evaluate Heterogeneous Responses for Video Understanding

Understanding of video creativity and content often varies among individuals, with differences in focal points and cognitive levels across different ages, experiences, and genders. There is currently a lack of research in this area, and most existing benchmarks suffer from several drawbacks: 1) a limited number of modalities and answers with restrictive length; 2) the content and scenarios within the videos are excessively monotonous, transmitting allegories and emotions that are overly simplistic. To bridge the gap to real-world applications, we introduce a large-scale Subjective Response Indicators for Advertisement Videos dataset, namely SRI-ADV. Specifically, we collected real changes in Electroencephalographic (EEG) and eye-tracking regions from different demographics while they viewed identical video content. Utilizing this multi-modal dataset, we developed tasks and protocols to analyze and evaluate the extent of cognitive understanding of video content among different users. Along with the dataset, we designed a Hypergraph Multi-modal Large Language Model (HMLLM) to explore the associations among different demographics, video elements, EEG, and eye-tracking indicators. HMLLM could bridge semantic gaps across rich modalities and integrate information beyond different modalities to perform logical reasoning. Extensive experimental evaluations on SRI-ADV and other additional video-based generative performance benchmarks demonstrate the effectiveness of our method. The codes and dataset will be released at https://github.com/mininglamp-MLLM/HMLLM.

cs.CV↗

TrAME: Trajectory-Anchored Multi-View Editing for Text-Guided 3D Gaussian Splatting Manipulation

Despite significant strides in the field of 3D scene editing, current methods encounter substantial challenge, particularly in preserving 3D consistency in multi-view editing process. To tackle this challenge, we propose a progressive 3D editing strategy that ensures multi-view consistency via a Trajectory-Anchored Scheme (TAS) with a dual-branch editing mechanism. Specifically, TAS facilitates a tightly coupled iterative process between 2D view editing and 3D updating, preventing error accumulation yielded from text-to-image process. Additionally, we explore the relationship between optimization-based methods and reconstruction-based methods, offering a unified perspective for selecting superior design choice, supporting the rationale behind the designed TAS. We further present a tuning-free View-Consistent Attention Control (VCAC) module that leverages cross-view semantic and geometric reference from the source branch to yield aligned views from the target branch during the editing of 2D views. To validate the effectiveness of our method, we analyze 2D examples to demonstrate the improved consistency with the VCAC module. Further extensive quantitative and qualitative results in text-guided 3D scene editing indicate that our method achieves superior editing quality compared to state-of-the-art methods. We will make the complete codebase publicly available following the conclusion of the review process.

cs.CV↗

One-Shot Pose-Driving Face Animation Platform

The objective of face animation is to generate dynamic and expressive talking head videos from a single reference face, utilizing driving conditions derived from either video or audio inputs. Current approaches often require fine-tuning for specific identities and frequently fail to produce expressive videos due to the limited effectiveness of Wav2Pose modules. To facilitate the generation of one-shot and more consecutive talking head videos, we refine an existing Image2Video model by integrating a Face Locator and Motion Frame mechanism. We subsequently optimize the model using extensive human face video datasets, significantly enhancing its ability to produce high-quality and expressive talking head videos. Additionally, we develop a demo platform using the Gradio framework, which streamlines the process, enabling users to quickly create customized talking head videos.

cs.CV↗

Real Face Video Animation Platform

In recent years, facial video generation models have gained popularity. However, these models often lack expressive power when dealing with exaggerated anime-style faces due to the absence of high-quality anime-style face training sets. We propose a facial animation platform that enables real-time conversion from real human faces to cartoon-style faces, supporting multiple models. Built on the Gradio framework, our platform ensures excellent interactivity and user-friendliness. Users can input a real face video or image and select their desired cartoon style. The system will then automatically analyze facial features, execute necessary preprocessing, and invoke appropriate models to generate expressive anime-style faces. We employ a variety of models within our system to process the HDTF dataset, thereby creating an animated facial video dataset.

cs.CV↗