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Dongmin Park

Publications and source records attributed to Dongmin Park.

At least 19 recordsLinked to original sources

Looped Diffusion Language Models

Masked diffusion models (MDMs) have emerged as a promising alternative to autoregressive models for language modeling, yet the effective design of transformer architectures for MDMs remains underexplored. In this paper, we show that selectively looping the early-middle transformer layers significantly improves both training efficiency and model performance in MDMs. We call this approach LoopMDM(Looped Masked Diffusion Model), which brings two key benefits: looping layers at training-time yields a depth-scaling effect without adding parameters, while varying the number of loops at inference-time enables flexible compute scaling. Despite the simplicity, the results are striking: across multiple pre-training corpora, LoopMDM matches the performance of same-size MDMs with up to 3.3 fewer training FLOPs, while its final performance outperforms them on various reasoning benchmarks, including up to 8.5 points on GSM8K. It even surpasses deeper non-looped MDMs trained with comparable per-step compute, indicating that selective looping is more effective than naive depth scaling. Furthermore, LoopMDM can scale inference-time compute by increasing the number of loops. Adaptively adjusting the number of loops throughout the sampling process further yields additional gains in compute efficiency while maintaining performance. Lastly, with attention analysis, we provide evidence that looping is effective in MDMs by promoting interactions among masked positions. Our code and weights will be publicly released.

cs.LG

Raon-OpenTTS: Open Models and Data for Robust Text-to-Speech

Recent advances in text-to-speech (TTS) models show impressive speech naturalness and quality, yet the role of large-scale open data in driving this progress remains underexplored. In this work, we introduce Raon-OpenTTS, an open TTS model that performs competitively with state-of-the-art closed-data TTS models, and Raon-OpenTTS-Pool, a large-scale open dataset for reproducible TTS training. Raon-OpenTTS-Pool consists of 615K hours of 240M speech segments aggregated from publicly available English speech corpora and web-sourced recordings. With a model-based filtering pipeline applied to Raon-OpenTTS-Pool, we derive Raon-OpenTTS-Core, a curated, high-quality subset of 510K hours and 194M speech segments. Using Raon-OpenTTS-Core, we train Raon-OpenTTS, a series of diffusion transformer (DiT)-based TTS models from 0.3B to 1B parameters. On multiple benchmarks, Raon-OpenTTS-1B shows comparable performance to state-of-the-art models such as Qwen3-TTS and CosyVoice 3, which are trained on several million hours of proprietary speech data. Notably, on Seed-TTS-Eval, Raon-OpenTTS-1B achieves a word error rate (WER) of 1.78% and a speaker similarity (SIM) of 0.749, ranking second on WER and first on SIM among recent open-weight TTS baselines. On CV3-Hard-EN, Raon-OpenTTS-1B achieves a WER of 6.15% and a SIM of 0.775, ranking first on both metrics. Furthermore, to support robust evaluation, we introduce Raon-OpenTTS-Eval, a structured benchmark for assessing TTS robustness across diverse acoustic conditions including clean, noisy, in-the-wild, and expressive speech. On Raon-OpenTTS-Eval, Raon-OpenTTS-1B achieves the best average WER and SIM among all evaluated models, and the second-best human preference, as measured by comparative mean opinion score (CMOS). Our data pool, filtering pipeline, training code, and checkpoints are publicly available at https://github.com/krafton-ai/RAON-OpenTTS.

eess.AS

THINKSAFE: Self-Generated Safety Alignment for Reasoning Models

Large reasoning models (LRMs) achieve remarkable performance by leveraging reinforcement learning (RL) on reasoning tasks to generate long chain-of-thought (CoT) reasoning. However, this over-optimization often prioritizes compliance, making models vulnerable to harmful prompts. To mitigate this safety degradation, recent approaches rely on external teacher distillation, yet this introduces a distributional discrepancy that degrades native reasoning. We formalize safety realignment as a KL projection onto the safe simplex and prove that the student's own safety-filtered distribution is the unique KL-optimal target, while any external teacher incurs an irreducible excess KL penalty. Guided by this analysis, we propose ThinkSafe, a self-generated alignment framework that restores safety without external teachers. Our key insight is that while compliance suppresses safety mechanisms, models often retain latent knowledge to identify harm. ThinkSafe unlocks this via lightweight refusal steering, which preserves the KL-optimal target while increasing the acceptance rate. Experiments on DeepSeek-R1-Distill and Qwen3 show ThinkSafe significantly improves safety while preserving reasoning proficiency, and achieves superior safety and comparable reasoning to GRPO with roughly an order of magnitude less compute. Code, models, and datasets are available at https://github.com/seanie12/ThinkSafe and https://huggingface.co/Seanie-lee/collections.

cs.AI

MMTB: Evaluating Terminal Agents on Multimedia-File Tasks

Terminals provide a powerful interface for AI agents by exposing diverse tools for automating complex workflows, yet existing terminal-agent benchmarks largely focus on tasks grounded in text, code, and structured files. However, many real-world workflows require practitioners to work directly with audio and video files. Working with such multimedia files calls for terminal agents not only to understand multimedia content, but also to convert auditory and visual evidence across related files into appropriate actions. To evaluate terminal agents on multimedia-file tasks, we introduce MultiMedia-TerminalBench (MMTB), a benchmark of 105 tasks across 5 meta-categories where terminal agents directly operate with audio and video files. Alongside MMTB, we propose Terminus-MM, a multimedia harness that extends Terminus-KIRA with audio and video perception for terminal agents. Together, MMTB and Terminus-MM support a controlled study of multimedia terminal agents, revealing how different forms of multimedia access shape task outcomes and determine which evidence agents rely on to construct executable terminal workflows. MMTB media and metadata are released at https://huggingface.co/datasets/mm-tbench/mmtb-media

cs.MM

Orak: A Foundational Benchmark for Training and Evaluating LLM Agents on Diverse Video Games

Large Language Model (LLM) agents are reshaping the game industry, by enabling more intelligent and human-preferable characters. Yet, current game benchmarks fall short of practical needs: they lack evaluations of diverse LLM capabilities across various game genres, studies of agentic modules crucial for complex gameplay, and fine-tuning datasets to adapt pre-trained LLMs into gaming agents. To fill these gaps, we present Orak, a benchmark for training and evaluating LLM agents across 12 popular video games spanning all major genres. Using a plug-and-play interface built on Model Context Protocol (MCP), Orak supports systematic and reproducible studies of agentic modules in varied game scenarios. We further release a fine-tuning dataset of expert LLM gameplay trajectories covering multiple genres, turning general LLMs into effective game agents. Orak offers a united evaluation framework, including game leaderboards, LLM battle arenas, and \fix{ablation studies} of input modality, agentic strategies, and fine-tuning effects, establishing a foundation towards versatile gaming agents. Code and datasets are available at https://github.com/krafton-ai/Orak and https://huggingface.co/datasets/KRAFTON/Orak.

cs.AI

Raon-Speech Technical Report

We present Raon-Speech, a top-performing 9B-parameter speech language model (SpeechLM) for English and Korean speech understanding, answering, and generation, and Raon-SpeechChat, a high-performing full-duplex extension for natural real-time conversation. Raon-Speech successfully transforms a pre-trained LLM into a SpeechLM that both understands and generates speech while preserving strong text capabilities. It trains on 1.38M hours of highly curated English and Korean speech and text datasets with the following training stages: (1) speech modules alignment, (2) end-to-end SpeechLM pre-training with knowledge distillation, and (3) multi-task preference optimization-based post-training. Across 42 English and Korean speech and text benchmarks, Raon-Speech establishes the strongest overall profile on speech-centric tasks in our comparison against eight similarly sized recent audio foundation models, including Qwen2.5-Omni and Fun-Audio-Chat, while preserving strong text question answering performance. Building upon it, Raon-SpeechChat enables natural full-duplex conversation by continual training on 119K hours of time-aligned real and synthetic dialogue data. It proceeds through three complementary training stages: (1) causal encoder adaptation, (2) full-duplex pre-training, (3) full-duplex fine-tuning for voice and role-control. On multiple full-duplex benchmarks, Raon-SpeechChat shows its clearest strengths on the turn-taking and interruption-sensitive behaviors covered by FDB v1.0, and remains competitive across the broader full-duplex evaluation suite. We open-source all model checkpoints, the training and inference pipeline, and an interactive demo.

cs.CL

See and Fix the Flaws: Enabling VLMs and Diffusion Models to Comprehend Visual Artifacts via Agentic Data Synthesis

Despite recent advances in diffusion models, AI generated images still often contain visual artifacts that compromise realism. Although more thorough pre-training and bigger models might reduce artifacts, there is no assurance that they can be completely eliminated, which makes artifact mitigation a highly crucial area of study. Previous artifact-aware methodologies depend on human-labeled artifact datasets, which are costly and difficult to scale, underscoring the need for an automated approach to reliably acquire artifact-annotated datasets. In this paper, we propose ArtiAgent, which efficiently creates pairs of real and artifact-injected images. It comprises three agents: a perception agent that recognizes and grounds entities and subentities from real images, a synthesis agent that introduces artifacts via artifact injection tools through novel patch-wise embedding manipulation within a diffusion transformer, and a curation agent that filters the synthesized artifacts and generates both local and global explanations for each instance. Using ArtiAgent, we synthesize 100K images with rich artifact annotations and demonstrate both efficacy and versatility across diverse applications. Code is available at link.

cs.CV

VLM-SubtleBench: How Far Are VLMs from Human-Level Subtle Comparative Reasoning?

The ability to distinguish subtle differences between visually similar images is essential for diverse domains such as industrial anomaly detection, medical imaging, and aerial surveillance. While comparative reasoning benchmarks for vision-language models (VLMs) have recently emerged, they primarily focus on images with large, salient differences and fail to capture the nuanced reasoning required for real-world applications. In this work, we introduce VLM-SubtleBench, a benchmark designed to evaluate VLMs on subtle comparative reasoning. Our benchmark covers ten difference types - Attribute, State, Emotion, Temporal, Spatial, Existence, Quantity, Quality, Viewpoint, and Action - and curate paired question-image sets reflecting these fine-grained variations. Unlike prior benchmarks restricted to natural image datasets, our benchmark spans diverse domains, including industrial, aerial, and medical imagery. Through extensive evaluation of both proprietary and open-source VLMs, we reveal systematic gaps between model and human performance across difference types and domains, and provide controlled analyses highlighting where VLMs' reasoning sharply deteriorates. Together, our benchmark and findings establish a foundation for advancing VLMs toward human-level comparative reasoning.

cs.CV

Effective Test-Time Scaling of Discrete Diffusion through Iterative Refinement

Test-time scaling through reward-guided generation remains largely unexplored for discrete diffusion models despite its potential as a promising alternative. In this work, we introduce Iterative Reward-Guided Refinement (IterRef), a novel test-time scaling method tailored to discrete diffusion that leverages reward-guided noising-denoising transitions to progressively refine misaligned intermediate states. We formalize this process within a Multiple-Try Metropolis (MTM) framework, proving convergence to the reward-aligned distribution. Unlike prior methods that assume the current state is already aligned with the reward distribution and only guide the subsequent transition, our approach explicitly refines each state in situ, progressively steering it toward the optimal intermediate distribution. Across both text and image domains, we evaluate IterRef on diverse discrete diffusion models and observe consistent improvements in reward-guided generation quality. In particular, IterRef achieves striking gains under low compute budgets, far surpassing prior state-of-the-art baselines.

cs.LG

Lookahead Unmasking Elicits Accurate Decoding in Diffusion Language Models

Masked Diffusion Models (MDMs) as language models generate by iteratively unmasking tokens, yet their performance crucially depends on the inference time order of unmasking. Prevailing heuristics, such as confidence based sampling, are myopic: they optimize locally, fail to leverage extra test-time compute, and let early decoding mistakes cascade. We propose Lookahead Unmasking (LookUM), which addresses these concerns by reformulating sampling as path selection over all possible unmasking orders without the need for an external reward model. Our framework couples (i) a path generator that proposes paths by sampling from pools of unmasking sets with (ii) a verifier that computes the uncertainty of the proposed paths and performs importance sampling to subsequently select the final paths. Empirically, erroneous unmasking measurably inflates sequence level uncertainty, and our method exploits this to avoid error-prone trajectories. We validate our framework across six benchmarks, such as mathematics, planning, and coding, and demonstrate consistent performance improvements. LookUM requires only two to three paths to achieve peak performance, demonstrating remarkably efficient path selection. The consistent improvements on both LLaDA and post-trained LLaDA 1.5 are particularly striking: base LLaDA with LookUM rivals the performance of RL-tuned LLaDA 1.5, while LookUM further enhances LLaDA 1.5 itself showing that uncertainty based verification provides orthogonal benefits to reinforcement learning and underscoring the versatility of our framework. Code will be publicly released.

cs.LG

FlashAdventure: A Benchmark for GUI Agents Solving Full Story Arcs in Diverse Adventure Games

GUI agents powered by LLMs show promise in interacting with diverse digital environments. Among these, video games offer a valuable testbed due to their varied interfaces, with adventure games posing additional challenges through complex, narrative-driven interactions. Existing game benchmarks, however, lack diversity and rarely evaluate agents on completing entire storylines. To address this, we introduce FlashAdventure, a benchmark of 34 Flash-based adventure games designed to test full story arc completion and tackle the observation-behavior gap: the challenge of remembering and acting on earlier gameplay information. We also propose CUA-as-a-Judge, an automated gameplay evaluator, and COAST, an agentic framework leveraging long-term clue memory to better plan and solve sequential tasks. Experiments show current GUI agents struggle with full story arcs, while COAST improves milestone completion by bridging the observation-behavior gap. Nonetheless, a marked discrepancy between humans and best-performing agents warrants continued research efforts to narrow this divide.

cs.AI

Rare-to-Frequent: Unlocking Compositional Generation Power of Diffusion Models on Rare Concepts with LLM Guidance

State-of-the-art text-to-image (T2I) diffusion models often struggle to generate rare compositions of concepts, e.g., objects with unusual attributes. In this paper, we show that the compositional generation power of diffusion models on such rare concepts can be significantly enhanced by the Large Language Model (LLM) guidance. We start with empirical and theoretical analysis, demonstrating that exposing frequent concepts relevant to the target rare concepts during the diffusion sampling process yields more accurate concept composition. Based on this, we propose a training-free approach, R2F, that plans and executes the overall rare-to-frequent concept guidance throughout the diffusion inference by leveraging the abundant semantic knowledge in LLMs. Our framework is flexible across any pre-trained diffusion models and LLMs, and can be seamlessly integrated with the region-guided diffusion approaches. Extensive experiments on three datasets, including our newly proposed benchmark, RareBench, containing various prompts with rare compositions of concepts, R2F significantly surpasses existing models including SD3.0 and FLUX by up to 28.1%p in T2I alignment. Code is available at https://github.com/krafton-ai/Rare-to-Frequent.

cs.LG

Can Large Language Models Develop Strategic Reasoning? Post-training Insights from Learning Chess

While reinforcement learning (RL) for large language models (LLMs) has shown promise in mathematical reasoning, strategic reasoning for LLMs using RL remains largely unexplored. We investigate whether LLMs can develop strategic reasoning capabilities through RL in chess. To this end, we leverage a chess-pretrained action-value network to provide dense reward on the LLM's output move quality, which can be seen as a form of knowledge distillation. Our experiments show that our distillation-based dense rewards often outperform sparse binary rewards. However, surprisingly, all models plateau far below expert levels. We provide SFT and RL ablations on chess reasoning training and find evidence that this limitation stems from a deficit in the pretrained models' internal understanding of chess-a deficit which RL alone may not be able to fully overcome. The code is available at https://github.com/krafton-ai/Chess-R1.

cs.AI

Active Learning for Continual Learning: Keeping the Past Alive in the Present

Continual learning (CL) enables deep neural networks to adapt to ever-changing data distributions. In practice, there may be scenarios where annotation is costly, leading to active continual learning (ACL), which performs active learning (AL) for the CL scenarios when reducing the labeling cost by selecting the most informative subset is preferable. However, conventional AL strategies are not suitable for ACL, as they focus solely on learning the new knowledge, leading to catastrophic forgetting of previously learned tasks. Therefore, ACL requires a new AL strategy that can balance the prevention of catastrophic forgetting and the ability to quickly learn new tasks. In this paper, we propose AccuACL, Accumulated informativeness-based Active Continual Learning, by the novel use of the Fisher information matrix as a criterion for sample selection, derived from a theoretical analysis of the Fisher-optimality preservation properties within the framework of ACL, while also addressing the scalability issue of Fisher information-based AL. Extensive experiments demonstrate that AccuACL significantly outperforms AL baselines across various CL algorithms, increasing the average accuracy and forgetting by 23.8% and 17.0%, respectively, on average.

cs.LG

Test-time Alignment of Diffusion Models without Reward Over-optimization

Diffusion models excel in generative tasks, but aligning them with specific objectives while maintaining their versatility remains challenging. Existing fine-tuning methods often suffer from reward over-optimization, while approximate guidance approaches fail to optimize target rewards effectively. Addressing these limitations, we propose a training-free, test-time method based on Sequential Monte Carlo (SMC) to sample from the reward-aligned target distribution. Our approach, tailored for diffusion sampling and incorporating tempering techniques, achieves comparable or superior target rewards to fine-tuning methods while preserving diversity and cross-reward generalization. We demonstrate its effectiveness in single-reward optimization, multi-objective scenarios, and online black-box optimization. This work offers a robust solution for aligning diffusion models with diverse downstream objectives without compromising their general capabilities. Code is available at https://github.com/krafton-ai/DAS.

cs.LG

Mitigating Dialogue Hallucination for Large Vision Language Models via Adversarial Instruction Tuning

Mitigating hallucinations of Large Vision Language Models,(LVLMs) is crucial to enhance their reliability for general-purpose assistants. This paper shows that such hallucinations of LVLMs can be significantly exacerbated by preceding user-system dialogues. To precisely measure this, we first present an evaluation benchmark by extending popular multi-modal benchmark datasets with prepended hallucinatory dialogues powered by our novel Adversarial Question Generator (AQG), which can automatically generate image-related yet adversarial dialogues by adopting adversarial attacks on LVLMs. On our benchmark, the zero-shot performance of state-of-the-art LVLMs drops significantly for both the VQA and Captioning tasks. Next, we further reveal this hallucination is mainly due to the prediction bias toward preceding dialogues rather than visual content. To reduce this bias, we propose Adversarial Instruction Tuning (AIT) that robustly fine-tunes LVLMs against hallucinatory dialogues. Extensive experiments show our proposed approach successfully reduces dialogue hallucination while maintaining performance.

cs.CV

Prioritizing Informative Features and Examples for Deep Learning from Noisy Data

In this dissertation, we propose a systemic framework that prioritizes informative features and examples to enhance each stage of the development process. Specifically, we prioritize informative features and examples and improve the performance of feature learning, data labeling, and data selection. We first propose an approach to extract only informative features that are inherent to solving a target task by using auxiliary out-of-distribution data. We deactivate the noise features in the target distribution by using that in the out-of-distribution data. Next, we introduce an approach that prioritizes informative examples from unlabeled noisy data in order to reduce the labeling cost of active learning. In order to solve the purity-information dilemma, where an attempt to select informative examples induces the selection of many noisy examples, we propose a meta-model that finds the best balance between purity and informativeness. Lastly, we suggest an approach that prioritizes informative examples from labeled noisy data to preserve the performance of data selection. For labeled image noise data, we propose a data selection method that considers the confidence of neighboring samples to maintain the performance of the state-of-the-art Re-labeling models. For labeled text noise data, we present an instruction selection method that takes diversity into account for ranking the quality of instructions with prompting, thereby enhancing the performance of aligned large language models. Overall, our unified framework induces the deep learning development process robust to noisy data, thereby effectively mitigating noisy features and examples in real-world applications.

cs.LG

One Size Fits All for Semantic Shifts: Adaptive Prompt Tuning for Continual Learning

In real-world continual learning (CL) scenarios, tasks often exhibit intricate and unpredictable semantic shifts, posing challenges for fixed prompt management strategies which are tailored to only handle semantic shifts of uniform degree (i.e., uniformly mild or uniformly abrupt). To address this limitation, we propose an adaptive prompting approach that effectively accommodates semantic shifts of varying degree where mild and abrupt shifts are mixed. AdaPromptCL employs the assign-and-refine semantic grouping mechanism that dynamically manages prompt groups in accordance with the semantic similarity between tasks, enhancing the quality of grouping through continuous refinement. Our experiment results demonstrate that AdaPromptCL outperforms existing prompting methods by up to 21.3%, especially in the benchmark datasets with diverse semantic shifts between tasks.

cs.LG