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Dongmyeong Lee

Publications and source records attributed to Dongmyeong Lee.

6 recordsLinked to original sources

Learning Agile Striker Skills for Humanoid Soccer Robots from Noisy Sensory Input

Learning fast and robust ball-kicking skills is a critical capability for humanoid soccer robots, yet it remains a challenging problem due to the need for rapid leg swings, postural stability on a single support foot, and robustness under noisy sensory input and external perturbations (e.g., opponents). This paper presents a reinforcement learning (RL)-based system that enables humanoid robots to execute robust continual ball-kicking with adaptability to different ball-goal configurations. The system extends a typical teacher-student training framework -- in which a "teacher" policy is trained with ground truth state information and the "student" learns to mimic it with noisy, imperfect sensing -- by including four training stages: (1) long-distance ball chasing (teacher); (2) directional kicking (teacher); (3) teacher policy distillation (student); and (4) student adaptation and refinement (student). Key design elements -- including tailored reward functions, realistic noise modeling, and online constrained RL for adaptation and refinement -- are critical for closing the sim-to-real gap and sustaining performance under perceptual uncertainty. Extensive evaluations in both simulation and on a real robot demonstrate strong kicking accuracy and goal-scoring success across diverse ball-goal configurations. Ablation studies further highlight the necessity of the constrained RL, noise modeling, and the adaptation stage. This work presents a system for learning robust continual humanoid ball-kicking under imperfect perception, establishing a benchmark task for visuomotor skill learning in humanoid whole-body control.

cs.RO

BEV-Patch-PF: Particle Filtering with BEV-Aerial Feature Matching for Off-Road Geo-Localization

We propose BEV-Patch-PF, a GPS-free sequential geo-localization system that integrates a particle filter with learned bird's-eye-view (BEV) and aerial feature maps. From onboard RGB and depth images, we construct a BEV feature map. For each 3-DoF particle pose hypothesis, we crop the corresponding patch from an aerial feature map computed from a local aerial image queried around the approximate location. BEV-Patch-PF computes a per-particle log-likelihood by matching the BEV feature to the aerial patch feature. On two real-world off-road datasets, our method achieves 9.7x lower absolute trajectory error (ATE) on seen routes and 6.6x lower ATE on unseen routes than a retrieval-based baseline, while maintaining accuracy under dense canopy and shadow. The system runs in real time at 10 Hz on an NVIDIA Tesla T4, enabling practical robot deployment.

cs.RO

OVerSeeC: Open-Vocabulary Costmap Generation from Satellite Images and Natural Language

Aerial imagery provides essential global context for autonomous navigation, enabling route planning at scales inaccessible to onboard sensing. We address the problem of generating global costmaps for long-range planning directly from satellite imagery when entities and mission-specific traversal rules are expressed in natural language at test time. This setting is challenging since mission requirements vary, terrain entities may be unknown at deployment, and user prompts often encode compositional traversal logic. Existing approaches relying on fixed ontologies and static cost mappings cannot accommodate such flexibility. While foundation models excel at language interpretation and open-vocabulary perception, no single model can simultaneously parse nuanced mission directives, locate arbitrary entities in large-scale imagery, and synthesize them into an executable cost function for planners. We therefore propose OVerSeeC, a zero-shot modular framework that decomposes the problem into Interpret-Locate-Synthesize: (i) an LLM extracts entities and ranked preferences, (ii) an open-vocabulary segmentation pipeline identifies these entities from high-resolution imagery, and (iii) the LLM uses the user's natural language preferences and masks to synthesize executable costmap code. Empirically, OVerSeeC handles novel entities, respects ranked and compositional preferences, and produces routes consistent with human-drawn trajectories across diverse regions, demonstrating robustness to distribution shifts. This shows that modular composition of foundation models enables open-vocabulary, preference-aligned costmap generation for scalable, mission-adaptive global planning.

cs.RO

CLOVER: Context-aware Long-term Object Viewpoint- and Environment- Invariant Representation Learning

Mobile service robots can benefit from object-level understanding of their environments, including the ability to distinguish object instances and re-identify previously seen instances. Object re-identification is challenging across different viewpoints and in scenes with significant appearance variation arising from weather or lighting changes. Existing works on object re-identification either focus on specific classes or require foreground segmentation. Further, these methods, along with object re-identification datasets, have limited consideration of challenges such as outdoor scenes and illumination changes. To address this problem, we introduce CODa Re-ID: an in-the-wild object re-identification dataset containing 1,037,814 observations of 557 objects across 8 classes under diverse lighting conditions and viewpoints. Further, we propose CLOVER, a representation learning method for object observations that can distinguish between static object instances without requiring foreground segmentation. We also introduce MapCLOVER, a method for scalably summarizing CLOVER descriptors for use in object maps and matching new observations to summarized descriptors. Our results show that CLOVER achieves superior performance in static object re-identification under varying lighting conditions and viewpoint changes and can generalize to unseen instances and classes.

cs.CV

Spatiotemporal Contrastive Learning for Cross-View Video Localization in Unstructured Off-road Terrains

Robust cross-view 3-DoF localization in GPS-denied, off-road environments remains challenging due to (1) perceptual ambiguities from repetitive vegetation and unstructured terrain, and (2) seasonal shifts that significantly alter scene appearance, hindering alignment with outdated satellite imagery. To address this, we introduce MoViX, a self-supervised cross-view video localization framework that learns viewpoint- and season-invariant representations while preserving directional awareness essential for accurate localization. MoViX employs a pose-dependent positive sampling strategy to enhance directional discrimination and temporally aligned hard negative mining to discourage shortcut learning from seasonal cues. A motion-informed frame sampler selects spatially diverse frames, and a lightweight temporal aggregator emphasizes geometrically aligned observations while downweighting ambiguous ones. At inference, MoViX runs within a Monte Carlo Localization framework, using a learned cross-view matching module in place of handcrafted models. Entropy-guided temperature scaling enables robust multi-hypothesis tracking and confident convergence under visual ambiguity. We evaluate MoViX on the TartanDrive 2.0 dataset, training on under 30 minutes of data and testing over 12.29 km. Despite outdated satellite imagery, MoViX localizes within 25 meters of ground truth 93% of the time, and within 50 meters 100% of the time in unseen regions, outperforming state-of-the-art baselines without environment-specific tuning. We further demonstrate generalization on a real-world off-road dataset from a geographically distinct site with a different robot platform.

cs.CV

Informable Multi-Objective and Multi-Directional RRT* System for Robot Path Planning

Multi-objective or multi-destination path planning is crucial for mobile robotics applications such as mobility as a service, robotics inspection, and electric vehicle charging for long trips. This work proposes an anytime iterative system to concurrently solve the multi-objective path planning problem and determine the visiting order of destinations. The system is comprised of an anytime informable multi-objective and multi-directional RRT* algorithm to form a simple connected graph, and a proposed solver that consists of an enhanced cheapest insertion algorithm and a genetic algorithm to solve the relaxed traveling salesman problem in polynomial time. Moreover, a list of waypoints is often provided for robotics inspection and vehicle routing so that the robot can preferentially visit certain equipment or areas of interest. We show that the proposed system can inherently incorporate such knowledge, and can navigate through challenging topology. The proposed anytime system is evaluated on large and complex graphs built for real-world driving applications. All implementations are coded in multi-threaded C++ and are available at: https://github.com/UMich-BipedLab/IMOMD-RRTStar.

cs.RO