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Dongping Chen

Publications and source records attributed to Dongping Chen.

At least 19 recordsLinked to original sources

Game2World Engine: Unlocking In-the-Wild Gameplay Videos for World Model Training

Video games provide a scalable source of training data for video world models, offering diverse environments, complex interactions, and abundant in-the-wild gameplay videos. However, raw gameplay footage entangles the game world with screen-space interfaces, introducing game-specific biases and irrelevant dynamics that hinder world-model training. To address this problem, we introduce GameUI-Taxonomy and G2WEngine, a full-stack framework that formalizes gameplay UI grounding and removal. G2WEngine automatically extracts reusable UI assets from real gameplay videos and synthesizes temporally coherent UI overlays on clean footage. Using this engine, we construct Game2World, comprising 96K synthetic paired videos with precise reconstruction targets and 1,079 in-the-wild clips from 303 games for realistic evaluation. Its asset library contains 5,132 verified UI elements across 21 taxonomy categories, collected from 1,010 representative gameplay frames. Based on Game2World, we propose GameCleaner, a mask-free gameplay UI removal model that combines multimodal semantic understanding with video editing capabilities. Unlike mask-based methods, GameCleaner directly identifies and removes diverse HUD elements while preserving the underlying scene content and temporal dynamics. In a controlled pilot, world models trained on UI-free gameplay improve overall VideoReward by 6.83% over those trained on UI-overlaid data. On UI-removal evaluation, GameCleaner achieves an average AAR of 95.36 on synthetic videos, outperforming the strongest temporal mask baseline by 57.3%, and obtains the best in-the-wild AAR of 80.05 with 99.8 background preservation. These results demonstrate the scalable potential of transforming Internet gameplay videos into high-quality world-model training data. Code, dataset, and model will be available at https://github.com/Dongping-Chen/Game2World.

cs.CV

Sandboxed Coding Agents are Competitive Omni-modal Task Solvers

As multimodal LLMs increasingly target video and audio, it is often assumed that such tasks require native omnimodal models. We show that this is not always the case: coding agents with only text+image access and a sandboxed tool-use interface can match, and in several settings outperform, SOTA native omnimodal models and predefined multimodal agent scaffolds across multiple audio-video benchmarks. Our trajectory analysis suggests that their strength comes from writing code and orchestrating tools to extract relevant evidence from transcripts, frames, and other modality signals, thereby converting omnimodal tasks into retrieval and information-processing problems rather than ingesting entire media streams. We further characterize their limitations through a failure taxonomy and process-level trace analysis, and show that simple skill injection, including human-written and self-distilled skills, substantially improves performance. To explore open-source elicitation, we introduce Code-X, a training recipe with the OmniCoding trajectory dataset and verifiable reward, and provide baselines on Qwen-3.5-9B and Qwen-3.6-27B. Finally, we argue that the next frontier is many-modality processing, and introduce TerminalBench-O, a process-level benchmark for real-world omnimodal processing tasks. Code will be available at https://github.com/Dongping-Chen/OmniCoding.

cs.CL

Figma2Code: Automating Multimodal Design to Code in the Wild

Front-end development constitutes a substantial portion of software engineering, yet converting design mockups into production-ready User Interface (UI) code remains tedious and costly. While recent work has explored automating this process with Multimodal Large Language Models (MLLMs), existing approaches typically rely solely on design images. As a result, they must infer complex UI details from images alone, often leading to degraded results. In real-world development workflows, however, design mockups are usually delivered as Figma files, a widely used tool for front-end design, that embed rich multimodal information (e.g., metadata and assets) essential for generating high-quality UI. To bridge this gap, we introduce Figma2Code, a new task that advances design-to-code into a multimodal setting and aims to automate design-to-code in the wild. Specifically, we collect paired design images and their corresponding metadata files from the Figma community. We then apply a series of processing operations, including rule-based filtering, human- and MLLM-based annotation and screening, and metadata refinement. This process yields 3,055 samples, from which designers curate a balanced dataset of 213 high-quality cases. Using this dataset, we benchmark ten state-of-the-art open-source and proprietary MLLMs. Our results show that while proprietary models achieve superior visual fidelity, they remain limited in layout responsiveness and code maintainability. Further experiments across modalities and ablation studies corroborate this limitation, partly due to models' tendency to directly map primitive visual attributes from Figma metadata.

cs.SE

Quantifying the Gap between Understanding and Generation within Unified Multimodal Models

Recent advances in unified multimodal models (UMM) have demonstrated remarkable progress in both understanding and generation tasks. However, whether these two capabilities are genuinely aligned and integrated within a single model remains unclear. To investigate this question, we introduce GapEval, a bidirectional benchmark designed to quantify the gap between understanding and generation capabilities, and quantitatively measure the cognitive coherence of the two "unified" directions. Each question can be answered in both modalities (image and text), enabling a symmetric evaluation of a model's bidirectional inference capability and cross-modal consistency. Experiments reveal a persistent gap between the two directions across a wide range of UMMs with different architectures, suggesting that current models achieve only surface-level unification rather than deep cognitive convergence of the two. To further explore the underlying mechanism, we conduct an empirical study from the perspective of knowledge manipulation to illustrate the underlying limitations. Our findings indicate that knowledge within UMMs often remains disjoint. The capability emergence and knowledge across modalities are unsynchronized, paving the way for further exploration.

cs.CL

Digital Twin AI: Opportunities and Challenges from Large Language Models to World Models

Digital twins, as precise digital representations of physical systems, have evolved from passive simulation tools into intelligent and autonomous entities through the integration of artificial intelligence technologies. This paper presents a unified four-stage framework that systematically characterizes AI integration across the digital twin lifecycle, spanning modeling, mirroring, intervention, and autonomous management. By synthesizing existing technologies and practices, we distill a unified four-stage framework that systematically characterizes how AI methodologies are embedded across the digital twin lifecycle: (1) modeling the physical twin through physics-based and physics-informed AI approaches, (2) mirroring the physical system into a digital twin with real-time synchronization, (3) intervening in the physical twin through predictive modeling, anomaly detection, and optimization strategies, and (4) achieving autonomous management through large language models, foundation models, and intelligent agents. We analyze the synergy between physics-based modeling and data-driven learning, highlighting the shift from traditional numerical solvers to physics-informed and foundation models for physical systems. Furthermore, we examine how generative AI technologies, including large language models and generative world models, transform digital twins into proactive and self-improving cognitive systems capable of reasoning, communication, and creative scenario generation. Through a cross-domain review spanning eleven application domains, including healthcare, aerospace, smart manufacturing, robotics, and smart cities, we identify common challenges related to scalability, explainability, and trustworthiness, and outline directions for responsible AI-driven digital twin systems.

cs.AI

Are We on the Right Way to Assessing LLM-as-a-Judge?

LLM-as-a-Judge has been widely adopted as an evaluation method and served as supervised rewards in model training. However, existing benchmarks for LLM-as-a-Judge are mainly relying on human-annotated ground truth, which introduces human bias that undermines the assessment of reliability and imposes scalability constraints. To overcome these limitations, we introduce Sage, a novel evaluation suite that assesses the quality of LLM judges without necessitating any human annotation. Inspired by axioms of rational choice theory, Sage introduces two new lenses for measuring LLM-as-a-Judge: local self-consistency (pair-wise preference stability) and global logical consistency (transitivity across a full set of preferences). We curate a dataset of 650 questions by combining structured benchmark problems with real-world user queries. Our experiments demonstrate both the stability of our metrics and their high correlation with supervised benchmarks like LLMBar and RewardBench2, confirming Sage's reliability as an evaluation suite for the robustness and accuracy of LLM-as-a-Judge. Based on Sage, we reveal that current state-of-the-art LLMs exhibit significant reliability problems when acting as judges in both scoring and pairwise settings; even the top-performing models, Gemini-2.5-Pro and GPT-5, fail to maintain consistent preferences in nearly a quarter of difficult cases. We attribute this to a new phenomenon called situational preference, which explains why explicit rubrics or criteria can help the model judge consistently across answer pairs. Our further analysis shows that finetuned LLM-as-a-Judge is a feasible method to boost performance, and the panel-based judge as well as deep reasoning can enhance the judging consistency. We also find substantial inconsistency in human judgments, which indicates that human annotation may not be a reliable gold standard.

cs.CL

Paper2Web: Let's Make Your Paper Alive!

Academic project websites can more effectively disseminate research when they clearly present core content and enable intuitive navigation and interaction. However, current approaches such as direct Large Language Model (LLM) generation, templates, or direct HTML conversion struggle to produce layout-aware, interactive sites, and a comprehensive evaluation suite for this task has been lacking. In this paper, we introduce Paper2Web, a benchmark dataset and multi-dimensional evaluation framework for assessing academic webpage generation. It incorporates rule-based metrics like Connectivity, Completeness and human-verified LLM-as-a-Judge (covering interactivity, aesthetics, and informativeness), and PaperQuiz, which measures paper-level knowledge retention. We further present PWAgent, an autonomous pipeline that converts scientific papers into interactive and multimedia-rich academic homepages. The agent iteratively refines both content and layout through MCP tools that enhance emphasis, balance, and presentation quality. Our experiments show that PWAgent consistently outperforms end-to-end baselines like template-based webpages and arXiv/alphaXiv versions by a large margin while maintaining low cost, achieving the Pareto-front in academic webpage generation.

cs.CL

Reinforced Visual Perception with Tools

Visual reasoning, a cornerstone of human intelligence, encompasses complex perceptual and logical processes essential for solving diverse visual problems. While advances in computer vision have produced powerful models for various perceptual tasks, leveraging these for general visual reasoning remains challenging. Prior work demonstrates that augmenting LLMs with vision models via supervised finetuning improves performance, but faces key limitations such as expensive data generation, reliance on careful data filtering, and poor generalization. To address these issues, we propose ReVPT to enhance multi-modal LLMs' abilities to reason about and use visual tools through reinforcement learning. We introduce a novel RL algorithm based on GRPO, designed to train models to reason with a suite of four visual tools. Through extensive experiments, we show that our method achieves state-of-the-art performance on several perception-heavy benchmarks, including SAT, CV-Bench, BLINK and MMStar, significantly outperforming the supervised and text-based RL finetuning baselines. Notably, Our ReVPT-3B and ReVPT-7B outperform the instruct models by 9.03% and 9.44% on CV-Bench. Finally, we bring to the community new insights on RL-based visual tool-usage through extensive ablations. Our code is available at https://github.com/ls-kelvin/REVPT.

cs.CV

MultiRef: Controllable Image Generation with Multiple Visual References

Visual designers naturally draw inspiration from multiple visual references, combining diverse elements and aesthetic principles to create artwork. However, current image generative frameworks predominantly rely on single-source inputs -- either text prompts or individual reference images. In this paper, we focus on the task of controllable image generation using multiple visual references. We introduce MultiRef-bench, a rigorous evaluation framework comprising 990 synthetic and 1,000 real-world samples that require incorporating visual content from multiple reference images. The synthetic samples are synthetically generated through our data engine RefBlend, with 10 reference types and 33 reference combinations. Based on RefBlend, we further construct a dataset MultiRef containing 38k high-quality images to facilitate further research. Our experiments across three interleaved image-text models (i.e., OmniGen, ACE, and Show-o) and six agentic frameworks (e.g., ChatDiT and LLM + SD) reveal that even state-of-the-art systems struggle with multi-reference conditioning, with the best model OmniGen achieving only 66.6% in synthetic samples and 79.0% in real-world cases on average compared to the golden answer. These findings provide valuable directions for developing more flexible and human-like creative tools that can effectively integrate multiple sources of visual inspiration. The dataset is publicly available at: https://multiref.github.io/.

cs.CV

Are We on the Right Way for Assessing Document Retrieval-Augmented Generation?

Retrieval-Augmented Generation (RAG) systems using Multimodal Large Language Models (MLLMs) show great promise for complex document understanding, yet their development is critically hampered by inadequate evaluation. Current benchmarks often focus on specific part of document RAG system and use synthetic data with incomplete ground truth and evidence labels, therefore failing to reflect real-world bottlenecks and challenges. To overcome these limitations, we introduce Double-Bench: a new large-scale, multilingual, and multimodal evaluation system that is able to produce fine-grained assessment to each component within document RAG systems. It comprises 3,276 documents (72,880 pages) and 5,168 single- and multi-hop queries across 6 languages and 4 document types with streamlined dynamic update support for potential data contamination issues. Queries are grounded in exhaustively scanned evidence pages and verified by human experts to ensure maximum quality and completeness. Our comprehensive experiments across 9 state-of-the-art embedding models, 4 MLLMs and 4 end-to-end document RAG frameworks demonstrate the gap between text and visual embedding models is narrowing, highlighting the need in building stronger document retrieval models. Our findings also reveal the over-confidence dilemma within current document RAG frameworks that tend to provide answer even without evidence support. We hope our fully open-source Double-Bench provide a rigorous foundation for future research in advanced document RAG systems. We plan to retrieve timely corpus and release new benchmarks on an annual basis.

cs.CL

LaTCoder: Converting Webpage Design to Code with Layout-as-Thought

Converting webpage designs into code (design-to-code) plays a vital role in User Interface (UI) development for front-end developers, bridging the gap between visual design and functional implementation. While recent Multimodal Large Language Models (MLLMs) have shown significant potential in design-to-code tasks, they often fail to accurately preserve the layout during code generation. To this end, we draw inspiration from the Chain-of-Thought (CoT) reasoning in human cognition and propose LaTCoder, a novel approach that enhances layout preservation in webpage design during code generation with Layout-as-Thought (LaT). Specifically, we first introduce a simple yet efficient algorithm to divide the webpage design into image blocks. Next, we prompt MLLMs using a CoTbased approach to generate code for each block. Finally, we apply two assembly strategies-absolute positioning and an MLLM-based method-followed by dynamic selection to determine the optimal output. We evaluate the effectiveness of LaTCoder using multiple backbone MLLMs (i.e., DeepSeek-VL2, Gemini, and GPT-4o) on both a public benchmark and a newly introduced, more challenging benchmark (CC-HARD) that features complex layouts. The experimental results on automatic metrics demonstrate significant improvements. Specifically, TreeBLEU scores increased by 66.67% and MAE decreased by 38% when using DeepSeek-VL2, compared to direct prompting. Moreover, the human preference evaluation results indicate that annotators favor the webpages generated by LaTCoder in over 60% of cases, providing strong evidence of the effectiveness of our method.

cs.SE

Optimizing Length Compression in Large Reasoning Models

Large Reasoning Models (LRMs) have achieved remarkable success, yet they often suffer from producing unnecessary and verbose reasoning chains. We identify a core aspect of this issue as "invalid thinking" -- models tend to repeatedly double-check their work after having derived the correct answer. To address this specific inefficiency, we move beyond the general principles of Efficacy and Efficiency to propose two new, fine-grained principles: Brevity, which advocates for eliminating redundancy, and Sufficiency, which ensures critical reasoning steps are preserved. Guided by these principles, we introduce LC-R1, a post-training method based on Group Relative Policy Optimization (GRPO). LC-R1 employs a novel combination of a Length Reward for overall conciseness and a Compress Reward that is specifically designed to remove the invalid portion of the thinking process. Extensive experiments on multiple reasoning benchmarks demonstrate that LC-R1 achieves a significant reduction in sequence length (~50%) with only a marginal (~2%) drop in accuracy, achieving a favorable trade-off point on the Pareto frontier that prioritizes high compression. Our analysis further validates the robustness of LC-R1 and provides valuable insights for developing more powerful yet computationally efficient LRMs. Our code is released at https://github.com/zxiangx/LC-R1.

cs.AI

code_transformed: The Influence of Large Language Models on Code

Coding remains one of the most fundamental modes of interaction between humans and machines. With the rapid advancement of Large Language Models (LLMs), code generation capabilities have begun to significantly reshape programming practices. This development prompts a central question: Have LLMs transformed code style, and how can such transformation be characterized? In this paper, we present a pioneering study that investigates the impact of LLMs on code style, with a focus on naming conventions, complexity, maintainability, and similarity. By analyzing code from over 20,000 GitHub repositories linked to arXiv papers published between 2020 and 2025, we identify measurable trends in the evolution of coding style that align with characteristics of LLM-generated code. For instance, the proportion of snake_case function names in Python code increased from 40.7% in Q1 2023 to 49.8% in Q3 2025. Furthermore, we investigate how LLMs approach algorithmic problems by examining their reasoning processes. Our experimental results may provide the first large-scale empirical evidence that LLMs affect real-world programming style. We release all the experimental dataset and source code at: https://github.com/ignorancex/LLM_code

cs.CL

Wait, We Don't Need to "Wait"! Removing Thinking Tokens Improves Reasoning Efficiency

Recent advances in large reasoning models have enabled complex, step-by-step reasoning but often introduce significant overthinking, resulting in verbose and redundant outputs that hinder efficiency. In this study, we examine whether explicit self-reflection, signaled by tokens such as "Wait" and "Hmm", is necessary for advanced reasoning. We propose NoWait, a simple yet effective approach that disables explicit self-reflection by suppressing these tokens during inference. Extensive experiments on ten benchmarks across textual, visual, and video reasoning tasks show that NoWait reduces chain-of-thought trajectory length by up to 27%-51% in five R1-style model series, without compromising model utility. NoWait thus offers a plug-and-play solution for efficient and utility-preserving multimodal reasoning.

cs.CL

UICopilot: Automating UI Synthesis via Hierarchical Code Generation from Webpage Designs

Automating the synthesis of User Interfaces (UIs) plays a crucial role in enhancing productivity and accelerating the development lifecycle, reducing both development time and manual effort. Recently, the rapid development of Multimodal Large Language Models (MLLMs) has made it possible to generate front-end Hypertext Markup Language (HTML) code directly from webpage designs. However, real-world webpages encompass not only a diverse array of HTML tags but also complex stylesheets, resulting in significantly lengthy code. The lengthy code poses challenges for the performance and efficiency of MLLMs, especially in capturing the structural information of UI designs. To address these challenges, this paper proposes UICopilot, a novel approach to automating UI synthesis via hierarchical code generation from webpage designs. The core idea of UICopilot is to decompose the generation process into two stages: first, generating the coarse-grained HTML hierarchical structure, followed by the generation of fine-grained code. To validate the effectiveness of UICopilot, we conduct experiments on a real-world dataset, i.e., WebCode2M. Experimental results demonstrate that UICopilot significantly outperforms existing baselines in both automatic evaluation metrics and human evaluations. Specifically, statistical analysis reveals that the majority of human annotators prefer the webpages generated by UICopilot over those produced by GPT-4V.

cs.SE

Seeking and Updating with Live Visual Knowledge

The visual world around us constantly evolves, from real-time news and social media trends to global infrastructure changes visible through satellite imagery and augmented reality enhancements. However, Multimodal Large Language Models (MLLMs), which automate many tasks, struggle to stay current, limited by the cutoff dates in their fixed training datasets. To quantify this stagnation, we introduce LiveVQA, the first-of-its-kind dataset featuring 107,143 samples and 12 categories data specifically designed to support research in both seeking and updating with live visual knowledge. Drawing from recent news articles, video platforms, and academic publications in April 2024-May 2025, LiveVQA enables evaluation of how models handle latest visual information beyond their knowledge boundaries and how current methods help to update them. Our comprehensive benchmarking of 17 state-of-the-art MLLMs reveals significant performance gaps on content beyond knowledge cutoff, and tool-use or agentic visual seeking framework drastically gain an average of 327% improvement. Furthermore, we explore parameter-efficient fine-tuning (PEFT) methods to update MLLMs with new visual knowledge. We dive deeply to the critical balance between adapter capacity and model capability when updating MLLMs with new visual knowledge. All the experimental dataset and source code are publicly available at: https://livevqa.github.io.

cs.CV

Judge Anything: MLLM as a Judge Across Any Modality

Evaluating generative foundation models on open-ended multimodal understanding (MMU) and generation (MMG) tasks across diverse modalities (e.g., images, audio, video) poses significant challenges due to the complexity of cross-modal interactions. To this end, the idea of utilizing Multimodal LLMs (MLLMs) as automated judges has emerged, with encouraging results in assessing vision-language understanding tasks. Moving further, this paper extends MLLM-as-a-Judge across modalities to a unified manner by introducing two benchmarks, TaskAnything and JudgeAnything, to respectively evaluate the overall performance and judging capabilities of MLLMs across any-to-any modality tasks. Specifically, TaskAnything evaluates the MMU and MMG capabilities across 15 any-to-any modality categories, employing 1,500 queries curated from well-established benchmarks. Furthermore, JudgeAnything evaluates the judging capabilities of 5 advanced (e.g., GPT-4o and Gemini-2.0-Flash) from the perspectives of Pair Comparison and Score Evaluation, providing a standardized testbed that incorporates human judgments and detailed rubrics. Our extensive experiments reveal that while these MLLMs show promise in assessing MMU (i.e., achieving an average of 66.55% in Pair Comparison setting and 42.79% in Score Evaluation setting), they encounter significant challenges with MMG tasks (i.e., averaging only 53.37% in Pair Comparison setting and 30.05% in Score Evaluation setting), exposing cross-modality biases and hallucination issues. To address this, we present OmniArena, an automated platform for evaluating omni-models and multimodal reward models. Our work highlights the need for fairer evaluation protocols and stronger alignment with human preferences. The source code and dataset are publicly available at: https://urrealhero.github.io/judgeanythingweb/.

cs.CL

Wikipedia in the Era of LLMs: Evolution and Risks

In this paper, we present a comprehensive analysis and monitoring framework for the impact of Large Language Models (LLMs) on Wikipedia, examining the evolution of Wikipedia through existing data and using simulations to explore potential risks. We begin by analyzing article content and page views to study the recent changes in Wikipedia and assess the impact of LLMs. Subsequently, we evaluate how LLMs affect various Natural Language Processing (NLP) tasks related to Wikipedia, including machine translation and retrieval-augmented generation (RAG). Our findings and simulation results reveal that Wikipedia articles have been affected by LLMs, with an impact of approximately 1% in certain categories. If the machine translation benchmark based on Wikipedia is influenced by LLMs, the scores of the models may become inflated, and the comparative results among models could shift. Moreover, the effectiveness of RAG might decrease if the knowledge has been contaminated by LLMs. While LLMs have not yet fully changed Wikipedia's language and knowledge structures, we believe that our empirical findings signal the need for careful consideration of potential future risks in NLP research. We release all the experimental dataset and source code at: https://github.com/HSM316/LLM_Wikipedia

cs.CL