SearcharxivSearch

arXiv subjects

Dongting Li

Publications and source records attributed to Dongting Li.

11 recordsLinked to original sources

VAIC: Vision-Guided Humanoid Agile Object Interaction Control via Decoupled Commands

Humanoid robots hold immense potential for real-world assistance, yet agile interaction with objects in unstructured environments demands tightly coupled whole-body coordination. Despite recent advancements, current controllers face a critical deployment gap. They rely heavily on dense reference trajectories and perfect state observability, which inherently limits physical generalization. We present Vision Guided Agile Interaction Control (VAIC), a unified framework that bridges this gap by operating exclusively on onboard depth, historical proprioception, and a decoupled user command interface. VAIC employs a two-stage distillation paradigm. First, a privileged teacher policy masters diverse interaction skills using precise object kinematics and exact environmental states. Second, a deployable student policy distills these capabilities by replacing full body tracking with velocity targets across multiple axes and an interaction indicator for each frame. The student utilizes a recurrent object adaptation module to implicitly infer unobservable object dynamics from raw depth streams and proprioception. Evaluations and real-world deployments on the humanoid robot demonstrate that a single VAIC policy successfully executes highly diverse dynamic tasks. These tasks include box carrying, cart interaction, and skateboarding, consistently outperforming baselines and advancing autonomous humanoid deployment.

cs.RO

MARS: Efficient, Adaptive Co-Scheduling for Heterogeneous Agentic Systems

Large language models (LLMs) are increasingly deployed as the execution core of autonomous agents rather than as standalone text generators. Agentic workloads induce a temporal shift from single-turn inference to multi-turn LLM-tool loops, and a spatial shift from chat-scale, GPU-only execution to repository-scale, GPU-CPU co-located execution. Consequently, coordinating heterogeneous resource demands of agentic execution has emerged as a critical system challenge. We design and implement MARS, an efficient and adaptive co-scheduling system that globally coordinates heterogeneous agentic workloads under coupled GPU-CPU resource pressure. By establishing holistic visibility across GPU inference and CPU tool execution via a unified information stream, an external control plane in MARS decouples admission from execution to prevent heterogeneous resource oversubscription. An internal agent-centric scheduler further minimizes the end-to-end critical path by prioritizing latency-sensitive continuations and adaptively retaining KV cache state only when warm resumption yields a latency benefit. Our evaluations show that MARS reduces end-to-end latency by up to 5.94x while maintaining nearly maximal system throughput. We further integrate MARS as the serving backend for the OpenHands coding agent framework, demonstrating its real-world effectiveness by accelerating end-to-end task completion time by up to 1.87x. Our source code is publicly available at https://github.com/Afterglow231/MARS_preview .

cs.OS

T2S-Bench & Structure-of-Thought: Benchmarking and Prompting Comprehensive Text-to-Structure Reasoning

Think about how human handles complex reading tasks: marking key points, inferring their relationships, and structuring information to guide understanding and responses. Likewise, can a large language model benefit from text structure to enhance text-processing performance? To explore it, in this work, we first introduce Structure of Thought (SoT), a prompting technique that explicitly guides models to construct intermediate text structures, consistently boosting performance across eight tasks and three model families. Building upon this insight, we present T2S-Bench, the first benchmark designed to evaluate and improve text-to-structure capabilities of models. T2S-Bench includes 1.8K samples across 6 scientific domains and 32 structural types, rigorously constructed to ensure accuracy, fairness, and quality. Evaluation on 45 mainstream models reveals substantial improvement potential: the average accuracy on the multi-hop reasoning task is only 52.1%, and even the most advanced model achieves 58.1% node accuracy in end-to-end extraction. Furthermore, on Qwen2.5-7B-Instruct, SoT alone yields an average +5.7% improvement across eight diverse text-processing tasks, and fine-tuning on T2S-Bench further increases this gain to +8.6%. These results highlight the value of explicit text structuring and the complementary contributions of SoT and T2S-Bench. Dataset and eval code have been released at https://t2s-bench.github.io/T2S-Bench-Page/.

cs.CL

HAIC: Humanoid Agile Object Interaction Control via Dynamics-Aware World Model

Humanoid robots show promise for complex whole-body tasks in unstructured environments. Although Human-Object Interaction (HOI) has advanced, most methods focus on fully actuated objects rigidly coupled to the robot, ignoring underactuated objects with independent dynamics and non-holonomic constraints. These introduce control challenges from coupling forces and occlusions. We present HAIC, a unified framework for robust interaction across diverse object dynamics without external state estimation. Our key contribution is a dynamics predictor that estimates high-order object states (velocity, acceleration) solely from proprioceptive history. These predictions are projected onto static geometric priors to form a spatially grounded dynamic occupancy map, enabling the policy to infer collision boundaries and contact affordances in blind spots. We use asymmetric fine-tuning, where a world model continuously adapts to the student policy's exploration, ensuring robust state estimation under distribution shifts. Experiments on a humanoid robot show HAIC achieves high success rates in agile tasks (skateboarding, cart pushing/pulling under various loads) by proactively compensating for inertial perturbations, and also masters multi-object long-horizon tasks like carrying a box across varied terrain by predicting the dynamics of multiple objects.

cs.RO

InterAct: Advancing Large-Scale Versatile 3D Human-Object Interaction Generation

While large-scale human motion capture datasets have advanced human motion generation, modeling and generating dynamic 3D human-object interactions (HOIs) remain challenging due to dataset limitations. Existing datasets often lack extensive, high-quality motion and annotation and exhibit artifacts such as contact penetration, floating, and incorrect hand motions. To address these issues, we introduce InterAct, a large-scale 3D HOI benchmark featuring dataset and methodological advancements. First, we consolidate and standardize 21.81 hours of HOI data from diverse sources, enriching it with detailed textual annotations. Second, we propose a unified optimization framework to enhance data quality by reducing artifacts and correcting hand motions. Leveraging the principle of contact invariance, we maintain human-object relationships while introducing motion variations, expanding the dataset to 30.70 hours. Third, we define six benchmarking tasks and develop a unified HOI generative modeling perspective, achieving state-of-the-art performance. Extensive experiments validate the utility of our dataset as a foundational resource for advancing 3D human-object interaction generation. To support continued research in this area, the dataset is publicly available at https://github.com/wzyabcas/InterAct, and will be actively maintained.

cs.CV

DA-Cramming: Enhancing Cost-Effective Language Model Pretraining with Dependency Agreement Integration

Pretraining language models is still a challenge for many researchers due to its substantial computational costs. As such, there is growing interest in developing more affordable pretraining methods. One notable advancement in this area is the Cramming technique (Geiping and Goldstein, 2022), which enables the pretraining of BERT-style language models using just one GPU in a single day. Building on this innovative approach, we introduce the Dependency Agreement Cramming (DA-Cramming), an efficient framework that integrates information about dependency agreements into the pretraining process. Unlike existing methods that leverage similar semantic information during finetuning, our approach represents a pioneering effort focusing on enhancing the foundational language understanding with semantic information during pretraining. We meticulously design a dual-stage pretraining work flow with four dedicated submodels to capture representative dependency agreements at the chunk level, effectively transforming these agreements into embeddings to benefit the pretraining. Extensive empirical results demonstrate that our method significantly outperforms previous methods across various tasks.

cs.CL

Slightly Altruistic Nash Equilibrium for Multi-agent Pursuit-Evasion Games With Input Constraints

This is an initial manuscript that presents the basic idea of "slightly altruistic Nash equilibrium", "bi-layer game topology", "rolling horizon target selection". This manuscript is just used for peer discussion and joint Ph.D. application affairs rather than submission to any journal. Thus some references are not all provided. The complete paper for submission will be provided in the next version.

eess.SY

Sampling-based 3-D Line-of-Sight PWA Model Predictive Control for Autonomous Rendezvous and Docking with a Tumbling Target

In this paper, a model predictive control (MPC) framework is employed to realize autonomous rendezvous and docking (AR&D) with a tumbling target, using the piecewise affine (PWA) model of the 3-D line-of-sight (LOS) dynamics and Euler attitude dynamics. Consider the error between the predictions obtained by the approximate linear model and the actual states of nonlinear dynamics, a sampling-based PWA MPC is proposed to sample the predictions in the closer neighborhood of the actual states. Besides, novel constructions of constraints are presented to reduce the on-board computation cost and time-delay. Furthermore, a singularity-free strategy is provided to realize crossing the singularity of angle states smoothly. Then, the mission is achieved by continuous 6-DOF pose (position and attitude) tracking of the target's docking port, with the coupling between the position and attitude of the target's docking port is taken into account. Finally, numerical results are presented to demonstrate the above theories.

eess.SY

Compliant Fins for Locomotion in Granular Media

In this paper, we present an approach to study the behavior of compliant plates in granular media and optimize the performance of a robot that utilizes this technique for mobility. From previous work and fundamental tests on thin plate force generation inside granular media, we introduce an origami-inspired mechanism with non-linear compliance in the joints that can be used in granular propulsion. This concept utilizes one-sided joint limits to create an asymmetric gait cycle that avoids more complicated alternatives often found in other swimming/digging robots. To analyze its locomotion as well as its shape and propulsive force, we utilize granular Resistive Force Theory (RFT) as a starting point. Adding compliance to this theory enables us to predict the time-based evolution of compliant plates when they are dragged and rotated. It also permits more rational design of swimming robots where fin design variables may be optimized against the characteristics of the granular medium. This is done using a Python-based dynamic simulation library to model the deformation of the plates and optimize aspects of the robot's gait. Finally, we prototype and test robot with a gait optimized using the modelling techniques mentioned above.

cs.RO

Low-frequency broadband acoustic metasurface absorbing panels

A broadband sound absorption attained by a deep-subwavelength structure is of great interest to the noise control community especially for extremely low frequencies (20-100 Hz) in room acoustics. Coupling multiple different resonant unit cells has been an effective strategy to achieve a broadband sound absorption. In this paper, we report on an analytical, numerical and experimental study of a low-frequency broadband (50-63 Hz, one third octave band), high absorption (average absorption coefficient around 93%), near-omnidirectional (0°-75°) acoustic metasurface absorber composed of 4 coupled unit cells at a thickness of 15.4 cm (1/45 of the wavelength at 50 Hz). The absorption by such a deep-subwavelength structure occurs due to a strong coupling between unit cells, which is realized by carefully engineering geometric parameters of each unit cell, especially the judicious assignment of lateral size to each unit cell. To further broaden the bandwidth (50-100 Hz, one octave band), a design with 19 unit cells coupled in a supercell is analytically studied to achieve an average absorption coefficient of 85% for a wide angle range (0°-75°) at a thickness of 20 cm (1/34 of wavelength at 50 Hz). Two additional degrees of freedom, the lateral size of supercell and the number of unit cells in the supercell, are demonstrated to facilitate such a causally optimal design which is close to the ideally causal optimality. The proposed design methodology may solve the long-standing issue for low frequency absorption in room acoustics.

physics.app-ph

Simultaneous Observation of Topological Edge State and Exceptional Point in an Open and Non-Hermitian System

This paper reports on the experimental observation of topologically protected edge state and exceptional point in an open and Non-Hermitian system. While the theoretical underpinning is generic to wave physics, the simulations and experiments are performed for an acoustic system whose structure has non-trivial topological properties that can be characterized by the Chern number provided that a synthetic dimension is introduced. Unidirectional reectionless propagation, a hallmark of exceptional point, is unambiguously observed in both simulations and experiments.

cond-mat.mes-hall