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Donguk Lee

Publications and source records attributed to Donguk Lee.

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RLDX-1 Technical Report

While Vision-Language-Action models (VLAs) have shown remarkable progress toward human-like generalist robotic policies through the versatile intelligence (i.e. broad scene understanding and language-conditioned generalization) inherited from pre-trained Vision-Language Models, they still struggle with complex real-world tasks requiring broader functional capabilities (e.g. motion awareness, long-term memory, and physical sensing). To address this, we introduce RLDX-1, a general-purpose robotic policy for dexterous manipulation built on the Multi-Stream Action Transformer (MSAT), an architecture that unifies these capabilities by integrating heterogeneous modalities through modality-specific streams with cross-modal joint self-attention. RLDX-1 further combines this architecture with system-level design choices, including data synthesis for rare manipulation scenarios, learning procedures specialized for human-like manipulation, and inference optimizations for real-time deployment. Through empirical evaluation, we show that RLDX-1 consistently outperforms recent frontier VLAs (e.g. $\pi_{0.5}$ and GR00T N1.6) across both simulation benchmarks and real-world tasks that require broad functional capabilities beyond general versatility. In particular, RLDX-1 shows superiority in ALLEX humanoid tasks by achieving success rates of 86.8% while $\pi_{0.5}$ and GR00T N1.6 achieve around 40%, highlighting the ability of RLDX-1 to control a high-DoF humanoid robot under diverse functional demands. Together, these results position RLDX-1 as a promising step toward reliable VLAs for complex, contact-rich, and dynamic real-world dexterous manipulation.

cs.RO

$\texttt{SPIN}$: distilling $\texttt{Skill-RRT}$ for long-horizon prehensile and non-prehensile manipulation

Current robots struggle with long-horizon manipulation tasks requiring sequences of prehensile and non-prehensile skills, contact-rich interactions, and long-term reasoning. We present $\texttt{SPIN}$ ($\textbf{S}$kill $\textbf{P}$lanning to $\textbf{IN}$ference), a framework that distills a computationally intensive planning algorithm into a policy via imitation learning. We propose $\texttt{Skill-RRT}$, an extension of RRT that incorporates skill applicability checks and intermediate object pose sampling for solving such long-horizon problems. To chain independently trained skills, we introduce $\textit{connectors}$, goal-conditioned policies trained to minimize object disturbance during transitions. High-quality demonstrations are generated with $\texttt{Skill-RRT}$ and distilled through noise-based replay in order to reduce online computation time. The resulting policy, trained entirely in simulation, transfers zero-shot to the real world and achieves over 80% success across three challenging long-horizon manipulation tasks and outperforms state-of-the-art hierarchical RL and planning methods.

cs.RO