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Dongxu Li

Publications and source records attributed to Dongxu Li.

At least 19 recordsLinked to original sources

Towards Reliable Forgetting: A Survey on Machine Unlearning Verification

With growing demands for privacy protection, security, and legal compliance (e.g., GDPR), machine unlearning has emerged as a critical technique for ensuring the controllability and regulatory alignment of machine learning models. However, a fundamental challenge in this field lies in effectively verifying whether unlearning operations have been successfully and thoroughly executed. Despite a growing body of work on unlearning techniques, verification methodologies remain comparatively underexplored and often fragmented. Existing approaches lack a unified taxonomy and a systematic framework for evaluation. To bridge this gap, this paper presents the first structured survey of machine unlearning verification methods. We propose a taxonomy that organizes current techniques into two principal categories -- behavioral verification and parametric verification -- based on the type of evidence used to assess unlearning fidelity. We examine representative methods within each category, analyze their underlying assumptions, strengths, and limitations, and identify potential vulnerabilities in practical deployment. In closing, we articulate a set of open problems in current verification research, aiming to provide a foundation for developing more robust, efficient, and theoretically grounded unlearning verification mechanisms.

cs.LG

Behavior Learning (BL): Learning Hierarchical Optimization Structures from Data

Inspired by behavioral science, we propose Behavior Learning (BL), a novel general-purpose machine learning framework that learns interpretable and identifiable optimization structures from data, ranging from single optimization problems to hierarchical compositions. It unifies predictive performance, intrinsic interpretability, and identifiability, with broad applicability to scientific domains involving optimization. BL parameterizes a compositional utility function built from intrinsically interpretable modular blocks, which induces a data distribution for prediction and generation. Each block represents and can be written in symbolic form as a utility maximization problem (UMP), a foundational paradigm in behavioral science and a universal framework of optimization. BL supports architectures ranging from a single UMP to hierarchical compositions, the latter modeling hierarchical optimization structures. Its smooth and monotone variant (IBL) guarantees identifiability. Theoretically, we establish the universal approximation property of BL, and analyze the M-estimation properties of IBL. Empirically, BL demonstrates strong predictive performance, intrinsic interpretability and scalability to high-dimensional data. Code: https://github.com/MoonYLiang/Behavior-Learning ; install via pip install blnetwork.

cs.LG

GTA1: GUI Test-time Scaling Agent

Graphical user interface (GUI) agents autonomously complete tasks across platforms (\eg, Linux) by sequentially decomposing user instructions into action proposals that iteratively interact with visual elements in the evolving environment. However, two main challenges arise: i) planning (\ie, the action proposal sequence) under expansive action space, where selecting an appropriate plan is non-trivial, as many valid ones may exist; ii) accurately grounding actions in complex and high-resolution interfaces, \ie, precisely interacting with visual targets. This paper investigates the aforementioned challenges with our \textbf{G}UI \textbf{T}est-time Scaling \textbf{A}gent, namely GTA1. First, we conduct test-time scaling to select the most appropriate action proposal: at each step, multiple candidate proposals are sampled and evaluated and selected by a judge model. It trades off computation for better decision quality by concurrent sampling. Second, we propose a model that improves grounding of the selected action proposals to its corresponding visual elements. Our key insight is that reinforcement learning (RL) facilitates grounding through inherent objective alignments, rewarding successful clicks on interface elements. Experimentally, GTA1 achieves state-of-the-art performance on both grounding and agent task execution benchmarks. The code and models are released here.

cs.AI

Adaptive Source-Channel Coding for Multi-User Semantic and Data Communications

This paper considers a multi-user semantic and data communication (MU-SemDaCom) system, where a base station (BS) simultaneously serves users with different semantic and data tasks through a downlink multi-user multiple-input single-output (MU-MISO) channel. The coexistence of heterogeneous communication tasks, diverse channel conditions, and the requirements for digital compatibility poses significant challenges to the efficient design of MU-SemDaCom systems. To address these issues, we propose a multi-user adaptive source-channel coding (MU-ASCC) framework that adaptively optimizes deep neural network (DNN)-based source coding, digital channel coding, and superposition broadcasting. First, we employ a data-regression method to approximate the end-to-end (E2E) semantic and data distortions, for which no closed-form expressions exist. The obtained logistic formulas decompose the E2E distortion as the addition of the source and channel distortion terms, in which the logistic parameter variations are task-dependent and jointly determined by both the DNN and channel parameters. Then, based on the derived formulas, we formulate a weighted-sum E2E distortion minimization problem that jointly optimizes the source-channel coding rates, power allocation, and beamforming vectors for both the data and semantic users. Finally, an alternating optimization (AO) framework is developed, where the adaptive rate optimization is solved using the subgradient descent method, while the joint power and beamforming is addressed via the uplink-downlink duality (UDD) technique. Simulation results demonstrate that, compared with the conventional separate source-channel coding (SSCC) and deep joint source-channel coding (DJSCC) schemes that are designed for a single task, the proposed MU-ASCC scheme achieves simultaneous improvements in both the data recovery and semantic task performance.

eess.IV

MANZANO: A Simple and Scalable Unified Multimodal Model with a Hybrid Vision Tokenizer

Unified multimodal Large Language Models (LLMs) that can both understand and generate visual content hold immense potential. However, existing open-source models often suffer from a performance trade-off between these capabilities. We present Manzano, a simple and scalable unified framework that substantially reduces this tension by coupling a hybrid image tokenizer with a well-curated training recipe. A single shared vision encoder feeds two lightweight adapters that produce continuous embeddings for image-to-text understanding and discrete tokens for text-to-image generation within a common semantic space. A unified autoregressive LLM predicts high-level semantics in the form of text and image tokens, with an auxiliary diffusion decoder subsequently translating the image tokens into pixels. The architecture, together with a unified training recipe over understanding and generation data, enables scalable joint learning of both capabilities. Manzano achieves state-of-the-art results among unified models, and is competitive with specialist models, particularly on text-rich evaluation. Our studies show minimal task conflicts and consistent gains from scaling model size, validating our design choice of a hybrid tokenizer.

cs.CV

Adaptive Source-Channel Coding for Semantic Communications

Semantic communications (SemComs) have emerged as a promising paradigm for joint data and task-oriented transmissions, combining the demands for both the bit-accurate delivery and end-to-end (E2E) distortion minimization. However, current joint source-channel coding (JSCC) in SemComs is not compatible with the existing communication systems and cannot adapt to the variations of the sources or the channels, while separate source-channel coding (SSCC) is suboptimal in the finite blocklength regime. To address these issues, we propose an adaptive source-channel coding (ASCC) scheme for SemComs over parallel Gaussian channels, where the deep neural network (DNN)-based semantic source coding and conventional digital channel coding are separately deployed and adaptively designed. To enable efficient adaptation between the source and channel coding, we first approximate the E2E data and semantic distortions as functions of source coding rate and bit error ratio (BER) via logistic regression, where BER is further modeled as functions of signal-to-noise ratio (SNR) and channel coding rate. Then, we formulate the weighted sum E2E distortion minimization problem for joint source-channel coding rate and power allocation over parallel channels, which is solved by the successive convex approximation. Finally, simulation results demonstrate that the proposed ASCC scheme outperforms typical deep JSCC and SSCC schemes for both the single- and parallel-channel scenarios while maintaining full compatibility with practical digital systems.

cs.IT

Aria-UI: Visual Grounding for GUI Instructions

Digital agents for automating tasks across different platforms by directly manipulating the GUIs are increasingly important. For these agents, grounding from language instructions to target elements remains a significant challenge due to reliance on HTML or AXTree inputs. In this paper, we introduce Aria-UI, a large multimodal model specifically designed for GUI grounding. Aria-UI adopts a pure-vision approach, eschewing reliance on auxiliary inputs. To adapt to heterogeneous planning instructions, we propose a scalable data pipeline that synthesizes diverse and high-quality instruction samples for grounding. To handle dynamic contexts in task performing, Aria-UI incorporates textual and text-image interleaved action histories, enabling robust context-aware reasoning for grounding. Aria-UI sets new state-of-the-art results across offline and online agent benchmarks, outperforming both vision-only and AXTree-reliant baselines. We release all training data and model checkpoints to foster further research at https://ariaui.github.io.

cs.HC

VideoAutoArena: An Automated Arena for Evaluating Large Multimodal Models in Video Analysis through User Simulation

Large multimodal models (LMMs) with advanced video analysis capabilities have recently garnered significant attention. However, most evaluations rely on traditional methods like multiple-choice questions in benchmarks such as VideoMME and LongVideoBench, which are prone to lack the depth needed to capture the complex demands of real-world users. To address this limitation-and due to the prohibitive cost and slow pace of human annotation for video tasks-we introduce VideoAutoArena, an arena-style benchmark inspired by LMSYS Chatbot Arena's framework, designed to automatically assess LMMs' video analysis abilities. VideoAutoArena utilizes user simulation to generate open-ended, adaptive questions that rigorously assess model performance in video understanding. The benchmark features an automated, scalable evaluation framework, incorporating a modified ELO Rating System for fair and continuous comparisons across multiple LMMs. To validate our automated judging system, we construct a 'gold standard' using a carefully curated subset of human annotations, demonstrating that our arena strongly aligns with human judgment while maintaining scalability. Additionally, we introduce a fault-driven evolution strategy, progressively increasing question complexity to push models toward handling more challenging video analysis scenarios. Experimental results demonstrate that VideoAutoArena effectively differentiates among state-of-the-art LMMs, providing insights into model strengths and areas for improvement. To further streamline our evaluation, we introduce VideoAutoBench as an auxiliary benchmark, where human annotators label winners in a subset of VideoAutoArena battles. We use GPT-4o as a judge to compare responses against these human-validated answers. Together, VideoAutoArena and VideoAutoBench offer a cost-effective, and scalable framework for evaluating LMMs in user-centric video analysis.

cs.CV

ProBench: Judging Multimodal Foundation Models on Open-ended Multi-domain Expert Tasks

Solving expert-level multimodal tasks is a key milestone towards general intelligence. As the capabilities of multimodal large language models (MLLMs) continue to improve, evaluation of such advanced multimodal intelligence becomes necessary yet challenging. In this work, we introduce ProBench, a benchmark of open-ended user queries that require professional expertise and advanced reasoning. ProBench consists of 4,000 high-quality samples independently submitted by professionals based on their daily productivity demands. It spans across 10 fields and 56 sub-fields, including science, arts, humanities, coding, mathematics, and creative writing. Experimentally, we evaluate and compare 24 latest models using MLLM-as-a-Judge. Our results reveal that although the best open-source models rival the proprietary ones, ProBench presents significant challenges in visual perception, textual understanding, domain knowledge and advanced reasoning, thus providing valuable directions for future multimodal AI research efforts.

cs.CV

Aria: An Open Multimodal Native Mixture-of-Experts Model

Information comes in diverse modalities. Multimodal native AI models are essential to integrate real-world information and deliver comprehensive understanding. While proprietary multimodal native models exist, their lack of openness imposes obstacles for adoptions, let alone adaptations. To fill this gap, we introduce Aria, an open multimodal native model with best-in-class performance across a wide range of multimodal, language, and coding tasks. Aria is a mixture-of-expert model with 3.9B and 3.5B activated parameters per visual token and text token, respectively. It outperforms Pixtral-12B and Llama3.2-11B, and is competitive against the best proprietary models on various multimodal tasks. We pre-train Aria from scratch following a 4-stage pipeline, which progressively equips the model with strong capabilities in language understanding, multimodal understanding, long context window, and instruction following. We open-source the model weights along with a codebase that facilitates easy adoptions and adaptations of Aria in real-world applications.

cs.CV

EZSR: Event-based Zero-Shot Recognition

This paper studies zero-shot object recognition using event camera data. Guided by CLIP, which is pre-trained on RGB images, existing approaches achieve zero-shot object recognition by optimizing embedding similarities between event data and RGB images respectively encoded by an event encoder and the CLIP image encoder. Alternatively, several methods learn RGB frame reconstructions from event data for the CLIP image encoder. However, they often result in suboptimal zero-shot performance. This study develops an event encoder without relying on additional reconstruction networks. We theoretically analyze the performance bottlenecks of previous approaches: the embedding optimization objectives are prone to suffer from the spatial sparsity of event data, causing semantic misalignments between the learned event embedding space and the CLIP text embedding space. To mitigate the issue, we explore a scalar-wise modulation strategy. Furthermore, to scale up the number of events and RGB data pairs for training, we also study a pipeline for synthesizing event data from static RGB images in mass. Experimentally, we demonstrate an attractive scaling property in the number of parameters and synthesized data. We achieve superior zero-shot object recognition performance on extensive standard benchmark datasets, even compared with past supervised learning approaches. For example, our model with a ViT/B-16 backbone achieves 47.84% zero-shot accuracy on the N-ImageNet dataset.

cs.CV

X-InstructBLIP: A Framework for aligning X-Modal instruction-aware representations to LLMs and Emergent Cross-modal Reasoning

Recent research has achieved significant advancements in visual reasoning tasks through learning image-to-language projections and leveraging the impressive reasoning abilities of Large Language Models (LLMs). This paper introduces an efficient and effective framework that integrates multiple modalities (images, 3D, audio and video) to a frozen LLM and demonstrates an emergent ability for cross-modal reasoning (2+ modality inputs). Our approach explores two distinct projection mechanisms: Q-Formers and Linear Projections (LPs). Through extensive experimentation across all four modalities on 16 benchmarks, we explore both methods and assess their adaptability in integrated and separate cross-modal reasoning. The Q-Former projection demonstrates superior performance in single modality scenarios and adaptability in joint versus discriminative reasoning involving two or more modalities. However, it exhibits lower generalization capabilities than linear projection in contexts where task-modality data are limited. To enable this framework, we devise a scalable pipeline that automatically generates high-quality, instruction-tuning datasets from readily available captioning data across different modalities, and contribute 24K QA data for audio and 250K QA data for 3D. To facilitate further research in cross-modal reasoning, we introduce the DisCRn (Discriminative Cross-modal Reasoning) benchmark comprising 9K audio-video QA samples and 28K image-3D QA samples that require the model to reason discriminatively across disparate input modalities.

cs.CV

LongVideoBench: A Benchmark for Long-context Interleaved Video-Language Understanding

Large multimodal models (LMMs) are processing increasingly longer and richer inputs. Albeit the progress, few public benchmark is available to measure such development. To mitigate this gap, we introduce LongVideoBench, a question-answering benchmark that features video-language interleaved inputs up to an hour long. Our benchmark includes 3,763 varying-length web-collected videos with their subtitles across diverse themes, designed to comprehensively evaluate LMMs on long-term multimodal understanding. To achieve this, we interpret the primary challenge as to accurately retrieve and reason over detailed multimodal information from long inputs. As such, we formulate a novel video question-answering task termed referring reasoning. Specifically, as part of the question, it contains a referring query that references related video contexts, called referred context. The model is then required to reason over relevant video details from the referred context. Following the paradigm of referring reasoning, we curate 6,678 human-annotated multiple-choice questions in 17 fine-grained categories, establishing one of the most comprehensive benchmarks for long-form video understanding. Evaluations suggest that the LongVideoBench presents significant challenges even for the most advanced proprietary models (e.g. GPT-4o, Gemini-1.5-Pro, GPT-4-Turbo), while their open-source counterparts show an even larger performance gap. In addition, our results indicate that model performance on the benchmark improves only when they are capable of processing more frames, positioning LongVideoBench as a valuable benchmark for evaluating future-generation long-context LMMs.

cs.CV

PyramidMamba: Rethinking Pyramid Feature Fusion with Selective Space State Model for Semantic Segmentation of Remote Sensing Imagery

Semantic segmentation, as a basic tool for intelligent interpretation of remote sensing images, plays a vital role in many Earth Observation (EO) applications. Nowadays, accurate semantic segmentation of remote sensing images remains a challenge due to the complex spatial-temporal scenes and multi-scale geo-objects. Driven by the wave of deep learning (DL), CNN- and Transformer-based semantic segmentation methods have been explored widely, and these two architectures both revealed the importance of multi-scale feature representation for strengthening semantic information of geo-objects. However, the actual multi-scale feature fusion often comes with the semantic redundancy issue due to homogeneous semantic contents in pyramid features. To handle this issue, we propose a novel Mamba-based segmentation network, namely PyramidMamba. Specifically, we design a plug-and-play decoder, which develops a dense spatial pyramid pooling (DSPP) to encode rich multi-scale semantic features and a pyramid fusion Mamba (PFM) to reduce semantic redundancy in multi-scale feature fusion. Comprehensive ablation experiments illustrate the effectiveness and superiority of the proposed method in enhancing multi-scale feature representation as well as the great potential for real-time semantic segmentation. Moreover, our PyramidMamba yields state-of-the-art performance on three publicly available datasets, i.e. the OpenEarthMap (70.8% mIoU), ISPRS Vaihingen (84.8% mIoU) and Potsdam (88.0% mIoU) datasets. The code will be available at https://github.com/WangLibo1995/GeoSeg.

cs.CV

Design and Performance of Resonant Beam Communications -- Part I: Quasi-Static Scenario

This two-part paper studies a point-to-point resonant beam communication (RBCom) system, where two separately deployed retroreflectors are adopted to generate the resonant beam between the transmitter and the receiver, and analyzes the transmission rate of the considered system under both the quasi-static and mobile scenarios. Part I of this paper focuses on the quasi-static scenario where the locations of the transmitter and the receiver are relatively fixed. Specifically, we propose a new information-bearing scheme which adopts a synchronization-based amplitude modulation method to mitigate the echo interference caused by the reflected resonant beam. With this scheme, we show that the quasi-static RBCom channel is equivalent to a Markov channel and can be further simplified as an amplitude-constrained additive white Gaussian noise channel. Moreover, we develop an algorithm that jointly employs the bisection and exhaustive search to maximize its capacity upper and lower bounds. Finally, numerical results validate our analysis. Part II of this paper discusses the performance of the RBCom system under the mobile scenario.

cs.IT

Design and Performance of Resonant Beam Communications -- Part II: Mobile Scenario

This two-part paper focuses on the system design and performance analysis for a point-to-point resonant beam communication (RBCom) system under both the quasi-static and mobile scenarios. Part I of this paper proposes a synchronization-based information transmission scheme and derives the capacity upper and lower bounds for the quasi-static channel case. In Part II, we address the mobile scenario, where the receiver is in relative motion to the transmitter, and derive a mobile RBCom channel model that jointly considers the Doppler effect, channel variation, and echo interference. With the obtained channel model, we prove that the channel gain of the mobile RBCom decreases as the number of transmitted frames increases, and thus show that the considered mobile RBCom terminates after the transmitter sends a certain number of frames without frequency compensation. By deriving an upper bound on the number of successfully transmitted frames, we formulate the throughput maximization problem for the considered mobile RBCom system, and solve it via a sequential parametric convex approximation (SPCA) method. Finally, simulation results validate the analysis of our proposed method in some typical scenarios.

cs.IT

Resonant Beam Communications: A New Design Paradigm and Challenges

Resonant beam communications (RBCom), which adopt oscillating photons between two separate retroreflectors for information transmission, exhibit potential advantages over other types of wireless optical communications (WOC). However, echo interference generated by the modulated beam reflected from the receiver affects the transmission of the desired information. To tackle this challenge, a synchronization-based point-to-point RBCom system is proposed to eliminate the echo interference, and the design for the transmitter and receiver is discussed. Subsequently, the performance of the proposed RBCom is evaluated and compared with that of visible light communications (VLC) and free space optical communications (FOC). Finally, future research directions are outlined and several implementation challenges of RBCom systems are highlighted.

cs.IT

Moonshot: Towards Controllable Video Generation and Editing with Multimodal Conditions

Most existing video diffusion models (VDMs) are limited to mere text conditions. Thereby, they are usually lacking in control over visual appearance and geometry structure of the generated videos. This work presents Moonshot, a new video generation model that conditions simultaneously on multimodal inputs of image and text. The model builts upon a core module, called multimodal video block (MVB), which consists of conventional spatialtemporal layers for representing video features, and a decoupled cross-attention layer to address image and text inputs for appearance conditioning. In addition, we carefully design the model architecture such that it can optionally integrate with pre-trained image ControlNet modules for geometry visual conditions, without needing of extra training overhead as opposed to prior methods. Experiments show that with versatile multimodal conditioning mechanisms, Moonshot demonstrates significant improvement on visual quality and temporal consistency compared to existing models. In addition, the model can be easily repurposed for a variety of generative applications, such as personalized video generation, image animation and video editing, unveiling its potential to serve as a fundamental architecture for controllable video generation. Models will be made public on https://github.com/salesforce/LAVIS.

cs.CV