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Dongyoon Wee

Publications and source records attributed to Dongyoon Wee.

24 records · Page 2Linked to original sources

You Only Train Once: Multi-Identity Free-Viewpoint Neural Human Rendering from Monocular Videos

We introduce You Only Train Once (YOTO), a dynamic human generation framework, which performs free-viewpoint rendering of different human identities with distinct motions, via only one-time training from monocular videos. Most prior works for the task require individualized optimization for each input video that contains a distinct human identity, leading to a significant amount of time and resources for the deployment, thereby impeding the scalability and the overall application potential of the system. In this paper, we tackle this problem by proposing a set of learnable identity codes to expand the capability of the framework for multi-identity free-viewpoint rendering, and an effective pose-conditioned code query mechanism to finely model the pose-dependent non-rigid motions. YOTO optimizes neural radiance fields (NeRF) by utilizing designed identity codes to condition the model for learning various canonical T-pose appearances in a single shared volumetric representation. Besides, our joint learning of multiple identities within a unified model incidentally enables flexible motion transfer in high-quality photo-realistic renderings for all learned appearances. This capability expands its potential use in important applications, including Virtual Reality. We present extensive experimental results on ZJU-MoCap and PeopleSnapshot to clearly demonstrate the effectiveness of our proposed model. YOTO shows state-of-the-art performance on all evaluation metrics while showing significant benefits in training and inference efficiency as well as rendering quality. The code and model will be made publicly available soon.

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Frequency Selective Augmentation for Video Representation Learning

Recent self-supervised video representation learning methods focus on maximizing the similarity between multiple augmented views from the same video and largely rely on the quality of generated views. However, most existing methods lack a mechanism to prevent representation learning from bias towards static information in the video. In this paper, we propose frequency augmentation (FreqAug), a spatio-temporal data augmentation method in the frequency domain for video representation learning. FreqAug stochastically removes specific frequency components from the video so that learned representation captures essential features more from the remaining information for various downstream tasks. Specifically, FreqAug pushes the model to focus more on dynamic features rather than static features in the video via dropping spatial or temporal low-frequency components. To verify the generality of the proposed method, we experiment with FreqAug on multiple self-supervised learning frameworks along with standard augmentations. Transferring the improved representation to five video action recognition and two temporal action localization downstream tasks shows consistent improvements over baselines.

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MEEV: Body Mesh Estimation On Egocentric Video

This technical report introduces our solution, MEEV, proposed to the EgoBody Challenge at ECCV 2022. Captured from head-mounted devices, the dataset consists of human body shape and motion of interacting people. The EgoBody dataset has challenges such as occluded body or blurry image. In order to overcome the challenges, MEEV is designed to exploit multiscale features for rich spatial information. Besides, to overcome the limited size of dataset, the model is pre-trained with the dataset aggregated 2D and 3D pose estimation datasets. Achieving 82.30 for MPJPE and 92.93 for MPVPE, MEEV has won the EgoBody Challenge at ECCV 2022, which shows the effectiveness of the proposed method. The code is available at https://github.com/clovaai/meev

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Exploring Temporally Dynamic Data Augmentation for Video Recognition

Data augmentation has recently emerged as an essential component of modern training recipes for visual recognition tasks. However, data augmentation for video recognition has been rarely explored despite its effectiveness. Few existing augmentation recipes for video recognition naively extend the image augmentation methods by applying the same operations to the whole video frames. Our main idea is that the magnitude of augmentation operations for each frame needs to be changed over time to capture the real-world video's temporal variations. These variations should be generated as diverse as possible using fewer additional hyper-parameters during training. Through this motivation, we propose a simple yet effective video data augmentation framework, DynaAugment. The magnitude of augmentation operations on each frame is changed by an effective mechanism, Fourier Sampling that parameterizes diverse, smooth, and realistic temporal variations. DynaAugment also includes an extended search space suitable for video for automatic data augmentation methods. DynaAugment experimentally demonstrates that there are additional performance rooms to be improved from static augmentations on diverse video models. Specifically, we show the effectiveness of DynaAugment on various video datasets and tasks: large-scale video recognition (Kinetics-400 and Something-Something-v2), small-scale video recognition (UCF- 101 and HMDB-51), fine-grained video recognition (Diving-48 and FineGym), video action segmentation on Breakfast, video action localization on THUMOS'14, and video object detection on MOT17Det. DynaAugment also enables video models to learn more generalized representation to improve the model robustness on the corrupted videos.

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Out of Sight, Out of Mind: A Source-View-Wise Feature Aggregation for Multi-View Image-Based Rendering

To estimate the volume density and color of a 3D point in the multi-view image-based rendering, a common approach is to inspect the consensus existence among the given source image features, which is one of the informative cues for the estimation procedure. To this end, most of the previous methods utilize equally-weighted aggregation features. However, this could make it hard to check the consensus existence when some outliers, which frequently occur by occlusions, are included in the source image feature set. In this paper, we propose a novel source-view-wise feature aggregation method, which facilitates us to find out the consensus in a robust way by leveraging local structures in the feature set. We first calculate the source-view-wise distance distribution for each source feature for the proposed aggregation. After that, the distance distribution is converted to several similarity distributions with the proposed learnable similarity mapping functions. Finally, for each element in the feature set, the aggregation features are extracted by calculating the weighted means and variances, where the weights are derived from the similarity distributions. In experiments, we validate the proposed method on various benchmark datasets, including synthetic and real image scenes. The experimental results demonstrate that incorporating the proposed features improves the performance by a large margin, resulting in the state-of-the-art performance.

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Self-Supervised Depth Estimation with Isometric-Self-Sample-Based Learning

Managing the dynamic regions in the photometric loss formulation has been a main issue for handling the self-supervised depth estimation problem. Most previous methods have alleviated this issue by removing the dynamic regions in the photometric loss formulation based on the masks estimated from another module, making it difficult to fully utilize the training images. In this paper, to handle this problem, we propose an isometric self-sample-based learning (ISSL) method to fully utilize the training images in a simple yet effective way. The proposed method provides additional supervision during training using self-generated images that comply with pure static scene assumption. Specifically, the isometric self-sample generator synthesizes self-samples for each training image by applying random rigid transformations on the estimated depth. Thus both the generated self-samples and the corresponding training image always follow the static scene assumption. We show that plugging our ISSL module into several existing models consistently improves the performance by a large margin. In addition, it also boosts the depth accuracy over different types of scene, i.e., outdoor scenes (KITTI and Make3D) and indoor scene (NYUv2), validating its high effectiveness.

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