SearcharxivSearch

arXiv subjects

Dongze Li

Publications and source records attributed to Dongze Li.

10 recordsLinked to original sources

StableIDM: Stabilizing Inverse Dynamics Model against Manipulator Truncation via Spatio-Temporal Refinement

Inverse Dynamics Models (IDMs) map visual observations to low-level action commands, serving as central components for data labeling and policy execution in embodied AI. However, their performance degrades severely under manipulator truncation, a common failure mode that makes state recovery ill-posed and leads to unstable control. We present StableIDM, a spatio-temporal framework that refines features from visual inputs to stabilize action predictions under such partial observability. StableIDM integrates three complementary components: (1) auxiliary robot-centric masking to suppress background clutter, (2) Directional Feature Aggregation (DFA) for geometry-aware spatial reasoning, which extracts anisotropic features along directions inferred from the visible arm and (3) Temporal Dynamics Refinement (TDR) to smooth and correct predictions via motion continuity. Extensive evaluations validate our approach: StableIDM improves strict action accuracy by 12.1% under severe truncation on the AgiBot benchmark, and increases average task success by 9.7% in real-robot replay. Moreover, it boosts end-to-end grasp success by 11.5% when decoding video-generated plans, and improves downstream VLA real-robot success by 17.6% when functioning as an automatic annotator. These results demonstrate that StableIDM provides a robust and scalable backbone for both policy execution and data generation in embodied artificial intelligence.

cs.RO

Demystifying the Silence of Correctness Bugs in PyTorch Compiler

Performance optimization of AI infrastructure is key to the fast adoption of large language models (LLMs). The PyTorch compiler (torch.compile), a core optimization tool for deep learning (DL) models (including LLMs), has received due attention. However, torch.compile is prone to correctness bugs, which cause incorrect outputs of compiled DL models without triggering exceptions, crashes, or warnings. These bugs pose a serious threat to the reliability of downstream LLM applications. Data from the PyTorch community shows that 19.2% of high-priority issues are incorrect outputs of compiled DL models induced by torch.compile bugs, the second-most-common bug category (only behind program crashes at 19.57%). However, no systematic study has been conducted to specifically characterize and thereby detect these bugs. In this paper, we present the first empirical study of the correctness bugs in torch.compile, examine their characteristics, and assess the effectiveness of existing fuzzers in detecting them. Based on our findings, we propose a proof-of-concept testing technique named AlignGuard, tailored specifically for detecting correctness bugs in torch.compile. AlignGuard incorporates bug characteristics distilled from our empirical study, applying LLM-based test mutation to existing test cases for correctness bug detection. At the time of writing, AlignGuard has successfully detected 23 new correctness bugs in recent torch.compile. All these bugs have been confirmed or fixed by the PyTorch development team, and over half (14/23) of them are even marked as high-priority bugs, underscoring the usefulness of our technique.

cs.SE

What Builds Effective In-Context Examples for Code Generation?

In-Context Learning (ICL) has emerged as a promising solution to enhance the code generation capabilities of Large Language Models (LLMs), which incorporates code examples inside the prompt to let LLMs learn from demonstrations. However, despite the substantial effectiveness of the code example-based ICL approach, the specific features (e.g., identifier naming styles, code formatting, solution insight) within the ICL-provided code examples that significantly contribute to the ICL's effectiveness remain unclear. This paper systematically investigates the impact of various code features on ICL with code examples through controlled ablation studies. Our findings reveal that the appropriate naming of variables and functions is crucial for effective code generation, with their elimination leading to performance decreases of up to 30 percentage points. We further demonstrate that LLMs prioritize semantically meaningful identifier names over formatting conventions, with language-specific preferences regarding identifier verbosity. Additionally, our investigation into ICL's potential for enhancing reflection and inference capabilities reveals that current LLMs struggle to extract generalizable problem-solving insights from similar code solutions, despite being capable of utilizing direct information effectively. These findings are expected to provide valuable insights for optimizing ICL systems in code generation applications and highlight fundamental challenges in reflection-based learning for code generation tasks.

cs.SE

S^3D-NeRF: Single-Shot Speech-Driven Neural Radiance Field for High Fidelity Talking Head Synthesis

Talking head synthesis is a practical technique with wide applications. Current Neural Radiance Field (NeRF) based approaches have shown their superiority on driving one-shot talking heads with videos or signals regressed from audio. However, most of them failed to take the audio as driven information directly, unable to enjoy the flexibility and availability of speech. Since mapping audio signals to face deformation is non-trivial, we design a Single-Shot Speech-Driven Neural Radiance Field (S^3D-NeRF) method in this paper to tackle the following three difficulties: learning a representative appearance feature for each identity, modeling motion of different face regions with audio, and keeping the temporal consistency of the lip area. To this end, we introduce a Hierarchical Facial Appearance Encoder to learn multi-scale representations for catching the appearance of different speakers, and elaborate a Cross-modal Facial Deformation Field to perform speech animation according to the relationship between the audio signal and different face regions. Moreover, to enhance the temporal consistency of the important lip area, we introduce a lip-sync discriminator to penalize the out-of-sync audio-visual sequences. Extensive experiments have shown that our S^3D-NeRF surpasses previous arts on both video fidelity and audio-lip synchronization.

cs.CV

Enhancing Differential Testing With LLMs For Testing Deep Learning Libraries

Differential testing offers a promising strategy to alleviate the test oracle problem by comparing the test results between alternative implementations. However, existing differential testing techniques for deep learning (DL) libraries are limited by the key challenges of finding alternative implementations (called counterparts) for a given API and subsequently generating diverse test inputs. To address the two challenges, this paper introduces DLLens, an LLM-enhanced differential testing technique for DL libraries. To address the first challenge, DLLens incorporates an LLM-based counterpart synthesis workflow, with the insight that the counterpart of a given DL library API's computation could be successfully synthesized through certain composition and adaptation of the APIs from another DL library. To address the second challenge, DLLens incorporates a static analysis technique that extracts the path constraints from the implementations of a given API and its counterpart to guide diverse test input generation. The extraction is facilitated by LLM's knowledge of the concerned DL library and its upstream libraries. We evaluate DLLens on two popular DL libraries, TensorFlow and PyTorch. Our evaluation shows that DLLens synthesizes counterparts for 1.84 times as many APIs as those found by state-of-the-art techniques on these libraries. Moreover, under the same time budget, DLLens covers 7.23% more branches and detects 1.88 times as many bugs as state-of-the-art techniques on 200 randomly sampled APIs. DLLens has successfully detected 71 bugs in recent TensorFlow and PyTorch libraries. Among them, 59 are confirmed by developers, including 46 confirmed as previously unknown bugs, and 10 of these previously unknown bugs have been fixed in the latest version of TensorFlow and PyTorch.

cs.SE

GraphScope Flex: LEGO-like Graph Computing Stack

Graph computing has become increasingly crucial in processing large-scale graph data, with numerous systems developed for this purpose. Two years ago, we introduced GraphScope as a system addressing a wide array of graph computing needs, including graph traversal, analytics, and learning in one system. Since its inception, GraphScope has achieved significant technological advancements and gained widespread adoption across various industries. However, one key lesson from this journey has been understanding the limitations of a "one-size-fits-all" approach, especially when dealing with the diversity of programming interfaces, applications, and data storage formats in graph computing. In response to these challenges, we present GraphScope Flex, the next iteration of GraphScope. GraphScope Flex is designed to be both resource-efficient and cost-effective, while also providing flexibility and user-friendliness through its LEGO-like modularity. This paper explores the architectural innovations and fundamental design principles of GraphScope Flex, all of which are direct outcomes of the lessons learned during our ongoing development process. We validate the adaptability and efficiency of GraphScope Flex with extensive evaluations on synthetic and real-world datasets. The results show that GraphScope Flex achieves 2.4X throughput and up to 55.7X speedup over other systems on the LDBC Social Network and Graphalytics benchmarks, respectively. Furthermore, GraphScope Flex accomplishes up to a 2,400X performance gain in real-world applications, demonstrating its proficiency across a wide range of graph computing scenarios with increased effectiveness.

cs.DC

AE-NeRF: Audio Enhanced Neural Radiance Field for Few Shot Talking Head Synthesis

Audio-driven talking head synthesis is a promising topic with wide applications in digital human, film making and virtual reality. Recent NeRF-based approaches have shown superiority in quality and fidelity compared to previous studies. However, when it comes to few-shot talking head generation, a practical scenario where only few seconds of talking video is available for one identity, two limitations emerge: 1) they either have no base model, which serves as a facial prior for fast convergence, or ignore the importance of audio when building the prior; 2) most of them overlook the degree of correlation between different face regions and audio, e.g., mouth is audio related, while ear is audio independent. In this paper, we present Audio Enhanced Neural Radiance Field (AE-NeRF) to tackle the above issues, which can generate realistic portraits of a new speaker with fewshot dataset. Specifically, we introduce an Audio Aware Aggregation module into the feature fusion stage of the reference scheme, where the weight is determined by the similarity of audio between reference and target image. Then, an Audio-Aligned Face Generation strategy is proposed to model the audio related and audio independent regions respectively, with a dual-NeRF framework. Extensive experiments have shown AE-NeRF surpasses the state-of-the-art on image fidelity, audio-lip synchronization, and generalization ability, even in limited training set or training iterations.

cs.CV

RiDDLE: Reversible and Diversified De-identification with Latent Encryptor

This work presents RiDDLE, short for Reversible and Diversified De-identification with Latent Encryptor, to protect the identity information of people from being misused. Built upon a pre-learned StyleGAN2 generator, RiDDLE manages to encrypt and decrypt the facial identity within the latent space. The design of RiDDLE has three appealing properties. First, the encryption process is cipher-guided and hence allows diverse anonymization using different passwords. Second, the true identity can only be decrypted with the correct password, otherwise the system will produce another de-identified face to maintain the privacy. Third, both encryption and decryption share an efficient implementation, benefiting from a carefully tailored lightweight encryptor. Comparisons with existing alternatives confirm that our approach accomplishes the de-identification task with better quality, higher diversity, and stronger reversibility. We further demonstrate the effectiveness of RiDDLE in anonymizing videos. Code and models will be made publicly available.

cs.CV

CFA-Net: Controllable Face Anonymization Network with Identity Representation Manipulation

De-identification of face data has drawn increasing attention in recent years. It is important to protect people's identities meanwhile keeping the utility of the data in many computer vision tasks. We propose a Controllable Face Anonymization Network (CFA-Net), a novel approach that can anonymize the identity of given faces in images and videos, based on a generator that can disentangle face identity from other image contents. We reach the goal of controllable face anonymization through manipulating identity vectors in the generator's identity representation space. Various anonymized faces deriving from an original face can be generated through our method and maintain high similarity to the original image contents. Quantitative and qualitative results demonstrate our method's superiority over literature models on visual quality and anonymization validity.

cs.CV

Exploring Adversarial Fake Images on Face Manifold

Images synthesized by powerful generative adversarial network (GAN) based methods have drawn moral and privacy concerns. Although image forensic models have reached great performance in detecting fake images from real ones, these models can be easily fooled with a simple adversarial attack. But, the noise adding adversarial samples are also arousing suspicion. In this paper, instead of adding adversarial noise, we optimally search adversarial points on face manifold to generate anti-forensic fake face images. We iteratively do a gradient-descent with each small step in the latent space of a generative model, e.g. Style-GAN, to find an adversarial latent vector, which is similar to norm-based adversarial attack but in latent space. Then, the generated fake images driven by the adversarial latent vectors with the help of GANs can defeat main-stream forensic models. For examples, they make the accuracy of deepfake detection models based on Xception or EfficientNet drop from over 90% to nearly 0%, meanwhile maintaining high visual quality. In addition, we find manipulating style vector $z$ or noise vectors $n$ at different levels have impacts on attack success rate. The generated adversarial images mainly have facial texture or face attributes changing.

cs.CV