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Dongze Lian

Publications and source records attributed to Dongze Lian.

At least 19 recordsLinked to original sources

MoCapAnything V2: End-to-End Motion Capture for Arbitrary Skeletons

Recent methods for arbitrary-skeleton motion capture from monocular video follow a factorized pipeline, where a Video-to-Pose network predicts joint positions and an analytical inverse-kinematics (IK) stage recovers joint rotations. While effective, this design is inherently limited, since joint positions do not fully determine rotations and leave degrees of freedom such as bone-axis twist ambiguous, and the non-differentiable IK stage prevents the system from adapting to noisy predictions or optimizing for the final animation objective. In this work, we present the first fully end-to-end framework in which both Video-to-Pose and Pose-to-Rotation are learnable and jointly optimized. We observe that the ambiguity in pose-to-rotation mapping arises from missing coordinate system information: the same joint positions can correspond to different rotations under different rest poses and local axis conventions. To resolve this, we introduce a reference pose-rotation pair from the target asset, which, together with the rest pose, not only anchors the mapping but also defines the underlying rotation coordinate system. This formulation turns rotation prediction into a well-constrained conditional problem and enables effective learning. In addition, our model predicts joint positions directly from video without relying on mesh intermediates, improving both robustness and efficiency. Both stages share a skeleton-aware Global-Local Graph-guided Multi-Head Attention (GL-GMHA) module for joint-level local reasoning and global coordination. Experiments on Truebones Zoo and Objaverse show that our method reduces rotation error from ~17 degrees to ~10 degrees, and to 6.54 degrees on unseen skeletons, while achieving ~20x faster inference than mesh-based pipelines. Project page: https://animotionlab.github.io/MoCapAnythingV2/

cs.CV

MoCapAnything: Unified 3D Motion Capture for Arbitrary Skeletons from Monocular Videos

Motion capture now underpins content creation far beyond digital humans, yet most existing pipelines remain species- or template-specific. We formalize this gap as Category-Agnostic Motion Capture (CAMoCap): given a monocular video and an arbitrary rigged 3D asset as a prompt, the goal is to reconstruct a rotation-based animation such as BVH that directly drives the specific asset. We present MoCapAnything, a reference-guided, factorized framework that first predicts 3D joint trajectories and then recovers asset-specific rotations via constraint-aware inverse kinematics. The system contains three learnable modules and a lightweight IK stage: (1) a Reference Prompt Encoder that extracts per-joint queries from the asset's skeleton, mesh, and rendered images; (2) a Video Feature Extractor that computes dense visual descriptors and reconstructs a coarse 4D deforming mesh to bridge the gap between video and joint space; and (3) a Unified Motion Decoder that fuses these cues to produce temporally coherent trajectories. We also curate Truebones Zoo with 1038 motion clips, each providing a standardized skeleton-mesh-render triad. Experiments on both in-domain benchmarks and in-the-wild videos show that MoCapAnything delivers high-quality skeletal animations and exhibits meaningful cross-species retargeting across heterogeneous rigs, enabling scalable, prompt-driven 3D motion capture for arbitrary assets. Project page: https://animotionlab.github.io/MoCapAnything/

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SWiT-4D: Sliding-Window Transformer for Lossless and Parameter-Free Temporal 4D Generation

Despite significant progress in 4D content generation, the conversion of monocular videos into high-quality animated 3D assets with explicit 4D meshes remains considerably challenging. The scarcity of large-scale, naturally captured 4D mesh datasets further limits the ability to train generalizable video-to-4D models from scratch in a purely data-driven manner. Meanwhile, advances in image-to-3D generation, supported by extensive datasets, offer powerful prior models that can be leveraged. To better utilize these priors while minimizing reliance on 4D supervision, we introduce SWiT-4D, a Sliding-Window Transformer for lossless, parameter-free temporal 4D mesh generation. SWiT-4D integrates seamlessly with any Diffusion Transformer (DiT)-based image-to-3D generator, adding spatial-temporal modeling across video frames while preserving the original single-image forward process, enabling 4D mesh reconstruction from videos of arbitrary length. To recover global translation, we further introduce an optimization-based trajectory module tailored for static-camera monocular videos. SWiT-4D demonstrates strong data efficiency: with only a single short (<10s) video for fine-tuning, it achieves high-fidelity geometry and stable temporal consistency, indicating practical deployability under extremely limited 4D supervision. Comprehensive experiments on both in-domain zoo-test sets and challenging out-of-domain benchmarks (C4D, Objaverse, and in-the-wild videos) show that SWiT-4D consistently outperforms existing baselines in temporal smoothness. Project page: https://animotionlab.github.io/SWIT4D/

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DreamDrone: Text-to-Image Diffusion Models are Zero-shot Perpetual View Generators

We introduce DreamDrone, a novel zero-shot and training-free pipeline for generating unbounded flythrough scenes from textual prompts. Different from other methods that focus on warping images frame by frame, we advocate explicitly warping the intermediate latent code of the pre-trained text-to-image diffusion model for high-quality image generation and generalization ability. To further enhance the fidelity of the generated images, we also propose a feature-correspondence-guidance diffusion process and a high-pass filtering strategy to promote geometric consistency and high-frequency detail consistency, respectively. Extensive experiments reveal that DreamDrone significantly surpasses existing methods, delivering highly authentic scene generation with exceptional visual quality, without training or fine-tuning on datasets or reconstructing 3D point clouds in advance.

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Parameter-Efficient and Memory-Efficient Tuning for Vision Transformer: A Disentangled Approach

Recent works on parameter-efficient transfer learning (PETL) show the potential to adapt a pre-trained Vision Transformer to downstream recognition tasks with only a few learnable parameters. However, since they usually insert new structures into the pre-trained model, entire intermediate features of that model are changed and thus need to be stored to be involved in back-propagation, resulting in memory-heavy training. We solve this problem from a novel disentangled perspective, i.e., dividing PETL into two aspects: task-specific learning and pre-trained knowledge utilization. Specifically, we synthesize the task-specific query with a learnable and lightweight module, which is independent of the pre-trained model. The synthesized query equipped with task-specific knowledge serves to extract the useful features for downstream tasks from the intermediate representations of the pre-trained model in a query-only manner. Built upon these features, a customized classification head is proposed to make the prediction for the input sample. lightweight architecture and avoids the use of heavy intermediate features for running gradient descent, it demonstrates limited memory usage in training. Extensive experiments manifest that our method achieves state-of-the-art performance under memory constraints, showcasing its applicability in real-world situations.

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FCA-RAC: First Cycle Annotated Repetitive Action Counting

Repetitive action counting quantifies the frequency of specific actions performed by individuals. However, existing action-counting datasets have limited action diversity, potentially hampering model performance on unseen actions. To address this issue, we propose a framework called First Cycle Annotated Repetitive Action Counting (FCA-RAC). This framework contains 4 parts: 1) a labeling technique that annotates each training video with the start and end of the first action cycle, along with the total action count. This technique enables the model to capture the correlation between the initial action cycle and subsequent actions; 2) an adaptive sampling strategy that maximizes action information retention by adjusting to the speed of the first annotated action cycle in videos; 3) a Multi-Temporal Granularity Convolution (MTGC) module, that leverages the muli-scale first action as a kernel to convolve across the entire video. This enables the model to capture action variations at different time scales within the video; 4) a strategy called Training Knowledge Augmentation (TKA) that exploits the annotated first action cycle information from the entire dataset. This allows the network to harness shared characteristics across actions effectively, thereby enhancing model performance and generalizability to unseen actions. Experimental results demonstrate that our approach achieves superior outcomes on RepCount-A and related datasets, highlighting the efficacy of our framework in improving model performance on seen and unseen actions. Our paper makes significant contributions to the field of action counting by addressing the limitations of existing datasets and proposing novel techniques for improving model generalizability.

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TSP-Transformer: Task-Specific Prompts Boosted Transformer for Holistic Scene Understanding

Holistic scene understanding includes semantic segmentation, surface normal estimation, object boundary detection, depth estimation, etc. The key aspect of this problem is to learn representation effectively, as each subtask builds upon not only correlated but also distinct attributes. Inspired by visual-prompt tuning, we propose a Task-Specific Prompts Transformer, dubbed TSP-Transformer, for holistic scene understanding. It features a vanilla transformer in the early stage and tasks-specific prompts transformer encoder in the lateral stage, where tasks-specific prompts are augmented. By doing so, the transformer layer learns the generic information from the shared parts and is endowed with task-specific capacity. First, the tasks-specific prompts serve as induced priors for each task effectively. Moreover, the task-specific prompts can be seen as switches to favor task-specific representation learning for different tasks. Extensive experiments on NYUD-v2 and PASCAL-Context show that our method achieves state-of-the-art performance, validating the effectiveness of our method for holistic scene understanding. We also provide our code in the following link https://github.com/tb2-sy/TSP-Transformer.

cs.CV

TM2D: Bimodality Driven 3D Dance Generation via Music-Text Integration

We propose a novel task for generating 3D dance movements that simultaneously incorporate both text and music modalities. Unlike existing works that generate dance movements using a single modality such as music, our goal is to produce richer dance movements guided by the instructive information provided by the text. However, the lack of paired motion data with both music and text modalities limits the ability to generate dance movements that integrate both. To alleviate this challenge, we propose to utilize a 3D human motion VQ-VAE to project the motions of the two datasets into a latent space consisting of quantized vectors, which effectively mix the motion tokens from the two datasets with different distributions for training. Additionally, we propose a cross-modal transformer to integrate text instructions into motion generation architecture for generating 3D dance movements without degrading the performance of music-conditioned dance generation. To better evaluate the quality of the generated motion, we introduce two novel metrics, namely Motion Prediction Distance (MPD) and Freezing Score (FS), to measure the coherence and freezing percentage of the generated motion. Extensive experiments show that our approach can generate realistic and coherent dance movements conditioned on both text and music while maintaining comparable performance with the two single modalities. Code is available at https://garfield-kh.github.io/TM2D/.

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GraphAdapter: Tuning Vision-Language Models With Dual Knowledge Graph

Adapter-style efficient transfer learning (ETL) has shown excellent performance in the tuning of vision-language models (VLMs) under the low-data regime, where only a few additional parameters are introduced to excavate the task-specific knowledge based on the general and powerful representation of VLMs. However, most adapter-style works face two limitations: (i) modeling task-specific knowledge with a single modality only; and (ii) overlooking the exploitation of the inter-class relationships in downstream tasks, thereby leading to sub-optimal solutions. To mitigate that, we propose an effective adapter-style tuning strategy, dubbed GraphAdapter, which performs the textual adapter by explicitly modeling the dual-modality structure knowledge (i.e., the correlation of different semantics/classes in textual and visual modalities) with a dual knowledge graph. In particular, the dual knowledge graph is established with two sub-graphs, i.e., a textual knowledge sub-graph, and a visual knowledge sub-graph, where the nodes and edges represent the semantics/classes and their correlations in two modalities, respectively. This enables the textual feature of each prompt to leverage the task-specific structure knowledge from both textual and visual modalities, yielding a more effective classifier for downstream tasks. Extensive experimental results on 11 benchmark datasets reveal that our GraphAdapter significantly outperforms previous adapter-based methods. The code will be released at https://github.com/lixinustc/GraphAdapter

cs.CV

Priority-Centric Human Motion Generation in Discrete Latent Space

Text-to-motion generation is a formidable task, aiming to produce human motions that align with the input text while also adhering to human capabilities and physical laws. While there have been advancements in diffusion models, their application in discrete spaces remains underexplored. Current methods often overlook the varying significance of different motions, treating them uniformly. It is essential to recognize that not all motions hold the same relevance to a particular textual description. Some motions, being more salient and informative, should be given precedence during generation. In response, we introduce a Priority-Centric Motion Discrete Diffusion Model (M2DM), which utilizes a Transformer-based VQ-VAE to derive a concise, discrete motion representation, incorporating a global self-attention mechanism and a regularization term to counteract code collapse. We also present a motion discrete diffusion model that employs an innovative noise schedule, determined by the significance of each motion token within the entire motion sequence. This approach retains the most salient motions during the reverse diffusion process, leading to more semantically rich and varied motions. Additionally, we formulate two strategies to gauge the importance of motion tokens, drawing from both textual and visual indicators. Comprehensive experiments on the HumanML3D and KIT-ML datasets confirm that our model surpasses existing techniques in fidelity and diversity, particularly for intricate textual descriptions.

cs.CV

Dataset Quantization

State-of-the-art deep neural networks are trained with large amounts (millions or even billions) of data. The expensive computation and memory costs make it difficult to train them on limited hardware resources, especially for recent popular large language models (LLM) and computer vision models (CV). Recent popular dataset distillation methods are thus developed, aiming to reduce the number of training samples via synthesizing small-scale datasets via gradient matching. However, as the gradient calculation is coupled with the specific network architecture, the synthesized dataset is biased and performs poorly when used for training unseen architectures. To address these limitations, we present dataset quantization (DQ), a new framework to compress large-scale datasets into small subsets which can be used for training any neural network architectures. Extensive experiments demonstrate that DQ is able to generate condensed small datasets for training unseen network architectures with state-of-the-art compression ratios for lossless model training. To the best of our knowledge, DQ is the first method that can successfully distill large-scale datasets such as ImageNet-1k with a state-of-the-art compression ratio. Notably, with 60% data from ImageNet and 20% data from Alpaca's instruction tuning data, the models can be trained with negligible or no performance drop for both vision tasks (including classification, semantic segmentation, and object detection) as well as language tasks (including instruction tuning tasks such as BBH and DROP).

cs.CV

Revisiting Event-based Video Frame Interpolation

Dynamic vision sensors or event cameras provide rich complementary information for video frame interpolation. Existing state-of-the-art methods follow the paradigm of combining both synthesis-based and warping networks. However, few of those methods fully respect the intrinsic characteristics of events streams. Given that event cameras only encode intensity changes and polarity rather than color intensities, estimating optical flow from events is arguably more difficult than from RGB information. We therefore propose to incorporate RGB information in an event-guided optical flow refinement strategy. Moreover, in light of the quasi-continuous nature of the time signals provided by event cameras, we propose a divide-and-conquer strategy in which event-based intermediate frame synthesis happens incrementally in multiple simplified stages rather than in a single, long stage. Extensive experiments on both synthetic and real-world datasets show that these modifications lead to more reliable and realistic intermediate frame results than previous video frame interpolation methods. Our findings underline that a careful consideration of event characteristics such as high temporal density and elevated noise benefits interpolation accuracy.

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Weakly Supervised Video Representation Learning with Unaligned Text for Sequential Videos

Sequential video understanding, as an emerging video understanding task, has driven lots of researchers' attention because of its goal-oriented nature. This paper studies weakly supervised sequential video understanding where the accurate time-stamp level text-video alignment is not provided. We solve this task by borrowing ideas from CLIP. Specifically, we use a transformer to aggregate frame-level features for video representation and use a pre-trained text encoder to encode the texts corresponding to each action and the whole video, respectively. To model the correspondence between text and video, we propose a multiple granularity loss, where the video-paragraph contrastive loss enforces matching between the whole video and the complete script, and a fine-grained frame-sentence contrastive loss enforces the matching between each action and its description. As the frame-sentence correspondence is not available, we propose to use the fact that video actions happen sequentially in the temporal domain to generate pseudo frame-sentence correspondence and supervise the network training with the pseudo labels. Extensive experiments on video sequence verification and text-to-video matching show that our method outperforms baselines by a large margin, which validates the effectiveness of our proposed approach. Code is available at https://github.com/svip-lab/WeakSVR

cs.CV

Scaling & Shifting Your Features: A New Baseline for Efficient Model Tuning

Existing fine-tuning methods either tune all parameters of the pre-trained model (full fine-tuning), which is not efficient, or only tune the last linear layer (linear probing), which suffers a significant accuracy drop compared to the full fine-tuning. In this paper, we propose a new parameter-efficient fine-tuning method termed as SSF, representing that researchers only need to Scale and Shift the deep Features extracted by a pre-trained model to catch up with the performance of full fine-tuning. In this way, SSF also surprisingly outperforms other parameter-efficient fine-tuning approaches even with a smaller number of tunable parameters. Furthermore, different from some existing parameter-efficient fine-tuning methods (e.g., Adapter or VPT) that introduce the extra parameters and computational cost in the training and inference stages, SSF only adds learnable parameters during the training stage, and these additional parameters can be merged into the original pre-trained model weights via re-parameterization in the inference phase. With the proposed SSF, our model obtains 2.46% (90.72% vs. 88.54%) and 11.48% (73.10% vs. 65.57%) performance improvement on FGVC and VTAB-1k in terms of Top-1 accuracy compared to the full fine-tuning but only fine-tuning about 0.3M parameters. We also conduct amounts of experiments in various model families (CNNs, Transformers, and MLPs) and datasets. Results on 26 image classification datasets in total and 3 robustness & out-of-distribution datasets show the effectiveness of SSF. Code is available at https://github.com/dongzelian/SSF.

cs.CV

iQuery: Instruments as Queries for Audio-Visual Sound Separation

Current audio-visual separation methods share a standard architecture design where an audio encoder-decoder network is fused with visual encoding features at the encoder bottleneck. This design confounds the learning of multi-modal feature encoding with robust sound decoding for audio separation. To generalize to a new instrument: one must finetune the entire visual and audio network for all musical instruments. We re-formulate visual-sound separation task and propose Instrument as Query (iQuery) with a flexible query expansion mechanism. Our approach ensures cross-modal consistency and cross-instrument disentanglement. We utilize "visually named" queries to initiate the learning of audio queries and use cross-modal attention to remove potential sound source interference at the estimated waveforms. To generalize to a new instrument or event class, drawing inspiration from the text-prompt design, we insert an additional query as an audio prompt while freezing the attention mechanism. Experimental results on three benchmarks demonstrate that our iQuery improves audio-visual sound source separation performance.

cs.CV

SVIP: Sequence VerIfication for Procedures in Videos

In this paper, we propose a novel sequence verification task that aims to distinguish positive video pairs performing the same action sequence from negative ones with step-level transformations but still conducting the same task. Such a challenging task resides in an open-set setting without prior action detection or segmentation that requires event-level or even frame-level annotations. To that end, we carefully reorganize two publicly available action-related datasets with step-procedure-task structure. To fully investigate the effectiveness of any method, we collect a scripted video dataset enumerating all kinds of step-level transformations in chemical experiments. Besides, a novel evaluation metric Weighted Distance Ratio is introduced to ensure equivalence for different step-level transformations during evaluation. In the end, a simple but effective baseline based on the transformer encoder with a novel sequence alignment loss is introduced to better characterize long-term dependency between steps, which outperforms other action recognition methods. Codes and data will be released.

cs.CV

TransRAC: Encoding Multi-scale Temporal Correlation with Transformers for Repetitive Action Counting

Counting repetitive actions are widely seen in human activities such as physical exercise. Existing methods focus on performing repetitive action counting in short videos, which is tough for dealing with longer videos in more realistic scenarios. In the data-driven era, the degradation of such generalization capability is mainly attributed to the lack of long video datasets. To complement this margin, we introduce a new large-scale repetitive action counting dataset covering a wide variety of video lengths, along with more realistic situations where action interruption or action inconsistencies occur in the video. Besides, we also provide a fine-grained annotation of the action cycles instead of just counting annotation along with a numerical value. Such a dataset contains 1,451 videos with about 20,000 annotations, which is more challenging. For repetitive action counting towards more realistic scenarios, we further propose encoding multi-scale temporal correlation with transformers that can take into account both performance and efficiency. Furthermore, with the help of fine-grained annotation of action cycles, we propose a density map regression-based method to predict the action period, which yields better performance with sufficient interpretability. Our proposed method outperforms state-of-the-art methods on all datasets and also achieves better performance on the unseen dataset without fine-tuning. The dataset and code are available.

cs.CV

AS-MLP: An Axial Shifted MLP Architecture for Vision

An Axial Shifted MLP architecture (AS-MLP) is proposed in this paper. Different from MLP-Mixer, where the global spatial feature is encoded for information flow through matrix transposition and one token-mixing MLP, we pay more attention to the local features interaction. By axially shifting channels of the feature map, AS-MLP is able to obtain the information flow from different axial directions, which captures the local dependencies. Such an operation enables us to utilize a pure MLP architecture to achieve the same local receptive field as CNN-like architecture. We can also design the receptive field size and dilation of blocks of AS-MLP, etc, in the same spirit of convolutional neural networks. With the proposed AS-MLP architecture, our model obtains 83.3% Top-1 accuracy with 88M parameters and 15.2 GFLOPs on the ImageNet-1K dataset. Such a simple yet effective architecture outperforms all MLP-based architectures and achieves competitive performance compared to the transformer-based architectures (e.g., Swin Transformer) even with slightly lower FLOPs. In addition, AS-MLP is also the first MLP-based architecture to be applied to the downstream tasks (e.g., object detection and semantic segmentation). The experimental results are also impressive. Our proposed AS-MLP obtains 51.5 mAP on the COCO validation set and 49.5 MS mIoU on the ADE20K dataset, which is competitive compared to the transformer-based architectures. Our AS-MLP establishes a strong baseline of MLP-based architecture. Code is available at https://github.com/svip-lab/AS-MLP.

cs.CV