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Doron Friedman

Publications and source records attributed to Doron Friedman.

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Preference Tree Optimization: Enhancing Goal-Oriented Dialogue with Look-Ahead Simulations

Developing dialogue systems capable of engaging in multi-turn, goal-oriented conversations remains a significant challenge, especially in specialized domains with limited data. This research proposes a novel framework called Preference Tree Optimization (PTO), designed to iteratively improve agent models in such dialogue systems, by generating preference data using a method called Preference Tree with Look-Ahead. Focusing on Motivational Interviewing (MI) -- a counseling technique aimed at facilitating behavioral change -- we leverage virtual patients and an oracle evaluator to simulate conversations and generate rich preference datasets. By combining this method with Direct Preference Optimization (DPO), we aim to enhance the agent's decision-making capabilities over iterative training cycles. The proposed framework addresses data scarcity and advances the development of more nuanced and effective dialogue systems in goal-oriented domains. Experimental evaluations demonstrate that the PTO framework enhances dialogue agents' performance in goal-oriented conversations within the domain of Motivational Interviewing (MI). Models trained with PTO consistently outperformed the baseline in key metrics such as session satisfaction and working alliance. Additionally, incorporating look-ahead simulations led to improved long-term planning and more effective conversational strategies, with deeper look-ahead configurations yielding the most stable and high-scoring results.

cs.CL

Why Study Emergent Behavior When You Can Regulate It? Aligning Multi-Agent Systems with Reward Prediction

Multi-agent simulations are widely used to study complex social and ecological systems, where rich and often unexpected emergent behaviors arise from local interactions. A large body of prior work has focused on analyzing such emergent dynamics across domains. In this paper, we move beyond analyzing emergent behavior and introduce a learning-based mechanism for actively shaping it via social reward modeling. We introduce Multi-Agent Reward Prediction (MARP), a simple framework that extends preference-based reward modeling to multi-agent reinforcement learning. While the framework is designed to be applicable across multi-agent settings, the present empirical validation is limited to a single environment, and we therefore present MARP as a proof of concept within the studied domain. Rather than relying on handcrafted rewards, MARP learns a shared reward model from episode-level evaluations of collective outcomes, enabling decentralized agents to align their behavior with global social objectives. We study MARP in the Harvest Game, a canonical sequential social dilemma modeling common-pool resource management and related real-world challenges. Our results show that MARP can be tuned to produce behavior that is more closely aligned with target social metrics than standard reward-based baselines, while the learned reward model captures subtle environmental structure without explicit programming. Crucially, MARP supports multiple and composite social objectives within a single training regime. By modifying only the high-level evaluation metric, the same framework seamlessly aligns agent behavior with diverse goals, including sustainability, equality, and peace, as well as combinations of individual and group-level objectives. These findings demonstrate that emergent multi-agent behavior can be treated not only as a phenomenon to study, but as a target of principled, data-driven regulation.

cs.MA

SiGnature: Explicit Motion Diffusion for Stylized Semantic Gesture

While recent advances in co-speech gesture generation have achieved impressive rhythmic synchronization, synthesizing gestures that are both semantically meaningful and faithful to a speaker's unique non-verbal style remains an open challenge. Semantic gestures, such as iconic shapes or deictic pointing, are statistically sparse, making them difficult to learn effectively within standard generative models. We present SiGnature, a framework for Stylized and Semantic Gesture generation that reconciles precise semantic control with high-fidelity style preservation. Unlike prevalent methods that rely on entangled latent representations, SiGnature operates in an explicit joint-rotation space. This design enables our core contribution, Joint Motion Integration (JMI), a training-free inference mechanism capable of injecting any external motion sequence, particularly in-the-wild semantic gestures, directly into the diffusion process. JMI automatically identifies the specific ``active joints'' conveying a semantic action and injects them into the generation, while relying on the diffusion backbone to synthesize the remaining body dynamics, including posture and flow, in accordance with the pre-learned style of the target speaker. This allows for the plug-and-play integration of arbitrary motions, including complex semantic gestures, without retraining or introducing the ``Frankenstein'' artifacts typical of cut-and-paste methods. Extensive experiments and perceptual studies demonstrate that SiGnature offers superior semantic motion control while maintaining smooth and natural co-speech gesture generation and preserving the distinct characteristics of the speaker, thereby outperforming state-of-the-art baselines.

cs.CV

Invariant inter-subject relational structures in the human visual cortex

It is a fundamental behavior that different individuals see the world in a largely similar manner. This is an essential basis for humans' ability to cooperate and communicate. However, what are the neuronal properties that underlie these inter-subject commonalities of our visual world? Finding out what aspects of neuronal coding remain invariant across individuals' brains will shed light not only on this fundamental question but will also point to the neuronal coding scheme as the basis of visual perception. Here, we address this question by obtaining intracranial recordings from three cohorts of patients taking part in a different visual recognition task (overall 19 patients and 244 high-order visual contacts included in the analyses) and examining the neuronal coding scheme most consistent across individuals' visual cortex. Our results highlight relational coding - expressed by the set of similarity distances between profiles of pattern activations - as the most consistent representation across individuals. Alternative coding schemes, such as population vector coding or linear coding, failed to achieve similar inter-subject consistency. Our results thus support relational coding as the central neuronal code underlying individuals' shared perceptual content in the human brain.

q-bio.NC

Recurrent Neural Networks for P300-based BCI

P300-based spellers are one of the main methods for EEG-based brain-computer interface, and the detection of the P300 target event with high accuracy is an important prerequisite. The rapid serial visual presentation (RSVP) protocol is of high interest because it can be used by patients who have lost control over their eyes. In this study we wish to explore the suitability of recurrent neural networks (RNNs) as a machine learning method for identifying the P300 signal in RSVP data. We systematically compare RNN with alternative methods such as linear discriminant analysis (LDA) and convolutional neural network (CNN). Our results indicate that LDA performs as well as the neural network models or better on single subject data, but a network combining CNN and RNN has advantages when transferring learning among subejcts, and is significantly more resilient to temporal noise than other methods.

cs.NE

A computer program for simulating time travel and a possible 'solution' for the grandfather paradox

While the possibility of time travel in physics is still debated, the explosive growth of virtual-reality simulations opens up new possibilities to rigorously explore such time travel and its consequences in the digital domain. Here we provide a computational model of time travel and a computer program that allows exploring digital time travel. In order to explain our method we formalize a simplified version of the famous grandfather paradox, show how the system can allow the participant to go back in time, try to kill their ancestors before they were born, and experience the consequences. The system has even come up with scenarios that can be considered consistent "solutions" of the grandfather paradox. We discuss the conditions for digital time travel, which indicate that it has a large number of practical applications.

cs.AI