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Dorsa Sadigh

Publications and source records attributed to Dorsa Sadigh.

At least 181 records · Page 10Linked to original sources

Shared Autonomy with Learned Latent Actions

Assistive robots enable people with disabilities to conduct everyday tasks on their own. However, these tasks can be complex, containing both coarse reaching motions and fine-grained manipulation. For example, when eating, not only does one need to move to the correct food item, but they must also precisely manipulate the food in different ways (e.g., cutting, stabbing, scooping). Shared autonomy methods make robot teleoperation safer and more precise by arbitrating user inputs with robot controls. However, these works have focused mainly on the high-level task of reaching a goal from a discrete set, while largely ignoring manipulation of objects at that goal. Meanwhile, dimensionality reduction techniques for teleoperation map useful high-dimensional robot actions into an intuitive low-dimensional controller, but it is unclear if these methods can achieve the requisite precision for tasks like eating. Our insight is that---by combining intuitive embeddings from learned latent actions with robotic assistance from shared autonomy---we can enable precise assistive manipulation. In this work, we adopt learned latent actions for shared autonomy by proposing a new model structure that changes the meaning of the human's input based on the robot's confidence of the goal. We show convergence bounds on the robot's distance to the most likely goal, and develop a training procedure to learn a controller that is able to move between goals even in the presence of shared autonomy. We evaluate our method in simulations and an eating user study. See videos of our experiments here: https://youtu.be/7BouKojzVyk

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Exchangeable Input Representations for Reinforcement Learning

Poor sample efficiency is a major limitation of deep reinforcement learning in many domains. This work presents an attention-based method to project neural network inputs into an efficient representation space that is invariant under changes to input ordering. We show that our proposed representation results in an input space that is a factor of $m!$ smaller for inputs of $m$ objects. We also show that our method is able to represent inputs over variable numbers of objects. Our experiments demonstrate improvements in sample efficiency for policy gradient methods on a variety of tasks. We show that our representation allows us to solve problems that are otherwise intractable when using naïve approaches.

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Efficient and Trustworthy Social Navigation Via Explicit and Implicit Robot-Human Communication

In this paper, we present a planning framework that uses a combination of implicit (robot motion) and explicit (visual/audio/haptic feedback) communication during mobile robot navigation. First, we developed a model that approximates both continuous movements and discrete behavior modes in human navigation, considering the effects of implicit and explicit communication on human decision making. The model approximates the human as an optimal agent, with a reward function obtained through inverse reinforcement learning. Second, a planner uses this model to generate communicative actions that maximize the robot's transparency and efficiency. We implemented the planner on a mobile robot, using a wearable haptic device for explicit communication. In a user study of an indoor human-robot pair of orthogonal crossing situation, the robot was able to actively communicate its intent to users in order to avoid collisions and facilitate efficient trajectories. Results showed that the planner generated plans that were easier to understand, reduced users' effort, and increased users' trust of the robot, compared to simply performing collision avoidance. The key contribution of this work is the integration and analysis of explicit communication (together with implicit communication) for social navigation.

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Fitting a Linear Control Policy to Demonstrations with a Kalman Constraint

We consider the problem of learning a linear control policy for a linear dynamical system, from demonstrations of an expert regulating the system. The standard approach to this problem is policy fitting, which fits a linear policy by minimizing a loss function between the demonstrations and the policy's outputs plus a regularization function that encodes prior knowledge. Despite its simplicity, this method fails to learn policies with low or even finite cost when there are few demonstrations. We propose to add an additional constraint to policy fitting, that the policy is the solution to some LQR problem, i.e., optimal in the stochastic control sense for some choice of quadratic cost. We refer to this constraint as a Kalman constraint. Policy fitting with a Kalman constraint requires solving an optimization problem with convex cost and bilinear constraints. We propose a heuristic method, based on the alternating direction method of multipliers (ADMM), to approximately solve this problem. Numerical experiments demonstrate that adding the Kalman constraint allows us to learn good, i.e., low cost, policies even when very few data are available.

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When Humans Aren't Optimal: Robots that Collaborate with Risk-Aware Humans

In order to collaborate safely and efficiently, robots need to anticipate how their human partners will behave. Some of today's robots model humans as if they were also robots, and assume users are always optimal. Other robots account for human limitations, and relax this assumption so that the human is noisily rational. Both of these models make sense when the human receives deterministic rewards: i.e., gaining either $100 or $130 with certainty. But in real world scenarios, rewards are rarely deterministic. Instead, we must make choices subject to risk and uncertainty--and in these settings, humans exhibit a cognitive bias towards suboptimal behavior. For example, when deciding between gaining $100 with certainty or $130 only 80% of the time, people tend to make the risk-averse choice--even though it leads to a lower expected gain! In this paper, we adopt a well-known Risk-Aware human model from behavioral economics called Cumulative Prospect Theory and enable robots to leverage this model during human-robot interaction (HRI). In our user studies, we offer supporting evidence that the Risk-Aware model more accurately predicts suboptimal human behavior. We find that this increased modeling accuracy results in safer and more efficient human-robot collaboration. Overall, we extend existing rational human models so that collaborative robots can anticipate and plan around suboptimal human behavior during HRI.

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Controlling Assistive Robots with Learned Latent Actions

Assistive robotic arms enable users with physical disabilities to perform everyday tasks without relying on a caregiver. Unfortunately, the very dexterity that makes these arms useful also makes them challenging to teleoperate: the robot has more degrees-of-freedom than the human can directly coordinate with a handheld joystick. Our insight is that we can make assistive robots easier for humans to control by leveraging latent actions. Latent actions provide a low-dimensional embedding of high-dimensional robot behavior: for example, one latent dimension might guide the assistive arm along a pouring motion. In this paper, we design a teleoperation algorithm for assistive robots that learns latent actions from task demonstrations. We formulate the controllability, consistency, and scaling properties that user-friendly latent actions should have, and evaluate how different low-dimensional embeddings capture these properties. Finally, we conduct two user studies on a robotic arm to compare our latent action approach to both state-of-the-art shared autonomy baselines and a teleoperation strategy currently used by assistive arms. Participants completed assistive eating and cooking tasks more efficiently when leveraging our latent actions, and also subjectively reported that latent actions made the task easier to perform. The video accompanying this paper can be found at: https://youtu.be/wjnhrzugBj4.

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Learning from My Partner's Actions: Roles in Decentralized Robot Teams

When teams of robots collaborate to complete a task, communication is often necessary. Like humans, robot teammates should implicitly communicate through their actions: but interpreting our partner's actions is typically difficult, since a given action may have many different underlying reasons. Here we propose an alternate approach: instead of not being able to infer whether an action is due to exploration, exploitation, or communication, we define separate roles for each agent. Because each role defines a distinct reason for acting (e.g., only exploit, only communicate), teammates now correctly interpret the meaning behind their partner's actions. Our results suggest that leveraging and alternating roles leads to performance comparable to teams that explicitly exchange messages. You can find more images and videos of our experimental setups at http://ai.stanford.edu/blog/learning-from-partners/.

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Asking Easy Questions: A User-Friendly Approach to Active Reward Learning

Robots can learn the right reward function by querying a human expert. Existing approaches attempt to choose questions where the robot is most uncertain about the human's response; however, they do not consider how easy it will be for the human to answer! In this paper we explore an information gain formulation for optimally selecting questions that naturally account for the human's ability to answer. Our approach identifies questions that optimize the trade-off between robot and human uncertainty, and determines when these questions become redundant or costly. Simulations and a user study show our method not only produces easy questions, but also ultimately results in faster reward learning.

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Robots that Take Advantage of Human Trust

Humans often assume that robots are rational. We believe robots take optimal actions given their objective; hence, when we are uncertain about what the robot's objective is, we interpret the robot's actions as optimal with respect to our estimate of its objective. This approach makes sense when robots straightforwardly optimize their objective, and enables humans to learn what the robot is trying to achieve. However, our insight is that---when robots are aware that humans learn by trusting that the robot actions are rational---intelligent robots do not act as the human expects; instead, they take advantage of the human's trust, and exploit this trust to more efficiently optimize their own objective. In this paper, we formally model instances of human-robot interaction (HRI) where the human does not know the robot's objective using a two-player game. We formulate different ways in which the robot can model the uncertain human, and compare solutions of this game when the robot has conservative, optimistic, rational, and trusting human models. In an offline linear-quadratic case study and a real-time user study, we show that trusting human models can naturally lead to communicative robot behavior, which influences end-users and increases their involvement.

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Learning Reward Functions by Integrating Human Demonstrations and Preferences

Our goal is to accurately and efficiently learn reward functions for autonomous robots. Current approaches to this problem include inverse reinforcement learning (IRL), which uses expert demonstrations, and preference-based learning, which iteratively queries the user for her preferences between trajectories. In robotics however, IRL often struggles because it is difficult to get high-quality demonstrations; conversely, preference-based learning is very inefficient since it attempts to learn a continuous, high-dimensional function from binary feedback. We propose a new framework for reward learning, DemPref, that uses both demonstrations and preference queries to learn a reward function. Specifically, we (1) use the demonstrations to learn a coarse prior over the space of reward functions, to reduce the effective size of the space from which queries are generated; and (2) use the demonstrations to ground the (active) query generation process, to improve the quality of the generated queries. Our method alleviates the efficiency issues faced by standard preference-based learning methods and does not exclusively depend on (possibly low-quality) demonstrations. In numerical experiments, we find that DemPref is significantly more efficient than a standard active preference-based learning method. In a user study, we compare our method to a standard IRL method; we find that users rated the robot trained with DemPref as being more successful at learning their desired behavior, and preferred to use the DemPref system (over IRL) to train the robot.

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Batch Active Learning Using Determinantal Point Processes

Data collection and labeling is one of the main challenges in employing machine learning algorithms in a variety of real-world applications with limited data. While active learning methods attempt to tackle this issue by labeling only the data samples that give high information, they generally suffer from large computational costs and are impractical in settings where data can be collected in parallel. Batch active learning methods attempt to overcome this computational burden by querying batches of samples at a time. To avoid redundancy between samples, previous works rely on some ad hoc combination of sample quality and diversity. In this paper, we present a new principled batch active learning method using Determinantal Point Processes, a repulsive point process that enables generating diverse batches of samples. We develop tractable algorithms to approximate the mode of a DPP distribution, and provide theoretical guarantees on the degree of approximation. We further demonstrate that an iterative greedy method for DPP maximization, which has lower computational costs but worse theoretical guarantees, still gives competitive results for batch active learning. Our experiments show the value of our methods on several datasets against state-of-the-art baselines.

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Deep Local Trajectory Replanning and Control for Robot Navigation

We present a navigation system that combines ideas from hierarchical planning and machine learning. The system uses a traditional global planner to compute optimal paths towards a goal, and a deep local trajectory planner and velocity controller to compute motion commands. The latter components of the system adjust the behavior of the robot through attention mechanisms such that it moves towards the goal, avoids obstacles, and respects the space of nearby pedestrians. Both the structure of the proposed deep models and the use of attention mechanisms make the system's execution interpretable. Our simulation experiments suggest that the proposed architecture outperforms baselines that try to map global plan information and sensor data directly to velocity commands. In comparison to a hand-designed traditional navigation system, the proposed approach showed more consistent performance.

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Object Exchangeability in Reinforcement Learning: Extended Abstract

Although deep reinforcement learning has advanced significantly over the past several years, sample efficiency remains a major challenge. Careful choice of input representations can help improve efficiency depending on the structure present in the problem. In this work, we present an attention-based method to project inputs into an efficient representation space that is invariant under changes to input ordering. We show that our proposed representation results in a search space that is a factor of m! smaller for inputs of m objects. Our experiments demonstrate improvements in sample efficiency for policy gradient methods on a variety of tasks. We show that our representation allows us to solve problems that are otherwise intractable when using naive approaches.

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The Green Choice: Learning and Influencing Human Decisions on Shared Roads

Autonomous vehicles have the potential to increase the capacity of roads via platooning, even when human drivers and autonomous vehicles share roads. However, when users of a road network choose their routes selfishly, the resulting traffic configuration may be very inefficient. Because of this, we consider how to influence human decisions so as to decrease congestion on these roads. We consider a network of parallel roads with two modes of transportation: (i) human drivers who will choose the quickest route available to them, and (ii) ride hailing service which provides an array of autonomous vehicle ride options, each with different prices, to users. In this work, we seek to design these prices so that when autonomous service users choose from these options and human drivers selfishly choose their resulting routes, road usage is maximized and transit delay is minimized. To do so, we formalize a model of how autonomous service users make choices between routes with different price/delay values. Developing a preference-based algorithm to learn the preferences of the users, and using a vehicle flow model related to the Fundamental Diagram of Traffic, we formulate a planning optimization to maximize a social objective and demonstrate the benefit of the proposed routing and learning scheme.

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Efficient and Safe Exploration in Deterministic Markov Decision Processes with Unknown Transition Models

We propose a safe exploration algorithm for deterministic Markov Decision Processes with unknown transition models. Our algorithm guarantees safety by leveraging Lipschitz-continuity to ensure that no unsafe states are visited during exploration. Unlike many other existing techniques, the provided safety guarantee is deterministic. Our algorithm is optimized to reduce the number of actions needed for exploring the safe space. We demonstrate the performance of our algorithm in comparison with baseline methods in simulation on navigation tasks.

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Unsupervised Visuomotor Control through Distributional Planning Networks

While reinforcement learning (RL) has the potential to enable robots to autonomously acquire a wide range of skills, in practice, RL usually requires manual, per-task engineering of reward functions, especially in real world settings where aspects of the environment needed to compute progress are not directly accessible. To enable robots to autonomously learn skills, we instead consider the problem of reinforcement learning without access to rewards. We aim to learn an unsupervised embedding space under which the robot can measure progress towards a goal for itself. Our approach explicitly optimizes for a metric space under which action sequences that reach a particular state are optimal when the goal is the final state reached. This enables learning effective and control-centric representations that lead to more autonomous reinforcement learning algorithms. Our experiments on three simulated environments and two real-world manipulation problems show that our method can learn effective goal metrics from unlabeled interaction, and use the learned goal metrics for autonomous reinforcement learning.

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Altruistic Autonomy: Beating Congestion on Shared Roads

Traffic congestion has large economic and social costs. The introduction of autonomous vehicles can potentially reduce this congestion, both by increasing network throughput and by enabling a social planner to incentivize users of autonomous vehicles to take longer routes that can alleviate congestion on more direct roads. We formalize the effects of altruistic autonomy on roads shared between human drivers and autonomous vehicles. In this work, we develop a formal model of road congestion on shared roads based on the fundamental diagram of traffic. We consider a network of parallel roads and provide algorithms that compute optimal equilibria that are robust to additional unforeseen demand. We further plan for optimal routings when users have varying degrees of altruism. We find that even with arbitrarily small altruism, total latency can be unboundedly better than without altruism, and that the best selfish equilibrium can be unboundedly better than the worst selfish equilibrium. We validate our theoretical results through microscopic traffic simulations and show average latency decrease of a factor of 4 from worst-case selfish equilibrium to the optimal equilibrium when autonomous vehicles are altruistic.

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Hierarchical Game-Theoretic Planning for Autonomous Vehicles

The actions of an autonomous vehicle on the road affect and are affected by those of other drivers, whether overtaking, negotiating a merge, or avoiding an accident. This mutual dependence, best captured by dynamic game theory, creates a strong coupling between the vehicle's planning and its predictions of other drivers' behavior, and constitutes an open problem with direct implications on the safety and viability of autonomous driving technology. Unfortunately, dynamic games are too computationally demanding to meet the real-time constraints of autonomous driving in its continuous state and action space. In this paper, we introduce a novel game-theoretic trajectory planning algorithm for autonomous driving, that enables real-time performance by hierarchically decomposing the underlying dynamic game into a long-horizon "strategic" game with simplified dynamics and full information structure, and a short-horizon "tactical" game with full dynamics and a simplified information structure. The value of the strategic game is used to guide the tactical planning, implicitly extending the planning horizon, pushing the local trajectory optimization closer to global solutions, and, most importantly, quantitatively accounting for the autonomous vehicle and the human driver's ability and incentives to influence each other. In addition, our approach admits non-deterministic models of human decision-making, rather than relying on perfectly rational predictions. Our results showcase richer, safer, and more effective autonomous behavior in comparison to existing techniques.

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