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Dorsa Sadigh

Publications and source records attributed to Dorsa Sadigh.

At least 37 records · Page 2Linked to original sources

Will People Enjoy a Robot Trainer? A Case Study with Snoopie the Pacerbot

The physicality of exercise makes the role of athletic trainers unique. Their physical presence allows them to guide a student through a motion, demonstrate an exercise, and give intuitive feedback. Robot quadrupeds are also embodied agents with robust agility and athleticism. In our work, we investigate whether a robot quadruped can serve as an effective and enjoyable personal trainer device. We focus on a case study of interval training for runners: a repetitive, long-horizon task where precision and consistency are important. To meet this challenge, we propose SNOOPIE, an autonomous robot quadruped pacer capable of running interval training exercises tailored to challenge a user's personal abilities. We conduct a set of user experiments that compare the robot trainer to a wearable trainer device--the Apple Watch--to investigate the benefits of a physical embodiment in exercise-based interactions. We demonstrate 60.6% better adherence to a pace schedule and were 45.9% more consistent across their running speeds with the quadruped trainer. Subjective results also showed that participants strongly preferred training with the robot over wearable devices across many qualitative axes, including its ease of use (+56.7%), enjoyability of the interaction (+60.6%), and helpfulness (+39.1%). Additional videos and visualizations can be found on our website: https://sites.google.com/view/snoopie

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DexDrummer: In-Hand, Contact-Rich, and Long-Horizon Dexterous Robot Drumming

Performing in-hand, contact-rich, and long-horizon dexterous manipulation remains an unsolved challenge in robotics. Prior hand dexterity works have considered each of these three challenges in isolation, yet do not combine these skills into a single, complex task. To further test the capabilities of dexterity, we propose drumming as a testbed for dexterous manipulation. Drumming naturally integrates all three challenges: it involves in-hand control for stabilizing and adjusting the drumstick with the fingers, contact-rich interaction through repeated striking of the drum surface, and long-horizon coordination when switching between drums and sustaining rhythmic play. We present DexDrummer, a hierarchical object-centric bimanual drumming policy trained in simulation with sim-to-real transfer. The framework reduces the exploration difficulty of pure reinforcement learning by combining trajectory planning with residual RL corrections for fast transitions between drums. A dexterous manipulation policy handles contact-rich dynamics, guided by rewards that explicitly model both finger-stick and stick-drum interactions. In simulation, we show our policy can play two styles of music: multi-drum, bimanual songs and challenging, technical exercises that require increased dexterity. Across simulated bimanual tasks, our dexterous, reactive policy outperforms a fixed grasp policy by 1.87x across easy songs and 1.22x across hard songs F1 scores. In real-world tasks, we show song performance across a multi-drum setup. DexDrummer is able to play our training song and its extended version with an F1 score of 1.0.

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Data Analogies Enable Efficient Cross-Embodiment Transfer

Generalist robot policies are trained on demonstrations collected across a wide variety of robots, scenes, and viewpoints. Yet it remains unclear how to best organize and scale such heterogeneous data so that it genuinely improves performance in a given target setting. In this work, we ask: what form of demonstration data is most useful for enabling transfer across robot set-ups? We conduct controlled experiments that vary end-effector morphology, robot platform appearance, and camera perspective, and compare the effects of simply scaling the number of demonstrations against systematically broadening the diversity in different ways. Our simulated experiments show that while perceptual shifts such as viewpoint benefit most from broad diversity, morphology shifts benefit far less from unstructured diversity and instead see the largest gains from data analogies, i.e. paired demonstrations that align scenes, tasks, and/or trajectories across different embodiments. Informed by the simulation results, we improve real-world cross-embodiment transfer success by an average of $22.5\%$ over large-scale, unpaired datasets by changing only the composition of the data.

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SteerVLA: Steering Vision-Language-Action Models in Long-Tail Driving Scenarios

A fundamental challenge in autonomous driving is the integration of high-level, semantic reasoning for long-tail events with low-level, reactive control for robust driving. While large vision-language models (VLMs) trained on web-scale data offer powerful common-sense reasoning, they lack the grounded experience necessary for safe vehicle control. We posit that an effective autonomous agent should leverage the world knowledge of VLMs to guide a steerable driving policy toward robust control in driving scenarios. To this end, we propose SteerVLA, which leverages the reasoning capabilities of VLMs to produce fine-grained language instructions that steer a vision-language-action (VLA) driving policy. Key to our method is this rich language interface between the high-level VLM and low-level VLA, which allows the high-level policy to more effectively ground its reasoning in the control outputs of the low-level policy. To provide fine-grained language supervision aligned with vehicle control, we leverage a VLM to augment existing driving data with detailed language annotations, which we find to be essential for effective reasoning and steerability. We evaluate SteerVLA on a challenging closed-loop benchmark, where it outperforms state-of-the-art methods by 4.77 points in overall driving score and by 8.04 points on a long-tail subset. The project website is available at: https://steervla.github.io/.

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A Taxonomy for Evaluating Generalist Robot Manipulation Policies

Machine learning for robot manipulation promises to unlock generalization to novel tasks and environments. But how should we measure the progress of these policies towards generalization? Evaluating and quantifying generalization is the Wild West of modern robotics, with each work proposing and measuring different types of generalization in their own, often difficult to reproduce settings. In this work, our goal is (1) to outline the forms of generalization we believe are important for robot manipulation in a comprehensive and fine-grained manner, and (2) to provide reproducible guidelines for measuring these notions of generalization. We first propose STAR-Gen, a taxonomy of generalization for robot manipulation structured around visual, semantic, and behavioral generalization. Next, we instantiate STAR-Gen with two case studies on real-world benchmarking: one based on open-source models and the Bridge V2 dataset, and another based on the bimanual ALOHA 2 platform that covers more dexterous and longer horizon tasks. Our case studies reveal many interesting insights: for example, we observe that open-source vision-language-action models often struggle with semantic generalization, despite pre-training on internet-scale language datasets. We provide videos and other supplementary material at stargen-taxonomy.github.io.

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TQL: Scaling Q-Functions with Transformers by Preventing Attention Collapse

Despite scale driving substantial recent advancements in machine learning, reinforcement learning (RL) methods still primarily use small value functions. Naively scaling value functions -- including with a transformer architecture, which is known to be highly scalable -- often results in learning instability and worse performance. In this work, we ask what prevents transformers from scaling effectively for value functions? Through empirical analysis, we identify the critical failure mode in this scaling: attention scores collapse as capacity increases. Our key insight is that we can effectively prevent this collapse and stabilize training by controlling the entropy of the attention scores, thereby enabling the use of larger models. To this end, we propose Transformer Q-Learning (TQL), a method that unlocks the scaling potential of transformers in learning value functions in RL. Our approach yields up to a 43% improvement in performance when scaling from the smallest to the largest network sizes, while prior methods suffer from performance degradation.

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Scaffolding Dexterous Manipulation with Vision-Language Models

Dexterous robotic hands are essential for performing complex manipulation tasks, yet remain difficult to train due to the challenges of demonstration collection and high-dimensional control. While reinforcement learning (RL) can alleviate the data bottleneck by generating experience in simulation, it typically relies on carefully designed, task-specific reward functions, which hinder scalability and generalization. Thus, contemporary works in dexterous manipulation have often bootstrapped from reference trajectories. These trajectories specify target hand poses that guide the exploration of RL policies and object poses that enable dense, task-agnostic rewards. However, sourcing suitable trajectories - particularly for dexterous hands - remains a significant challenge. Yet, the precise details in explicit reference trajectories are often unnecessary, as RL ultimately refines the motion. Our key insight is that modern vision-language models (VLMs) already encode the commonsense spatial and semantic knowledge needed to specify tasks and guide exploration effectively. Given a task description (e.g., "open the cabinet") and a visual scene, our method uses an off-the-shelf VLM to first identify task-relevant keypoints (e.g., handles, buttons) and then synthesize 3D trajectories for hand motion and object motion. Subsequently, we train a low-level residual RL policy in simulation to track these coarse trajectories or "scaffolds" with high fidelity. Across a number of simulated tasks involving articulated objects and semantic understanding, we demonstrate that our method is able to learn robust dexterous manipulation policies. Moreover, we showcase that our method transfers to real-world robotic hands without any human demonstrations or handcrafted rewards.

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Invariance Co-training for Robot Visual Generalization

Reasoning from diverse observations is a fundamental capability for generalist robot policies to operate in a wide range of environments. Despite recent advancements, many large-scale robotic policies still remain sensitive to key sources of observational variation such as changes in camera perspective, lighting, and the presence of distractor objects. We posit that the limited generalizability of these models arises from the substantial diversity required to robustly cover these quasistatic axes, coupled with the current scarcity of large-scale robotic datasets that exhibit rich variation across them. In this work, we propose to systematically examine what robots need to generalize across these challenging axes by introducing two key auxiliary tasks, state similarity and invariance to observational perturbations, applied to both demonstration data and static visual data. We then show that via these auxiliary tasks, leveraging both more-expensive robotic demonstration data and less-expensive, visually rich synthetic images generated from non-physics-based simulation (for example, Unreal Engine) can lead to substantial increases in generalization to unseen camera viewpoints, lighting configurations, and distractor conditions. Our results demonstrate that co-training on this diverse data improves performance by 18 percent over existing generative augmentation methods. For more information and videos, please visit https://invariance-cotraining.github.io

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Robot-Powered Data Flywheels: Deploying Robots in the Wild for Continual Data Collection and Foundation Model Adaptation

Foundation models (FM) have unlocked powerful zero-shot capabilities in vision and language, yet their reliance on internet pretraining data leaves them brittle in unstructured, real-world settings. The messy, real-world data encountered during deployment (e.g. occluded or multilingual text) remains massively underrepresented in existing corpora. Robots, as embodied agents, are uniquely positioned to close this gap: they can act in physical environments to collect large-scale, real-world data that enriches FM training with precisely the examples current models lack. We introduce the Robot-Powered Data Flywheel, a framework that transforms robots from FM consumers into data generators. By deploying robots equipped with FMs in the wild, we enable a virtuous cycle: robots perform useful tasks while collecting real-world data that improves both domain-specific adaptation and domain-adjacent generalization. We instantiate this framework with Scanford, a mobile manipulator deployed in the East Asia Library for 2 weeks. Scanford autonomously scans shelves, identifies books using a vision-language model (VLM), and leverages the library catalog to label images without human annotation. This deployment both aids librarians and produces a dataset to finetune the underlying VLM, improving performance on the domain-specific in-the-wild library setting and on domain-adjacent multilingual OCR benchmarks. Using data collected from 2103 shelves, Scanford improves VLM performance on book identification from 32.0% to 71.8% and boosts domain-adjacent multilingual OCR from 24.8% to 46.6% (English) and 30.8% to 38.0% (Chinese), while saving an ~18.7 hrs of human time. These results highlight how robot-powered data flywheels can both reduce human effort in real deployments and unlock new pathways for continually adapting FMs to the messiness of reality. More details are at: https://scanford-robot.github.io

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HoMeR: Learning In-the-Wild Mobile Manipulation via Hybrid Imitation and Whole-Body Control

We introduce HoMeR, an imitation learning framework for mobile manipulation that combines whole-body control with hybrid action modes that handle both long-range and fine-grained motion, enabling effective performance on realistic in-the-wild tasks. At its core is a fast, kinematics-based whole-body controller that maps desired end-effector poses to coordinated motion across the mobile base and arm. Within this reduced end-effector action space, HoMeR learns to switch between absolute pose predictions for long-range movement and relative pose predictions for fine-grained manipulation, offloading low-level coordination to the controller and focusing learning on task-level decisions. We deploy HoMeR on a holonomic mobile manipulator with a 7-DoF arm in a real home. We compare HoMeR to baselines without hybrid actions or whole-body control across 3 simulated and 3 real household tasks such as opening cabinets, sweeping trash, and rearranging pillows. Across tasks, HoMeR achieves an overall success rate of 79.17% using just 20 demonstrations per task, outperforming the next best baseline by 29.17 on average. HoMeR is also compatible with vision-language models and can leverage their internet-scale priors to better generalize to novel object appearances, layouts, and cluttered scenes. In summary, HoMeR moves beyond tabletop settings and demonstrates a scalable path toward sample-efficient, generalizable manipulation in everyday indoor spaces. Code, videos, and supplementary material are available at: http://homer-manip.github.io

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Motion Tracks: A Unified Representation for Human-Robot Transfer in Few-Shot Imitation Learning

Teaching robots to autonomously complete everyday tasks remains a challenge. Imitation Learning (IL) is a powerful approach that imbues robots with skills via demonstrations, but is limited by the labor-intensive process of collecting teleoperated robot data. Human videos offer a scalable alternative, but it remains difficult to directly train IL policies from them due to the lack of robot action labels. To address this, we propose to represent actions as short-horizon 2D trajectories on an image. These actions, or motion tracks, capture the predicted direction of motion for either human hands or robot end-effectors. We instantiate an IL policy called Motion Track Policy (MT-pi) which receives image observations and outputs motion tracks as actions. By leveraging this unified, cross-embodiment action space, MT-pi completes tasks with high success given just minutes of human video and limited additional robot demonstrations. At test time, we predict motion tracks from two camera views, recovering 6DoF trajectories via multi-view synthesis. MT-pi achieves an average success rate of 86.5% across 4 real-world tasks, outperforming state-of-the-art IL baselines which do not leverage human data or our action space by 40%, and generalizes to scenarios seen only in human videos. Code and videos are available on our website https://portal-cornell.github.io/motion_track_policy/.

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Data Retrieval with Importance Weights for Few-Shot Imitation Learning

While large-scale robot datasets have propelled recent progress in imitation learning, learning from smaller task specific datasets remains critical for deployment in new environments and unseen tasks. One such approach to few-shot imitation learning is retrieval-based imitation learning, which extracts relevant samples from large, widely available prior datasets to augment a limited demonstration dataset. To determine the relevant data from prior datasets, retrieval-based approaches most commonly calculate a prior data point's minimum distance to a point in the target dataset in latent space. While retrieval-based methods have shown success using this metric for data selection, we demonstrate its equivalence to the limit of a Gaussian kernel density (KDE) estimate of the target data distribution. This reveals two shortcomings of the retrieval rule used in prior work. First, it relies on high-variance nearest neighbor estimates that are susceptible to noise. Second, it does not account for the distribution of prior data when retrieving data. To address these issues, we introduce Importance Weighted Retrieval (IWR), which estimates importance weights, or the ratio between the target and prior data distributions for retrieval, using Gaussian KDEs. By considering the probability ratio, IWR seeks to mitigate the bias of previous selection rules, and by using reasonable modeling parameters, IWR effectively smooths estimates using all data points. Across both simulation environments and real-world evaluations on the Bridge dataset we find that our method, IWR, consistently improves performance of existing retrieval-based methods, despite only requiring minor modifications.

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Diffusion Models are Secretly Exchangeable: Parallelizing DDPMs via Autospeculation

Denoising Diffusion Probabilistic Models (DDPMs) have emerged as powerful tools for generative modeling. However, their sequential computation requirements lead to significant inference-time bottlenecks. In this work, we utilize the connection between DDPMs and Stochastic Localization to prove that, under an appropriate reparametrization, the increments of DDPM satisfy an exchangeability property. This general insight enables near-black-box adaptation of various performance optimization techniques from autoregressive models to the diffusion setting. To demonstrate this, we introduce \emph{Autospeculative Decoding} (ASD), an extension of the widely used speculative decoding algorithm to DDPMs that does not require any auxiliary draft models. Our theoretical analysis shows that ASD achieves a $\tilde{O} (K^{\frac{1}{3}})$ parallel runtime speedup over the $K$ step sequential DDPM. We also demonstrate that a practical implementation of autospeculative decoding accelerates DDPM inference significantly in various domains.

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ProVox: Personalization and Proactive Planning for Situated Human-Robot Collaboration

Collaborative robots must quickly adapt to their partner's intent and preferences to proactively identify helpful actions. This is especially true in situated settings where human partners can continually teach robots new high-level behaviors, visual concepts, and physical skills (e.g., through demonstration), growing the robot's capabilities as the human-robot pair work together to accomplish diverse tasks. In this work, we argue that robots should be able to infer their partner's goals from early interactions and use this information to proactively plan behaviors ahead of explicit instructions from the user. Building from the strong commonsense priors and steerability of large language models, we introduce ProVox ("Proactive Voice"), a novel framework that enables robots to efficiently personalize and adapt to individual collaborators. We design a meta-prompting protocol that empowers users to communicate their distinct preferences, intent, and expected robot behaviors ahead of starting a physical interaction. ProVox then uses the personalized prompt to condition a proactive language model task planner that anticipates a user's intent from the current interaction context and robot capabilities to suggest helpful actions; in doing so, we alleviate user burden, minimizing the amount of time partners spend explicitly instructing and supervising the robot. We evaluate ProVox through user studies grounded in household manipulation tasks (e.g., assembling lunch bags) that measure the efficiency of the collaboration, as well as features such as perceived helpfulness, ease of use, and reliability. Our analysis suggests that both meta-prompting and proactivity are critical, resulting in 38.7% faster task completion times and 31.9% less user burden relative to non-active baselines. Supplementary material, code, and videos can be found at https://provox-2025.github.io.

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Bridging Perception and Action: Spatially-Grounded Mid-Level Representations for Robot Generalization

In this work, we investigate how spatially grounded auxiliary representations can provide both broad, high-level grounding as well as direct, actionable information to improve policy learning performance and generalization for dexterous tasks. We study these mid-level representations across three critical dimensions: object-centricity, pose-awareness, and depth-awareness. We use these interpretable mid-level representations to train specialist encoders via supervised learning, then feed them as inputs to a diffusion policy to solve dexterous bimanual manipulation tasks in the real world. We propose a novel mixture-of-experts policy architecture that combines multiple specialized expert models, each trained on a distinct mid-level representation, to improve policy generalization. This method achieves an average success rate that is 11% higher than a language-grounded baseline and 24 percent higher than a standard diffusion policy baseline on our evaluation tasks. Furthermore, we find that leveraging mid-level representations as supervision signals for policy actions within a weighted imitation learning algorithm improves the precision with which the policy follows these representations, yielding an additional performance increase of 10%. Our findings highlight the importance of grounding robot policies not only with broad perceptual tasks but also with more granular, actionable representations. For further information and videos, please visit https://mid-level-moe.github.io.

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RoboCrowd: Scaling Robot Data Collection through Crowdsourcing

In recent years, imitation learning from large-scale human demonstrations has emerged as a promising paradigm for training robot policies. However, the burden of collecting large quantities of human demonstrations is significant in terms of collection time and the need for access to expert operators. We introduce a new data collection paradigm, RoboCrowd, which distributes the workload by utilizing crowdsourcing principles and incentive design. RoboCrowd helps enable scalable data collection and facilitates more efficient learning of robot policies. We build RoboCrowd on top of ALOHA (Zhao et al. 2023) -- a bimanual platform that supports data collection via puppeteering -- to explore the design space for crowdsourcing in-person demonstrations in a public environment. We propose three classes of incentive mechanisms to appeal to users' varying sources of motivation for interacting with the system: material rewards, intrinsic interest, and social comparison. We instantiate these incentives through tasks that include physical rewards, engaging or challenging manipulations, as well as gamification elements such as a leaderboard. We conduct a large-scale, two-week field experiment in which the platform is situated in a university cafe. We observe significant engagement with the system -- over 200 individuals independently volunteered to provide a total of over 800 interaction episodes. Our findings validate the proposed incentives as mechanisms for shaping users' data quantity and quality. Further, we demonstrate that the crowdsourced data can serve as useful pre-training data for policies fine-tuned on expert demonstrations -- boosting performance up to 20% compared to when this data is not available. These results suggest the potential for RoboCrowd to reduce the burden of robot data collection by carefully implementing crowdsourcing and incentive design principles.

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Open X-Embodiment: Robotic Learning Datasets and RT-X Models

Large, high-capacity models trained on diverse datasets have shown remarkable successes on efficiently tackling downstream applications. In domains from NLP to Computer Vision, this has led to a consolidation of pretrained models, with general pretrained backbones serving as a starting point for many applications. Can such a consolidation happen in robotics? Conventionally, robotic learning methods train a separate model for every application, every robot, and even every environment. Can we instead train generalist X-robot policy that can be adapted efficiently to new robots, tasks, and environments? In this paper, we provide datasets in standardized data formats and models to make it possible to explore this possibility in the context of robotic manipulation, alongside experimental results that provide an example of effective X-robot policies. We assemble a dataset from 22 different robots collected through a collaboration between 21 institutions, demonstrating 527 skills (160266 tasks). We show that a high-capacity model trained on this data, which we call RT-X, exhibits positive transfer and improves the capabilities of multiple robots by leveraging experience from other platforms. More details can be found on the project website https://robotics-transformer-x.github.io.

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What Matters for Batch Online Reinforcement Learning in Robotics?

The ability to learn from large batches of autonomously collected data for policy improvement -- a paradigm we refer to as batch online reinforcement learning -- holds the promise of enabling truly scalable robot learning by significantly reducing the need for human effort of data collection while getting benefits from self-improvement. Yet, despite the promise of this paradigm, it remains challenging to achieve due to algorithms not being able to learn effectively from the autonomous data. For example, prior works have applied imitation learning and filtered imitation learning methods to the batch online RL problem, but these algorithms often fail to efficiently improve from the autonomously collected data or converge quickly to a suboptimal point. This raises the question of what matters for effective batch online RL in robotics. Motivated by this question, we perform a systematic empirical study of three axes -- (i) algorithm class, (ii) policy extraction methods, and (iii) policy expressivity -- and analyze how these axes affect performance and scaling with the amount of autonomous data. Through our analysis, we make several observations. First, we observe that the use of Q-functions to guide batch online RL significantly improves performance over imitation-based methods. Building on this, we show that an implicit method of policy extraction -- via choosing the best action in the distribution of the policy -- is necessary over traditional policy extraction methods from offline RL. Next, we show that an expressive policy class is preferred over less expressive policy classes. Based on this analysis, we propose a general recipe for effective batch online RL. We then show a simple addition to the recipe of using temporally-correlated noise to obtain more diversity results in further performance gains. Our recipe obtains significantly better performance and scaling compared to prior methods.

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