Searcharxiv⌕ Search

arXiv subjects

Dotan Di Castro

Publications and source records attributed to Dotan Di Castro.

36 records · Page 2Linked to original sources

InsertionNet 2.0: Minimal Contact Multi-Step Insertion Using Multimodal Multiview Sensory Input

We address the problem of devising the means for a robot to rapidly and safely learn insertion skills with just a few human interventions and without hand-crafted rewards or demonstrations. Our InsertionNet version 2.0 provides an improved technique to robustly cope with a wide range of use-cases featuring different shapes, colors, initial poses, etc. In particular, we present a regression-based method based on multimodal input from stereo perception and force, augmented with contrastive learning for the efficient learning of valuable features. In addition, we introduce a one-shot learning technique for insertion, which relies on a relation network scheme to better exploit the collected data and to support multi-step insertion tasks. Our method improves on the results obtained with the original InsertionNet, achieving an almost perfect score (above 97.5$\%$ on 200 trials) in 16 real-life insertion tasks while minimizing the execution time and contact during insertion. We further demonstrate our method's ability to tackle a real-life 3-step insertion task and perfectly solve an unseen insertion task without learning.

cs.RO↗

AGPNet -- Autonomous Grading Policy Network

In this work, we establish heuristics and learning strategies for the autonomous control of a dozer grading an uneven area studded with sand piles. We formalize the problem as a Markov Decision Process, design a simulation which demonstrates agent-environment interactions and finally compare our simulator to a real dozer prototype. We use methods from reinforcement learning, behavior cloning and contrastive learning to train a hybrid policy. Our trained agent, AGPNet, reaches human-level performance and outperforms current state-of-the-art machine learning methods for the autonomous grading task. In addition, our agent is capable of generalizing from random scenarios to unseen real world problems.

cs.RO↗

LSP : Acceleration and Regularization of Graph Neural Networks via Locality Sensitive Pruning of Graphs

Graph Neural Networks (GNNs) have emerged as highly successful tools for graph-related tasks. However, real-world problems involve very large graphs, and the compute resources needed to fit GNNs to those problems grow rapidly. Moreover, the noisy nature and size of real-world graphs cause GNNs to over-fit if not regularized properly. Surprisingly, recent works show that large graphs often involve many redundant components that can be removed without compromising the performance too much. This includes node or edge removals during inference through GNNs layers or as a pre-processing step that sparsifies the input graph. This intriguing phenomenon enables the development of state-of-the-art GNNs that are both efficient and accurate. In this paper, we take a further step towards demystifying this phenomenon and propose a systematic method called Locality-Sensitive Pruning (LSP) for graph pruning based on Locality-Sensitive Hashing. We aim to sparsify a graph so that similar local environments of the original graph result in similar environments in the resulting sparsified graph, which is an essential feature for graph-related tasks. To justify the application of pruning based on local graph properties, we exemplify the advantage of applying pruning based on locality properties over other pruning strategies in various scenarios. Extensive experiments on synthetic and real-world datasets demonstrate the superiority of LSP, which removes a significant amount of edges from large graphs without compromising the performance, accompanied by a considerable acceleration.

cs.LG↗

A Hybrid Approach for Learning to Shift and Grasp with Elaborate Motion Primitives

Many possible fields of application of robots in real world settings hinge on the ability of robots to grasp objects. As a result, robot grasping has been an active field of research for many years. With our publication we contribute to the endeavor of enabling robots to grasp, with a particular focus on bin picking applications. Bin picking is especially challenging due to the often cluttered and unstructured arrangement of objects and the often limited graspability of objects by simple top down grasps. To tackle these challenges, we propose a fully self-supervised reinforcement learning approach based on a hybrid discrete-continuous adaptation of soft actor-critic (SAC). We employ parametrized motion primitives for pushing and grasping movements in order to enable a flexibly adaptable behavior to the difficult setups we consider. Furthermore, we use data augmentation to increase sample efficiency. We demonnstrate our proposed method on challenging picking scenarios in which planar grasp learning or action discretization methods would face a lot of difficulties

cs.RO↗

Sim and Real: Better Together

Simulation is used extensively in autonomous systems, particularly in robotic manipulation. By far, the most common approach is to train a controller in simulation, and then use it as an initial starting point for the real system. We demonstrate how to learn simultaneously from both simulation and interaction with the real environment. We propose an algorithm for balancing the large number of samples from the high throughput but less accurate simulation and the low-throughput, high-fidelity and costly samples from the real environment. We achieve that by maintaining a replay buffer for each environment the agent interacts with. We analyze such multi-environment interaction theoretically, and provide convergence properties, through a novel theoretical replay buffer analysis. We demonstrate the efficacy of our method on a sim-to-real environment.

stat.ML↗

BIDCD -- Bosch Industrial Depth Completion Dataset

We introduce BIDCD -- the Bosch Industrial Depth Completion Dataset. BIDCD is a new RGBD dataset of metallic industrial objects, collected with a depth camera mounted on a robotic manipulator. The main purpose of this dataset is to facilitate the training of domain-specific depth completion models, to be used in logistics and manufacturing tasks. We trained a State-of-the-Art depth completion model on this dataset, and report the results, setting an initial benchmark. Further, we propose to use this dataset for learning synthetic-to-depth-camera domain adaptation. Modifying synthetic RGBD data to mimic characteristics of real-world depth acquisition could potentially enhance training on synthetic data. For this end, we trained a Generative Adversarial Network (GAN) on a synthetic industrial dataset and our real-world data. Finally, to address geometric distortions in the generated images, we introduce an auxiliary loss that promotes preservation of the original shape. The BIDCD data is publicly available at https://zenodo.org/communities/bidcd.

cs.CV↗

Vision-Guided Forecasting -- Visual Context for Multi-Horizon Time Series Forecasting

Autonomous driving gained huge traction in recent years, due to its potential to change the way we commute. Much effort has been put into trying to estimate the state of a vehicle. Meanwhile, learning to forecast the state of a vehicle ahead introduces new capabilities, such as predicting dangerous situations. Moreover, forecasting brings new supervision opportunities by learning to predict richer a context, expressed by multiple horizons. Intuitively, a video stream originated from a front-facing camera is necessary because it encodes information about the upcoming road. Besides, historical traces of the vehicle's states give more context. In this paper, we tackle multi-horizon forecasting of vehicle states by fusing the two modalities. We design and experiment with 3 end-to-end architectures that exploit 3D convolutions for visual features extraction and 1D convolutions for features extraction from speed and steering angle traces. To demonstrate the effectiveness of our method, we perform extensive experiments on two publicly available real-world datasets, Comma2k19 and the Udacity challenge. We show that we are able to forecast a vehicle's state to various horizons, while outperforming the current state-of-the-art results on the related task of driving state estimation. We examine the contribution of vision features, and find that a model fed with vision features achieves an error that is 56.6% and 66.9% of the error of a model that doesn't use those features, on the Udacity and Comma2k19 datasets respectively.

cs.CV↗

SOLO: Search Online, Learn Offline for Combinatorial Optimization Problems

We study combinatorial problems with real world applications such as machine scheduling, routing, and assignment. We propose a method that combines Reinforcement Learning (RL) and planning. This method can equally be applied to both the offline, as well as online, variants of the combinatorial problem, in which the problem components (e.g., jobs in scheduling problems) are not known in advance, but rather arrive during the decision-making process. Our solution is quite generic, scalable, and leverages distributional knowledge of the problem parameters. We frame the solution process as an MDP, and take a Deep Q-Learning approach wherein states are represented as graphs, thereby allowing our trained policies to deal with arbitrary changes in a principled manner. Though learned policies work well in expectation, small deviations can have substantial negative effects in combinatorial settings. We mitigate these drawbacks by employing our graph-convolutional policies as non-optimal heuristics in a compatible search algorithm, Monte Carlo Tree Search, to significantly improve overall performance. We demonstrate our method on two problems: Machine Scheduling and Capacitated Vehicle Routing. We show that our method outperforms custom-tailored mathematical solvers, state of the art learning-based algorithms, and common heuristics, both in computation time and performance.

cs.LG↗

InsertionNet -- A Scalable Solution for Insertion

Complicated assembly processes can be described as a sequence of two main activities: grasping and insertion. While general grasping solutions are common in industry, insertion is still only applicable to small subsets of problems, mainly ones involving simple shapes in fixed locations and in which the variations are not taken into consideration. Recently, RL approaches with prior knowledge (e.g., LfD or residual policy) have been adopted. However, these approaches might be problematic in contact-rich tasks since interaction might endanger the robot and its equipment. In this paper, we tackled this challenge by formulating the problem as a regression problem. By combining visual and force inputs, we demonstrate that our method can scale to 16 different insertion tasks in less than 10 minutes. The resulting policies are robust to changes in the socket position, orientation or peg color, as well as to small differences in peg shape. Finally, we demonstrate an end-to-end solution for 2 complex assembly tasks with multi-insertion objectives when the assembly board is randomly placed on a table.

cs.RO↗

Depth Completion with RGB Prior

Depth cameras are a prominent perception system for robotics, especially when operating in natural unstructured environments. Industrial applications, however, typically involve reflective objects under harsh lighting conditions, a challenging scenario for depth cameras, as it induces numerous reflections and deflections, leading to loss of robustness and deteriorated accuracy. Here, we developed a deep model to correct the depth channel in RGBD images, aiming to restore the depth information to the required accuracy. To train the model, we created a novel industrial dataset that we now present to the public. The data was collected with low-end depth cameras and the ground truth depth was generated by multi-view fusion.

cs.CV↗

Practical Risk Measures in Reinforcement Learning

Practical application of Reinforcement Learning (RL) often involves risk considerations. We study a generalized approximation scheme for risk measures, based on Monte-Carlo simulations, where the risk measures need not necessarily be \emph{coherent}. We demonstrate that, even in simple problems, measures such as the variance of the reward-to-go do not capture the risk in a satisfactory manner. In addition, we show how a risk measure can be derived from model's realizations. We propose a neural architecture for estimating the risk and suggest the risk critic architecture that can be use to optimize a policy under general risk measures. We conclude our work with experiments that demonstrate the efficacy of our approach.

cs.LG↗

One-Shot Session Recommendation Systems with Combinatorial Items

In recent years, content recommendation systems in large websites (or \emph{content providers}) capture an increased focus. While the type of content varies, e.g.\ movies, articles, music, advertisements, etc., the high level problem remains the same. Based on knowledge obtained so far on the user, recommend the most desired content. In this paper we present a method to handle the well known user-cold-start problem in recommendation systems. In this scenario, a recommendation system encounters a new user and the objective is to present items as relevant as possible with the hope of keeping the user's session as long as possible. We formulate an optimization problem aimed to maximize the length of this initial session, as this is believed to be the key to have the user come back and perhaps register to the system. In particular, our model captures the fact that a single round with low quality recommendation is likely to terminate the session. In such a case, we do not proceed to the next round as the user leaves the system, possibly never to seen again. We denote this phenomenon a \emph{One-Shot Session}. Our optimization problem is formulated as an MDP where the action space is of a combinatorial nature as we recommend in each round, multiple items. This huge action space presents a computational challenge making the straightforward solution intractable. We analyze the structure of the MDP to prove monotone and submodular like properties that allow a computationally efficient solution via a method denoted by \emph{Greedy Value Iteration} (G-VI).

stat.ML↗

Contextual Markov Decision Processes

We consider a planning problem where the dynamics and rewards of the environment depend on a hidden static parameter referred to as the context. The objective is to learn a strategy that maximizes the accumulated reward across all contexts. The new model, called Contextual Markov Decision Process (CMDP), can model a customer's behavior when interacting with a website (the learner). The customer's behavior depends on gender, age, location, device, etc. Based on that behavior, the website objective is to determine customer characteristics, and to optimize the interaction between them. Our work focuses on one basic scenario--finite horizon with a small known number of possible contexts. We suggest a family of algorithms with provable guarantees that learn the underlying models and the latent contexts, and optimize the CMDPs. Bounds are obtained for specific naive implementations, and extensions of the framework are discussed, laying the ground for future research.

stat.ML↗

Policy Evaluation with Variance Related Risk Criteria in Markov Decision Processes

In this paper we extend temporal difference policy evaluation algorithms to performance criteria that include the variance of the cumulative reward. Such criteria are useful for risk management, and are important in domains such as finance and process control. We propose both TD(0) and LSTD(lambda) variants with linear function approximation, prove their convergence, and demonstrate their utility in a 4-dimensional continuous state space problem.

cs.LG↗

Policy Gradients with Variance Related Risk Criteria

Managing risk in dynamic decision problems is of cardinal importance in many fields such as finance and process control. The most common approach to defining risk is through various variance related criteria such as the Sharpe Ratio or the standard deviation adjusted reward. It is known that optimizing many of the variance related risk criteria is NP-hard. In this paper we devise a framework for local policy gradient style algorithms for reinforcement learning for variance related criteria. Our starting point is a new formula for the variance of the cost-to-go in episodic tasks. Using this formula we develop policy gradient algorithms for criteria that involve both the expected cost and the variance of the cost. We prove the convergence of these algorithms to local minima and demonstrate their applicability in a portfolio planning problem.

cs.LG↗

Bandits with an Edge

We consider a bandit problem over a graph where the rewards are not directly observed. Instead, the decision maker can compare two nodes and receive (stochastic) information pertaining to the difference in their value. The graph structure describes the set of possible comparisons. Consequently, comparing between two nodes that are relatively far requires estimating the difference between every pair of nodes on the path between them. We analyze this problem from the perspective of sample complexity: How many queries are needed to find an approximately optimal node with probability more than $1-δ$ in the PAC setup? We show that the topology of the graph plays a crucial in defining the sample complexity: graphs with a low diameter have a much better sample complexity.

cs.LG↗

A Maximal Large Deviation Inequality for Sub-Gaussian Variables

In this short note we prove a maximal concentration lemma for sub-Gaussian random variables stating that for independent sub-Gaussian random variables we have \[P<(\max_{1\le i\le N}S_{i}>ε>) \le\exp<(-\frac{1}{N^2}\sum_{i=1}^{N}\frac{ε^{2}}{2σ_{i}^{2}}>), \] where $S_i$ is the sum of $i$ zero mean independent sub-Gaussian random variables and $σ_i$ is the variance of the $i$th random variable.

cs.LG↗

Adaptive Bases for Reinforcement Learning

We consider the problem of reinforcement learning using function approximation, where the approximating basis can change dynamically while interacting with the environment. A motivation for such an approach is maximizing the value function fitness to the problem faced. Three errors are considered: approximation square error, Bellman residual, and projected Bellman residual. Algorithms under the actor-critic framework are presented, and shown to converge. The advantage of such an adaptive basis is demonstrated in simulations.

cs.LG↗