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Douglas Zytko

Publications and source records attributed to Douglas Zytko.

12 recordsLinked to original sources

When Suspicion Becomes Detection. Folk Deception Cues and Detection Strategies in Online Dating Romance Scams

The growth of mobile dating platforms has coincided with a rise in romance scams, in which offenders construct convincing personas to defraud users. While research on romance scams is expanding, victims lived experiences of recognizing and responding to deception in mobile-mediated interactions remain insufficiently understood. To address this gap, we conducted indepth interviews with 24 victims of online dating romance scams in Iran, where legal, social, and cultural constraints limit formal support. Our analysis identifies suspicion cues and the investigative strategies victims use to verify identities across platforms. We show that victims are not passive recipients of deception but engage in active, iterative detection practices under significant emotional, social, and relational pressure. Based on these findings, we contribute empirically grounded insights into deception cues and user driven detection work, and we discuss implications for the design of mobile technologies that better support users in identifying, resisting, and recovering from romance scams. Content Warning, This paper discusses sexual violence

cs.HC

My Parents Expectations Were Overwhelming: Online Dating Romance Scams Targeting Minors in Iran Through Exploitation of Parental Pressure

Minors are at risk of myriad harms online, yet online dating romance scams are seldom considered one of them. While research of romance scams in Western countries finds victims to predominantly be middle-age, it is unknown if minors in geographic regions with cultural norms around teenage marriage are uniquely susceptible to online dating romance scams. We present an interview study with 16 victims of online dating romance scams in Iran who were minors when scammed. Findings show that, with westernized dating apps banned in Iran, scammers find teenage victims through messaging platforms tethered to local neighborhoods, offering relief for parental pressures around finding a marital partner and academic performance. Using threats, lies, and exploitation of emotional attachment lacking from their families, scammers pressured minors into financial and sexual favors. The study demonstrates how local cultural context should be foregrounded in future research on, and solutions for, technology-mediated harm against minors. Content Warning: This paper discusses sexual abuse.

cs.HC

Not All Tokens Are Meant to Be Forgotten

Large Language Models (LLMs), pre-trained on massive text corpora, exhibit remarkable human-level language understanding, reasoning, and decision-making abilities. However, they tend to memorize unwanted information, such as private or copyrighted content, raising significant privacy and legal concerns. Unlearning has emerged as a promising solution, but existing methods face a significant challenge of over-forgetting. This issue arises because they indiscriminately suppress the generation of all the tokens in forget samples, leading to a substantial loss of model utility. To overcome this challenge, we introduce the Targeted Information Forgetting (TIF) framework, which consists of (1) a flexible targeted information identifier designed to differentiate between unwanted words (UW) and general words (GW) in the forget samples, and (2) a novel Targeted Preference Optimization approach that leverages Logit Preference Loss to unlearn unwanted information associated with UW and Preservation Loss to retain general information in GW, effectively improving the unlearning process while mitigating utility degradation. Extensive experiments on the TOFU and MUSE benchmarks demonstrate that the proposed TIF framework enhances unlearning effectiveness while preserving model utility and achieving state-of-the-art results.

cs.LG

Learning to Poison Large Language Models for Downstream Manipulation

The advent of Large Language Models (LLMs) has marked significant achievements in language processing and reasoning capabilities. Despite their advancements, LLMs face vulnerabilities to data poisoning attacks, where the adversary inserts backdoor triggers into training data to manipulate outputs. This work further identifies additional security risks in LLMs by designing a new data poisoning attack tailored to exploit the supervised fine-tuning (SFT) process. We propose a novel gradient-guided backdoor trigger learning (GBTL) algorithm to identify adversarial triggers efficiently, ensuring an evasion of detection by conventional defenses while maintaining content integrity. Through experimental validation across various language model tasks, including sentiment analysis, domain generation, and question answering, our poisoning strategy demonstrates a high success rate in compromising various LLMs' outputs. We further propose two defense strategies against data poisoning attacks, including in-context learning (ICL) and continuous learning (CL), which effectively rectify the behavior of LLMs and significantly reduce the decline in performance. Our work highlights the significant security risks present during SFT of LLMs and the necessity of safeguarding LLMs against data poisoning attacks.

cs.LG

Risk of Harm in VR Dating from the Perspective of Women and LGBTQIA+ Stakeholders

Virtual reality (VR) dating introduces novel opportunities for romantic interactions, but it also raises concerns about new harms that typically occur separately in traditional dating apps and general-purpose social VR environments. Given the subjectivity in which VR dating experiences can be considered harmful it is imperative to involve user stakeholders in anticipating harms and formulating preventative designs. Towards this goal with conducted participatory design workshops with 17 stakeholders identified as women and/or LGBTQIA+; demographics that are at elevated risk of harm in online dating and social VR. Findings reveal that participants are concerned with two categories of harm in VR dating: those that occur through the transition of interaction across virtual and physical modalities, and harms stemming from expectations of sexual interaction in VR.

cs.HC

Designing Social VR: A Collection of Design Choices Across Commercial and Research Applications

Social VR has experienced tremendous growth in the commercial space recently as an emerging technology for rich interactions themed around leisure, work, and relationship building. As a result, the state of social VR application design has become rapidly obfuscated, which complicates identification of design trends and uncommon features that could inform future design, and hinders inclusion of new voices in this design space. To help address this problem, we present a taxonomy of social VR application design choices as informed by 44 commercial and prototypical applications. Our taxonomy was informed by multiple discovery strategies including literature review, search of VR-themed subreddits, and autobiographical landscape research. The taxonomy elucidates various features across three design areas: the self, interaction, and the environment.

cs.HC

The...Tinderverse?: Opportunities and Challenges for User Safety in Extended Reality (XR) Dating Apps

Dating apps such as Tinder have announced plans for a dating metaverse: the incorporation of XR technologies into the online dating process to augment interactions between potential sexual partners across virtual and physical worlds. While the dating metaverse is still in conceptual stages we can forecast significant harms that it may expose daters to given prior research into the frequency and severity of sexual harms facilitated by dating apps as well as harms within social VR environments. In this workshop paper we envision how XR could enrich virtual-to-physical interaction between potential sexual partners and outline harms that it will likely perpetuate as well. We then introduce our ongoing research to preempt such harms: a participatory design study with sexual violence experts and demographics at disproportionate risk of sexual violence to produce mitigative solutions to sexual violence perpetuated by XR-enabled dating apps.

cs.HC

Ethical Considerations When Constructing Participatory Design Protocols for Social Robots

Participatory design has emerged as a popular approach to foreground ethical considerations in social robots by incorporating anticipated users and stakeholders as designers. Here we draw attention to the ethics of participatory design as a method, distinct from the ethical considerations of the social robot being co-designed. More specifically, we consider the ethical concerns posed by the act of stakeholder participation - the morals and values that should be explicitly considered when we, as researchers or practitioners, devise protocols for participatory design of social robots ("how" stakeholders participate). We use the case of robot-assisted sexual violence mitigation to exemplify ethical considerations of participatory design protocols such as risk of harm, exploitation, and reduction of stakeholder agency. To incorporate these and other ethical considerations in the creation of social robot participatory design protocols, we advocate letting stakeholders design their own form of participation by including them in the creation of participatory design sessions, structures, and processes.

cs.RO

Designing AI for Online-to-Offline Safety Risks with Young Women: The Context of Social Matching

In this position paper we draw attention to safety risks against youth and young adults that originate through the combination of online and in-person interaction, and opportunities for AI to address these risks. Our context of study is social matching systems (e.g., Tinder, Bumble), which are used by young adults for online-to-offline interaction with strangers, and which are correlated with sexual violence both online and in-person. The paper presents early insights from an ongoing participatory AI design study in which young women build directly explainable models for detecting risk associated with discovered social opportunities, and articulate what AI should do once risk has been detected. We seek to advocate for participatory AI design as a way to directly incorporate youth and young adults into the design of a safer Internet. We also draw attention to challenges with the method.

cs.HC

Human-AI Interaction for User Safety in Social Matching Apps: Involving Marginalized Users in Design

In this position paper we intend to advocate for participatory design methods and mobile social matching apps as ripe contexts for exploring novel human-AI interactions that benefit marginalized groups. Mobile social matching apps like Tinder and Bumble use AI to introduce users to each other for rapid face-to-face meetings. These user discoveries and subsequent interactions pose disproportionate risk of sexual violence and other harms to marginalized user demographics, specifically women and the LGBTQIA+ community. We want to extend the role of AI in these apps to keep users safe while they interact with strangers across online and offline modalities. To do this, we are using participatory design methods to empower women and LGBTQIA+ individuals to envision future human-AI interactions that prioritize their safety during social matching app-use. In one study, stakeholders identifying as LGBTQIA+ or women are redesigning dating apps to mediate exchange of sexual consent and therefore mitigate sexual violence. In the other study, women are designing multi-purpose, opportunistic social matching apps that foreground women's safety.

cs.HC

Immersive Stories for Health Information: Design Considerations from Binge Drinking in VR

Immersive stories for health are 360-degree videos that intend to alter viewer perceptions about behaviors detrimental to health. They have potential to inform public health at scale, however, immersive story design is still in early stages and largely devoid of best practices. This paper presents a focus group study with 147 viewers of an immersive story about binge drinking experienced through VR headsets and mobile phones. The objective of the study is to identify aspects of immersive story design that influence attitudes towards the health issue exhibited, and to understand how health information is consumed in immersive stories. Findings emphasize the need for an immersive story to provide reasoning behind character engagement in the focal health behavior, to show the main character clearly engaging in the behavior, and to enable viewers to experience escalating symptoms of the behavior before the penultimate health consequence. Findings also show how the design of supporting characters can inadvertently distract viewers and lead them to justify the detrimental behavior being exhibited. The paper concludes with design considerations for enabling immersive stories to better inform public perception of health issues.

cs.HC

Computer-Mediated Consent to Sex: The Context of Tinder

This paper reports an interview study about how consent to sexual activity is computer-mediated. The study's context of online dating is chosen due to the prevalence of sexual violence, or nonconsensual sexual activity, that is associated with dating app-use. Participants (n=19) represent a range of gender identities and sexual orientations, and predominantly used the dating app Tinder. Findings reveal two computer-mediated consent processes: consent signaling and affirmative consent. With consent signaling, users employed Tinder's interface to infer and imply agreement to sex without any explicit confirmation before making sexual advances in-person. With affirmative consent, users employed the interface to establish patterns of overt discourse around sex and consent across online and offline modalities. The paper elucidates shortcomings of both computer-mediated consent processes that leave users susceptible to sexual violence and envisions dating apps as potential sexual violence prevention solutions if deliberately designed to mediate consent exchange.

cs.HC