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Dragomir Anguelov

Publications and source records attributed to Dragomir Anguelov.

At least 37 records · Page 2Linked to original sources

Waymax: An Accelerated, Data-Driven Simulator for Large-Scale Autonomous Driving Research

Simulation is an essential tool to develop and benchmark autonomous vehicle planning software in a safe and cost-effective manner. However, realistic simulation requires accurate modeling of nuanced and complex multi-agent interactive behaviors. To address these challenges, we introduce Waymax, a new data-driven simulator for autonomous driving in multi-agent scenes, designed for large-scale simulation and testing. Waymax uses publicly-released, real-world driving data (e.g., the Waymo Open Motion Dataset) to initialize or play back a diverse set of multi-agent simulated scenarios. It runs entirely on hardware accelerators such as TPUs/GPUs and supports in-graph simulation for training, making it suitable for modern large-scale, distributed machine learning workflows. To support online training and evaluation, Waymax includes several learned and hard-coded behavior models that allow for realistic interaction within simulation. To supplement Waymax, we benchmark a suite of popular imitation and reinforcement learning algorithms with ablation studies on different design decisions, where we highlight the effectiveness of routes as guidance for planning agents and the ability of RL to overfit against simulated agents.

cs.RO↗

LEF: Late-to-Early Temporal Fusion for LiDAR 3D Object Detection

We propose a late-to-early recurrent feature fusion scheme for 3D object detection using temporal LiDAR point clouds. Our main motivation is fusing object-aware latent embeddings into the early stages of a 3D object detector. This feature fusion strategy enables the model to better capture the shapes and poses for challenging objects, compared with learning from raw points directly. Our method conducts late-to-early feature fusion in a recurrent manner. This is achieved by enforcing window-based attention blocks upon temporally calibrated and aligned sparse pillar tokens. Leveraging bird's eye view foreground pillar segmentation, we reduce the number of sparse history features that our model needs to fuse into its current frame by 10$\times$. We also propose a stochastic-length FrameDrop training technique, which generalizes the model to variable frame lengths at inference for improved performance without retraining. We evaluate our method on the widely adopted Waymo Open Dataset and demonstrate improvement on 3D object detection against the baseline model, especially for the challenging category of large objects.

cs.CV↗

Unsupervised 3D Perception with 2D Vision-Language Distillation for Autonomous Driving

Closed-set 3D perception models trained on only a pre-defined set of object categories can be inadequate for safety critical applications such as autonomous driving where new object types can be encountered after deployment. In this paper, we present a multi-modal auto labeling pipeline capable of generating amodal 3D bounding boxes and tracklets for training models on open-set categories without 3D human labels. Our pipeline exploits motion cues inherent in point cloud sequences in combination with the freely available 2D image-text pairs to identify and track all traffic participants. Compared to the recent studies in this domain, which can only provide class-agnostic auto labels limited to moving objects, our method can handle both static and moving objects in the unsupervised manner and is able to output open-vocabulary semantic labels thanks to the proposed vision-language knowledge distillation. Experiments on the Waymo Open Dataset show that our approach outperforms the prior work by significant margins on various unsupervised 3D perception tasks.

cs.CV↗

GINA-3D: Learning to Generate Implicit Neural Assets in the Wild

Modeling the 3D world from sensor data for simulation is a scalable way of developing testing and validation environments for robotic learning problems such as autonomous driving. However, manually creating or re-creating real-world-like environments is difficult, expensive, and not scalable. Recent generative model techniques have shown promising progress to address such challenges by learning 3D assets using only plentiful 2D images -- but still suffer limitations as they leverage either human-curated image datasets or renderings from manually-created synthetic 3D environments. In this paper, we introduce GINA-3D, a generative model that uses real-world driving data from camera and LiDAR sensors to create realistic 3D implicit neural assets of diverse vehicles and pedestrians. Compared to the existing image datasets, the real-world driving setting poses new challenges due to occlusions, lighting-variations and long-tail distributions. GINA-3D tackles these challenges by decoupling representation learning and generative modeling into two stages with a learned tri-plane latent structure, inspired by recent advances in generative modeling of images. To evaluate our approach, we construct a large-scale object-centric dataset containing over 1.2M images of vehicles and pedestrians from the Waymo Open Dataset, and a new set of 80K images of long-tail instances such as construction equipment, garbage trucks, and cable cars. We compare our model with existing approaches and demonstrate that it achieves state-of-the-art performance in quality and diversity for both generated images and geometries.

cs.CV↗

Imitation Is Not Enough: Robustifying Imitation with Reinforcement Learning for Challenging Driving Scenarios

Imitation learning (IL) is a simple and powerful way to use high-quality human driving data, which can be collected at scale, to produce human-like behavior. However, policies based on imitation learning alone often fail to sufficiently account for safety and reliability concerns. In this paper, we show how imitation learning combined with reinforcement learning using simple rewards can substantially improve the safety and reliability of driving policies over those learned from imitation alone. In particular, we train a policy on over 100k miles of urban driving data, and measure its effectiveness in test scenarios grouped by different levels of collision likelihood. Our analysis shows that while imitation can perform well in low-difficulty scenarios that are well-covered by the demonstration data, our proposed approach significantly improves robustness on the most challenging scenarios (over 38% reduction in failures). To our knowledge, this is the first application of a combined imitation and reinforcement learning approach in autonomous driving that utilizes large amounts of real-world human driving data.

cs.AI↗

3D Human Keypoints Estimation From Point Clouds in the Wild Without Human Labels

Training a 3D human keypoint detector from point clouds in a supervised manner requires large volumes of high quality labels. While it is relatively easy to capture large amounts of human point clouds, annotating 3D keypoints is expensive, subjective, error prone and especially difficult for long-tail cases (pedestrians with rare poses, scooterists, etc.). In this work, we propose GC-KPL - Geometry Consistency inspired Key Point Leaning, an approach for learning 3D human joint locations from point clouds without human labels. We achieve this by our novel unsupervised loss formulations that account for the structure and movement of the human body. We show that by training on a large training set from Waymo Open Dataset without any human annotated keypoints, we are able to achieve reasonable performance as compared to the fully supervised approach. Further, the backbone benefits from the unsupervised training and is useful in downstream fewshot learning of keypoints, where fine-tuning on only 10 percent of the labeled training data gives comparable performance to fine-tuning on the entire set. We demonstrated that GC-KPL outperforms by a large margin over SoTA when trained on entire dataset and efficiently leverages large volumes of unlabeled data.

cs.CV↗

MotionDiffuser: Controllable Multi-Agent Motion Prediction using Diffusion

We present MotionDiffuser, a diffusion based representation for the joint distribution of future trajectories over multiple agents. Such representation has several key advantages: first, our model learns a highly multimodal distribution that captures diverse future outcomes. Second, the simple predictor design requires only a single L2 loss training objective, and does not depend on trajectory anchors. Third, our model is capable of learning the joint distribution for the motion of multiple agents in a permutation-invariant manner. Furthermore, we utilize a compressed trajectory representation via PCA, which improves model performance and allows for efficient computation of the exact sample log probability. Subsequently, we propose a general constrained sampling framework that enables controlled trajectory sampling based on differentiable cost functions. This strategy enables a host of applications such as enforcing rules and physical priors, or creating tailored simulation scenarios. MotionDiffuser can be combined with existing backbone architectures to achieve top motion forecasting results. We obtain state-of-the-art results for multi-agent motion prediction on the Waymo Open Motion Dataset.

cs.RO↗

MoDAR: Using Motion Forecasting for 3D Object Detection in Point Cloud Sequences

Occluded and long-range objects are ubiquitous and challenging for 3D object detection. Point cloud sequence data provide unique opportunities to improve such cases, as an occluded or distant object can be observed from different viewpoints or gets better visibility over time. However, the efficiency and effectiveness in encoding long-term sequence data can still be improved. In this work, we propose MoDAR, using motion forecasting outputs as a type of virtual modality, to augment LiDAR point clouds. The MoDAR modality propagates object information from temporal contexts to a target frame, represented as a set of virtual points, one for each object from a waypoint on a forecasted trajectory. A fused point cloud of both raw sensor points and the virtual points can then be fed to any off-the-shelf point-cloud based 3D object detector. Evaluated on the Waymo Open Dataset, our method significantly improves prior art detectors by using motion forecasting from extra-long sequences (e.g. 18 seconds), achieving new state of the arts, while not adding much computation overhead.

cs.CV↗

JFP: Joint Future Prediction with Interactive Multi-Agent Modeling for Autonomous Driving

We propose JFP, a Joint Future Prediction model that can learn to generate accurate and consistent multi-agent future trajectories. For this task, many different methods have been proposed to capture social interactions in the encoding part of the model, however, considerably less focus has been placed on representing interactions in the decoder and output stages. As a result, the predicted trajectories are not necessarily consistent with each other, and often result in unrealistic trajectory overlaps. In contrast, we propose an end-to-end trainable model that learns directly the interaction between pairs of agents in a structured, graphical model formulation in order to generate consistent future trajectories. It sets new state-of-the-art results on Waymo Open Motion Dataset (WOMD) for the interactive setting. We also investigate a more complex multi-agent setting for both WOMD and a larger internal dataset, where our approach improves significantly on the trajectory overlap metrics while obtaining on-par or better performance on single-agent trajectory metrics.

cs.MA↗

HUM3DIL: Semi-supervised Multi-modal 3D Human Pose Estimation for Autonomous Driving

Autonomous driving is an exciting new industry, posing important research questions. Within the perception module, 3D human pose estimation is an emerging technology, which can enable the autonomous vehicle to perceive and understand the subtle and complex behaviors of pedestrians. While hardware systems and sensors have dramatically improved over the decades -- with cars potentially boasting complex LiDAR and vision systems and with a growing expansion of the available body of dedicated datasets for this newly available information -- not much work has been done to harness these novel signals for the core problem of 3D human pose estimation. Our method, which we coin HUM3DIL (HUMan 3D from Images and LiDAR), efficiently makes use of these complementary signals, in a semi-supervised fashion and outperforms existing methods with a large margin. It is a fast and compact model for onboard deployment. Specifically, we embed LiDAR points into pixel-aligned multi-modal features, which we pass through a sequence of Transformer refinement stages. Quantitative experiments on the Waymo Open Dataset support these claims, where we achieve state-of-the-art results on the task of 3D pose estimation.

cs.CV↗

NeRDi: Single-View NeRF Synthesis with Language-Guided Diffusion as General Image Priors

2D-to-3D reconstruction is an ill-posed problem, yet humans are good at solving this problem due to their prior knowledge of the 3D world developed over years. Driven by this observation, we propose NeRDi, a single-view NeRF synthesis framework with general image priors from 2D diffusion models. Formulating single-view reconstruction as an image-conditioned 3D generation problem, we optimize the NeRF representations by minimizing a diffusion loss on its arbitrary view renderings with a pretrained image diffusion model under the input-view constraint. We leverage off-the-shelf vision-language models and introduce a two-section language guidance as conditioning inputs to the diffusion model. This is essentially helpful for improving multiview content coherence as it narrows down the general image prior conditioned on the semantic and visual features of the single-view input image. Additionally, we introduce a geometric loss based on estimated depth maps to regularize the underlying 3D geometry of the NeRF. Experimental results on the DTU MVS dataset show that our method can synthesize novel views with higher quality even compared to existing methods trained on this dataset. We also demonstrate our generalizability in zero-shot NeRF synthesis for in-the-wild images.

cs.CV↗

LidarAugment: Searching for Scalable 3D LiDAR Data Augmentations

Data augmentations are important in training high-performance 3D object detectors for point clouds. Despite recent efforts on designing new data augmentations, perhaps surprisingly, most state-of-the-art 3D detectors only use a few simple data augmentations. In particular, different from 2D image data augmentations, 3D data augmentations need to account for different representations of input data and require being customized for different models, which introduces significant overhead. In this paper, we resort to a search-based approach, and propose LidarAugment, a practical and effective data augmentation strategy for 3D object detection. Unlike previous approaches where all augmentation policies are tuned in an exponentially large search space, we propose to factorize and align the search space of each data augmentation, which cuts down the 20+ hyperparameters to 2, and significantly reduces the search complexity. We show LidarAugment can be customized for different model architectures with different input representations by a simple 2D grid search, and consistently improve both convolution-based UPillars/StarNet/RSN and transformer-based SWFormer. Furthermore, LidarAugment mitigates overfitting and allows us to scale up 3D detectors to much larger capacity. In particular, by combining with latest 3D detectors, our LidarAugment achieves a new state-of-the-art 74.8 mAPH L2 on Waymo Open Dataset.

cs.CV↗

PseudoAugment: Learning to Use Unlabeled Data for Data Augmentation in Point Clouds

Data augmentation is an important technique to improve data efficiency and save labeling cost for 3D detection in point clouds. Yet, existing augmentation policies have so far been designed to only utilize labeled data, which limits the data diversity. In this paper, we recognize that pseudo labeling and data augmentation are complementary, thus propose to leverage unlabeled data for data augmentation to enrich the training data. In particular, we design three novel pseudo-label based data augmentation policies (PseudoAugments) to fuse both labeled and pseudo-labeled scenes, including frames (PseudoFrame), objecta (PseudoBBox), and background (PseudoBackground). PseudoAugments outperforms pseudo labeling by mitigating pseudo labeling errors and generating diverse fused training scenes. We demonstrate PseudoAugments generalize across point-based and voxel-based architectures, different model capacity and both KITTI and Waymo Open Dataset. To alleviate the cost of hyperparameter tuning and iterative pseudo labeling, we develop a population-based data augmentation framework for 3D detection, named AutoPseudoAugment. Unlike previous works that perform pseudo-labeling offline, our framework performs PseudoAugments and hyperparameter tuning in one shot to reduce computational cost. Experimental results on the large-scale Waymo Open Dataset show our method outperforms state-of-the-art auto data augmentation method (PPBA) and self-training method (pseudo labeling). In particular, AutoPseudoAugment is about 3X and 2X data efficient on vehicle and pedestrian tasks compared to prior arts. Notably, AutoPseudoAugment nearly matches the full dataset training results, with just 10% of the labeled run segments on the vehicle detection task.

cs.CV↗

CramNet: Camera-Radar Fusion with Ray-Constrained Cross-Attention for Robust 3D Object Detection

Robust 3D object detection is critical for safe autonomous driving. Camera and radar sensors are synergistic as they capture complementary information and work well under different environmental conditions. Fusing camera and radar data is challenging, however, as each of the sensors lacks information along a perpendicular axis, that is, depth is unknown to camera and elevation is unknown to radar. We propose the camera-radar matching network CramNet, an efficient approach to fuse the sensor readings from camera and radar in a joint 3D space. To leverage radar range measurements for better camera depth predictions, we propose a novel ray-constrained cross-attention mechanism that resolves the ambiguity in the geometric correspondences between camera features and radar features. Our method supports training with sensor modality dropout, which leads to robust 3D object detection, even when a camera or radar sensor suddenly malfunctions on a vehicle. We demonstrate the effectiveness of our fusion approach through extensive experiments on the RADIATE dataset, one of the few large-scale datasets that provide radar radio frequency imagery. A camera-only variant of our method achieves competitive performance in monocular 3D object detection on the Waymo Open Dataset.

cs.CV↗

Hierarchical Model-Based Imitation Learning for Planning in Autonomous Driving

We demonstrate the first large-scale application of model-based generative adversarial imitation learning (MGAIL) to the task of dense urban self-driving. We augment standard MGAIL using a hierarchical model to enable generalization to arbitrary goal routes, and measure performance using a closed-loop evaluation framework with simulated interactive agents. We train policies from expert trajectories collected from real vehicles driving over 100,000 miles in San Francisco, and demonstrate a steerable policy that can navigate robustly even in a zero-shot setting, generalizing to synthetic scenarios with novel goals that never occurred in real-world driving. We also demonstrate the importance of mixing closed-loop MGAIL losses with open-loop behavior cloning losses, and show our best policy approaches the performance of the expert. We evaluate our imitative model in both average and challenging scenarios, and show how it can serve as a useful prior to plan successful trajectories.

cs.RO↗

Improving the Intra-class Long-tail in 3D Detection via Rare Example Mining

Continued improvements in deep learning architectures have steadily advanced the overall performance of 3D object detectors to levels on par with humans for certain tasks and datasets, where the overall performance is mostly driven by common examples. However, even the best performing models suffer from the most naive mistakes when it comes to rare examples that do not appear frequently in the training data, such as vehicles with irregular geometries. Most studies in the long-tail literature focus on class-imbalanced classification problems with known imbalanced label counts per class, but they are not directly applicable to the intra-class long-tail examples in problems with large intra-class variations such as 3D object detection, where instances with the same class label can have drastically varied properties such as shapes and sizes. Other works propose to mitigate this problem using active learning based on the criteria of uncertainty, difficulty, or diversity. In this study, we identify a new conceptual dimension - rareness - to mine new data for improving the long-tail performance of models. We show that rareness, as opposed to difficulty, is the key to data-centric improvements for 3D detectors, since rareness is the result of a lack in data support while difficulty is related to the fundamental ambiguity in the problem. We propose a general and effective method to identify the rareness of objects based on density estimation in the feature space using flow models, and propose a principled cost-aware formulation for mining rare object tracks, which improves overall model performance, but more importantly - significantly improves the performance for rare objects (by 30.97\%

cs.CV↗

Motion Inspired Unsupervised Perception and Prediction in Autonomous Driving

Learning-based perception and prediction modules in modern autonomous driving systems typically rely on expensive human annotation and are designed to perceive only a handful of predefined object categories. This closed-set paradigm is insufficient for the safety-critical autonomous driving task, where the autonomous vehicle needs to process arbitrarily many types of traffic participants and their motion behaviors in a highly dynamic world. To address this difficulty, this paper pioneers a novel and challenging direction, i.e., training perception and prediction models to understand open-set moving objects, with no human supervision. Our proposed framework uses self-learned flow to trigger an automated meta labeling pipeline to achieve automatic supervision. 3D detection experiments on the Waymo Open Dataset show that our method significantly outperforms classical unsupervised approaches and is even competitive to the counterpart with supervised scene flow. We further show that our approach generates highly promising results in open-set 3D detection and trajectory prediction, confirming its potential in closing the safety gap of fully supervised systems.

cs.CV↗

LESS: Label-Efficient Semantic Segmentation for LiDAR Point Clouds

Semantic segmentation of LiDAR point clouds is an important task in autonomous driving. However, training deep models via conventional supervised methods requires large datasets which are costly to label. It is critical to have label-efficient segmentation approaches to scale up the model to new operational domains or to improve performance on rare cases. While most prior works focus on indoor scenes, we are one of the first to propose a label-efficient semantic segmentation pipeline for outdoor scenes with LiDAR point clouds. Our method co-designs an efficient labeling process with semi/weakly supervised learning and is applicable to nearly any 3D semantic segmentation backbones. Specifically, we leverage geometry patterns in outdoor scenes to have a heuristic pre-segmentation to reduce the manual labeling and jointly design the learning targets with the labeling process. In the learning step, we leverage prototype learning to get more descriptive point embeddings and use multi-scan distillation to exploit richer semantics from temporally aggregated point clouds to boost the performance of single-scan models. Evaluated on the SemanticKITTI and the nuScenes datasets, we show that our proposed method outperforms existing label-efficient methods. With extremely limited human annotations (e.g., 0.1% point labels), our proposed method is even highly competitive compared to the fully supervised counterpart with 100% labels.

cs.CV↗