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Duan-Shin Lee

Publications and source records attributed to Duan-Shin Lee.

At least 19 recordsLinked to original sources

TemPose-TF-ASF: Two-Stage Bidirectional Stroke Context Fusion for Badminton Stroke Classification

Accurate badminton stroke prediction is crucial for fine-grained sports analysis and tactical decision support. However, existing methods struggle to model rich temporal context. This paper introduces TemPose-TF-ASF (Adjacent-Stroke Fusion), a context-aware extension of TemPose. It enhances stroke recognition by incorporating stroke-type information from both preceding and subsequent strokes. A two-stage training and inference strategy is adopted. Preliminary predictions from the baseline model are reused as estimated temporal context. These predictions guide the joint optimization of the ASF module and the classifier. By explicitly modeling bidirectional temporal stroke dependencies, the proposed method can be seamlessly integrated into existing state-of-the-art models. Experiments on a large-scale badminton match dataset show consistent improvements over the baseline and its variants in terms of Accuracy and Macro-F1. Moreover, integrating ASF into other advanced methods yields notable performance gains. These results demonstrate strong transferability and generalization capability.

cs.CV

A Resource Allocation Game and its Equilibrium Strategies

In this paper we propose a Bayesian game to allocate resources. In this game, there are $c$ units of resources to be allocated to $n$ players. Agent $i$ has a demand of $V_i$ units of resources and takes action $X_i$ according to a strategy function $s_i$, \ie $X_i=s_i(V_i)$. Payoffs are setup such that player $i$ is contented with no more than $V_i$ units of resources. We assume that resources are granted to the players on a smallest-request-first and all-or-nothing basis. For this game with two players, we analyze the equilibrium strategy functions mathematically within the family of alternating identity-and-flat (AIF) functions. We show that Nash equilibrium profiles consist of two identity functions, two AIF functions with a common switch point, or two AIF functions with one and three switch points, respectively. For an $n$-player game with a large $n$ and a large $c_n$ of order $O(n)$, we present a mean-field first order approximation and a second-order Gaussian approximation for its equilibrium strategy function. The first-order analysis obtains an equilibrium AIF function with one switch point. In Gaussian analysis of large games, we propose a construction algorithm. This construction algorithm begins in searching within the family of AIF functions. If a gradient conflict condition occurs, the game enters a chattering regime, in which players play a continuous, strictly increasing strategy function that is not an identity nor a flat function. Conceptually one can view the chattering regime as if players alternate between a slope-one strategy and a flat strategy infinitely fast in order to sustain a high payoff. We prove that the construction algorithm always obtains a Nash equilibrium and terminates in a finite number of steps. We present several numerical examples for the two player game as well as the Gaussian model.

cs.GT

DelAC: A Multi-agent Reinforcement Learning of Team-Symmetric Stochastic Games

In this paper we study team-symmetric games with $m\ge 2$ teams. Players within a team have symmetric identity and have a common payoff function. We show that team-symmetric games always have a team-symmetric Nash equilibrium. We develop and solve a linear complementarity problem of team-symmetric Nash equilibria. We propose an actor-critic based multi-agent reinforcement learning algorithm for team-symmetric games. Through simulations, we show that this multi-agent reinforcement learning algorithm performs much better than many existing algorithms.

cs.MA

Dynamic Hierarchical Birkhoff-von Neumann Decomposition for All-to-All GPU Communication

All-to-all GPU communication is a critical bottleneck in large-scale training clusters, where completion time is constrained by per-port bandwidth and can be severely impacted by traffic skew across GPUs and network interface cards (NICs). This issue is amplified by the two-tier structure of modern GPU systems, which combine fast intra-server links with much slower inter-server networks. Motivated by recent system observations that highlight the importance of traffic reshaping and hierarchy awareness, we study all-to-all scheduling from an online switching and queueing-theoretic perspective. We propose a dynamic hierarchical Birkhoff--von Neumann (BvN) decomposition framework tailored to two-tier GPU fabrics. At each frame boundary, traffic is first balanced within each server using simple local operations to mitigate micro-level GPU/NIC skew while preserving aggregate server-to-server demand. A hierarchical BvN decomposition is then applied at the server level and refined into GPU-level matchings, significantly reducing decomposition complexity relative to a flat GPU-level approach. By integrating this construction with the dynamic frame sizing (DFS) principle, we obtain an online scheduler with provable stability under admissible Poisson arrivals. Simulations demonstrate substantial reductions in mean frame length, particularly under server-localized hotspot traffic.

cs.NI

Convolutional Coded Poisson Receivers

In this paper, we present a framework for convolutional coded Poisson receivers (CCPRs) that incorporates spatially coupled methods into the architecture of coded Poisson receivers (CPRs). We use density evolution equations to track the packet decoding process with the successive interference cancellation (SIC) technique. We derive outer bounds for the stability region of CPRs when the underlying channel can be modeled by a $ϕ$-ALOHA receiver. The stability region is the set of loads that every packet can be successfully received with a probability of 1. Our outer bounds extend those of the spatially-coupled Irregular Repetition Slotted ALOHA (IRSA) protocol and apply to channel models with multiple traffic classes. For CCPRs with a single class of users, the stability region is reduced to an interval. Therefore, it can be characterized by a percolation threshold. We study the potential threshold by the potential function of the base CPR used for constructing a CCPR. In addition, we prove that the CCPR is stable under a technical condition for the window size. For the multiclass scenario, we recursively evaluate the density evolution equations to determine the boundaries of the stability region. Numerical results demonstrate that the stability region of CCPRs can be enlarged compared to that of CPRs by leveraging the spatially-coupled method. Moreover, the stability region of CCPRs is close to our outer bounds when the window size is large.

cs.IT

Degree-degree Correlated Low-density Parity-check Codes Over a Binary Erasure Channel

Most existing works on analyzing the performance of a random ensemble of low-density parity-check (LDPC) codes assume that the degree distributions of the two ends of a randomly selected edge are independent. In the paper, we take one step further and consider ensembles of LDPC codes with degree-degree correlations. For this, we propose two methods to construct an ensemble of degree-degree correlated LDPC codes. We then derive a system of density evolution equations for such degree-degree correlated LDPC codes over a binary erasure channel (BEC). By conducting extensive numerical experiments, we show how the degree-degree correlation affects the performance of LDPC codes. Our numerical results show that LDPC codes with negative degree-degree correlation could improve the maximum tolerable erasure probability. Moreover, increasing the negative degree-degree correlation could lead to better unequal error protection (UEP) design.

cs.IT

A Degree Based Approximation of an SIR Model with Contact Tracing and Isolation

In this paper we study a susceptible infectious recovered (SIR) model with asymptomatic patients, contact tracing and isolation on a configuration network. Using degree based approximation, we derive a system of differential equations for this model. This system can not be solved analytically. We present an early-time analysis for the model. The early-time analysis produces an epidemic threshold. On one side of the threshold, the disease dies out quickly. On the other side, a significant fraction of the population are infected. The threshold only depends on the parameters of the disease, the mean access degree of the network, and the fraction of asymptomatic patients. The threshold does not depend on the parameter of contact tracing and isolation policy. We present an approximate analysis which greatly reduces computational complexity. The nonlinear system derived from the approximation is not almost linear. We present a stability analysis for this system. We simulate the SIR model with contact tracing and isolation on five real-world networks. Simulation results show that contact tracing and isolation are useful to contain epidemics.

cs.SI

Resource Allocation for URLLC and eMBB Traffic in Uplink Wireless Networks

In this paper we consider two resource allocation problems of URLLC traffic and eMBB traffic in uplink 5G networks. We propose to divide frequencies into a common region and a grant-based region. Frequencies in the grant-based region can only be used by eMBB traffic, while frequencies in the common region can be used by eMBB traffic as well as URLLC traffic. In the first resource allocation problem we propose a two-player game to address the size of the grant-based region and the size of the common region. We show that this game has specific pure Nash equilibria. In the second resource allocation problem we determine the number of packets that each eMBB user can transmit in a request-grant cycle. We propose a constrained optimization problem to minimize the variance of the number of packets granted to the eMBB users. We show that a water-filling algorithm solves this constrained optimization problem. From simulation, we show that our scheme, consisting of resource allocation according to Nash equilibria of a game, persistent random retransmission of URLLC packets and allocation of eMBB packets by a water-filling algorithm, works better than four other heuristic methods.

cs.NI

A generalized configuration model with triadic closure

In this paper we present a generalized configuration model with random triadic closure (GCTC). This model possesses five fundamental properties: large clustering coefficient, power law degree distribution, short path length, non-zero Pearson degree correlation, and existence of community structures. We analytically derive the Pearson degree correlation coefficient and the clustering coefficient of the proposed model. We select a few datasets of real-world networks. By simulation, we show that the GCTC model matches very well with the datasets in terms of Pearson degree correlations and clustering coefficients. We also test three well-known community detection algorithms on our model, the datasets and other three prevalent benchmark models. We show that the GCTC model performs equally well as the other three benchmark models. Finally, we perform influence diffusion on the GCTC model using the independent cascade model and the linear threshold model. We show that the influence spreads of the GCTC model are much closer to those of the datasets than the other benchmark models. This suggests that the GCTC model is a suitable tool to study network science problems where degree correlation or clustering plays an important role.

cs.SI

On the Stability Regions of Coded Poisson Receivers with Multiple Classes of Users and Receivers

Motivated by the need to provide differentiated quality-of-service (QoS) in grant-free uplink transmissions in 5G networks and beyond, we extend the probabilistic analysis of coded Poisson receivers (CPR) to the setting with multiple classes of users and receivers. For such a CPR system, we prove (under certain technical conditions) that there is a region, called the stability region in this paper. Each transmitted packet can be successfully received with probability 1 when the offered load to the system is within the stability region. On the other hand, if the offered load is outside the stability region, there is a nonzero probability that a packet will fail to be received. We then extend the stability region to the $ε$-stability region for CPR systems with decoding errors. We also demonstrate the capability of providing differentiated QoS in such CPR systems by comparing the stability regions under various parameter settings.

cs.NI

Epidemic Spreading in a Social Network with Facial Masks wearing Individuals

In this paper, we present a susceptible-infected-recovered (SIR) model with individuals wearing facial masks and individuals who do not. The disease transmission rates, the recovering rates and the fraction of individuals who wear masks are all time dependent in the model. We develop a progressive estimation of the disease transmission rates and the recovering rates based on the COVID-19 data published by John Hopkins University. We determine the fraction of individual who wear masks by a maximum likelihood estimation, which maximizes the transition probability of a stochastic susceptible-infected-recovered model. The transition probability is numerically difficult to compute if the number of infected individuals is large. We develop an approximation for the transition probability based on central limit theorem and mean field approximation. We show through numerical study that our approximation works well. We develop a bond percolation analysis to predict the eventual fraction of population who are infected, assuming that parameters of the SIR model do not change anymore. We predict the outcome of COVID-19 pandemic using our theory.

physics.soc-ph

ALOHA Receivers: a Network Calculus Approach for Analyzing Coded Multiple Access with SIC

Motivated by the need to hide the complexity of the physical layer from performance analysis in a layer 2 protocol, a class of abstract receivers, called Poisson receivers, was recently proposed in [1] as a probabilistic framework for providing differentiated services in uplink transmissions in 5G networks. In this paper, we further propose a deterministic framework of ALOHA receivers that can be incorporated into the probabilistic framework of Poisson receivers for analyzing coded multiple access with successive interference cancellation. An ALOHA receiver is characterized by a success function of the number of packets that can be successfully received. Inspired by the theory of network calculus, we derive various algebraic properties for several operations on success functions and use them to prove various closure properties of ALOHA receivers, including (i) ALOHA receivers in tandem, (ii) cooperative ALOHA receivers, (iii) ALOHA receivers with traffic multiplexing, and (iv) ALOHA receivers with packet coding. By conducting extensive simulations, we show that our theoretical results match extremely well with the simulation results.

cs.NI

Poisson Receivers: a Probabilistic Framework for Analyzing Coded Random Access

In this paper, we develop a probabilistic framework for analyzing coded random access. Our framework is based on a new abstract receiver (decoder), called a Poisson receiver, that is characterized by a success probability function of a tagged packet subject to a Poisson offered load. We show that various coded slotted ALOHA (CSA) systems are Poisson receivers. Moreover, Poisson receivers have two elegant closure properties: (i) Poisson receivers with packet routing are still Poisson receivers, and (ii) Poisson receivers with packet coding are still Poisson receivers. These two closure properties enable us to use smaller Poisson receivers as building blocks for analyzing a larger Poisson receiver. As such, we can analyze complicated systems that are not possible by the classical tree evaluation method. In particular, for CSA systems with both spatial diversity and temporal diversity, we can use the framework of Poisson receivers to compute the exact (asymptotic) throughput. We demonstrate that our framework can be used to provide differentiated services between ultra-reliable low-latency communication (URLLC) traffic and enhanced mobile broadband (eMBB) traffic. By conducting extensive simulations, we also verify that our theoretical results match extremely well with the simulation results.

cs.NI

A Generalized Configuration Model with Degree Correlations and Its Percolation Analysis

In this paper we present a generalization of the classical configuration model. Like the classical configuration model, the generalized configuration model allows users to specify an arbitrary degree distribution. In our generalized configuration model, we partition the stubs in the configuration model into b blocks of equal sizes and choose a permutation function h for these blocks. In each block, we randomly designate a number proportional to q of stubs as type 1 stubs, where q is a parameter in the range [0; 1]. Other stubs are designated as type 2 stubs. To construct a network, randomly select an unconnected stub. Suppose that this stub is in block i. If it is a type 1 stub, connect this stub to a randomly selected unconnected type 1 stub in block h(i). If it is a type 2 stub, connect it to a randomly selected unconnected type 2 stub. We repeat this process until all stubs are connected. Under an assumption, we derive a closed form for the joint degree distribution of two random neighboring vertices in the constructed graph. Based on this joint degree distribution, we show that the Pearson degree correlation function is linear in q for any fixed b. By properly choosing h, we show that our construction algorithm can create assortative networks as well as disassortative networks. We present a percolation analysis of this model. We verify our results by extensive computer simulations.

cs.SI

A Reinforcement Learning Approach for the Multichannel Rendezvous Problem

In this paper, we consider the multichannel rendezvous problem in cognitive radio networks (CRNs) where the probability that two users hopping on the same channel have a successful rendezvous is a function of channel states. The channel states are modelled by two-state Markov chains that have a good state and a bad state. These channel states are not observable by the users. For such a multichannel rendezvous problem, we are interested in finding the optimal policy to minimize the expected time-to-rendezvous (ETTR) among the class of {\em dynamic blind rendezvous policies}, i.e., at the $t^{th}$ time slot each user selects channel $i$ independently with probability $p_i(t)$, $i=1,2, \ldots, N$. By formulating such a multichannel rendezvous problem as an adversarial bandit problem, we propose using a reinforcement learning approach to learn the channel selection probabilities $p_i(t)$, $i=1,2, \ldots, N$. Our experimental results show that the reinforcement learning approach is very effective and yields comparable ETTRs when comparing to various approximation policies in the literature.

eess.SP

ETTR Bounds and Approximation Solutions of Blind Rendezvous Policies in Cognitive Radio Networks with Random Channel States

In this paper, we consider the multichannel rendezvous problem in cognitive radio networks (CRNs) where the probability that two users hopping on the same channel have a successful rendezvous is a function of channel states. The channel states are modeled by stochastic processes with joint distributions known to users. However, the exact state of a channel at any time is not observable. We first consider two channel models: (i) the fast time-varying channel model (where the channel states are assumed to be independent and identically distributed in each time slot), and (ii) the slow time-varying channel model (where the channel states remain unchanged over time). Among the classes of the blind rendezvous policies that randomly hop on channels according to certain channel selection probabilities, we show the optimal channel selection policy that minimizes the expected time-to-rendezvous (ETTR) is the single selection policy that hops on the ``best'' channel all the time in the fast time-varying channel model. However, for the slow time-varying channel model, it is much more difficult to find the optimal channel selection policy. By using the majorization ordering, we derive a lower bound and an upper bound for the ETTR under the assumption that the channel states are exchangeable random variables. Bases on these bounds, we then prove various approximation solutions. We then extend our results to general channel models where the joint distribution of the channel states is only assumed to be stationary in time.

cs.IT

Generalized Modularity Embedding: a General Framework for Network Embedding

The network embedding problem aims to map nodes that are similar to each other to vectors in a Euclidean space that are close to each other. Like centrality analysis (ranking) and community detection, network embedding is in general considered as an ill-posed problem, and its solution may depend on a person's view on this problem. In this book chapter, we adopt the framework of sampled graphs that treat a person's view as a sampling method for a network. The modularity for a sampled graph, called the generalized modularity in the book chapter, is a similarity matrix that has a specific probabilistic interpretation. One of the main contributions of this book chapter is to propose using the generalized modularity matrix for network embedding and show that the network embedding problem can be treated as a trace maximization problem like the community detection problem. Our generalized modularity embedding approach is very general and flexible. In particular, we show that the Laplacian eigenmaps is a special case of our generalized modularity embedding approach. Also, we show that dimensionality reduction can be done by using a particular sampled graph. Various experiments are conducted on real datasets to illustrate the effectiveness of our approach.

cs.SI

Percolation Threshold for Competitive Influence in Random Networks

In this paper, we propose a new averaging model for modeling the competitive influence of $K$ candidates among $n$ voters in an election process. For such an influence propagation model, we address the question of how many seeded voters a candidate needs to place among undecided voters in order to win an election. We show that for a random network generated from the stochastic block model, there exists a percolation threshold for a candidate to win the election if the number of seeded voters placed by the candidate exceeds the threshold. By conducting extensive experiments, we show that our theoretical percolation thresholds are very close to those obtained from simulations for random networks and the errors are within $10\%$ for a real-world network.

cs.SI