SearcharxivSearch

arXiv subjects

Duksu Kim

Publications and source records attributed to Duksu Kim.

9 recordsLinked to original sources

AGRO-Nav: Autonomous Graph-based Orchard Navigation

Orchards form semi-structured environments in which parallel tree rows create natural driving corridors, yet narrow inter-row clearance and dense foliage lead geometry-agnostic grid planners to drift off the row center and risk trunk or canopy contact. We present AGRO-Nav, an automated framework for static graph-based global planning in orchards. From tree-row lines fitted to trunk clusters in a SLAM point cloud, it builds, without any manual waypoints, a sparse topological graph of intra- and inter-row connectivity; a global route is then found by Dijkstra search on this graph, connected to the start and goal by any-angle Theta* segments, and smoothed with a cubic B-spline. In real-orchard trials, AGRO-Nav follows the row center with a mean error of about 0.08 m, far below the A* (0.31 m) and Theta* (0.43 m) shortest-path baselines, while planning roughly four to five times faster. In Isaac Sim, it attains the lowest error among A*, Theta*, and a reproduced RANSAC midline baseline and remains stable as tree density drops to 70%, where the RANSAC baseline degrades. The resulting trajectories---straight row-centered segments joined by controlled turns---suit differential-drive and four-wheel-steering platforms.

cs.RO

CORAL: Curriculum-Optimized Reward Adaptation for LiDAR-Based Goal-Directed Urban Driving

Reinforcement learning is promising for autonomous urban driving, but long-horizon goal-directed navigation asks a policy to acquire several competing behaviors at once--reaching a distant goal, tracking a route, avoiding obstacles, obeying signals--and a fixed objective gives no order in which to learn them. This paper presents CORAL, which advances two schedules together: a five-stage curriculum that progressively lengthens routes and tightens behavioral constraints, and a stage-aware reward whose component weights shift emphasis from mission progress toward route following, safety, smoothness, and rule compliance as the task hardens. The policy is a multi-stream actor-critic network trained with Proximal Policy Optimization (PPO) in CARLA on a compact 99-dimensional state pairing a polar LiDAR histogram with vehicle telemetry, ego-frame route geometry, and traffic-rule indicators--no point-cloud encoder, no bird's-eye-view rasterization. Against two PPO baselines under an identical protocol, CORAL reaches the goal in all twenty evaluation episodes on the longest routes under the full set of behavioral constraints, where the baselines reach 5% and 10%; a factorial ablation shows that neither schedule alone matches their combination: removing either lowers both success and route completion, and disabling both drops success to 55%. Trained in one town, the policy transfers zero-shot to seven unseen towns, succeeding in 68-98% of episodes on routes of the same 100-150 m length, with mean lateral deviation below 0.35 m.

cs.RO

ECO: Incremental Ego-Centric Octree Update for Point Streams

Constructing octrees for mobile robots that process continuous point streams in real time poses significant computational and memory challenges. Standard global structures often suffer from high latency and unbalanced tree growth. We introduce the Ego-Centric Octree (ECO), a spatial data structure that acts as a 3D sliding window, dynamically bounding the mapping space to the robot's immediate surroundings. ECO uses an efficient incremental update algorithm that categorizes the environment into shift-out, shift-in, and overlap regions, eliminating redundant global coordinate transformations. Evaluations on the KITTI benchmark demonstrate that ECO reduces update times by up to 25.60% (24.87% on average) compared to full static reconstruction and by up to 67.52% (54.60% on average) compared to a bounded incremental baseline. Furthermore, ECO substantially lowers the total system latency of downstream tasks, running up to 34.17% faster than full reconstruction in voxel-map generation. In dynamic scenes, ECO naturally retains a short-term temporal memory of moving objects, providing useful temporal context while keeping update cost bounded and the tree balanced for real-time spatial perception.

cs.RO

CV-HoloSR: Hologram to hologram super-resolution through volume-upsampling three-dimensional scenes

Existing hologram super-resolution (HSR) methods primarily focus on angle-of-view expansion. Adapting them for volumetric spatial up-sampling introduces severe quadratic depth distortion, degrading 3D focal accuracy. We propose CV-HoloSR, a complex-valued HSR framework specifically designed to preserve physically consistent linear depth scaling during volume up-sampling. Built upon a Complex-Valued Residual Dense Network (CV-RDN) and optimized with a novel depth-aware perceptual reconstruction loss, our model effectively suppresses over-smoothing to recover sharp, high-frequency interference patterns. To support this, we introduce a comprehensive large-depth-range dataset with resolutions up to 4K. Furthermore, to overcome the inherent depth bias of pre-trained encoders when scaling to massive target volumes, we integrate a parameter-efficient fine-tuning strategy utilizing complex-valued Low-Rank Adaptation (LoRA). Extensive numerical and physical optical experiments demonstrate our method's superiority. CV-HoloSR achieves a 32% improvement in perceptual realism (LPIPS of 0.2001) over state-of-the-art baselines. Additionally, our tailored LoRA strategy requires merely 200 samples, reducing training time by over 75% (from 22.5 to 5.2 hours) while successfully adapting the pre-trained backbone to unseen depth ranges and novel display configurations.

cs.GR

A Large-Depth-Range Layer-Based Hologram Dataset for Machine Learning-Based 3D Computer-Generated Holography

Machine learning-based computer-generated holography (ML-CGH) has advanced rapidly in recent years, yet progress is constrained by the limited availability of high-quality, large-scale hologram datasets. To address this, we present KOREATECH-CGH, a publicly available dataset comprising 6,000 pairs of RGB-D images and complex holograms across resolutions ranging from 256*256 to 2048*2048, with depth ranges extending to the theoretical limits of the angular spectrum method for wide 3D scene coverage. To improve hologram quality at large depth ranges, we introduce amplitude projection, a post-processing technique that replaces amplitude components of hologram wavefields at each depth layer while preserving phase. This approach enhances reconstruction fidelity, achieving 27.01 dB PSNR and 0.87 SSIM, surpassing a recent optimized silhouette-masking layer-based method by 2.03 dB and 0.04 SSIM, respectively. We further validate the utility of KOREATECH-CGH through experiments on hologram generation and super-resolution using state-of-the-art ML models, confirming its applicability for training and evaluating next-generation ML-CGH systems.

cs.CV

Fourier-Guided Attention Upsampling for Image Super-Resolution

We propose Frequency-Guided Attention (FGA), a lightweight upsampling module for single image super-resolution. Conventional upsamplers, such as Sub-Pixel Convolution, are efficient but frequently fail to reconstruct high-frequency details and introduce aliasing artifacts. FGA addresses these issues by integrating (1) a Fourier feature-based Multi-Layer Perceptron (MLP) for positional frequency encoding, (2) a cross-resolution Correlation Attention Layer for adaptive spatial alignment, and (3) a frequency-domain L1 loss for spectral fidelity supervision. Adding merely 0.3M parameters, FGA consistently enhances performance across five diverse super-resolution backbones in both lightweight and full-capacity scenarios. Experimental results demonstrate average PSNR gains of 0.12~0.14 dB and improved frequency-domain consistency by up to 29%, particularly evident on texture-rich datasets. Visual and spectral evaluations confirm FGA's effectiveness in reducing aliasing and preserving fine details, establishing it as a practical, scalable alternative to traditional upsampling methods.

cs.CV

RT-HDIST: Ray-Tracing Core-based Hausdorff Distance Computation

The Hausdorff distance is a fundamental metric with widespread applications across various fields. However, its computation remains computationally expensive, especially for large-scale datasets. In this work, we present RT-HDIST, the first Hausdorff distance algorithm accelerated by ray-tracing cores (RT-cores). By reformulating the Hausdorff distance problem as a series of nearest-neighbor searches and introducing a novel quantized index space, RT-HDIST achieves significant reductions in computational overhead while maintaining exact results. Extensive benchmarks demonstrate up to a two-order-of-magnitude speedup over prior state-of-the-art methods, underscoring RT-HDIST's potential for real-time and large-scale applications.

cs.GR

RTPD: Penetration Depth calculation using Hardware accelerated Ray-Tracing

Penetration depth calculation quantifies the extent of overlap between two objects and is crucial in fields like simulations, the metaverse, and robotics. Recognizing its significance, efforts have been made to accelerate this computation using parallel computing resources, such as CPUs and GPUs. Unlike traditional GPU cores, modern GPUs incorporate specialized ray-tracing cores (RT-cores) primarily used for rendering applications. We introduce a novel algorithm for penetration depth calculation that leverages RT-cores. Our approach includes a ray-tracing based algorithm for penetration surface extraction and another for calculating Hausdorff distance, optimizing the use of RT-cores. We tested our method across various generations of RTX GPUs with different benchmark scenes. The results demonstrated that our algorithm outperformed a state-of-the-art penetration depth calculation method and conventional GPU implementations by up to 37.66 and 5.33 times, respectively. These findings demonstrate the efficiency of our RT core-based method and suggest broad applicability for RT-cores in diverse computational tasks.

cs.GR

TIE-KD: Teacher-Independent and Explainable Knowledge Distillation for Monocular Depth Estimation

Monocular depth estimation (MDE) is essential for numerous applications yet is impeded by the substantial computational demands of accurate deep learning models. To mitigate this, we introduce a novel Teacher-Independent Explainable Knowledge Distillation (TIE-KD) framework that streamlines the knowledge transfer from complex teacher models to compact student networks, eliminating the need for architectural similarity. The cornerstone of TIE-KD is the Depth Probability Map (DPM), an explainable feature map that interprets the teacher's output, enabling feature-based knowledge distillation solely from the teacher's response. This approach allows for efficient student learning, leveraging the strengths of feature-based distillation. Extensive evaluation of the KITTI dataset indicates that TIE-KD not only outperforms conventional response-based KD methods but also demonstrates consistent efficacy across diverse teacher and student architectures. The robustness and adaptability of TIE-KD underscore its potential for applications requiring efficient and interpretable models, affirming its practicality for real-world deployment.

cs.CV