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Dulanga Weerakoon

Publications and source records attributed to Dulanga Weerakoon.

5 recordsLinked to original sources

CL4D: Contrastive Language-4D Pretraining for Vision-Language Reasoning in Dynamic Scenes

4D understanding and reasoning is a fundamental capability for embodied AI agents operating in dynamic physical environments. However, existing vision encoders are largely limited to static 2D images or 3D point clouds without temporal modeling, or to 2D videos that lack accurate geometric depth reasoning. Consequently, current approaches fail to jointly capture spatial structure and motion evolution in dynamic scenes. We present CL4D, the first foundational 4D vision encoder that directly operates on dynamic point clouds, trained with a contrastive learning objective to align spatio-temporal geometric representations with natural language descriptions. By learning a shared embedding space between text and 4D scene dynamics, CL4D enables zero-shot motion-to-text and text-to-motion retrieval in dynamic environments and serves as a foundational 4D vision encoder for downstream 4D vision-language tasks. Building on this encoder, we introduce 4DVLM, a 4D vision-language model that conditions language generation on dynamic geometric representations. 4DVLM is the first VLM designed to operate directly on 4D point clouds without relying on 2D images, 2D videos, or static 3D point clouds. We train CL4D and subsequently 4DVLM on a newly constructed dataset termed DynAction4D capturing diverse human motions across varying object interactions and scene environments. Extensive experiments across multiple 4D human action benchmarks demonstrate that CL4D achieves state-of-the-art performance, with improvements of approximately ~16.75% over prior methods. Furthermore, 4DVLM outperforms frontier video VLMs such as Gemini and GPT-5 even when these models are provided with RGB video sequences corresponding to the same scenes represented as 4D point clouds for 4DVLM.

cs.CV↗

Making Embodied AI Reliable: A Community Agenda from Testing to Formal Verification

Embodied AI systems are increasingly deployed in open-world environments, yet ensuring their reliability remains a fundamental challenge. Drawing on discussions from the AAAI'26 Bridge Program on "Making Embodied AI Reliable with Testing and Formal Verification", this article argues that reliability in embodied AI is inherently a lifecycle assurance problem arising from uncertainty, human interaction, and emergent behaviors across tightly coupled system components. We identify three complementary directions toward reliable embodied AI: (1) trustworthy scenario-based testing supported by validated specifications and meaningful coverage metrics, (2) compositional verification enabled by structured symbolic representations of system behavior and environmental context, and (3) runtime assurance mechanisms capable of adapting to uncertainty and distribution shifts during deployment. Rather than treating these approaches independently, we advocate integrated assurance workflows that connect testing, verification, and runtime adaptation through shared neuro-symbolic representations and continuous feedback across the system lifecycle. Such integration provides a foundation for building trustworthy embodied AI systems that can operate safely and reliably in complex real-world environments.

cs.SE↗

NeuroLiDAR: Adaptive Frame Rate Depth Sensing via Neuromorphic Event-LiDAR Fusion

LiDARs are widely used for 3D depth reconstruction, but their performance is often limited by inherent hardware constraints that impose trade-offs between range, spatial resolution, and frame rate. Many LiDAR systems typically operate at low frame rates (e.g., 5-10 Hz), prioritizing long-range sensing over responsiveness to rapid scene changes. We present NeuroLiDAR, an adaptive depth sensing framework that achieves effective frame rates of up to $\approx$66 Hz by fusing temporally sparse LiDAR data with temporally dense inputs from neuromorphic event cameras. NeuroLiDAR integrates two components: event-based keyframe detection and event-guided depth extrapolation, to dynamically adjust the sensing rate in response to scene dynamics. To evaluate our approach, we introduce ELiDAR, a dataset spanning outdoor and indoor scenarios, and show that NeuroLiDAR reduces depth reconstruction error by $\approx$29\% in RMSE while achieving adaptive frame rates between 27.8-47.3 Hz. Our code and dataset are available at https://github.com/darshanakgr/neurolidar.

cs.CV↗

Towards Adaptive Environment Generation for Training Embodied Agents

Embodied agents struggle to generalize to new environments, even when those environments share similar underlying structures to their training settings. Most current approaches to generating these training environments follow an open-loop paradigm, without considering the agent's current performance. While procedural generation methods can produce diverse scenes, diversity without feedback from the agent is inefficient. The generated environments may be trivially easy, providing limited learning signal. To address this, we present a proof-of-concept for closed-loop environment generation that adapts difficulty to the agent's current capabilities. Our system employs a controllable environment representation, extracts fine-grained performance feedback beyond binary success or failure, and implements a closed-loop adaptation mechanism that translates this feedback into environment modifications. This feedback-driven approach generates training environments that more challenging in the ways the agent needs to improve, enabling more efficient learning and better generalization to novel settings.

cs.RO↗

Ges3ViG: Incorporating Pointing Gestures into Language-Based 3D Visual Grounding for Embodied Reference Understanding

3-Dimensional Embodied Reference Understanding (3D-ERU) combines a language description and an accompanying pointing gesture to identify the most relevant target object in a 3D scene. Although prior work has explored pure language-based 3D grounding, there has been limited exploration of 3D-ERU, which also incorporates human pointing gestures. To address this gap, we introduce a data augmentation framework-Imputer, and use it to curate a new benchmark dataset-ImputeRefer for 3D-ERU, by incorporating human pointing gestures into existing 3D scene datasets that only contain language instructions. We also propose Ges3ViG, a novel model for 3D-ERU that achieves ~30% improvement in accuracy as compared to other 3D-ERU models and ~9% compared to other purely language-based 3D grounding models. Our code and dataset are available at https://github.com/AtharvMane/Ges3ViG.

cs.CV↗