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Durga Mandarapu

Publications and source records attributed to Durga Mandarapu.

3 recordsLinked to original sources

Scalable Optimal Transport Algorithm for Network Alignment

Network alignment identifies node correspondences across different networks and is a fundamental primitive in many data science applications, including social network analysis, fraud detection, and knowledge graph integration. However, state-of-the-art network alignment methods often achieve high accuracy by repeatedly constructing and updating dense matrices, sacrificing scalability in the process. To address this scalability limitation without compromising alignment accuracy, we present FastAlign, a scalable, sparsity-aware framework for optimal transport-based network alignment. Rather than introducing a new alignment model, FastAlign preserves the original OT formulation and reinterprets its computation as a set of recurring mixed sparse-dense operations. FastAlign combines sparsity-aware graph computation with domain-specific kernel fusion, including a custom SpMM kernel. Our results show that FastAlign achieves alignment quality comparable to state-of-the-art OT-based methods while substantially reducing end-to-end runtime up to 3.89x-9.45x on CPU and 2.24x-32.54x on GPU.

cs.LG

Arkade: k-Nearest Neighbor Search With Non-Euclidean Distances using GPU Ray Tracing

High-performance implementations of $k$-Nearest Neighbor Search ($k$NN) in low dimensions use tree-based data structures. Tree algorithms are hard to parallelize on GPUs due to their irregularity. However, newer Nvidia GPUs offer hardware support for tree operations through ray-tracing cores. Recent works have proposed using RT cores to implement $k$NN search, but they all have a hardware-imposed constraint on the distance metric used in the search -- the Euclidean distance. We propose and implement two reductions to support $k$NN for a broad range of distances other than the Euclidean distance: Arkade Filter-Refine and Arkade Monotone Transformation, each of which allows non-Euclidean distance-based nearest neighbor queries to be performed in terms of the Euclidean distance. With our reductions, we observe that $k$NN search time speedups range between $1.6$x-$200$x and $1.3$x-$33.1$x over various state-of-the-art GPU shader core and RT core baselines, respectively. In evaluation, we provide several insights on RT architectures' ability to efficiently build and traverse the tree by analyzing the $k$NN search time trends.

cs.GR

RT-kNNS Unbound: Using RT Cores to Accelerate Unrestricted Neighbor Search

The problem of identifying the k-Nearest Neighbors (kNNS) of a point has proven to be very useful both as a standalone application and as a subroutine in larger applications. Given its far-reaching applicability in areas such as machine learning and point clouds, extensive research has gone into leveraging GPU acceleration to solve this problem. Recent work has shown that using Ray Tracing cores in recent GPUs to accelerate kNNS is much more efficient compared to traditional acceleration using shader cores. However, the existing translation of kNNS to a ray tracing problem imposes a constraint on the search space for neighbors. Due to this, we can only use RT cores to accelerate fixed-radius kNNS, which requires the user to set a search radius a priori and hence can miss neighbors. In this work, we propose TrueKNN, the first unbounded RT-accelerated neighbor search. TrueKNN adopts an iterative approach where we incrementally grow the search space until all points have found their k neighbors. We show that our approach is orders of magnitude faster than existing approaches and can even be used to accelerate fixed-radius neighbor searches.

cs.LG