Searcharxiv⌕ Search

arXiv subjects

Duy Nguyen Ho Minh

Publications and source records attributed to Duy Nguyen Ho Minh.

3 recordsLinked to original sources

SlotVLA: Towards Modeling of Object-Relation Representations in Robotic Manipulation

Inspired by how humans reason over discrete objects and their relationships, we explore whether compact object-centric and object-relation representations can form a foundation for multitask robotic manipulation. Most existing robotic multitask models rely on dense embeddings that entangle both object and background cues, raising concerns about both efficiency and interpretability. In contrast, we study object-relation-centric representations as a pathway to more structured, efficient, and explainable visuomotor control. Our contributions are two-fold. First, we introduce LIBERO+, a fine-grained benchmark dataset designed to enable and evaluate object-relation reasoning in robotic manipulation. Unlike prior datasets, LIBERO+ provides object-centric annotations that enrich demonstrations with box- and mask-level labels as well as instance-level temporal tracking, supporting compact and interpretable visuomotor representations. Second, we propose SlotVLA, a slot-attention-based framework that captures both objects and their relations for action decoding. It uses a slot-based visual tokenizer to maintain consistent temporal object representations, a relation-centric decoder to produce task-relevant embeddings, and an LLM-driven module that translates these embeddings into executable actions. Experiments on LIBERO+ demonstrate that object-centric slot and object-relation slot representations drastically reduce the number of required visual tokens, while providing competitive generalization. Together, LIBERO+ and SlotVLA provide a compact, interpretable, and effective foundation for advancing object-relation-centric robotic manipulation.

cs.RO↗

GloVLA: Let Geometry Move and Local VLA Interact for Robust Object-Centric Manipulation in Unstructured Environments

Vision-language-action (VLA) models have shown promising generalization for language-conditioned robot manipulation, but deploying them in unstructured environments remains challenging. A single end-to-end VLA policy must simultaneously solve long-range transport of the end effector to task-relevant regions and short-horizon, contact-rich interaction upon arrival. This formulation is inefficient and brittle: small visual shifts, distractors, clutter, occlusions, or unfavorable initial gripper poses can push the policy outside the local state distribution in which it was trained, leading to task failure. We introduce GloVLA, a hybrid framework that explicitly separates object-centric manipulation into two complementary regimes: a geometric transport controller moves the end-effector into interaction-centric handoff regions, and local VLA policies handle only the short-horizon interaction phases. GloVLA is model-agnostic and can be integrated with different VLA backbones with no additional demonstrations and no changes to the action space or success predicate. Experiments on standard LIBERO and LIBERO-Plus Object tasks together with a newly introduced LIBERO-Challenge benchmark ettings with clutter, distractors,illumination changes, visual shifts, and obstruction show that GloVLA improves task success and substantially lowers VLA inference cost compared with full end-to-Challenge, full-trajectory GR00T N1.6execution degrades to 20.9% average success while GloVLA retains 88.5%; on a physical UR10e, overall success improves from 35.6% to 90.0% while mean inference time is more than halved. Videos and additional results are available at https://glovla-project.github.io/

cs.RO↗

Clutter-Robust Vision-Language-Action Models through Object-Centric and Geometry Grounding

Recent Vision-Language-Action (VLA) models have made impressive progress toward general-purpose robotic manipulation by post-training large Vision-Language Models (VLMs) for action prediction. Yet most VLAs entangle perception and control in a monolithic pipeline optimized purely for action, which can erode language-conditioned grounding. In our real-world tabletop tests, policies over-grasp when the target is absent, are distracted by clutter, and overfit to background appearance. To address these issues, we propose OBEYED-VLA (OBject-centric and gEometrY groundED VLA), a framework that explicitly disentangles perceptual grounding from action reasoning. Instead of operating directly on raw RGB, OBEYED-VLA augments VLAs with a perception module that grounds multi-view inputs into task-conditioned, object-centric, and geometry-aware observations. This module includes a VLM-based object-centric grounding stage that selects task-relevant object regions across camera views, along with a complementary geometric grounding stage that emphasizes the 3D structure of these objects over their appearance. The resulting grounded views are then fed to a pretrained VLA policy, which we fine-tune exclusively on single-object demonstrations collected without environmental clutter or non-target objects. On a real-world UR10e tabletop setup, OBEYED-VLA substantially improves robustness over strong VLA baselines across four challenging regimes and multiple difficulty levels: distractor objects, absent-target rejection, background appearance changes, and cluttered manipulation of unseen objects. Ablation studies confirm that both semantic grounding and geometry-aware grounding are critical to these gains. Overall, the results indicate that making perception an explicit, object-centric component is an effective way to strengthen and generalize VLA-based robotic manipulation.

cs.RO↗