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Dylan J. Foster

Publications and source records attributed to Dylan J. Foster.

At least 19 recordsLinked to original sources

When Does On-Policy Interaction Help? Representational Tradeoffs in Value-Based Imitation Learning

Imitation learning (IL)---training an agent to replicate expert behavior from demonstrations---underpins applications from robotics to language model training. Standard approaches such as Behavior Cloning (BC) are known to suffer from compounding errors and performance plateaus, particularly when the learner cannot perfectly represent the expert's policy (as is typical, e.g., in distillation). Two interventions are widely understood empirically to improve performance: querying the expert interactively along the learner's own trajectories, and using value function estimation en route to generating a policy rather than directly fitting the expert's full action distribution. We investigate the nature of these improvements and their potentially surprising interplay. Our main finding is that expert interaction relaxes the representational demands on the learner: one only needs a model capable of realizing the expert's value function, bypassing the (often stricter) requirement of realizing the expert's policy itself. Concretely, we introduce OVI, an interactive on-policy IL algorithm that is statistically efficient whenever the learner can represent the expert's value function and computationally efficient given access to a linear maximization oracle. We complement this with a negative result showing that interaction is necessary. Namely, without stronger assumptions beyond expert-value realizability alone, any offline IL algorithm must scale with the complexity of the expert policy class. Our findings bear out empirically. OVI outperforms offline policy-based (BC), interactive policy-based (DAgger), and offline value-based IL methods, with the largest gains when the learner network is substantially less expressive than the expert's.

cs.LG

Learning to Reason with Curriculum I: Provable Benefits of Autocurriculum

Chain-of-thought reasoning, where language models expend additional computation by producing thinking tokens prior to final responses, has driven significant advances in model capabilities. However, training these reasoning models is extremely costly in terms of both data and compute, as it involves collecting long traces of reasoning behavior from humans or synthetic generators and further post-training the model via reinforcement learning. Are these costs fundamental, or can they be reduced through better algorithmic design? We show that autocurriculum, where the model uses its own performance to decide which problems to focus training on, provably improves upon standard training recipes for both supervised fine-tuning (SFT) and reinforcement learning (RL). For SFT, we show that autocurriculum requires exponentially fewer reasoning demonstrations than non-adaptive fine-tuning, by focusing teacher supervision on prompts where the current model struggles. For RL fine-tuning, autocurriculum decouples the computational cost from the quality of the reference model, reducing the latter to a burn-in cost that is nearly independent of the target accuracy. These improvements arise purely from adaptive data selection, drawing on classical techniques from boosting and learning from counterexamples, and requiring no assumption on the distribution or difficulty of prompts.

cs.LG

Reject, Resample, Repeat: Understanding Parallel Reasoning in Language Model Inference

Inference-time methods that aggregate and prune multiple samples have emerged as a powerful paradigm for steering large language models, yet we lack any principled understanding of their accuracy-cost tradeoffs. In this paper, we introduce a route to rigorously study such approaches using the lens of *particle filtering* algorithms such as Sequential Monte Carlo (SMC). Given a base language model and a *process reward model* estimating expected terminal rewards, we ask: *how accurately can we sample from a target distribution given some number of process reward evaluations?* Theoretically, we identify (1) simple criteria enabling non-asymptotic guarantees for SMC; (2) algorithmic improvements to SMC; and (3) a fundamental limit faced by all particle filtering methods. Empirically, we demonstrate that our theoretical criteria effectively govern the *sampling error* of SMC, though not necessarily its final *accuracy*, suggesting that theoretical perspectives beyond sampling may be necessary.

cs.LG

The Coverage Principle: How Pre-Training Enables Post-Training

Language models demonstrate remarkable abilities when pre-trained on large text corpora and fine-tuned for specific tasks, but how and why pre-training shapes the success of the final model remains poorly understood. Notably, although pre-training success is often quantified by cross-entropy loss, cross-entropy can be a poor predictor of downstream performance. Instead, we provide a theoretical perspective on this relationship through the lens of \emph{coverage}, which quantifies the probability mass the pre-trained model places on high-quality responses and which is necessary and sufficient for post-training and test-time scaling methods such as Best-of-N to succeed. Our main results develop an understanding of \emph{the coverage principle}, a phenomenon whereby next-token prediction (more generally, maximum likelihood) implicitly optimizes toward a model with good coverage. In particular, we uncover a mechanism that explains the power of coverage in predicting downstream performance: \emph{coverage generalizes faster than cross-entropy}, avoiding spurious dependence on problem-dependent parameters such as the sequence length. We also study practical algorithmic interventions with provable benefits for improving coverage, including (i) model/checkpoint selection procedures, (ii) gradient normalization schemes, and (iii) test-time decoding strategies.

stat.ML

Representation-Based Exploration for Language Models: From Test-Time to Post-Training

Reinforcement learning (RL) promises to expand the capabilities of language models, but it is unclear if current RL techniques promote the discovery of novel behaviors, or simply sharpen those already present in the base model. In this paper, we investigate the value of deliberate exploration -- explicitly incentivizing the model to discover novel and diverse behaviors -- and aim to understand how the knowledge in pre-trained models can guide this search. Our main finding is that exploration with a simple, principled, representation-based bonus derived from the pre-trained language model's hidden states significantly improves diversity and pass@k rates -- both for post-training, and in a novel inference-time scaling setting we introduce. For inference-time, exploration with representation-based diversity improves efficiency, consistently improving pass@k rates across a variety of models and reasoning tasks. For example, for Qwen-2.5-14b-Instruct we obtain over 50% improvement in verifier efficiency on almost all tasks. For post-training, we show that integrating this exploration strategy into an RL pipeline improves reasoning performance over that of the initial model and over standard RL post-training. For example, on AIME 2024, our post-trained Qwen-2.5-7b-Instruct's pass@80 matches the pass@256 of GRPO on the same model, demonstrating a 3x improvement in test-time sample efficiency. Overall, our findings suggest that deliberate exploration -- with the right notion of diversity -- is a practical path toward discovery of new behaviors beyond sharpening.

cs.LG

Taming Imperfect Process Verifiers: A Sampling Perspective on Backtracking

Test-time algorithms that combine the generative power of language models with process verifiers that assess the quality of partial generations offer a promising lever for eliciting new reasoning capabilities, but the algorithmic design space and computational scaling properties of such approaches are still opaque, and their benefits are far from apparent when one accounts for the cost of learning a high-quality verifier. Our starting point is the observation that seemingly benign errors in a learned verifier can lead to catastrophic failures for standard decoding techniques due to error amplification during the course of generation. We then ask: can this be improved with more sophisticated decoding strategies? We introduce a new process-guided test-time sampling algorithm, VGB, which uses theoretically grounded backtracking to achieve provably better robustness to verifier errors. VGB interprets autoregressive generation as a random walk on a tree of partial generations, with transition probabilities guided by the process verifier and base model; crucially, backtracking occurs probabilistically. This process generalizes the seminal Sinclair-Jerrum random walk (Sinclair & Jerrum, 1989) from the literature on approximate counting and sampling in theoretical computer science, and a conceptual contribution of our work is to highlight parallels with this literature. Empirically, we demonstrate on both synthetic and real language modeling tasks that VGB outperforms baselines on a variety of metrics.

cs.LG

Is Best-of-N the Best of Them? Coverage, Scaling, and Optimality in Inference-Time Alignment

Inference-time computation offers a powerful axis for scaling the performance of language models. However, naively increasing computation in techniques like Best-of-N sampling can lead to performance degradation due to reward hacking. Toward a theoretical understanding of how to best leverage additional computation, we focus on inference-time alignment, which we formalize as the problem of improving the quality of responses drawn from a pre-trained policy, given a prompt of interest and access to an imperfect reward model. We analyze the performance of inference-time alignment algorithms in terms of (i) response quality, and (ii) compute, and provide new results that highlight the importance of the pre-trained policy's coverage over high-quality responses for performance and compute scaling: 1. We show that Best-of-$N$ alignment with an ideal choice for $N$ can achieve optimal performance under stringent notions of coverage, but provably suffers from reward hacking when $N$ is large, and fails to achieve tight guarantees under more realistic coverage conditions. 2. We introduce $\texttt{InferenceTimePessimism}$, a new algorithm which mitigates reward hacking through deliberate use of inference-time compute, implementing the principle of pessimism in the face of uncertainty via rejection sampling; we prove that its performance is optimal and does not degrade with $N$, meaning it is scaling-monotonic. We complement our theoretical results with an experimental evaluation that demonstrate the benefits of $\texttt{InferenceTimePessimism}$ across a variety of tasks and models.

cs.AI

Is a Good Foundation Necessary for Efficient Reinforcement Learning? The Computational Role of the Base Model in Exploration

Language model alignment (or, reinforcement learning) techniques that leverage active exploration -- deliberately encouraging the model to produce diverse, informative responses -- offer the promise of super-human capabilities. However, current understanding of algorithm design primitives for computationally efficient exploration with language models is limited. To better understand how to leverage access to powerful pre-trained generative models to improve the efficiency of exploration, we introduce a new computational framework for RL with language models, in which the learner interacts with the model through a sampling oracle. Focusing on the linear softmax model parameterization, we provide new results that reveal the computational-statistical tradeoffs of efficient exploration: 1. Necessity of coverage: Coverage refers to the extent to which the pre-trained model covers near-optimal responses -- a form of hidden knowledge. We show that coverage, while not necessary for data efficiency, lower bounds the runtime of any algorithm in our framework. 2. Inference-time exploration: We introduce a new algorithm, SpannerSampling, which obtains optimal data efficiency and is computationally efficient whenever the pre-trained model enjoys sufficient coverage, matching our lower bound. SpannerSampling leverages inference-time computation with the pre-trained model to reduce the effective search space for exploration. 3. Insufficiency of training-time interventions: We contrast the result above by showing that training-time interventions that produce proper policies cannot achieve similar guarantees in polynomial time. 4. Computational benefits of multi-turn exploration: Finally, we show that under additional representational assumptions, one can achieve improved runtime (replacing sequence-level coverage with token-level coverage) through multi-turn exploration.

cs.LG

Computational-Statistical Tradeoffs at the Next-Token Prediction Barrier: Autoregressive and Imitation Learning under Misspecification

Next-token prediction with the logarithmic loss is a cornerstone of autoregressive sequence modeling, but, in practice, suffers from error amplification, where errors in the model compound and generation quality degrades as sequence length $H$ increases. From a theoretical perspective, this phenomenon should not appear in well-specified settings, and, indeed, a growing body of empirical work hypothesizes that misspecification, where the learner is not sufficiently expressive to represent the target distribution, may be the root cause. Under misspecification -- where the goal is to learn as well as the best-in-class model up to a multiplicative approximation factor $C\geq 1$ -- we confirm that $C$ indeed grows with $H$ for next-token prediction, lending theoretical support to this empirical hypothesis. We then ask whether this mode of error amplification is avoidable algorithmically, computationally, or information-theoretically, and uncover inherent computational-statistical tradeoffs. We show: (1) Information-theoretically, one can avoid error amplification and achieve $C=O(1)$. (2) Next-token prediction can be made robust so as to achieve $C=\tilde O(H)$, representing moderate error amplification, but this is an inherent barrier: any next-token prediction-style objective must suffer $C=\Omega(H)$. (3) For the natural testbed of autoregressive linear models, no computationally efficient algorithm can achieve sub-polynomial approximation factor $C=e^{(\log H)^{1-\Omega(1)}}$; however, at least for binary token spaces, one can smoothly trade compute for statistical power and improve on $C=\Omega(H)$ in sub-exponential time. Our results have consequences in the more general setting of imitation learning, where the widely-used behavior cloning algorithm generalizes next-token prediction.

cs.LG

Necessary and Sufficient Oracles: Toward a Computational Taxonomy For Reinforcement Learning

Algorithms for reinforcement learning (RL) in large state spaces crucially rely on supervised learning subroutines to estimate objects such as value functions or transition probabilities. Since only the simplest supervised learning problems can be solved provably and efficiently, practical performance of an RL algorithm depends on which of these supervised learning "oracles" it assumes access to (and how they are implemented). But which oracles are better or worse? Is there a minimal oracle? In this work, we clarify the impact of the choice of supervised learning oracle on the computational complexity of RL, as quantified by the oracle strength. First, for the task of reward-free exploration in Block MDPs in the standard episodic access model -- a ubiquitous setting for RL with function approximation -- we identify two-context regression as a minimal oracle, i.e. an oracle that is both necessary and sufficient (under a mild regularity assumption). Second, we identify one-context regression as a near-minimal oracle in the stronger reset access model, establishing a provable computational benefit of resets in the process. Third, we broaden our focus to Low-Rank MDPs, where we give cryptographic evidence that the analogous oracle from the Block MDP setting is insufficient.

cs.LG

Self-Improvement in Language Models: The Sharpening Mechanism

Recent work in language modeling has raised the possibility of self-improvement, where a language models evaluates and refines its own generations to achieve higher performance without external feedback. It is impossible for this self-improvement to create information that is not already in the model, so why should we expect that this will lead to improved capabilities? We offer a new perspective on the capabilities of self-improvement through a lens we refer to as sharpening. Motivated by the observation that language models are often better at verifying response quality than they are at generating correct responses, we formalize self-improvement as using the model itself as a verifier during post-training in order to ``sharpen'' the model to one placing large mass on high-quality sequences, thereby amortizing the expensive inference-time computation of generating good sequences. We begin by introducing a new statistical framework for sharpening in which the learner aims to sharpen a pre-trained base policy via sample access, and establish fundamental limits. Then we analyze two natural families of self-improvement algorithms based on SFT and RLHF. We find that (i) the SFT-based approach is minimax optimal whenever the initial model has sufficient coverage, but (ii) the RLHF-based approach can improve over SFT-based self-improvement by leveraging online exploration, bypassing the need for coverage. Finally, we empirically validate the sharpening mechanism via inference-time and amortization experiments. We view these findings as a starting point toward a foundational understanding that can guide the design and evaluation of self-improvement algorithms.

cs.AI

Reinforcement Learning under Latent Dynamics: Toward Statistical and Algorithmic Modularity

Real-world applications of reinforcement learning often involve environments where agents operate on complex, high-dimensional observations, but the underlying (''latent'') dynamics are comparatively simple. However, outside of restrictive settings such as small latent spaces, the fundamental statistical requirements and algorithmic principles for reinforcement learning under latent dynamics are poorly understood. This paper addresses the question of reinforcement learning under $\textit{general}$ latent dynamics from a statistical and algorithmic perspective. On the statistical side, our main negative result shows that most well-studied settings for reinforcement learning with function approximation become intractable when composed with rich observations; we complement this with a positive result, identifying latent pushforward coverability as a general condition that enables statistical tractability. Algorithmically, we develop provably efficient observable-to-latent reductions -- that is, reductions that transform an arbitrary algorithm for the latent MDP into an algorithm that can operate on rich observations -- in two settings: one where the agent has access to hindsight observations of the latent dynamics [LADZ23], and one where the agent can estimate self-predictive latent models [SAGHCB20]. Together, our results serve as a first step toward a unified statistical and algorithmic theory for reinforcement learning under latent dynamics.

cs.LG

Assouad, Fano, and Le Cam with Interaction: A Unifying Lower Bound Framework and Characterization for Bandit Learnability

We develop a unifying framework for information-theoretic lower bound in statistical estimation and interactive decision making. Classical lower bound techniques -- such as Fano's method, Le Cam's method, and Assouad's lemma -- are central to the study of minimax risk in statistical estimation, yet are insufficient to provide tight lower bounds for \emph{interactive decision making} algorithms that collect data interactively (e.g., algorithms for bandits and reinforcement learning). Recent work of Foster et al. (2021, 2023) provides minimax lower bounds for interactive decision making using seemingly different analysis techniques from the classical methods. These results -- which are proven using a complexity measure known as the \emph{Decision-Estimation Coefficient} (DEC) -- capture difficulties unique to interactive learning, yet do not recover the tightest known lower bounds for passive estimation. We propose a unified view of these distinct methodologies through a new lower bound approach called \emph{interactive Fano method}. As an application, we introduce a novel complexity measure, the \emph{Fractional Covering Number}, which facilitates the new lower bounds for interactive decision making that extend the DEC methodology by incorporating the complexity of estimation. Using the fractional covering number, we (i) provide a unified characterization of learnability for \emph{any} stochastic bandit problem, (ii) close the remaining gap between the upper and lower bounds in Foster et al. (2021, 2023) (up to polynomial factors) for any interactive decision making problem in which the underlying model class is convex.

cs.LG

Is Behavior Cloning All You Need? Understanding Horizon in Imitation Learning

Imitation learning (IL) aims to mimic the behavior of an expert in a sequential decision making task by learning from demonstrations, and has been widely applied to robotics, autonomous driving, and autoregressive text generation. The simplest approach to IL, behavior cloning (BC), is thought to incur sample complexity with unfavorable quadratic dependence on the problem horizon, motivating a variety of different online algorithms that attain improved linear horizon dependence under stronger assumptions on the data and the learner's access to the expert. We revisit the apparent gap between offline and online IL from a learning-theoretic perspective, with a focus on the realizable/well-specified setting with general policy classes up to and including deep neural networks. Through a new analysis of behavior cloning with the logarithmic loss, we show that it is possible to achieve horizon-independent sample complexity in offline IL whenever (i) the range of the cumulative payoffs is controlled, and (ii) an appropriate notion of supervised learning complexity for the policy class is controlled. Specializing our results to deterministic, stationary policies, we show that the gap between offline and online IL is smaller than previously thought: (i) it is possible to achieve linear dependence on horizon in offline IL under dense rewards (matching what was previously only known to be achievable in online IL); and (ii) without further assumptions on the policy class, online IL cannot improve over offline IL with the logarithmic loss, even in benign MDPs. We complement our theoretical results with experiments on standard RL tasks and autoregressive language generation to validate the practical relevance of our findings.

cs.LG

Correcting the Mythos of KL-Regularization: Direct Alignment without Overoptimization via Chi-Squared Preference Optimization

Language model alignment methods such as reinforcement learning from human feedback (RLHF) have led to impressive advances in language model capabilities, but are limited by a widely observed phenomenon known as overoptimization, where the quality of the language model degrades over the course of the alignment process. As the model optimizes performance with respect to an offline reward model, it overfits to inaccuracies and drifts away from preferred responses covered by the data. To discourage such distribution shift, KL-regularization is widely employed in existing offline alignment methods, but overoptimization continues to harm performance. Lending theoretical insight into the source of these empirical observations, we first show that the KL-regularization is too weak to prevent overfitting, then raise the following question: is it possible to design an efficient algorithm that is provably robust to overoptimization? We address this question with a new algorithm for offline alignment, $\chi^2$-Preference Optimization ($\chi$PO). $\chi$PO is a one-line change to Direct Preference Optimization (DPO; Rafailov et al., 2023), which only involves modifying the logarithmic link function in the DPO objective. Despite this minimal change, $\chi$PO implicitly implements the principle of pessimism in the face of uncertainty via regularization with the $\chi^2$-divergence -- which quantifies uncertainty more effectively than KL-regularization -- and provably alleviates overoptimization, achieving sample-complexity guarantees based on single-policy concentrability -- the gold standard in offline reinforcement learning. $\chi$PO's simplicity and strong guarantees make it the first practical and general-purpose offline alignment algorithm that is provably robust to overoptimization.

cs.AI

Harnessing Density Ratios for Online Reinforcement Learning

The theories of offline and online reinforcement learning, despite having evolved in parallel, have begun to show signs of the possibility for a unification, with algorithms and analysis techniques for one setting often having natural counterparts in the other. However, the notion of density ratio modeling, an emerging paradigm in offline RL, has been largely absent from online RL, perhaps for good reason: the very existence and boundedness of density ratios relies on access to an exploratory dataset with good coverage, but the core challenge in online RL is to collect such a dataset without having one to start. In this work we show -- perhaps surprisingly -- that density ratio-based algorithms have online counterparts. Assuming only the existence of an exploratory distribution with good coverage, a structural condition known as coverability (Xie et al., 2023), we give a new algorithm (GLOW) that uses density ratio realizability and value function realizability to perform sample-efficient online exploration. GLOW addresses unbounded density ratios via careful use of truncation, and combines this with optimism to guide exploration. GLOW is computationally inefficient; we complement it with a more efficient counterpart, HyGLOW, for the Hybrid RL setting (Song et al., 2022) wherein online RL is augmented with additional offline data. HyGLOW is derived as a special case of a more general meta-algorithm that provides a provable black-box reduction from hybrid RL to offline RL, which may be of independent interest.

cs.LG

Scalable Online Exploration via Coverability

Exploration is a major challenge in reinforcement learning, especially for high-dimensional domains that require function approximation. We propose exploration objectives -- policy optimization objectives that enable downstream maximization of any reward function -- as a conceptual framework to systematize the study of exploration. Within this framework, we introduce a new objective, $L_1$-Coverage, which generalizes previous exploration schemes and supports three fundamental desiderata: 1. Intrinsic complexity control. $L_1$-Coverage is associated with a structural parameter, $L_1$-Coverability, which reflects the intrinsic statistical difficulty of the underlying MDP, subsuming Block and Low-Rank MDPs. 2. Efficient planning. For a known MDP, optimizing $L_1$-Coverage efficiently reduces to standard policy optimization, allowing flexible integration with off-the-shelf methods such as policy gradient and Q-learning approaches. 3. Efficient exploration. $L_1$-Coverage enables the first computationally efficient model-based and model-free algorithms for online (reward-free or reward-driven) reinforcement learning in MDPs with low coverability. Empirically, we find that $L_1$-Coverage effectively drives off-the-shelf policy optimization algorithms to explore the state space.

cs.LG

Exploratory Preference Optimization: Harnessing Implicit Q*-Approximation for Sample-Efficient RLHF

Reinforcement learning from human feedback (RLHF) has emerged as a central tool for language model alignment. We consider online exploration in RLHF, which exploits interactive access to human or AI feedback by deliberately encouraging the model to produce diverse, maximally informative responses. By allowing RLHF to confidently stray from the pre-trained model, online exploration offers the possibility of novel, potentially super-human capabilities, but its full potential as a paradigm for language model training has yet to be realized, owing to computational and statistical bottlenecks in directly adapting existing reinforcement learning techniques. We propose a new algorithm for online exploration in RLHF, Exploratory Preference Optimization (XPO), which is simple and practical -- a one-line change to (online) Direct Preference Optimization (DPO; Rafailov et al., 2023) -- yet enjoys the strongest known provable guarantees and promising empirical performance. XPO augments the DPO objective with a novel and principled exploration bonus, empowering the algorithm to explore outside the support of the initial model and human feedback data. In theory, we show that XPO is provably sample-efficient and converges to a near-optimal language model policy under natural exploration conditions, irrespective of whether the initial model has good coverage. Our analysis, which builds on the observation that DPO implicitly performs a form of $Q^{\star}$-approximation (or, Bellman error minimization), combines previously disparate techniques from language modeling and theoretical reinforcement learning in a serendipitous fashion through the perspective of KL-regularized Markov decision processes. Empirically, we find that XPO is more sample-efficient than non-exploratory DPO variants in a preliminary evaluation.

cs.LG