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Dylan P. Losey

Publications and source records attributed to Dylan P. Losey.

At least 19 recordsLinked to original sources

In View or Out of View? A Vision-Aware Filter that Infers and Reacts to the Human's Field of View

During human-robot interaction, sight plays an important role. When the human sees a robot, they can observe the robot's actions and better predict the robot's future behaviors. Conversely, when the human cannot see the robot, they become uncertain about the robot's intent and plans. In this paper, we focus on the human's field of view. Existing human-aware planners either ignore this field of view and assume the human can observe the entire scene, or intentionally design their interactions so the robot is always visible to the human. By contrast, we enable robots to infer what the human has and has not seen during interaction, i.e., the human's field of view. We then apply this estimate as a vision-aware filter on the robot's actions. Given a nominal robot policy and a model of the interaction, we roll out the policy over a short horizon to see how the robot's state updates. We then reweight the actions based on how those actions impact the robot's predicted visibility: higher weights are assigned to actions that bring the robot into (or away from) the human's line of sight. In practice, our framework provides an online estimation and filtering process that repeatedly updates its understanding of the human's field of view and then locally perturbs robot actions based on the human's vision. We evaluate our vision-aware filter on robots that assist humans in collaborative cooking and coordinate with them in driving environments. Across simulations and a 12-participant user study, we find that our vision-aware filter changes both performance and preference: participants completed over three times as many subtasks with in-view assistance while cooking, and had fewer collisions with cars that purposely stayed out of their view while driving.

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CASTER: Formalizing Zero-Shot Manipulation from Synthetic Videos as Constrained Optimization

Prior research on learning from humans often requires real human demonstrations. But advances in video generation models offer a new paradigm: we can now prompt these generators to make synthetic videos of the task. On the plus side, these synthetic videos take place in the robot's current environment, and do not require actual human teaching. However, while the generated videos appear to show plausible motions, they lack both physical consistency and robot grounding, and thus the robot cannot directly roll out the trajectory shown by the video. In this paper we seek to formalize the process of going from synthetic video generation to real-world robot trajectories for zero-shot manipulation tasks. We recognize that this problem is an instance of constrained optimization. The object trajectories extracted from the synthetic video provide an initial guess at the correct motion, and the robot must refine these trajectories (for instance, within a digital twin) while enforcing physical feasibility and semantic consistency. Our optimization-based formalism provides insights into the video generation properties necessary for success. Specifically, we show that the video generation must probabilistically seed the search within a semantic basin of attraction where the trajectory can be locally modified without losing its task alignment. Our analysis further reveals that state-of-the-art approaches can be viewed as instances of our unified formalism with key simplifications. In our experiments we remove these simplifications to more closely match the underlying optimization, leading to more robust zero-shot trajectories from synthetic videos and improving average task success by 34.1% compared to the best-performing baseline. See videos at our project website: https://collab.me.vt.edu/CASTER

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TransMASK: Masked State Representation through Learned Transformation

When humans learn new manipulation skills, they are able to generalize these skills to new contexts and environments. In particular, when learning, humans can easily separate task-relevant aspects of the environment (e.g., object location) and distractors (e.g., the table color). Ideally, robot policies should be able to learn similar, generalizable representations, but instead they often fail under small environment shifts such as changes in lighting, object instance, or initial configuration. In this paper, we propose a self-supervised method that learns a mask which, when multiplied by the observed image features, attempts to transform these features to retain only those which are relevant to the task. Our method --- which we call TransMASK --- can be combined with a variety of imitation learning frameworks (such as diffusion policies) without any additional labels or alterations to the loss function. By introducing a learned mask to the network during training, we aim to induce competitive pressure among the image features during training to force the policy to only attend to features which are consistently task-relevant. We find empirically that our masks are interpretable and can reject known spurious features such as the position of distractor objects or the background color. When compared to other representation learning methods for imitation learning, we find that TransMASK results in policies that are more robust to distribution shifts for irrelevant features, achieving at least 30 % improvement over the baselines when tested on out-of-distribution environments. See our project website: https://transmask.github.io/TransMASK/

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Assisting for Open-Ended Tasks: Goal-Oriented Shared Autonomy as a Particle Filter

A common approach for shared autonomy blends human inputs with autonomous assistance based on the human's likely goal. However, most existing approaches assume that a static set of possible goals is known a priori, which limits the use of such methods in unstructured assistive settings. We instead investigate how to enable shared autonomy with open-ended and dynamically changing goals. We formulate goal-oriented shared autonomy as a particle filter in which particles represent candidate human goals. Unlike conventional approaches with a fixed goal set, our transition model dynamically proposes new candidate goals as the interaction evolves, and human actions update the belief over these goals in real time. We instantiate this framework with foundation models (e.g., vision grounding and large language models) that propose context-relevant semantic goals, generate goal-conditioned assistance from low-level skill primitives, and refine those skills from human corrections. We assess our approach through a user study where 12 participants perform a variety of tabletop manipulation tasks with our method and state-of-the-art shared autonomy baselines. The results show that our particle filter-based approach reduces the amount of time users spend teleoperating the system and improves user satisfaction. User study videos: https://youtu.be/Ii26XuRqm9c

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GraspTwin: Zero-Shot Task-Oriented Grasp Optimization via a Digital Twin

As robots transition from structured factory settings into homes, they are required to interact with an ever-increasing variety of objects. Many tasks require grasping, and often it is not sufficient to just pick up the target object. Consider a task like "pouring coffee" --- to facilitate the subsequent pouring, the robot should grasp the mug by its handle. Existing learning-based approaches for grasping either find robust and collision-free grasps that are largely agnostic to the task (e.g., picking up the mug by its rim), or leverage foundation models to propose task-appropriate grasp locations that lack fine-grained physical grounding (e.g., reaching for and missing the handle). In this work, we bridge these approaches with a real-to-sim-to-real framework. Based on a single RGB-D observation, we construct a digital twin of the environment, query a large foundation model to propose grasps that align with the object's affordances and task description, and then optimize the proposals to ensure robustness and plausibility before executing the result on the real robot. Our key insight is that the grasp proposals of the foundation model should be regarded as semantic priors that serve as seeds for local, gradient-free optimization. We leverage Bayesian optimization with Thompson sampling to draw batches of nearby poses, which are subsequently evaluated in parallel under domain-randomized physics rollouts. The resulting grasp is both task-oriented and physically feasible for execution by the robot arm. Our full zero-shot real-world transfer only takes a few minutes and improves task-oriented grasping success by up to 33% as compared to other state-of-the-art pipelines. Our code is available here: https://github.com/VT-Collab/GraspTwin/

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Counterfactual Behavior Cloning: Offline Imitation Learning from Imperfect Human Demonstrations

Learning from humans is challenging because people are imperfect teachers. When everyday humans show the robot a new task they want it to perform, humans inevitably make errors (e.g., inputting noisy actions) and provide suboptimal examples (e.g., overshooting the goal). Existing methods often learn by matching some or all of the human's behavior --- but this approach is fundamentally limited because the demonstrations themselves are imperfect. In this work we advance offline imitation learning by enabling robots to extrapolate across nearby actions, instead of only considering what the human actually showed. We achieve this by hypothesizing that all of the human's demonstrations are trying to convey an underlying policy, while the noise and sub-optimality within their behaviors obfuscates the data and introduces unintentional complexity. To recover the underlying policy and learn what the human teacher meant, we introduce Counter-BC, a generalized version of behavior cloning. Counter-BC expands the dataset to include actions close to behaviors the human demonstrated (i.e., counterfactual actions that the human teacher could have intended, but did not actually show). During training Counter-BC autonomously modifies the human's demonstrations within this expanded region to reach a simplified policy that explains the underlying trends in the human's dataset. Theoretically, we prove that Counter-BC can extract a simple and similar-to-demonstration policy from imperfect data, multiple users, and teachers of varying skill levels. Empirically, we compare Counter-BC to state-of-the-art alternatives in settings with noisy demonstrations, standardized datasets, and real human teachers. Overall, we find that trying to extrapolate what the human teacher meant by considering nearby actions can lead to more proficient learning from humans. See videos of our work here: https://youtu.be/XaeOZWhTt68

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VOLT: Vision and Language Trajectory Segmentation for Faster-than-Demonstration Policies

Humans often take longer to demonstrate a task than a robot would need to execute it. Rather than learning to replicate the demonstration at the same pace, many industrial and practical applications require robots to perform tasks as quickly as possible. In this paper, we investigate several hypotheses for learning policies that operate faster-than-demonstrations. Our experiments show that the most effective strategy is to downsample recorded demonstrations and train the robot's policy on this accelerated data. However, uniformly downsampling an entire trajectory can be problematic. Some parts of a task can be safely sped up (e.g., unconstrained motion), while others demand slower, more precise motion (e.g., object interactions or fine manipulation). To address this challenge, we introduce VOLT, a vision-and-language trajectory segmentation method that reasons over video demonstrations, and leverages contextual cues to determine when acceleration is appropriate and when careful precision is required. VOLT identifies segments where slow, deliberate motion is necessary, then selectively downsamples the remaining segments. The resulting reformatted trajectories can be used with standard imitation learning approaches, such as diffusion policies. Our results highlight that segmentation quality is critical---baseline methods often misidentify when acceleration is possible, leading to overly cautious or unreliable policies. Compared to state-of-the-art alternatives, VOLT allows robots to execute tasks faster while maintaining strong performance. See our project website: https://volt2026.github.io/VOLT2026

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Belief-Aware Influence and Trust (BAIT): Shaping Human Belief During Repeated Human-Robot Interaction

Repeated human-robot interaction (HRI) requires proactively accounting for humans who continually adapt to evolving beliefs about the robot. Prior frameworks often treat encounters as isolated events, suffering cumulative task performance decay as human perception drifts, or maintain long-term influence through erratic, unpredictable behavior that erodes perceived human trust and relies on computationally unscalable formulations. To address these gaps, we introduce the Belief- Aware Influence and Trust (BAIT) controller. BAIT integrates a hierarchical particle filter, which infers both fast human strategic shifts and slow perceptual belief updates, with a belief-aware Model Predictive Path Integral planner. BAIT explicitly optimizes the trade-off between long-horizon influence and human trust, while enforcing immediate task performance as a strict constraint. Across simulations, a human-subject study, and a real-world GEM vehicle deployments in repeated lane-merging scenarios, BAIT achieves task performance comparable to baselines that optimize long-term influence through unpredictability while yielding significantly higher user trust. The video demonstrating our experiments is available at https://youtu.be/9o4GqKLWDCw.

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From Local Corrections to Generalized Skills: Improving Neuro-Symbolic Policies with MEMO

Recent works use a neuro-symbolic framework for general manipulation policies. The advantage of this framework is that -- by applying off-the-shelf vision and language models -- the robot can break complex tasks down into semantic subtasks. However, the fundamental bottleneck is that the robot needs skills to ground these subtasks into embodied motions. Skills can take many forms (e.g., trajectory snippets, motion primitives, coded functions), but regardless of their form skills act as a constraint. The high-level policy can only ground its language reasoning through the available skills; if the robot cannot generate the right skill for the current task, its policy will fail. We propose to address this limitation -- and dynamically expand the robot's skills -- by leveraging user feedback. When a robot fails, humans can intuitively explain what went wrong (e.g., ``no, go higher''). While a simple approach is to recall this exact text the next time the robot faces a similar situation, we hypothesize that by collecting, clustering, and re-phrasing natural language corrections across multiple users and tasks, we can synthesize more general text guidance and coded skill templates. Applying this hypothesis we develop Memory Enhanced Manipulation (MEMO). MEMO builds and maintains a retrieval-augmented skillbook gathered from human feedback and task successes. At run time, MEMO retrieves relevant text and code from this skillbook, enabling the robot's policy to generate new skills while reasoning over multi-task human feedback. Our experiments demonstrate that using MEMO to aggregate local feedback into general skill templates enables generalization to novel tasks where existing baselines fall short. See supplemental material here: https://collab.me.vt.edu/memo

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Language Movement Primitives: Grounding Language Models in Robot Motion

Enabling robots to perform novel manipulation tasks from natural language instructions remains a fundamental challenge in robotics, despite significant progress in generalized problem solving with foundational models. Large vision and language models (VLMs) are capable of processing high-dimensional input data for visual scene and language understanding, as well as decomposing tasks into a sequence of logical steps; however, they struggle to ground those steps in embodied robot motion. On the other hand, robotics foundation models output action commands, but require in-domain fine-tuning or experience before they are able to perform novel tasks successfully. At its core, there still remains the fundamental challenge of connecting abstract task reasoning with low-level motion control. To address this disconnect, we propose Language Movement Primitives (LMPs), a framework that grounds VLM reasoning in Dynamic Movement Primitive (DMP) parameterization. Our key insight is that DMPs provide a small number of interpretable parameters, and VLMs can set these parameters to specify diverse, continuous, and stable trajectories. Put another way: VLMs can reason over free-form natural language task descriptions, and semantically ground their desired motions into DMPs -- bridging the gap between high-level task reasoning and low-level position and velocity control. Building on this combination of VLMs and DMPs, we formulate our LMP pipeline for zero-shot robot manipulation that effectively completes tabletop manipulation problems by generating a sequence of DMP motions. Across 31 real-world manipulation tasks, we show that LMP achieves 65% task success as compared to 35% for the best performing baseline. See videos at our website: https://collab.me.vt.edu/lmp

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Safe Interactions via Monte Carlo Linear-Quadratic Games

Safety is critical during human-robot interaction. But -- because people are inherently unpredictable -- it is often difficult for robots to plan safe behaviors. Instead of relying on our ability to anticipate humans, here we identify robot policies that are robust to unexpected human decisions. We achieve this by formulating human-robot interaction as a zero-sum game, where (in the worst case) the human's actions directly conflict with the robot's objective. Solving for the Nash Equilibrium of this game provides robot policies that maximize safety and performance across a wide range of human actions. Existing approaches attempt to find these optimal policies by leveraging Hamilton-Jacobi analysis (which is intractable) or linear-quadratic approximations (which are inexact). By contrast, in this work we propose a computationally efficient and theoretically justified method that converges towards the Nash Equilibrium policy. Our approach (which we call MCLQ) leverages linear-quadratic games to obtain an initial guess at safe robot behavior, and then iteratively refines that guess with a Monte Carlo search. Not only does MCLQ provide real-time safety adjustments, but it also enables the designer to tune how conservative the robot is -- preventing the system from focusing on unrealistic human behaviors. Our simulations and user study suggest that this approach advances safety in terms of both computation time and expected performance. See videos of our experiments here: https://youtu.be/KJuHeiWVuWY.

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A Pivot-Based Kirigami Utensil for Hand-Held and Robot-Assisted Feeding

Eating is a daily challenge for over 60 million adults with essential tremors and other mobility limitations. For these users, traditional utensils like forks or spoons are difficult to manipulate -- resulting in accidental spills and restricting the types of food that can be consumed. Prior work has developed rigid, hand-held utensils that often fail to secure food, as well as soft, shape-changing utensils made strictly for robot-assisted feeding. To assist a broader range of users, we introduce a re-designed kiri-spoon that can be leveraged as either a hand-held utensil or a robot-mounted attachment. Our key idea -- developed in collaboration with stakeholders -- is a pivot-based design. With this design the kiri-spoon behaves like a pair of pliers: users squeeze the handles to change the shape of the utensil and enclose food morsels. In practice, users can apply this kiri-spoon as either a spoon (that scoops food) or as a fork (that pinches food); when the handles are closed, the utensil wraps around the morsel and prevents it from accidentally falling. We characterize the amount of force required to open or close the kiri-spoon, and show how designers can modify this force through kinematic or material changes. A highlight of our design is its accessibility: the hand-held version consists of just four 3D printed parts that snap together. By adding a servo motor, we can extend this same kinematic structure to robot-assisted feeding. Across our user studies, adults with disabilities and elderly adults with Parkinson's reported that the kiri-spoon better met their needs and provided a more effective means of spill prevention than existing alternatives. See a video of our kiri-spoon here: https://youtu.be/FFIomm5RL98

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Fine-Tuning Robot Policies While Maintaining User Privacy

Recent works introduce general-purpose robot policies. These policies provide a strong prior over how robots should behave -- e.g., how a robot arm should manipulate food items. But in order for robots to match an individual person's needs, users typically fine-tune these generalized policies -- e.g., showing the robot arm how to make their own preferred dinners. Importantly, during the process of personalizing robots, end-users leak data about their preferences, habits, and styles (e.g., the foods they prefer to eat). Other agents can simply roll-out the fine-tuned policy and see these personally-trained behaviors. This leads to a fundamental challenge: how can we develop robots that personalize actions while keeping learning private from external agents? We here explore this emerging topic in human-robot interaction and develop PRoP, a model-agnostic framework for personalized and private robot policies. Our core idea is to equip each user with a unique key; this key is then used to mathematically transform the weights of the robot's network. With the correct key, the robot's policy switches to match that user's preferences -- but with incorrect keys, the robot reverts to its baseline behaviors. We show the general applicability of our method across multiple model types in imitation learning, reinforcement learning, and classification tasks. PRoP is practically advantageous because it retains the architecture and behaviors of the original policy, and experimentally outperforms existing encoder-based approaches.

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Towards Balanced Behavior Cloning from Imbalanced Datasets

Robots should be able to learn complex behaviors from human demonstrations. In practice, these human-provided datasets are inevitably imbalanced: i.e., the human demonstrates some subtasks more frequently than others. State-of-the-art methods default to treating each element of the human's dataset as equally important. So if -- for instance -- the majority of the human's data focuses on reaching a goal, and only a few state-action pairs move to avoid an obstacle, the learning algorithm will place greater emphasis on goal reaching. More generally, misalignment between the relative amounts of data and the importance of that data causes fundamental problems for imitation learning approaches. In this paper we analyze and develop learning methods that automatically account for mixed datasets. We formally prove that imbalanced data leads to imbalanced policies when each state-action pair is weighted equally; these policies emulate the most represented behaviors, and not the human's complex, multi-task demonstrations. We next explore algorithms that rebalance offline datasets (i.e., reweight the importance of different state-action pairs) without human oversight. Reweighting the dataset can enhance the overall policy performance. However, there is no free lunch: each method for autonomously rebalancing brings its own pros and cons. We formulate these advantages and disadvantages, helping other researchers identify when each type of approach is most appropriate. We conclude by introducing a novel meta-gradient rebalancing algorithm that addresses the primary limitations behind existing approaches. Our experiments show that dataset rebalancing leads to better downstream learning, improving the performance of general imitation learning algorithms without requiring additional data collection. See our project website: https://collab.me.vt.edu/data_curation/.

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Curvature-Aware Calibration of Tactile Sensors for Accurate Force Estimation on Non-Planar Surfaces

Flexible tactile sensors are increasingly used in real-world applications such as robotic grippers, prosthetic hands, wearable gloves, and assistive devices, where they need to conform to curved and irregular surfaces. However, most existing tactile sensors are calibrated only on flat substrates, and their accuracy and consistency degrade once mounted on curved geometries. This limitation restricts their reliability in practical use. To address this challenge, we develop a calibration model for a widely used resistive tactile sensor design that enables accurate force estimation on one-dimensional curved surfaces. We then train a neural network (a multilayer perceptron) to predict local curvature from baseline sensor outputs recorded under no applied load, achieving an R2 score of 0.91. The proposed approach is validated on five daily objects with varying curvatures under forces from 2 N to 8 N. Results show that the curvature-aware calibration maintains consistent force accuracy across all surfaces, while flat-surface calibration underestimates force as curvature increases. Our results demonstrate that curvature-aware modeling improves the accuracy, consistency, and reliability of flexible tactile sensors, enabling dependable performance across real-world applications.

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CIVIL: Causal and Intuitive Visual Imitation Learning

Today's robots attempt to learn new tasks by imitating human examples. These robots watch the human complete the task, and then try to match the actions taken by the human expert. However, this standard approach to visual imitation learning is fundamentally limited: the robot observes what the human does, but not why the human chooses those behaviors. Without understanding which features of the system or environment factor into the human's decisions, robot learners often misinterpret the human's examples. In practice, this results in causal confusion, inefficient learning, and robot policies that fail when the environment changes. We therefore propose a shift in perspective: instead of asking human teachers just to show what actions the robot should take, we also enable humans to intuitively indicate why they made those decisions. Under our paradigm human teachers attach markers to task-relevant objects and use natural language prompts to describe their state representation. Our proposed algorithm, CIVIL, leverages this augmented demonstration data to filter the robot's visual observations and extract a feature representation that aligns with the human teacher. CIVIL then applies these causal features to train a transformer-based policy that -- when tested on the robot -- is able to emulate human behaviors without being confused by visual distractors or irrelevant items. Our simulations and real-world experiments demonstrate that robots trained with CIVIL learn both what actions to take and why to take those actions, resulting in better performance than state-of-the-art baselines. From the human's perspective, our user study reveals that this new training paradigm actually reduces the total time required for the robot to learn the task, and also improves the robot's performance in previously unseen scenarios. See videos at our project website: https://civil2025.github.io

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Teleoperator-Aware and Safety-Critical Adaptive Nonlinear MPC for Shared Autonomy in Obstacle Avoidance of Legged Robots

Ensuring safe and effective collaboration between humans and autonomous legged robots is a fundamental challenge in shared autonomy, particularly for teleoperated systems navigating cluttered environments. Conventional shared-control approaches often rely on fixed blending strategies that fail to capture the dynamics of legged locomotion and may compromise safety. This paper presents a teleoperator-aware, safety-critical, adaptive nonlinear model predictive control (ANMPC) framework for shared autonomy of quadrupedal robots in obstacle-avoidance tasks. The framework employs a fixed arbitration weight between human and robot actions but enhances this scheme by modeling the human input with a noisily rational Boltzmann model, whose parameters are adapted online using a projected gradient descent (PGD) law from observed joystick commands. Safety is enforced through control barrier function (CBF) constraints integrated into a computationally efficient NMPC, ensuring forward invariance of safe sets despite uncertainty in human behavior. The control architecture is hierarchical: a high-level CBF-based ANMPC (10 Hz) generates blended human-robot velocity references, a mid-level dynamics-aware NMPC (60 Hz) enforces reduced-order single rigid body (SRB) dynamics to track these references, and a low-level nonlinear whole-body controller (500 Hz) imposes the full-order dynamics via quadratic programming to track the mid-level trajectories. Extensive numerical and hardware experiments, together with a user study, on a Unitree Go2 quadrupedal robot validate the framework, demonstrating real-time obstacle avoidance, online learning of human intent parameters, and safe teleoperator collaboration.

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Prepare Before You Act: Learning From Humans to Rearrange Initial States

Imitation learning (IL) has proven effective across a wide range of manipulation tasks. However, IL policies often struggle when faced with out-of-distribution observations; for instance, when the target object is in a previously unseen position or occluded by other objects. In these cases, extensive demonstrations are needed for current IL methods to reach robust and generalizable behaviors. But when humans are faced with these sorts of atypical initial states, we often rearrange the environment for more favorable task execution. For example, a person might rotate a coffee cup so that it is easier to grasp the handle, or push a box out of the way so they can directly grasp their target object. In this work we seek to equip robot learners with the same capability: enabling robots to prepare the environment before executing their given policy. We propose ReSET, an algorithm that takes initial states -- which are outside the policy's distribution -- and autonomously modifies object poses so that the restructured scene is similar to training data. Theoretically, we show that this two step process (rearranging the environment before rolling out the given policy) reduces the generalization gap. Practically, our ReSET algorithm combines action-agnostic human videos with task-agnostic teleoperation data to i) decide when to modify the scene, ii) predict what simplifying actions a human would take, and iii) map those predictions into robot action primitives. Comparisons with diffusion policies, VLAs, and other baselines show that using ReSET to prepare the environment enables more robust task execution with equal amounts of total training data. See videos at our project website: https://reset2025paper.github.io/

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