Searcharxiv⌕ Search

arXiv subjects

Dzmitry Tsetserukou

Publications and source records attributed to Dzmitry Tsetserukou.

At least 181 records · Page 10Linked to original sources

SwarmHawk: Self-Sustaining Multi-Agent System for Landing on a Moving Platform through an Agent Supervision

Heterogeneous teams of mobile robots and UAVs are offering a substantial benefit in an autonomous exploration of the environment. Nevertheless, although joint exploration scenarios for such systems are widely discussed, they are still suffering from low adaptability to changes in external conditions and faults of swarm agents during the UAV docking. We propose a novel vision-based drone swarm docking system for robust landing on a moving platform when one of the agents lost its position signal. The proposed SwarmHawk system relies on vision-based detection for the mobile platform tracking and navigation of its agents. Each drone of the swarm carries an RGB camera and AprilTag3 QR-code marker on board. SwarmHawk can switch between two modes of operation, acting as a homogeneous swarm in case of global UAV localization or assigning leader drones to navigate its neighbors in case of a camera fault in one of the drones or global localization failure. Two experiments were performed to evaluate SwarmHawk's performance under the global and local localization with static and moving platforms. The experimental results revealed a sufficient accuracy in the swarm landing task on a static mobile platform (error of 4.2 cm in homogeneous formation and 1.9 cm in leader-follower formation) and on moving platform (error of 6.9 cm in homogeneous formation and 4.7 cm in leader-follower formation). Moreover, the drones showed a good landing on a platform moving along a complex trajectory (average error of 19.4 cm) in leader-follower formation. The proposed SwarmHawk technology can be potentially applied in various swarm scenarios, including complex environment exploration, inspection, and drone delivery.

cs.RO↗

DogTouch: CNN-based Recognition of Surface Textures by Quadruped Robot with High Density Tactile Sensors

The ability to perform locomotion in various terrains is critical for legged robots. However, the robot has to have a better understanding of the surface it is walking on to perform robust locomotion on different terrains. Animals and humans are able to recognize the surface with the help of the tactile sensation on their feet. Although, the foot tactile sensation for legged robots has not been much explored. This paper presents research on a novel quadruped robot DogTouch with tactile sensing feet (TSF). TSF allows the recognition of different surface textures utilizing a tactile sensor and a convolutional neural network (CNN). The experimental results show a sufficient validation accuracy of 74.37\% for our trained CNN-based model, with the highest recognition for line patterns of 90\%. In the future, we plan to improve the prediction model by presenting surface samples with the various depths of patterns and applying advanced Deep Learning and Shallow learning models for surface recognition. Additionally, we propose a novel approach to navigation of quadruped and legged robots. We can arrange the tactile paving textured surface (similar that used for blind or visually impaired people). Thus, DogTouch will be capable of locomotion in unknown environment by just recognizing the specific tactile patterns which will indicate the straight path, left or right turn, pedestrian crossing, road, and etc. That will allow robust navigation regardless of lighting condition. Future quadruped robots equipped with visual and tactile perception system will be able to safely and intelligently navigate and interact in the unstructured indoor and outdoor environment.

cs.RO↗

DarkSLAM: GAN-assisted Visual SLAM for Reliable Operation in Low-light Conditions

Existing visual SLAM approaches are sensitive to illumination, with their precision drastically falling in dark conditions due to feature extractor limitations. The algorithms currently used to overcome this issue are not able to provide reliable results due to poor performance and noisiness, and the localization quality in dark conditions is still insufficient for practical use. In this paper, we present a novel SLAM method capable of working in low light using Generative Adversarial Network (GAN) preprocessing module to enhance the light conditions on input images, thus improving the localization robustness. The proposed algorithm was evaluated on a custom indoor dataset consisting of 14 sequences with varying illumination levels and ground truth data collected using a motion capture system. According to the experimental results, the reliability of the proposed approach remains high even in extremely low light conditions, providing 25.1% tracking time on darkest sequences, whereas existing approaches achieve tracking only 0.6% of the sequence time.

cs.RO↗

CoboGuider: Haptic Potential Fields for Safe Human-Robot Interaction

Modern industry still relies on manual manufacturing operations and safe human-robot interaction is of great interest nowadays. Speed and Separation Monitoring (SSM) allows close and efficient collaborative scenarios by maintaining a protective separation distance during robot operation. The paper focuses on a novel approach to strengthen the SSM safety requirements by introducing haptic feedback to a robotic cell worker. Tactile stimuli provide early warning of dangerous movements and proximity to the robot, based on the human reaction time and instantaneous velocities of robot and operator. A preliminary experiment was performed to identify the reaction time of participants when they are exposed to tactile stimuli in a collaborative environment with controlled conditions. In a second experiment, we evaluated our approach into a study case where human worker and cobot performed collaborative planetary gear assembly. Results show that the applied approach increased the average minimum distance between the robot's end-effector and hand by 44% compared to the operator relying only on the visual feedback. Moreover, the participants without the haptic support have failed several times to maintain the protective separation distance.

cs.RO↗

Instance Semantic Segmentation Benefits from Generative Adversarial Networks

In design of instance segmentation networks that reconstruct masks, segmentation is often taken as its literal definition -- assigning each pixel a label. This has led to thinking the problem as a template matching one with the goal of minimizing the loss between the reconstructed and the ground truth pixels. Rethinking reconstruction networks as a generator, we define the problem of predicting masks as a GANs game framework: A segmentation network generates the masks, and a discriminator network decides on the quality of the masks. To demonstrate this game, we show effective modifications on the general segmentation framework in Mask R-CNN. We find that playing the game in feature space is more effective than the pixel space leading to stable training between the discriminator and the generator, predicting object coordinates should be replaced by predicting contextual regions for objects, and overall the adversarial loss helps the performance and removes the need for any custom settings per different data domain. We test our framework in various domains and report on cellphone recycling, autonomous driving, large-scale object detection, and medical glands. We observe in general GANs yield masks that account for crispier boundaries, clutter, small objects, and details, being in domain of regular shapes or heterogeneous and coalescing shapes. Our code for reproducing the results is available publicly.

cs.CV↗

GraspLook: a VR-based Telemanipulation System with R-CNN-driven Augmentation of Virtual Environment

The teleoperation of robotic systems in medical applications requires stable and convenient visual feedback for the operator. The most accessible approach to delivering visual information from the remote area is using cameras to transmit a video stream from the environment. However, such systems are sensitive to the camera resolution, limited viewpoints, and cluttered environment bringing additional mental demands to the human operator. The paper proposes a novel system of teleoperation based on an augmented virtual environment (VE). The region-based convolutional neural network (R-CNN) is applied to detect the laboratory instrument and estimate its position in the remote environment to display further its digital twin in the VE, which is necessary for dexterous telemanipulation. The experimental results revealed that the developed system allows users to operate the robot smoother, which leads to a decrease in task execution time when manipulating test tubes. In addition, the participants evaluated the developed system as less mentally demanding (by 11%) and requiring less effort (by 16%) to accomplish the task than the camera-based teleoperation approach and highly assessed their performance in the augmented VE. The proposed technology can be potentially applied for conducting laboratory tests in remote areas when operating with infectious and poisonous reagents.

cs.RO↗

CNN-based Omnidirectional Object Detection for HermesBot Autonomous Delivery Robot with Preliminary Frame Classification

Mobile autonomous robots include numerous sensors for environment perception. Cameras are an essential tool for robot's localization, navigation, and obstacle avoidance. To process a large flow of data from the sensors, it is necessary to optimize algorithms, or to utilize substantial computational power. In our work, we propose an algorithm for optimizing a neural network for object detection using preliminary binary frame classification. An autonomous outdoor mobile robot with 6 rolling-shutter cameras on the perimeter providing a 360-degree field of view was used as the experimental setup. The obtained experimental results revealed that the proposed optimization accelerates the inference time of the neural network in the cases with up to 5 out of 6 cameras containing target objects.

cs.RO↗

WareVR: Virtual Reality Interface for Supervision of Autonomous Robotic System Aimed at Warehouse Stocktaking

WareVR is a novel human-robot interface based on a virtual reality (VR) application to interact with a heterogeneous robotic system for automated inventory management. We have created an interface to supervise an autonomous robot remotely from a secluded workstation in a warehouse that could benefit during the current pandemic COVID-19 since the stocktaking is a necessary and regular process in warehouses, which involves a group of people. The proposed interface allows regular warehouse workers without experience in robotics to control the heterogeneous robotic system consisting of an unmanned ground vehicle (UGV) and unmanned aerial vehicle (UAV). WareVR provides visualization of the robotic system in a digital twin of the warehouse, which is accompanied by a real-time video stream from the real environment through an on-board UAV camera. Using the WareVR interface, the operator can conduct different levels of stocktaking, monitor the inventory process remotely, and teleoperate the drone for a more detailed inspection. Besides, the developed interface includes remote control of the UAV for intuitive and straightforward human interaction with the autonomous robot for stocktaking. The effectiveness of the VR-based interface was evaluated through the user study in a "visual inspection" scenario.

cs.RO↗

DroneStick: Flying Joystick as a Novel Type of Interface

DroneStick is a novel hands-free method for smooth interaction between a human and a robotic system via one of its agents, without training and any additional handheld or wearable device or infrastructure. A flying joystick (DroneStick), being a part of a multi-robot system, is composed of a flying drone and coiled wire with a vibration motor. By pulling on the coiled wire, the operator commands certain motions of the follower robotic system. The DroneStick system does not require the user to carry any equipment before or after performing the required interaction. DroneStick provides useful feedback to the operator in the form of force transferred through the wire, translation/rotation of the flying joystick, and motor vibrations at the fingertips. Feedback allows users to interact with different forms of robotic systems intuitively. A potential application can enhance an automated `last mile' delivery when a recipient needs to guide a delivery drone/robot gently to a spot where a parcel has to be dropped.

cs.HC↗

CoHaptics: Development of Human-Robot Collaborative System with Forearm-worn Haptic Display to Increase Safety in Future Factories

Complex tasks require human collaboration since robots do not have enough dexterity. However, robots are still used as instruments and not as collaborative systems. We are introducing a framework to ensure safety in a human-robot collaborative environment. The system is composed of a haptic feedback display, low-cost wearable mocap, and a new collision avoidance algorithm based on the Artificial Potential Fields (APF). Wearable optical motion capturing system enables tracking the human hand position with high accuracy and low latency on large working areas. This study evaluates whether haptic feedback improves safety in human-robot collaboration. Three experiments were carried out to evaluate the performance of the proposed system. The first one evaluated human responses to the haptic device during interaction with the Robot Tool Center Point (TCP). The second experiment analyzed human-robot behavior during an imminent collision. The third experiment evaluated the system in a collaborative activity in a shared working environment. This study had shown that when haptic feedback in the control loop was included, the safe distance (minimum robot-obstacle distance) increased by 4.1 cm from 12.39 cm to 16.55 cm, and the robot's path, when the collision avoidance algorithm was activated, was reduced by 81%.

cs.RO↗

UltraBot: Autonomous Mobile Robot for Indoor UV-C Disinfection

The paper focuses on the development of the autonomous robot UltraBot to reduce COVID-19 transmission and other harmful bacteria and viruses. The motivation behind the research is to develop such a robot that is capable of performing disinfection tasks without the use of harmful sprays and chemicals that can leave residues, require airing the room afterward for a long time, and can cause the corrosion of the metal structures. UltraBot technology has the potential to offer the most optimal autonomous disinfection performance along with taking care of people, keeping them from getting under UV-C radiation. The paper highlights UltraBot's mechanical and electrical structures as well as low-level and high-level control systems. The conducted experiments demonstrate the effectiveness of the robot localization module and optimal trajectories for UV-C disinfection. The results of UV-C disinfection performance revealed a decrease of the total bacterial count (TBC) by 94% on the distance of 2.8 meters from the robot after 10 minutes of UV-C irradiation.

cs.RO↗

UltraBot: Autonomous Mobile Robot for Indoor UV-C Disinfection with Non-trivial Shape of Disinfection Zone

The paper focuses on the development of an autonomous disinfection robot UltraBot to reduce COVID-19 transmission along with other harmful bacteria and viruses. The motivation behind the research is to develop such a robot that is capable of performing disinfection tasks without the use of harmful sprays and chemicals that can leave residues and require airing the room afterward for a long time. UltraBot technology has the potential to offer the most optimal autonomous disinfection performance along with taking care of people, keeping them from getting under the UV-C radiation. The paper highlights UltraBot's mechanical and electrical design as well as disinfection performance. The conducted experiments demonstrate the effectiveness of robot disinfection ability and actual disinfection area per each side with UV-C lamp array. The disinfection effectiveness results show actual performance for the multi-pass technique that provides 1-log reduction with combined direct UV-C exposure and ozone-based air purification after two robot passes at a speed of 0.14 m/s. This technique has the same performance as ten minutes static disinfection. Finally, we have calculated the non-trivial form of the robot disinfection zone by two consecutive experiment to produce optimal path planning and to provide full disinfection in selected areas.

cs.RO↗

DeepScanner: a Robotic System for Automated 2D Object Dataset Collection with Annotations

In the proposed study, we describe the possibility of automated dataset collection using an articulated robot. The proposed technology reduces the number of pixel errors on a polygonal dataset and the time spent on manual labeling of 2D objects. The paper describes a novel automatic dataset collection and annotation system, and compares the results of automated and manual dataset labeling. Our approach increases the speed of data labeling 240-fold, and improves the accuracy compared to manual labeling 13-fold. We also present a comparison of metrics for training a neural network on a manually annotated and an automatically collected dataset.

cs.RO↗

DroneTrap: Drone Catching in Midair by Soft Robotic Hand with Color-Based Force Detection and Hand Gesture Recognition

The paper proposes a novel concept of docking drones to make this process as safe and fast as possible. The idea behind the project is that a robot with a soft gripper grasps the drone in midair. The human operator navigates the robotic arm with the ML-based gesture recognition interface. The 3-finger robot hand with soft fingers is equipped with touch sensors, making it possible to achieve safe drone catching and avoid inadvertent damage to the drone's propellers and motors. Additionally, the soft hand is featured with a unique color-based force estimation technology based on a computer vision (CV) system. Moreover, the visual color-changing system makes it easier for the human operator to interpret the applied forces. Without any additional programming, the operator has full real-time control of the robot's motion and task execution by wearing a mocap glove with gesture recognition, which was developed and applied for the high-level control of DroneTrap. The experimental results revealed that the developed color-based force estimation can be applied for rigid object capturing with high precision (95.3\%). The proposed technology can potentially revolutionize the landing and deployment of drones for parcel delivery on uneven ground, structure maintenance and inspection, risque operations, and etc.

cs.RO↗

SwarmPlay: Interactive Tic-tac-toe Board Game with Swarm of Nano-UAVs driven by Reinforcement Learning

Reinforcement learning (RL) methods have been actively applied in the field of robotics, allowing the system itself to find a solution for a task otherwise requiring a complex decision-making algorithm. In this paper, we present a novel RL-based Tic-tac-toe scenario, i.e. SwarmPlay, where each playing component is presented by an individual drone that has its own mobility and swarm intelligence to win against a human player. Thus, the combination of challenging swarm strategy and human-drone collaboration aims to make the games with machines tangible and interactive. Although some research on AI for board games already exists, e.g., chess, the SwarmPlay technology has the potential to offer much more engagement and interaction with the user as it proposes a multi-agent swarm instead of a single interactive robot. We explore user's evaluation of RL-based swarm behavior in comparison with the game theory-based behavior. The preliminary user study revealed that participants were highly engaged in the game with drones (70% put a maximum score on the Likert scale) and found it less artificial compared to the regular computer-based systems (80%). The affection of the user's game perception from its outcome was analyzed and put under discussion. User study revealed that SwarmPlay has the potential to be implemented in a wider range of games, significantly improving human-drone interactivity.

cs.HC↗

SwarmPlay: A Swarm of Nano-Quadcopters Playing Tic-tac-toe Board Game against a Human

We present a new paradigm of games, i.e. SwarmPlay, where each playing component is presented by an individual drone that has its own mobility and swarm intelligence to win against a human player. The motivation behind the research is to make the games with machines tangible and interactive. Although some research on the robotic players for board games already exists, e.g., chess, the SwarmPlay technology has the potential to offer much more engagement and interaction with a human as it proposes a multi-agent swarm instead of a single interactive robot. The proposed system consists of a robotic swarm, a workstation, a computer vision (CV), and Game Theory-based algorithms. A novel game algorithm was developed to provide a natural game experience to the user. The preliminary user study revealed that participants were highly engaged in the game with drones (69% put a maximum score on the Likert scale) and found it less artificial compared to the regular computer-based systems (77% put maximum score). The affection of the user's game perception from its outcome was analyzed and put under discussion. User study revealed that SwarmPlay has the potential to be implemented in a wider range of games, significantly improving human-drone interactivity.

cs.HC↗

MobileCharger: an Autonomous Mobile Robot with Inverted Delta Actuator for Robust and Safe Robot Charging

MobileCharger is a novel mobile charging robot with an Inverted Delta actuator for safe and robust energy transfer between two mobile robots. The RGB-D camera-based computer vision system allows to detect the electrodes on the target mobile robot using a convolutional neural network (CNN). The embedded high-fidelity tactile sensors are applied to estimate the misalignment between the electrodes on the charger mechanism and the electrodes on the main robot using CNN based on pressure data on the contact surfaces. Thus, the developed vision-tactile perception system allows precise positioning of the end effector of the actuator and ensures a reliable connection between the electrodes of the two robots. The experimental results showed high average precision (84.2%) for electrode detection using CNN. The percentage of successful trials of the CNN-based electrode search algorithm reached 83% and the average execution time accounted for 60 s. MobileCharger could introduce a new level of charging systems and increase the prevalence of autonomous mobile robots.

cs.RO↗

DronePaint: Swarm Light Painting with DNN-based Gesture Recognition

We propose a novel human-swarm interaction system, allowing the user to directly control a swarm of drones in a complex environment through trajectory drawing with a hand gesture interface based on the DNN-based gesture recognition. The developed CV-based system allows the user to control the swarm behavior without additional devices through human gestures and motions in real-time, providing convenient tools to change the swarm's shape and formation. The two types of interaction were proposed and implemented to adjust the swarm hierarchy: trajectory drawing and free-form trajectory generation control. The experimental results revealed a high accuracy of the gesture recognition system (99.75%), allowing the user to achieve relatively high precision of the trajectory drawing (mean error of 5.6 cm in comparison to 3.1 cm by mouse drawing) over the three evaluated trajectory patterns. The proposed system can be potentially applied in complex environment exploration, spray painting using drones, and interactive drone shows, allowing users to create their own art objects by drone swarms.

cs.RO↗